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| '''Roll (or spin) and Move''' board games have a bad reputation, for some very good reasons. The main one is that they usually amount to [[Ameritrash]]: The player has no control, and as such, needs not put any thought into moving. | | '''Roll (or spin) and Move''' is a semi-descriptive term describing board games where you start your turn by rolling a die, to determine how many spaces you can move. Board games whose main mechanic is RaM have a bad reputation, for some very good reasons. The main one is that they usually fall into the most unpopular trope of [[Ameritrash]]: The player has no control, and as such, needs not put any thought into moving. |
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| Remember Sid Meier's definition of a good game as a series of interesting decisions[1]. Most roll-and-move games are designed to prevent decisions. | | Remember Sid Meier's definition of a good game as a series of interesting decisions<ref>Even rhythm games offer interesting choices: how you play, how you learn, how much and what kind of effort you put into mastering a given song or level, etc.</ref>. Most roll-and-move games are designed to prevent decisions. |
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| Some interesting cases of Roll And Move games: My name is jeff lolololololololollllo nsdvjsdbqwhajf | | Some interesting cases of Roll And Move games: |
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| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices). | | * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices). |
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| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game. | | * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game. |
| ** Other games with the same property include [[Clue]] | | ** Other games with the same property include [[Clue]] |
| == Headline text == | | * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious metaphor/propaganda] rather than being any actual fun. |
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| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
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| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
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| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
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| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
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| ** Other games with the same property include [[Clue]]
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| == Headline text ==
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| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
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| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
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| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
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| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
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| ** Other games with the same property include [[Clue]]
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| == Headline text ==
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| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
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| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
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| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
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| == Headline text ==
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| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
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| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
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| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
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|
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| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
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| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
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| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
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|
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| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
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|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
| |
|
| |
| * [[Talisman]]: Partly gets away with RaM by, at minimum, giving you at least one choice per non-endgame turn (do I go left or right?) and giving you occasional interesting choices once you land on a square (Especially 4th edition, which introduced a fate point mechanic that offered a great deal of opportunity for interesting choices).
| |
| * [[Backgammon]]: Gets away with RaM by making the game about ''which pieces'' you move once you rolled, and having the players meaningfully conflict once a move is complete.
| |
| * [[Trivial Pursuit]]: Not a good game, but a good example of RaM being used for legitimate purposes: Since the game is '''really''' only about answering the questions, the board is only a way of keeping score and providing some structure to the game.
| |
| ** Other games with the same property include [[Clue]]
| |
| == Headline text ==
| |
|
| |
| * [[Snakes and Ladders]]: Other than possibly [[Monopoly]], the platonic ideal of a shitty RaM game. The only defense is that it was intended as [https://www.youtube.com/watch?v=PzLYKY1nPsY religious propaganda] rather than being any actual fun.
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| Footnote 1: Yes, even rhythm games offer interesting choices: how you play, how you learn, how much and what kind of effort you put into mastering a given song or level, etc.
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| [[Category:Board Games]] | | [[Category:Board Games]] |