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| [[File:Space Marine Hunter.jpg|350px|thumbnail|left|LOAD THE CORPSE MISSILE!!]] | | #Redirect [[Hunter Multi-Launcher Vehicle#Space Marine Hunter]] |
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| The '''Space Marine Hunter''' is a multi-launcher missile anti-aircraft vehicle based on a [[Rhino Transport|Rhino]] and which is able to deliver a lot of hurt to all those pesky [[jetbike]]s zooming around overhead. Basically a version of the good old [[Whirlwind]] built to take out aircraft, it is based on [[STC]] data older than most of the Whirlwind versions. The model started life in [[Epic]], but only got [[Warhammer 40,000]] rules as part of the [[Space Marines]]' [[6th edition (Warhammer 40,000)|6th edition]] codex and model wave.
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| For ages, the Astartes tried to make a dedicated anti-aircraft vehicle out of Whirlwinds with little success and although they had some success with the [[Whirlwind#Hyperios|Hyperios]] pattern, when the Hunter came along, most of them said "fuck this" and went all out over the Hunter. It helps the Hunter's launch cannon looks really cool and it won't be long before some [[neckbeard]]s start using it in conversions with their favourite [[Dreadnought]].
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| Just to make things nice and grimdarky for the new tank, the skyspear missiles it fires are guided by the interred remains of [[chapter serf]]s or initiates who's brains are hard-wired into the skyspear's targeting arrays, effectively making them servitors. Although as a slight saving grace, most of said servitors were made from failed/almost dead initiates who cannot be re purposed as chapter serfs. Although there is also a rather disturbing note that serfs who wish to accompany their chapter into the field of battle can also "volunteer" to be hard-wired into the Hunter to serve as the skypspear's target servitor.
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| How remains are meant to guide a missile is uncertain but certainly the amount they go through must mean life expectancy for a serf in most chapters has to be shockingly low and the chance of a nice old grave a distant dream next to the needs of the chapter for a CORPSE MISSILE!
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| Here's a delightful thought. One Hunter tank of the Iron Hands is known for its missiles to swing back around and smash into targets that have already been brought down. This is said to be due to its rage filled machine spirit, but just think of how many loyal serfs have been wasted like this.
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| {{Marines-Forces}}
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| {{40k-Imperial-Vehicles}}
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| =Pathfinder Class=
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| The hunter is a hybrid class of Druid and Ranger from the ''Advanced Class Guide''. He casts spontaneously, using the six-level spells per day/spells known progression of bards, inquisitors, and summoners. He learns spells from both classes' lists, taking it at a lower level if it shows up on both lists at different levels. He pretty much takes the animal and nature abilities of both classes and combines them, with a neutral alignment requirement, the weaker BAB of the druid, martial weapon proficiency, and no restriction on armor materials.
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| Unlike some classes in the ACG, as it doesn't combine certain classes' abilities to out-perform either class in a niche but become weak in other niches (for example, the brawler, who will consistently outperform the monk in combat, but has none of the monk's noncombat abilities and much less choice in weapons and armor than the fighter). In fact, probably the class most likely to be under-specialized: can't fight as well as the ranger and can't cast as well as the druid.
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| Generally not a very popular class due to the aforementioned underspecialization problem and the fact that most people have no interest in teamwork feats.
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| {{Pathfinder-Classes}}
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