Fudge dice: Difference between revisions

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[[Category:Dice]]
[[Category:Dice]]
[[File:fudge dice.jpg|thumb|left|our d3 are different, we are so special]]
__NOTOC__
__NOTOC__
<div style="float:right;border:1px solid black;">
{|
|-
!colspan=3| Probabilities
|-
! Result !! Chance of >= !! Bellcurve
|- align=center
| +4 || 1.2% ||align=left| .
|- align=center
| +3 || 6.2%  ||align=left| #
|- align=center
| +2 || 18.5% ||align=left| ##-
|- align=center
| +1 || 38.3%  ||align=left| ####
|- align=center
| 0 || 61.7% ||align=left| ####-
|- align=center
| -1 || 81.5% ||align=left| ####
|- align=center
| -2 || 93.8% ||align=left| ##-
|- align=center
| -3 || 98.8%  ||align=left| #
|- align=center
| -4 || 100% ||align=left| .
|}
</div>


aka "dF"
'''Fudge Dice''' or '''dFs''' are six-sided dice marked with two + signs, two - signs and two blank sides (basically a d3). They are used for [[FUDGE]] and thus [[FATE]] rpg games.  The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1.  Maybe this is supposed to get random chance out of the rpg without actually taking our candy away.  The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20.
<br clear='all'>


aka "our d3 are different, we are so special"


Used for [[FUDGE]] and thus [[FATE System|FATE]] rpg games.  The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1.  Maybe this is supposed to get random chance out of the rpg without actually taking our candy away.  The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20.
==How to Make Your Own==
[[Image:fudge_dice_homebrew.jpg|200px|thumb|right|When you want to be a dice snob, but can't afford to buy your own.]]


If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.
If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.


== Where to buy ==
Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces (b).  There you go: a die with -,0,+ on it.  Now roll four of them to get a result from -4 to +4.
[[Image:fudge_dice_homebrew.jpg|200px|thumb|right|When you want to be a dice snob, but can't afford to buy your own.]]
 
You can buy them from Grey Ghost games, but why?
 
Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces.  There you go: a die with -,0,+ on it.  Now roll four of them to get a result from -4 to +4.
 
Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8.  Be a man.


== d6-d6 ==
Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8 (that's 4[[d3]] - 8).  Be a man.


Some people are damn impatient and just roll a positive d6 and a negative d6, subtract one from the other, and treat -5 or +5 as 0.  Now rolling a critical +4 becomes a 5% chance, same as rolling a natural 20, just like God intended.  Also called [[Delta-6]] method.
==d6-d6==


== Links ==
Some people are damn impatient and just roll a positive d6 and a negative d6, subtract one from the other, and treat -5 or +5 as 0.  Now rolling a critical +4 becomes a 5% chance, same as rolling a natural 20, just like God intended.  Similar to the [[Delta-6]] method.


* [http://hill-kleerup.org/pmwiki/FATE/FUDGEDice Mathfags] do their stats homework about dF and tarot cards and junk.
''[[Feng Shui]]'', a game which predates both Fudge dice and the systems which use them, made use of this method, though counted -5 and +5 as possible results and had a "something unusual happens" rule for boxcars.

Latest revision as of 13:53, 21 June 2023

our d3 are different, we are so special
Probabilities
Result Chance of >= Bellcurve
+4 1.2% .
+3 6.2% #
+2 18.5% ##-
+1 38.3% ####
0 61.7% ####-
-1 81.5% ####
-2 93.8% ##-
-3 98.8% #
-4 100% .

Fudge Dice or dFs are six-sided dice marked with two + signs, two - signs and two blank sides (basically a d3). They are used for FUDGE and thus FATE rpg games. The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1. Maybe this is supposed to get random chance out of the rpg without actually taking our candy away. The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20.


How to Make Your Own[edit | edit source]

When you want to be a dice snob, but can't afford to buy your own.

If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.

Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces (b). There you go: a die with -,0,+ on it. Now roll four of them to get a result from -4 to +4.

Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8 (that's 4d3 - 8). Be a man.

d6-d6[edit | edit source]

Some people are damn impatient and just roll a positive d6 and a negative d6, subtract one from the other, and treat -5 or +5 as 0. Now rolling a critical +4 becomes a 5% chance, same as rolling a natural 20, just like God intended. Similar to the Delta-6 method.

Feng Shui, a game which predates both Fudge dice and the systems which use them, made use of this method, though counted -5 and +5 as possible results and had a "something unusual happens" rule for boxcars.