|
|
(4 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| ==Pathfinder 2e==
| | #REDIRECT [[List of Archetypes in Pathfinder Second Edition#Medic]] |
| The Medic is yet another archetype from the APG that all classes can take.
| |
| | |
| [[Image:MEDIC.PNG|thumb|400px|right|Be prepared for other players to spam E.]] | |
| | |
| Essentially, the medic gains access to improve their Treat Wounds, Battle Medicine, and ability to treat diseases as well.
| |
| | |
| Getting the dedication feat at level two, you not only become an expert in medicine, but when you succeed at a medicine check to treat wounds or use Battle Medicine, you heal an additional +5 at DC 20, an additional +10 at DC 30, and an additional +15 at DC 40. On top of all of that, once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master, you can do this once per hour.
| |
| | |
| Some additional feats for the medic include:
| |
| | |
| *''Doctor's Visitation''
| |
| **One to Two Actions
| |
| **You move to provide immediate care to those who need it. Stride, then use one of the following: Battle Medicine or Treat Poison. You can spend a second action to instead Stride and then Administer First Aid or Treat a Condition (if you have it).
| |
| | |
| *''Holistic Care''
| |
| **'''Prerequisites''' trained in Diplomacy, Treat Condition
| |
| **You provide emotional and spiritual care. Add frightened, stupefied, and stunned to the list of conditions you can reduce with Treat Condition. If the stunned condition has a duration instead of a value, you can't use Treat Condition to reduce it.
| |
| | |
| *''Resuscitate''
| |
| **Three Actions
| |
| **'''Prerequisites''' legendary in Medicine
| |
| **'''Requirements''' You are holding healer's tools or are wearing them and have a hand free. Also, the target's body is mostly intact.
| |
| **You can use Medicine to resuscitate the dead. Attempt a DC 40 Medicine check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of raise dead, except it still has the wounded condition it had before dying, increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is temporarily immune to Resuscitate for 1 day.
| |
| | |
| With all these and more, you become the king of non-magical healing, which is really good because in [[PF2e]] Treat Wounds is the best way to heal out of combat.
| |
| | |
| {{Pathfinder-2nd-Edition-Archetypes}}
| |