Age of Sigmar/Tactics/Old/Order/Lion Rangers: Difference between revisions

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White Lions are now their own faction, the Lion Rangers. If you really like Elves, lions, and Elves being pulled in chariots by lions then these guys are for you. Due to their complete lack of leaders (RIP Korhil) and battleine units, this faction can only be used as an allied force.
'''This faction has been [[squatted|removed]] with the release of the [[Age of Sigmar/Tactics/Order/Cities of Sigmar|Cities of Sigmar]] Battletome. Models are no longer on sale and whilst they still have official points, expect them to be removed from the GHB in the next FAQ/release.'''
 
White Lions are now their own faction, the Lion Rangers. If you really like Elves, lions, and Elves being pulled in chariots by lions then these guys are for you. Due to their complete lack of leaders (RIP Korhil) and battleine units, this faction can only be used as an allied force in matched play.
 
==Rulebooks==
There isn't currently a Battletome for Lion Rangers.
*The ''Grand Alliance Order'' book has all the Warscrolls and Battalions.
*This should be supplemented with the Grand Alliance Order ''Errata'' and ''Designers' Commentary'' from the [https://www.warhammer-community.com/faqs/ FAQs].
*Matched play points are in the ''General's Handbook 2018''.
*Alternatively up to date Warscrolls can be found in the ''WH AoS'' app.
 
As with all factions you'll want:
*The core rules are either [https://www.games-workshop.com/en-GB/Warhammer-Age-of-Sigmar-Rules downloadable] or in the ''Core Book''.
*Games taking place in a Realm need the Realm of Battle rules from the ''Core Book''.
*In you want to take advantage of realm specific artefacts you'll need the Artefacts Of The Realms section from the ''Malign Sorcery'' book.
*Matched play battleplans are split across the ''Core Book'' and  ''General's handbook 2018''.
*''All'' books should be supplemented with any updates from the [https://www.warhammer-community.com/faqs/ FAQs].


==Warscrolls==
==Warscrolls==
Line 8: Line 24:


===Troops===
===Troops===
*'''White Lions:''' Pretty good monster hunters, which is fitting seeing as how every one of these warriors has to straight up murder one of the regiment's namesakes and wear it as a fucking magical cloak. Also pretty durable, for an elf unit. Their magical cloaks let them re-roll 1s when being shot at in the shooting phase. And 'Unflinching Courage' allows you to roll a D6 every time a White Lion flees after an unsuccessful battleshock test. On a 4+, he grows a pair and rejoins the fight. And if Korhil is nearby, the unit can reroll failed hit rolls of 1.
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-white-lions-en.pdf White Lions]:''' Pretty good monster hunters, which is fitting seeing as how every one of these warriors has to straight up murder one of the regiment's namesakes and wear it as a fucking magical cloak. Also pretty durable, for an elf unit. Their magical cloaks let them re-roll 1s when being shot at in the shooting phase. And 'Unflinching Courage' allows you to roll a D6 every time a White Lion flees after an unsuccessful battleshock test. On a 4+, he grows a pair and rejoins the fight.  
If Korhil uses his command ability on these guys, a unit of 10 of them attacking a monster unit is throwing out 21 attacks, re-rolling hits (which hit on 3), wounding on 2+ and a -1 rend. Scary.


*'''White Lion Chariots:''' The next time someone says Elves are not manly, ask them when was the last time they rode a chariot pulled by GIANT LIONS. Even tough these are chariots, bucause of their below average move of 9" and power it's better to think of them as heavy cavalry. Pretty good defense (6 wounds, 4+ save rerolling 1s in the Shooting phase), very strong attacks on the charge (some of them with Rend -1), which are slightly better when Korhil is close. As with all chariots, great to charge already engaged units and force big Battleshock losses, but also powerful enough to fight alone, or destroy enemy cavalry units. Not very nimble but still have 9" Move, so a great unit overall.  
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-white-lion-chariot-en.pdf White Lion Chariots]:''' The next time someone says Elves are not manly, ask them when was the last time they rode a chariot pulled by GIANT LIONS. Even though these are chariots, because of their below average move of 9" and power it's better to think of them as heavy cavalry. Pretty good defense (6 wounds, 4+ save rerolling 1s in the Shooting phase), very strong attacks on the charge (some of them with Rend -1). As with all chariots, great to charge already engaged units and force big Battleshock losses, but also powerful enough to fight alone, or destroy enemy cavalry units. Not very nimble but still have 9" move, so a great unit overall.  


==Battalions==
==Battalions==
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==Allied Armies==
==Allied Armies==


==External links==
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics/Old]]
Rules are here
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Latest revision as of 03:15, 20 June 2023

This faction has been removed with the release of the Cities of Sigmar Battletome. Models are no longer on sale and whilst they still have official points, expect them to be removed from the GHB in the next FAQ/release.

White Lions are now their own faction, the Lion Rangers. If you really like Elves, lions, and Elves being pulled in chariots by lions then these guys are for you. Due to their complete lack of leaders (RIP Korhil) and battleine units, this faction can only be used as an allied force in matched play.

Rulebooks[edit | edit source]

There isn't currently a Battletome for Lion Rangers.

  • The Grand Alliance Order book has all the Warscrolls and Battalions.
  • This should be supplemented with the Grand Alliance Order Errata and Designers' Commentary from the FAQs.
  • Matched play points are in the General's Handbook 2018.
  • Alternatively up to date Warscrolls can be found in the WH AoS app.

As with all factions you'll want:

  • The core rules are either downloadable or in the Core Book.
  • Games taking place in a Realm need the Realm of Battle rules from the Core Book.
  • In you want to take advantage of realm specific artefacts you'll need the Artefacts Of The Realms section from the Malign Sorcery book.
  • Matched play battleplans are split across the Core Book and General's handbook 2018.
  • All books should be supplemented with any updates from the FAQs.

Warscrolls[edit | edit source]

The common keywords of these warscrolls are: ORDER, AELF and LION RANGERS.

Leaders[edit | edit source]

No Leaders currently exist for this faction.

Troops[edit | edit source]

  • White Lions: Pretty good monster hunters, which is fitting seeing as how every one of these warriors has to straight up murder one of the regiment's namesakes and wear it as a fucking magical cloak. Also pretty durable, for an elf unit. Their magical cloaks let them re-roll 1s when being shot at in the shooting phase. And 'Unflinching Courage' allows you to roll a D6 every time a White Lion flees after an unsuccessful battleshock test. On a 4+, he grows a pair and rejoins the fight.
  • White Lion Chariots: The next time someone says Elves are not manly, ask them when was the last time they rode a chariot pulled by GIANT LIONS. Even though these are chariots, because of their below average move of 9" and power it's better to think of them as heavy cavalry. Pretty good defense (6 wounds, 4+ save rerolling 1s in the Shooting phase), very strong attacks on the charge (some of them with Rend -1). As with all chariots, great to charge already engaged units and force big Battleshock losses, but also powerful enough to fight alone, or destroy enemy cavalry units. Not very nimble but still have 9" move, so a great unit overall.

Battalions[edit | edit source]

No Battalions currently exist for this faction.

Army Building[edit | edit source]

Allied Armies[edit | edit source]