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== Don Jorge Antino Martin Velasco-Cabrales ==
== Don Jorge Antino Martin Velasco-Cabrales ==


A man made of win and awesome, Don Jorge Antino Martin Velasco-Cabrales, or Don J A M V-C for short, is the only thing of value to come out of mexico since Zorro. In fact, it has been suggested that Don J A M V-C is Zorro reincarnated. Skilled with blades, the man blew up The Night Train. He escaped, managed to decapitate several vampires, save a fair senorita, and ride off into the sunrise with her sitting side-saddle in his lap.
A man made of win and [[Awesome|awesome]], Don Jorge Antino Martin Velasco-Cabrales, or Don J A M V-C for short, is the only thing of value to come out of Mexico since Zorro. In fact, it has been suggested that Don J A M V-C is Zorro reincarnated. Skilled with blades, the man blew up The Night Train. He escaped, managed to decapitate several vampires, save a fair senorita, and ride off into the sunrise with her sitting side-saddle in his lap.


And once, he said, with a straight face: "Hush now, my dove. You have a man with you now, and I will do the thinking for both of us."
And once, he said, with a straight face (to the BBEG no less!): "Hush now, my dove. You have a man with you now, and I will do the thinking for both of us."


Truly this man is the stuff of legends.
Truly this man is the stuff of legends.


The player controlling the character is also known as the only respectable LARPer of his generation.
=== The thread ===


"I got involved in a LARP a while ago, and brought the guy back as a crazed Hispanic paladin. It seemed necessary, as everyone was playing brooding, selfish antiheroes or outright villains. I know LARP isn't particularly well-regarded 'round these parts, but if bursting out of the bushes screaming "for JUSTICE" in an outrageous accent and saving some 14-year-old from orcs is wrong, I don't wanna be right."


"Ok, so.
http://suptg.thisisnotatrueending.com/archive/7803853/


I'd done some work for the LARP before I made my character, so I got a random draw from a table. Could be some money or potions, could be a magic item if I get really lucky.
=== The LARP ===


Draw max, get +2 damage sword. +3 being plot-relevant-artifacts and so forth. Clearly, I bear the blade of my Grandfather!
The player controlling the character may also be the only respectable LARPer of his generation.


But, tragedy looms! All magic items are temporary unless replenished, and the magic of my family's blade will soon fade!
"I got involved in a LARP a while ago, and brought the guy back as a crazed Hispanic paladin. It seemed necessary, as everyone was playing brooding, selfish antiheroes or outright villains. I know LARP isn't particularly well-regarded 'round these parts, but if bursting out of the bushes screaming "for JUSTICE" in an outrageous accent and saving some 14-year-old from orcs is wrong, I don't wanna be right."


I inquire! It seems a merchant may be able to help me, a slender elven lady whose grace is matched only by her avarice! She has the magic I need to preserve the Blade of Velasco... but how am I to afford it? I care nothing for money, and give all the coin I find to the first needy beggar or winsome wench I come across! Clearly, saving up is not an option.
=== The Blade of Velasco-Cabrales ===


First, I make an appointment to meet her for business in the tavern at the next month's gathering. Then, I rally my friends. I convince them to aid me, provide them with costuming, outline the plan, practice, practice.
This magnificent blade bears within it the psychic resonance of an ancient hero, providing the wielder with some defense against psychic attack, but subtly altering his behavior.


The next gathering, she sits waiting at a table in the center of the tavern. Around her, men are boasting, women are flirting. She sighs. Where is the noble Don Jorge Antino Martin Velasco-Cabrales, who promised not to leave her lonely here?
Unique best-quality power sword
1d10+8 Energy damage, 8 penetration
Power Field, Balanced
+10 attack, +15 parry


In I stride, my two amigos at my back! They are dressed as orcish mariachis, in sombreros, green, tusks, and ponchos. One bears a guitar, the other maracas.
-"It is I!"


She regards me suspiciously. "Do you have the money?" she inquires.
The wielder is Fearless, but may automatically pass the willpower test to leave combat if rescuing a female or exiting in what the GM deems a dramatic manner (e.g., crashing out the window of a hive spire into a passing hovercar.)


"Ah, senorita, money, money, dinero, dinero, it obsesses you so! Tell me, what use is money, if it cannot buy.... amor?"
If the wielder spends his action making a stirring speech, he gains two additional reactions that round, and a +20 bonus on all dodges, parrys, and counterattacks (if he has the counterattack talent) made before his next turn.


That is the cue. I leap onto the table, my mariachis begin to play, and I sing "Can't Buy Me Love" in Spanish. With dancing, and pelvic thrusts.
-"Hush now, my dove. You have a man with you now, and I will do the thinking for both of us."


(I don't speak Spanish. I'd had to laboriously translate and memorize the whole thing.)
If the wielder of the blade is affected by a mental attack (such as a psychic effect, possession, or even a charm roll with the benefit of unnatural fellowship) from a female, the effect does not work as normal. If the female is unattractive, the effect simply fails. If the female is attractive (to the rather broad-minded spirit of the sword, which does not consider xenos origin, chaos tattoos and spikes, navigator warp-eyes, and less hideous mutations to be obstacles to romance) the effect does not take place as normal; instead, the bearer of the sword becomes enamored of the lady in question, and attempts to "take her away from all this." He gains immunity to her psychic powers, the benefits of unnatural toughness 3 against her attacks, +40 on opposed grapple checks against her, and +20 on all other opposed rolls against her. These effects continue for 48 hours or until the GM determines they should end.


End result: the tavern erupts in applause, I receive the magic my family's honor requires, the lady blushes crimson, and her archmage boyfriend flips his shit and tries to kill me for serenading his paramour in March, the elven mating season."
== A Warning ==


== The Blade of Velasco-Cabrales ==
"Heh, Don Jorge Antino Martin Velasco-Cabrales is a lot of fun to play, but I don't suggest him as a role model. Reckless pursuit of magnificent glory can have terrible consequences.


This magnificent blade bears within it the psychic resonance of an ancient hero, providing the wielder with some defense against psychic attack, but subtly altering his behavior.
This took place several years ago, in the Deadlands game.


Unique best-quality powersword
The party arrived in a town that was gradually falling under the sway of an evil priest. The DM thought that this would provide conflict and interesting roleplaying; could Don Antino, a Mexican and therefore a Catholic, attack a man of the cloth? How long would the evidence mount and the wicked man's influence spread before Don Antino admitted his preconceptions were wrong?
1d10+8 Energy damage, 8 penetration
Power Field, Balanced
+10 attack, +15 parry


-"It is I!"
I helpfully pointed him to the character backstory I had given him for his notes, wherein it was mentioned that the house of Velasco-Cabrales had in fact been forced to leave Spain because they were Protestant, and as a result Don J.A.M.V.-C. was not favorably disposed towards Catholics.


The wielder is Fearless, but may automatically pass the willpower test to leave combat if rescuing a female or exiting in what the GM deems a dramatic manner (eg. crashing out the window of a hive spire into a passing hovercar.)
At the first hint of devilry, I led the uncorrupted half of the town into battle with the false Father's flock, exhorting them to valor and slaughter. "Cut down the decadent Papists," I cried! "DEATH TO THE POPE!"


If the wielder spends his action making a stirring speech, he gains two additional reactions that round, and a +20 bonus on all dodges, parrys, and counterattacks (if he has the counterattack talent) made before his next turn.
At that point, our host's wife stuck her head in from the next room, where she'd been watching the news.


"Pope John Paul just died," she said.


-"Hush now, my dove. You have a man with you now, and I will do the thinking for both of us."
Years later, my friends haven't stopped giving me crap for killing the pope. Every time the new one makes a speech about how condoms are the devil's work, I get a glare.


If the wielder of the blade is affected by a mental attack (such as a psychic effect, possession, or even a charm roll with the benefit of unnatural fellowship) from a female, the effect does not work as normal. If the female is unattractive, the effect simply fails. If the female is attractive (to the rather broad-minded spirit of the sword, which does not consider xenos origin, chaos tattoos and spikes, navigator warp-eyes, and less hideous mutations to be obstacles to romance) the effect does not take place as normal; instead, the bearer of the sword becomes enamored of the lady in question, and attempts to "take her away from all this." He gains immunity to her psychic powers, the benefits of unnatural toughness 3 against her attacks, +40 on opposed grapple checks against her, and +20 on all other opposed rolls against her. These effects continue for 48 hours or until the GM determines they should end.
Roleplay with caution, my friends. Roleplay with care."

Latest revision as of 03:10, 21 June 2023

Don Jorge Antino Martin Velasco-Cabrales[edit | edit source]

A man made of win and awesome, Don Jorge Antino Martin Velasco-Cabrales, or Don J A M V-C for short, is the only thing of value to come out of Mexico since Zorro. In fact, it has been suggested that Don J A M V-C is Zorro reincarnated. Skilled with blades, the man blew up The Night Train. He escaped, managed to decapitate several vampires, save a fair senorita, and ride off into the sunrise with her sitting side-saddle in his lap.

And once, he said, with a straight face (to the BBEG no less!): "Hush now, my dove. You have a man with you now, and I will do the thinking for both of us."

Truly this man is the stuff of legends.

The thread[edit | edit source]

http://suptg.thisisnotatrueending.com/archive/7803853/

The LARP[edit | edit source]

The player controlling the character may also be the only respectable LARPer of his generation.

"I got involved in a LARP a while ago, and brought the guy back as a crazed Hispanic paladin. It seemed necessary, as everyone was playing brooding, selfish antiheroes or outright villains. I know LARP isn't particularly well-regarded 'round these parts, but if bursting out of the bushes screaming "for JUSTICE" in an outrageous accent and saving some 14-year-old from orcs is wrong, I don't wanna be right."

The Blade of Velasco-Cabrales[edit | edit source]

This magnificent blade bears within it the psychic resonance of an ancient hero, providing the wielder with some defense against psychic attack, but subtly altering his behavior.

Unique best-quality power sword 1d10+8 Energy damage, 8 penetration Power Field, Balanced +10 attack, +15 parry

-"It is I!"

The wielder is Fearless, but may automatically pass the willpower test to leave combat if rescuing a female or exiting in what the GM deems a dramatic manner (e.g., crashing out the window of a hive spire into a passing hovercar.)

If the wielder spends his action making a stirring speech, he gains two additional reactions that round, and a +20 bonus on all dodges, parrys, and counterattacks (if he has the counterattack talent) made before his next turn.

-"Hush now, my dove. You have a man with you now, and I will do the thinking for both of us."

If the wielder of the blade is affected by a mental attack (such as a psychic effect, possession, or even a charm roll with the benefit of unnatural fellowship) from a female, the effect does not work as normal. If the female is unattractive, the effect simply fails. If the female is attractive (to the rather broad-minded spirit of the sword, which does not consider xenos origin, chaos tattoos and spikes, navigator warp-eyes, and less hideous mutations to be obstacles to romance) the effect does not take place as normal; instead, the bearer of the sword becomes enamored of the lady in question, and attempts to "take her away from all this." He gains immunity to her psychic powers, the benefits of unnatural toughness 3 against her attacks, +40 on opposed grapple checks against her, and +20 on all other opposed rolls against her. These effects continue for 48 hours or until the GM determines they should end.

A Warning[edit | edit source]

"Heh, Don Jorge Antino Martin Velasco-Cabrales is a lot of fun to play, but I don't suggest him as a role model. Reckless pursuit of magnificent glory can have terrible consequences.

This took place several years ago, in the Deadlands game.

The party arrived in a town that was gradually falling under the sway of an evil priest. The DM thought that this would provide conflict and interesting roleplaying; could Don Antino, a Mexican and therefore a Catholic, attack a man of the cloth? How long would the evidence mount and the wicked man's influence spread before Don Antino admitted his preconceptions were wrong?

I helpfully pointed him to the character backstory I had given him for his notes, wherein it was mentioned that the house of Velasco-Cabrales had in fact been forced to leave Spain because they were Protestant, and as a result Don J.A.M.V.-C. was not favorably disposed towards Catholics.

At the first hint of devilry, I led the uncorrupted half of the town into battle with the false Father's flock, exhorting them to valor and slaughter. "Cut down the decadent Papists," I cried! "DEATH TO THE POPE!"

At that point, our host's wife stuck her head in from the next room, where she'd been watching the news.

"Pope John Paul just died," she said.

Years later, my friends haven't stopped giving me crap for killing the pope. Every time the new one makes a speech about how condoms are the devil's work, I get a glare.

Roleplay with caution, my friends. Roleplay with care."