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Archaeologists are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other random mysterious locations. While it is commonly thought they are in it for the treasure they rarely leave with anything as they run from site due to tribesmen, nazis, dinosaurs, horrors from beyond the stars, ect. They commonly have a bullwhip and pistol.
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'''Archaeologists''' are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other random mysterious locations. While it is commonly thought they are in it for the treasure, they rarely leave with anything as they run from the site due to [[Pygmies|tribesmen]], [[Nazis]], [[dinosaur]]s, [[Lovecraft|horrors from beyond the stars]], etc. They commonly have a bullwhip and pistol. Being one in any setting involving [[Call_of_Cthulhu|Cthulhu]] (with the exception of Eternal Darkness: Sanity's Requiem) invariably means a slow and painful death at the claws of monsters beyond reason.


The quest sees you fighting for The Longbow of Diana, the artifact bow that creates arrows when invoked and grants ESP when carried. It also provides reflection when wielded. The Ranger quest is arguably one of the harder ones since centaurs are very fast and use projectiles. In addition to that, all of the quest levels are full of traps. It is advised to have speed boots when going on the quest so that the centaurs don't hit you as much per turn. Be sure to also have reflection (centaurs are intelligent enough to use wands), having magic resistance also helps a whole lot. The quest is full of items, however. You are guaranteed to find lots of scrolls and a decent amount of potions.
You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG.


The easiest way to fight centaurs is using ranged attacks. Poisoned arrows work extremely well, even unenchanted ones. Keep your distance away from enemies, only switching to your melee weapon when fighting wimpy monsters (such as scorpions or bats).
==Pathfinder==
[[File:Archaeologist PF.png|right|300px]]
Archaeologist is one of the more notable [[Bard]] archetypes. It trades the typical Bard party buffs for selfish ones and [[Rogue]] skills. It does pretty well in a skill monkey role, just as long as you don't expect it to support the party.


Once in Scorpius' cavern, you might want to burn "Elbereth" on the stairs, then wake him up. Race back to the staircase as fast as you can and fight from there.
===2e===
{{dnd-stub}}
An archetype that any class can take. A good one to take if your doing a lot of dungeon delving. In addition to being good with traps and learn magic to help with exploration, you are also gain bonus when rolling about the culture (Like knowing where they keep their treasures, or [[You can certainly try|how to say "I'm your god" in the native tongue]]).  
 
{{Pathfinder-2nd-Edition-Archetypes}}

Latest revision as of 19:15, 17 June 2023

This article is a stub. You can help 1d4chan by expanding it

Archaeologists are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other random mysterious locations. While it is commonly thought they are in it for the treasure, they rarely leave with anything as they run from the site due to tribesmen, Nazis, dinosaurs, horrors from beyond the stars, etc. They commonly have a bullwhip and pistol. Being one in any setting involving Cthulhu (with the exception of Eternal Darkness: Sanity's Requiem) invariably means a slow and painful death at the claws of monsters beyond reason.

You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG.

Pathfinder[edit | edit source]

Archaeologist is one of the more notable Bard archetypes. It trades the typical Bard party buffs for selfish ones and Rogue skills. It does pretty well in a skill monkey role, just as long as you don't expect it to support the party.

2e[edit | edit source]

This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

An archetype that any class can take. A good one to take if your doing a lot of dungeon delving. In addition to being good with traps and learn magic to help with exploration, you are also gain bonus when rolling about the culture (Like knowing where they keep their treasures, or how to say "I'm your god" in the native tongue).

The Archetypes of Pathfinder 2nd Edition
Core Rule Book: Alchemist - Barbarian - Bard - Champion - Cleric - Druid
Fighter - Monk - Ranger - Rogue - Sorcerer - Wizard
Lost Omens Setting Guide: Crimson Assassin - Duelist - Guild Agent - Hellknight Armiger
Lion Blade - Living Monolith - Magic Warrior - Runescarred - Sentry - Student of Perfection
Lost Omens Character Guide: Hellknight - Hellknight Signifer - Spellmaster - Firebrand Braggart - Lastwall Knights - Halcyon Speaker - Knight Reclaimant - Scrollmaster - Spellmaster - Swordmaster
Lost Omens World Guide: Aldori Duelist - Lastwall Sentry - Knight Vigilant - Pathfinder Agent - Runescarred
Adventure Path Juggler Dedication - Staff Acrobat Archetype - Zephyr Guard Archetype - Mammoth Lord - Mammoth Lord - Nantambu Chime-Ringer - Crystal Keeper - Drow Shootist - Edgewatch Detective - Eldritch Reasercher - Forlklorist - Game Hunter - Ghost Eater - Ghost Hunter - Golden League Xun - Golem Grafter - Gray Gardener - Alkenstar Agent - Animal Trainer - Bellflower Tiller - Bright Lion - Butterfly Blade - Magaambyan Attendant - Juggler - Jalmeri Heavenseeker - Provocator - Red Mantis Assassin - Sixth Pillar - Turpin Rowe Lumberjack
The Slithering OOzemorph
Grand Bazaar Captivator - Spell Trickster - Wrestler
Monsters of Myth Packbound Initiate
Advanced Player's Guide Acrobat - Archaeologist - Archer - Assassin - Bastion - Beastmaster - Blessed One - Bounty Hunter - Cavalier - Celebrity - Dandy - Dual-Weapon Warrior - Duelist - Eldritch Archer - Familiar Master - Gladiator - Herbalist - Horizon Walker - Investigator - Linguist- Loremaster - Marshal -Martial Artist - Mauler - Medic - Oracle - Pirate - Poisoner - Ritualist - Scout - Scroll Trickster - Scourger -Sentinel - Shadowdancer - Snarecrafter -Swashbuckler - Talisman Dabbler - Vigilante - Viking - Weapon Improviser - Witch
Secrets of Magic: Magus - Summoner - Wellspring Mage - Cathartic Mage - Elementalist - Flexible Spellcaster - Geomancer - Shadowcaster - Soulforger - Wellspring Mage
Guns & Gears: Demolitionist - Fireworks Technician - Gunslinger - Inventor - Artillerist - Beast Gunner - Bullet Dancer - Pistol Phenom - Overwatch - Runelord - Sniping Duo - Spellshot - Sterling Dynamo - Trapsmith - Trick Driver - Unexpected Sharpshooter - Vehicle Mechanic
Book of the Dead: Exorcist - Ghoul - Ghost - Hallowed Necromancer - Lich - Mummy - Reanimator - Soul Warden - Undead Master - Undead Slayer - Vampire - Zombie