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For when you want to play the grand alliance Chaos so you can pick and choose across the entire chaotic range.


The savage warriors you all know and love in the [[Age of Sigmar]] setting, come to spill blood in the name of the [[Chaos Gods]]
=Allegiances=


Rules are here [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-warriors-of-chaos-en.pdf]
==Allegiance: Chaos==
From the Core Book 2018. Available to any army taking Chaos allegiance (instead of a faction).


Forenote:
===Battletrait===
The following section will be arranged with similar units and formations being grouped together for easier reading.
'''Unbridled Malice:''' Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.


=Allegiance Abilities=
===Command Traits===
'''Unpredictable Destruction:''' Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.
General picks one of the following:
 
#'''Dark Avenger:''' General gains +1 to hit against ORDER units. Obviously a very situational ability, only useful if you’re fighting Order factions and if your General is made for combat.
==Command Traits==
#'''Spiteful Duellist:''' General gets one wound reroll when attacking.
#'''Dark Avenger:''' All friendly CHAOS units within 10" of the general gain +1 to hit against ORDER units.
#'''Cunning Deceiver:''' Each turn, on a 5+ get an additional command point.
#'''Spiteful Destroyer:''' The general's melee attacks are at +1 to wound.
#'''Cunning Deceiver:''' All enemy attack rolls are at -1 to hit in the first battle round.
#*There is no range on this ability, and it does not specify what target...
#'''Lord of War:''' [[Apocalypse|No, not that kind of "Lord of War"]]. Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
#'''Lord of War:''' [[Apocalypse|No, not that kind of "Lord of War"]]. Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
#'''Terrifying Presence:''' Enemy units are at -1 Bravery while within 3" of this general.
#'''Terrifying Presence:''' Enemy units are at -1 Bravery while within 3" of this general.
#'''Great Destroyer:''' At +1 to the result of ''Unpredictable Destruction'' rolls while within 12" of the general.
#'''Malicious Conqueror:''' At +1 to the result of ''Unbridled Malice'' rolls while within 12" of the general.


==Artefacts of Chaos==
===Artefacts of Chaos===
A hero gets one of the following:
#'''Daemon Weapon:''' Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
#'''Daemon Weapon:''' Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
#'''Chaos Runeblade:''' You get +1 attack for one of the model's close combat weapons.
#'''Chaos Runeblade:''' You get +1 attack for one of the model's close combat weapons.
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#'''Crown of Conquest:''' Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.
#'''Crown of Conquest:''' Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.


==Fist of the Everchosen==
==Allegiance: The Legion of Chaos Ascendent==
A modified Chaos Grand Alliance that Gains the following ability but are restricted to the following Keywords: '''Everchosen, Slaves to Darkness, Khorn, Tzeench, Monsters of Chaos'''
From Wrath of the Everchosen. Daemons only. All units gain Chaos Ascendant Keyword
*'''Failure is not an Option:''' while within 6" of a '''Hero''' units gain +2 bravery and re-roll failed charges.


=Factions=
===Battletrait: Unwavering Devotion===
==Everchosen==
*'''Infernal Realmwalkers:''' Chaos Ascendant  Daemons have a 6++ FNP.
[[Age of Sigmar/Tactics/Chaos/Everchosen|Check here.]]
*'''Undying Legions:''' At the end of your movement phase, one Chaos Ascendant  Daemon Hero can summon 10 Bloodletters, Daemonettes, Plaguebearers, or 5 Pink Horrors based on the hero's mark, wholly within 12" more than 9" from enemy units on roll of 10+ on a 3d6, but hero takes 1MW on doubles and D3 on Triples.


==Slaves to Darkness==
===Command Traits===
#'''Primordial Commander:''' +1 to Undying Legions roll
#'''Ruinous Aura:''' +1 to Infernal Realmwalkers roll for units wholly within 8"
#'''Infernal Charge:''' Reroll charge roll wholly within 12"


[[Age of Sigmar/Tactics/Chaos/Slaves to Darkness|Check here.]]
===Artefacts of Chaos===
#'''Fourfold Blade:''' Pick a Melee weapon, Unmodifed hit of 5+, inflict D3 MW and sequence ends
#'''Armour of the Pact:''' Reroll melee saves
#'''Saintskin Banner:'''-1 bravery for enemies within 9"


==Blades of Khorne / Khorne Bloodbound==
===Spell Lore: Lore of Ruinous Sorcery===
#'''Bolt of Ruin:''' 7CV, roll a dice for a visible enemy unit within 18", if lower than model count, inflict D3 MW
#'''Echo of Hatred:''' 7CV, pick a Legion of Chaos Ascendent Daemon unit visibly within 12", models can fight when slain in melee
#'''Spirit Gouge:''' 7CV, target a visible Death unit within 12", reroll hit and wound rolls against that unit  in melee until next hero phase


[[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Check here.]]
===The Legion of the First Prince===
*'''Ability - First-Damned Prince:''' While BE’LAKOR is within 8" of at least 1 DAEMONETTE, BLOODLETTER, PLAGUEBEARER, and HORROR OF TZEENTCH, you can re-roll his hit and wound rolls, and pass on any wounds or mortal wounds he takes on a 4+.
*'''Command Ability - The Shadow Legion:''' You can use this command ability once per turn at the end of the battleshock phase if BE’LAKOR is your general and on the battlefield. Roll a die for each friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES and HORRORS OF TZEENTCH unit on the battlefield. On a 3+, you can return D3 slain models to that unit.(this works on bloodcrushers, slaanesh chariots etc.)
*'''Spell Lore - The Master's Command:''' CV7. If successfully cast, pick 1 friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES or HORRORS OF TZEENTCH unit wholly within 12" of the caster and visible to them. Until the start of your next hero phase, if a model from that unit is slain by an attack made with a melee weapon, that model can fight before it is removed from play.


==Maggotkin of Nurgle / Nurgle Rotbringers==
===Battalions===


[[Age of Sigmar/Tactics/Chaos/Maggotkin of Nurgle|Check here.]]
'''Host of Rage:''' - ''2-3 Khorne Hero; 8 Bloodletters'' (160pts)
*reroll charge rolls


==Disciples of Tzeentch==
'''Host of corruption:''' - ''2-3 Nurgle Hero; 7 Plaguebearers'' (180pts)
*Unmodifed 6 to hit, +1 damage to melee


[[Age of Sigmar/Tactics/Chaos/Disciples of Tzeentch|Check here.]]
'''Host of Arcane:''' - ''2-3 Tzeench Hero; 9 Pink Horrors'' (120pts)
*+1 to cast and Dispell while within 9" of another battalion unit.


==Hosts of Slaanesh==
'''Host of Depraved:''' - ''2-3 Slaanesh Hero; 6 Daemonettes'' (120pts)
* When a unit from battalion makes a charge it gets +1 to wound.


[[Age of Sigmar/Tactics/Chaos/Hosts of Slaanesh|Check here.]]
=Factions=
 
*[[Age of Sigmar/Tactics/Chaos/Everchosen|Everchosen]]
==Beasts Of Chaos==
*[[Age of Sigmar/Tactics/Chaos/Disciples of Tzeentch|Disciples of Tzeentch]]
 
*[[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Blades of Khorne]]
[[Age of Sigmar/Tactics/Chaos/Beasts Of Chaos|Check here.]]
*[[Age of Sigmar/Tactics/Chaos/Maggotkin of Nurgle|Maggotkin of Nurgle]]
*[[Age of Sigmar/Tactics/Chaos/Legion of Azgorh|Legion of Azgorh]]
*[[Age of Sigmar/Tactics/Chaos/Beasts Of Chaos|Beasts Of Chaos]]
*[[Age of Sigmar/Tactics/Chaos/Skaven|Skaven]]
*[[Age of Sigmar/Tactics/Chaos/Hedonites of Slaanesh|Hedonites of Slaanesh]]
*[[Age of Sigmar/Tactics/Monstrous Arcanum#Chaos Warscrolls|Monstrous Arcanum]] : for your forgeworld monsters
*[[Age_of_Sigmar/Tactics/Warscrolls_Compendium/Warriors_Of_Chaos|Warriors Of Chaos (Compendium)]] : for your old out of production models


=Battleline=
As Chaos allegiance, you can only take the following as battleline.


=Old, retconned stuff=
'''*Gors''':


Read: out of production models, but still valid for play due to points being in GHB (as of 2019).
'''*Ungors''': Relatively weak beastmen whose main role is to act as sacrificial fodder for their Great Bray Shamans, though they can be a threat if you bring enough of them. Definitely consider bringing them with spears if you’re doing a Slaanesh focused army.
[[Age_of_Sigmar/Tactics/Warscrolls_Compendium/Warriors_Of_Chaos|Check here.]]


'''*Tzaangors''':


=Formations=
'''*Bloodletters''': Khorne’s edgy bois.
*'''Overlords of Chaos:''' Archie takes his new giant daemon-thing and rides with a Gaunt Summoner and his Varanguard. When right next to the Summoner during a Hero Phase, the summoner can roll, leading to either you or the other guy going first next combat phase instead of having to roll it. Furthermore, he can designate a unit within 20" (or more if the Summoner's on the field) to be killed, making Varanguard re-roll hits and wounds.


*'''Bloodmarked Warband:''' A '''Mortal Khorne Hero''' takes 8 '''Mortal Khorne''' units, meaning you can pick anything you want  If any units have 8 models at the start, they re-roll wound rolls of 1 for the turn, and if the hero ever dies. The Hero takes a big charge here, as he can give distant allies an extra attack with melee weapons if he kills an enemy model and if he dies, another non-hero model replaces him and gains an attack for his melee weapons.
'''*Bloodreavers''':


*'''Plaguetouched Warband:''' A '''Mortal Nurgle Hero''' takes 7 '''Mortal Nurgle''' units.  Any units with 7 models at the start gain an ability to inflict a Mortal Wound to any enemy that wounds them with a 6+, while the leaders of these units (if they have one) inflict a Mortal Wound on any shmucks within b2b on a 4+. To make things even worse, enemies have to suffer -1 to hit these bastards thanks to the flies!
'''*Blood Warriors''':


*'''Fatesworn Warband:''' A '''Mortal Tzeentch Hero''' takes 9 '''Mortal Tzeentch''' units.  Any units with 9 models at the start gain a 6+ Invulnerable save.  Everyone in the formation gains a minimum of -1 Rending on their weapons (So now everything wrecks light armor) while all Heroes can fire Arcane Bolt even if they aren't a wizard (while actual wizards get to fire it twice).
'''*Kairic Acolytes''':


*'''Pleasurebound Warband:''' A '''Mortal Slaanesh Hero''' takes 6 '''Mortal Slaanesh''' units. Ant units with 6 models at the start gain +2 Bravery. If any of your guys die in combat, then the rest of the band gets +3" on their pile-in moves.
'''*Pink Horrors of Tzeentch''': Tzeentch’s ever multiplying hordes.


*'''Archaon's Grand Host:''' The Overlords of Chaos can now add 4 formations of any combination from the God-aligned Warbands. Archie gains the ability to summon Daemons on a 5+ every Hero Phase and, once per game, command everyone within 10" to pile in and strike at once. The issue here is that this shit is insanely expensive, and not that much more useful than just employing them separately.
'''*Daemonettes''': Slaanesh’s whores. Easily one of the fastest units out there. They will hit hard, but won’t last long thanks to their frail defenses.


*'''Godsworn Champions of Ruin:''' A Daemon Prince, Lord of Chaos or Sorcerer Lord (either on foot or on a Manticore) takes 3 to 8 units between Warriors, Chosen, Knights, Exalted Heroes, Sorcerer Lords and Sp-those things. One unit from the formation can pile-in and attack in the Hero phase, if it's within 3" of Hero or Monster.  
'''*Plaguebearers''': Nurgle’s grandchildren. Hard to kill and slow moving.


*'''Godswrath Warband:''' A Lord on Manticore takes 10+ units between Warriors, Chosen, Knights, Chariots and Gorebeast Chariots, plus any number of Warshrines. In each Hero Phase you can roll a number if dices equal to the number of units from the formation within 24" from the Warshrine, and for every 6+ you basically get an Arcane Bolt on an unit that can be seen from the Warshrine. Note that an unit can't be hit twice in the same turn by this unit, meaning that if there are no more enemy units in the line of sight and still have some Bolts to throw, you must wound your own units.
'''*Clanrats''': The verminous swarms act as cheap chaff to tar pit enemies, though without Skaventide abilities, they don’t get any additional benefits to their larger numbers. They can be equipped with either Rusty Blades or Rusty Spears. For units of 40, definitely take the spears.


*'''Ruinbringer Warband:''' A Lord on Daemonic Mount takes 5+ units between Knights, Marauder Horsemen, Chariots and Gorebeast Chariots. Once per game, every unit in the formation can charge during Hero Phase dealing d3 mortal wounds on enemy units reached (d6 if 10+ models are touching the unit).
'''*Chaos Marauders''':


*'''Blightguard:''' A Lord of Plagues and a Rotbringers Sorcerer take 4 units of Putrid Blightkings. Everyone can reroll every 1 to wound and gets a permanent version of Bloab Rotspawned's flies.
'''*Chaos Warriors''':  With reliable durability, damage, and just plain cool models, these guys are arguably a must have for any Chaos army.


=Army Building=
=Army Building=
The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force. IF you want to start a bloodbound force, see if anyone wants to split the AoS starter box. Some sites even have it super cheap because the game didn't take off in their area. Also, a Bloodbound Start Collecting box is good too.
The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force. Also consider the Beasts of Chaos box set as well, cause you can’t go wrong with giant monsters.


=External links=
If you wanna go with a specific god in mind, then any of the respective Start Collecting Daemon boxes are also good, but then again you’re better off just fielding them as that specific allegiance rather than this.


{{Age_of_Sigmar_Tactics}}
[[Category:Age of Sigmar/Tactics/Old]]
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Latest revision as of 03:07, 20 June 2023

For when you want to play the grand alliance Chaos so you can pick and choose across the entire chaotic range.

Allegiances[edit | edit source]

Allegiance: Chaos[edit | edit source]

From the Core Book 2018. Available to any army taking Chaos allegiance (instead of a faction).

Battletrait[edit | edit source]

Unbridled Malice: Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.

Command Traits[edit | edit source]

General picks one of the following:

  1. Dark Avenger: General gains +1 to hit against ORDER units. Obviously a very situational ability, only useful if you’re fighting Order factions and if your General is made for combat.
  2. Spiteful Duellist: General gets one wound reroll when attacking.
  3. Cunning Deceiver: Each turn, on a 5+ get an additional command point.
  4. Lord of War: No, not that kind of "Lord of War". Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
  5. Terrifying Presence: Enemy units are at -1 Bravery while within 3" of this general.
  6. Malicious Conqueror: At +1 to the result of Unbridled Malice rolls while within 12" of the general.

Artefacts of Chaos[edit | edit source]

A hero gets one of the following:

  1. Daemon Weapon: Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
  2. Chaos Runeblade: You get +1 attack for one of the model's close combat weapons.
  3. Beguiling Gem: Once per battle you can pick one model within 3" in the Combat Phase, they are at -1 to hit for the rest of the phase.
  4. Chaos Talisman: You get a 6+ save against Mortal Wounds, gaining a +1 to the save if it was inflicted by an ORDER model.
  5. Favour of the Gods: Model gets +1 Wound
  6. Crown of Conquest: Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.

Allegiance: The Legion of Chaos Ascendent[edit | edit source]

From Wrath of the Everchosen. Daemons only. All units gain Chaos Ascendant Keyword

Battletrait: Unwavering Devotion[edit | edit source]

  • Infernal Realmwalkers: Chaos Ascendant Daemons have a 6++ FNP.
  • Undying Legions: At the end of your movement phase, one Chaos Ascendant Daemon Hero can summon 10 Bloodletters, Daemonettes, Plaguebearers, or 5 Pink Horrors based on the hero's mark, wholly within 12" more than 9" from enemy units on roll of 10+ on a 3d6, but hero takes 1MW on doubles and D3 on Triples.

Command Traits[edit | edit source]

  1. Primordial Commander: +1 to Undying Legions roll
  2. Ruinous Aura: +1 to Infernal Realmwalkers roll for units wholly within 8"
  3. Infernal Charge: Reroll charge roll wholly within 12"

Artefacts of Chaos[edit | edit source]

  1. Fourfold Blade: Pick a Melee weapon, Unmodifed hit of 5+, inflict D3 MW and sequence ends
  2. Armour of the Pact: Reroll melee saves
  3. Saintskin Banner:-1 bravery for enemies within 9"

Spell Lore: Lore of Ruinous Sorcery[edit | edit source]

  1. Bolt of Ruin: 7CV, roll a dice for a visible enemy unit within 18", if lower than model count, inflict D3 MW
  2. Echo of Hatred: 7CV, pick a Legion of Chaos Ascendent Daemon unit visibly within 12", models can fight when slain in melee
  3. Spirit Gouge: 7CV, target a visible Death unit within 12", reroll hit and wound rolls against that unit in melee until next hero phase

The Legion of the First Prince[edit | edit source]

  • Ability - First-Damned Prince: While BE’LAKOR is within 8" of at least 1 DAEMONETTE, BLOODLETTER, PLAGUEBEARER, and HORROR OF TZEENTCH, you can re-roll his hit and wound rolls, and pass on any wounds or mortal wounds he takes on a 4+.
  • Command Ability - The Shadow Legion: You can use this command ability once per turn at the end of the battleshock phase if BE’LAKOR is your general and on the battlefield. Roll a die for each friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES and HORRORS OF TZEENTCH unit on the battlefield. On a 3+, you can return D3 slain models to that unit.(this works on bloodcrushers, slaanesh chariots etc.)
  • Spell Lore - The Master's Command: CV7. If successfully cast, pick 1 friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES or HORRORS OF TZEENTCH unit wholly within 12" of the caster and visible to them. Until the start of your next hero phase, if a model from that unit is slain by an attack made with a melee weapon, that model can fight before it is removed from play.

Battalions[edit | edit source]

Host of Rage: - 2-3 Khorne Hero; 8 Bloodletters (160pts)

  • reroll charge rolls

Host of corruption: - 2-3 Nurgle Hero; 7 Plaguebearers (180pts)

  • Unmodifed 6 to hit, +1 damage to melee

Host of Arcane: - 2-3 Tzeench Hero; 9 Pink Horrors (120pts)

  • +1 to cast and Dispell while within 9" of another battalion unit.

Host of Depraved: - 2-3 Slaanesh Hero; 6 Daemonettes (120pts)

  • When a unit from battalion makes a charge it gets +1 to wound.

Factions[edit | edit source]

Battleline[edit | edit source]

As Chaos allegiance, you can only take the following as battleline.

*Gors:

*Ungors: Relatively weak beastmen whose main role is to act as sacrificial fodder for their Great Bray Shamans, though they can be a threat if you bring enough of them. Definitely consider bringing them with spears if you’re doing a Slaanesh focused army.

*Tzaangors:

*Bloodletters: Khorne’s edgy bois.

*Bloodreavers:

*Blood Warriors:

*Kairic Acolytes:

*Pink Horrors of Tzeentch: Tzeentch’s ever multiplying hordes.

*Daemonettes: Slaanesh’s whores. Easily one of the fastest units out there. They will hit hard, but won’t last long thanks to their frail defenses.

*Plaguebearers: Nurgle’s grandchildren. Hard to kill and slow moving.

*Clanrats: The verminous swarms act as cheap chaff to tar pit enemies, though without Skaventide abilities, they don’t get any additional benefits to their larger numbers. They can be equipped with either Rusty Blades or Rusty Spears. For units of 40, definitely take the spears.

*Chaos Marauders:

*Chaos Warriors: With reliable durability, damage, and just plain cool models, these guys are arguably a must have for any Chaos army.

Army Building[edit | edit source]

The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force. Also consider the Beasts of Chaos box set as well, cause you can’t go wrong with giant monsters.

If you wanna go with a specific god in mind, then any of the respective Start Collecting Daemon boxes are also good, but then again you’re better off just fielding them as that specific allegiance rather than this.