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'''Tails of Equestria''' is a simple [[RPG]] based on the popular [[My Little Pony]]: Friendship is Magic franchise. It is based around cooperation and being [[This Guy|good to each other]] while averting the [[murderhobo]] tendencies of other RPGs, which fits into the tone of MLP. So if you ever wanted to be a red and black alicorn or a pony version of [[Roboute Guilliman]] here's your chance!
<strike>We should probably put something here.</strike> [[skub | Or you could have. You made this page, and didn't put anything in it except a request to put something in it]]


== What is this? ==
==System==
[http://boards.4chan.org/mlp/thread/29488102/tails-of-equestria-preview here's] the link to a 4chan thread about it(no longer working) and [http://riverhorse.eu/our-games/my-little-pony-tails-of-equestria/ here's] the link to the official website. It appears to be D&D but with Ponies. The book will be out on March 14th. So if you ever wanted to be a red and black alicorn or a pony version of [[Roboute Guilliman]] here's your chance!
The game uses a system based around six different [[dice]]: the [[D4]], [[D6]], [[D8]], [[D10]], [[D12]] and [[D20]]. All your Traits (Attributes) and Talents ([[Skills]]) have a die size attributed to them. When you roll for a situation you roll the Trait that applies to the situation, as well as a Talent that'd fit. The system itself is not combat based and focuses on rollplaying, skills and working together. Also, combat is called 'scuffles' and that is cute. There are three different races you can play:
Essentially, you pay for a book and there is a free character sheet online you can get from the second link.


== It is any good ==
* Earth Ponies are stronger than other ponies.
* Pegasi can fly.
* Unicorns are [[wizard]]s.


Don't burn your [[Dungeons & Dragons | D&D]]/[[Pathfinder]] books yet, for there is information I wish to share. Whilst I have not bought the book, I have the character sheet and experience with D&D and watched a few videos on it. Its mainly aimed at younger audiences and is a bit more basic than similar systems.
Other races from supplements include:
The system itself is not [[Choppy | combat based]] and focuses on character. Also, combat is called '[[gay | scuffles]]' and that is cute. There's no decapitations or gruesome stabbings. Its why HP is replaced by stamina. Losing stamina means you run away, fall asleep or cry.
There's 3 playable races
*Earth pony, you are [[Goliath | stronger and braver than other horses]]
*Pegasus, you can [[Aarakocra | fly]]
*Unicorn, [[cybering | I put on my]] [[wizard | wizard robe and]] [[hat]]


== Character sheet ==
* The bestiary added dragons, crystal ponies, changelings, griffons, buffalo and diamond dogs.
* The movie source book added cats, parrots, hippogriffs and Lizard Folk.


As mentioned earlier, there is a free version on the website. It's similar to the character sheet to D&D, though with a bigger focus on character. Which makes sense, unless you are a family or [Orks], you don't really want your kids (unless you buy it for yourself, [[Brony]]) to stab other horses to death.
Character creation is simple. All Ponies have the same three Traits:


*Talents, these are your proficient skills. Though instead of a a basic +2 modifier, you get a dice modifier which increases as you level up. You get a main trait, your CM which is your cutie mark, anf four other talents.
* Body, which determines physical attributes.
*Quirks, personality traits for you roleplayers.
* Mind, which determines how smart a pony is.
*Friendship, these come in tokens. They are similar to inspiration and add an extra dice for you to increase the chance of making a roll.
* Charm, how adorable the pony is.
*Stamina, your HP
 
*Level of Harmony, essentially, this is your alignment.
Upon creation you determine whether a character is strong or smart. If the pony's strong the Body Trait gets a D6 and the Mind Trait a D4; if the pony's smart it's the other way around. Charm always starts at a D6, and Earth Ponies get to increase their Body trait by one size. Ponies also have a Stamina rating; this is the sum of the size of their Body and Mind Traits. This means that Earth Ponies start with 12 Stamina while the others get 10. Losing all of the points does not kill you: instead you get captured, get knocked out, fall asleep or run away. After a good rest and meal you'll be good to go for another try.
*Body, Mind & Charm. These are the main skills. Basically strength, intelligence and charisma.
 
*Other, these are the non-crunchy bits like cutie mark and portrait as well and player & pony name.
Characters also have Talents. One is determined by their Cutie Mark (the tramp stamp on their flank), which is their best stat and starts at a D6. On top of that characters also get a Talent based on their racial splat: earth ponies can get an extra dice roll on one physical roll per session, pegasi can fly and unicorns are telekinetic. You can also opt to have your racial Talent be your Cutie Mark, upping the die to a D8. Talents are what you can roll for certain things that aren't covered by the Traits and can be a variety of skills and special powers like a pony version of the Spider Sense, heal with a touch, knowledge skills, creative skills and so on. Some of these are limited to a character's race: earth ponies can get the Pony of All Trades Trait to allow them to, once per session, roll that trait in addition to any other die it may roll and pick the best result. Pegasi get weather magic and Unicorns get the most options: they can teleport, create forcefields, detect things, fire lasers and more. Characters also have Quirks, which are low-key [[World of Darkness|Derangements]].
 
Characters also get Tokens of Friendship, one for each player involved in the game (and one for the GM: so four players and a GM will have each character start with 5 Tokens). They can be traded in for extra rolls, rolls with a D20 or automatic successes. They can also be traded in for other bits of luck (but need to be approved by the GM). These Tokens can be earned by cooperation, being helpful and being a good friend. You can also use your own Tokens to affect the rolls of others if they need it (but this does not net you more Tokens). Cooperating with others will also make rolls easier: for every character aside from the first to try a task that requires a roll the difficulty reduces by one. Everybody rolls to see if they pull it off, and with one success they do.
 
If an adventure is completed everybody automatically levels up. One trait has its die increased by one size, which can increase Stamina if Body or Mind are chosen. Everybody also gets a Token of Friendship for every player and GM in the last adventure. Talents are upgraded as well: all Talents that were used increase by one size (what happens past D20 is not really clear: it suggests in the bestiary that you can keep growing beyond this by adding extra dice starting with the D4) and you can either upgrade an unused Talent or learn a new one. It is possible that they gained an extra Quirk during the adventure, but it is adviced to only do so if it makes sense in the story. After level 10 the game suggests retiring the character (mainly because you become freakishly powerful at this point) or continue as an Epic character.
 
==Links==
[http://riverhorse.eu/our-games/my-little-pony-tails-of-equestria/ The official website.]
 
[[Category:Roleplaying]]

Latest revision as of 13:36, 23 June 2023

Tails of Equestria is a simple RPG based on the popular My Little Pony: Friendship is Magic franchise. It is based around cooperation and being good to each other while averting the murderhobo tendencies of other RPGs, which fits into the tone of MLP. So if you ever wanted to be a red and black alicorn or a pony version of Roboute Guilliman here's your chance!

System[edit | edit source]

The game uses a system based around six different dice: the D4, D6, D8, D10, D12 and D20. All your Traits (Attributes) and Talents (Skills) have a die size attributed to them. When you roll for a situation you roll the Trait that applies to the situation, as well as a Talent that'd fit. The system itself is not combat based and focuses on rollplaying, skills and working together. Also, combat is called 'scuffles' and that is cute. There are three different races you can play:

  • Earth Ponies are stronger than other ponies.
  • Pegasi can fly.
  • Unicorns are wizards.

Other races from supplements include:

  • The bestiary added dragons, crystal ponies, changelings, griffons, buffalo and diamond dogs.
  • The movie source book added cats, parrots, hippogriffs and Lizard Folk.

Character creation is simple. All Ponies have the same three Traits:

  • Body, which determines physical attributes.
  • Mind, which determines how smart a pony is.
  • Charm, how adorable the pony is.

Upon creation you determine whether a character is strong or smart. If the pony's strong the Body Trait gets a D6 and the Mind Trait a D4; if the pony's smart it's the other way around. Charm always starts at a D6, and Earth Ponies get to increase their Body trait by one size. Ponies also have a Stamina rating; this is the sum of the size of their Body and Mind Traits. This means that Earth Ponies start with 12 Stamina while the others get 10. Losing all of the points does not kill you: instead you get captured, get knocked out, fall asleep or run away. After a good rest and meal you'll be good to go for another try.

Characters also have Talents. One is determined by their Cutie Mark (the tramp stamp on their flank), which is their best stat and starts at a D6. On top of that characters also get a Talent based on their racial splat: earth ponies can get an extra dice roll on one physical roll per session, pegasi can fly and unicorns are telekinetic. You can also opt to have your racial Talent be your Cutie Mark, upping the die to a D8. Talents are what you can roll for certain things that aren't covered by the Traits and can be a variety of skills and special powers like a pony version of the Spider Sense, heal with a touch, knowledge skills, creative skills and so on. Some of these are limited to a character's race: earth ponies can get the Pony of All Trades Trait to allow them to, once per session, roll that trait in addition to any other die it may roll and pick the best result. Pegasi get weather magic and Unicorns get the most options: they can teleport, create forcefields, detect things, fire lasers and more. Characters also have Quirks, which are low-key Derangements.

Characters also get Tokens of Friendship, one for each player involved in the game (and one for the GM: so four players and a GM will have each character start with 5 Tokens). They can be traded in for extra rolls, rolls with a D20 or automatic successes. They can also be traded in for other bits of luck (but need to be approved by the GM). These Tokens can be earned by cooperation, being helpful and being a good friend. You can also use your own Tokens to affect the rolls of others if they need it (but this does not net you more Tokens). Cooperating with others will also make rolls easier: for every character aside from the first to try a task that requires a roll the difficulty reduces by one. Everybody rolls to see if they pull it off, and with one success they do.

If an adventure is completed everybody automatically levels up. One trait has its die increased by one size, which can increase Stamina if Body or Mind are chosen. Everybody also gets a Token of Friendship for every player and GM in the last adventure. Talents are upgraded as well: all Talents that were used increase by one size (what happens past D20 is not really clear: it suggests in the bestiary that you can keep growing beyond this by adding extra dice starting with the D4) and you can either upgrade an unused Talent or learn a new one. It is possible that they gained an extra Quirk during the adventure, but it is adviced to only do so if it makes sense in the story. After level 10 the game suggests retiring the character (mainly because you become freakishly powerful at this point) or continue as an Epic character.

Links[edit | edit source]

The official website.