Archaeologist: Difference between revisions
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'''Archaeologists''' are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other random mysterious locations. While it is commonly thought they are in it for the treasure, they rarely leave with anything as they run from the site due to [[Pygmies|tribesmen]], [[Nazis]], [[dinosaur]]s, [[Lovecraft|horrors from beyond the stars]], etc. They commonly have a bullwhip and pistol. Being one in any setting involving [[Call_of_Cthulhu|Cthulhu]] (with the exception of Eternal Darkness: Sanity's Requiem) invariably means a slow and painful death at the claws of monsters beyond reason. | |||
'''Archaeologists''' are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other random mysterious locations. While it is commonly thought they are in it for the treasure they rarely leave with anything as they run from site due to tribesmen, Nazis, | |||
You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG. | You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG. | ||
==Pathfinder== | ==Pathfinder== | ||
[[File:Archaeologist PF.png|right|300px]] | |||
Archaeologist is one of the more notable [[Bard]] archetypes. It trades the typical Bard party buffs for selfish ones and [[Rogue]] skills. It does pretty well in a skill monkey role, just as long as you don't expect it to support the party. | Archaeologist is one of the more notable [[Bard]] archetypes. It trades the typical Bard party buffs for selfish ones and [[Rogue]] skills. It does pretty well in a skill monkey role, just as long as you don't expect it to support the party. | ||
== | ===2e=== | ||
{{dnd-stub}} | {{dnd-stub}} | ||
An archetype that any class can take. A good one to take if your doing dungeon delving. In addition to being good with traps and learn magic to help with exploration, you are also gain bonus when rolling about the culture( | An archetype that any class can take. A good one to take if your doing a lot of dungeon delving. In addition to being good with traps and learn magic to help with exploration, you are also gain bonus when rolling about the culture (Like knowing where they keep their treasures, or [[You can certainly try|how to say "I'm your god" in the native tongue]]). | ||
{{Pathfinder-2nd-Edition-Archetypes}} | {{Pathfinder-2nd-Edition-Archetypes}} |
Latest revision as of 19:15, 17 June 2023
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Archaeologists are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other random mysterious locations. While it is commonly thought they are in it for the treasure, they rarely leave with anything as they run from the site due to tribesmen, Nazis, dinosaurs, horrors from beyond the stars, etc. They commonly have a bullwhip and pistol. Being one in any setting involving Cthulhu (with the exception of Eternal Darkness: Sanity's Requiem) invariably means a slow and painful death at the claws of monsters beyond reason.
You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG.
Pathfinder[edit | edit source]
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Archaeologist is one of the more notable Bard archetypes. It trades the typical Bard party buffs for selfish ones and Rogue skills. It does pretty well in a skill monkey role, just as long as you don't expect it to support the party.
2e[edit | edit source]
An archetype that any class can take. A good one to take if your doing a lot of dungeon delving. In addition to being good with traps and learn magic to help with exploration, you are also gain bonus when rolling about the culture (Like knowing where they keep their treasures, or how to say "I'm your god" in the native tongue).