Warhammer 40,000 8th Edition Alternative Maelstrom: Difference between revisions

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Latest revision as of 03:24, 24 June 2023

This article serves as an alternative to random Maelstrom objectives and the secondary missions found in the core rulebook for WH40k.

Completing Objectives[edit | edit source]

All objectives are completed at the end of the battle round. You don't get to discard an objective when you complete an objective.

Discarding Objectives[edit | edit source]

At the start of your turn before generating objectives you can discard one objective you currently have in play.

Objectives WIP[edit | edit source]

1 Destruction[edit | edit source]

11[edit | edit source]

Hold objective 1 at the end of the battle round or destroy a unit with an HQ unit this battle round.

12[edit | edit source]

Hold objective 2 at the end of the battle round or destroy a unit with a Troops unit this battle round.

13[edit | edit source]

Hold objective 3 at the end of the battle round or destroy a unit with an Elites unit this battle round.

14[edit | edit source]

Hold objective 4 at the end of the battle round or destroy a unit with a Fast Attack unit this battle round.

15[edit | edit source]

Hold objective 5 at the end of the battle round or destroy a unit with a Flyer or Heavy Support unit this battle round.

16[edit | edit source]

Hold objective 6 at the end of the battle round or destroy a unit with a Fortification or a Lord of War unit this battle round.

2 Devastation[edit | edit source]

21[edit | edit source]

Hold objective 1 at the end of the battle round or destroy a unit in the Movement or Psychic phase.

22[edit | edit source]

Hold objective 2 at the end of the battle round or destroy a unit in the Shooting phase.

23[edit | edit source]

Hold objective 3 at the end of the battle round or destroy a unit in the Fight phase.

24[edit | edit source]

Hold objective 4 at the end of the battle round or destroy a unit in the Morale phase.

25[edit | edit source]

Hold objective 5 at the end of the battle round or destroy a unit in your deployment zone.

26[edit | edit source]

Hold objective 6 at the end of the battle round or destroy a unit in your opponent's depoyment zone.

Obliteration[edit | edit source]

31[edit | edit source]

Hold objective 1 at the end of the battle round or destroy 3 HQ units during this game.

32[edit | edit source]

Hold objective 2 at the end of the battle round or destroy 3 Troops units during this game.

33[edit | edit source]

Hold objective 3 at the end of the battle round or destroy 3 Elites units during this game.

34[edit | edit source]

Hold objective 4 at the end of the battle round or destroy 3 Fast Attack units during this game.

35[edit | edit source]

Hold objective 5 at the end of the battle round or destroy 3 Flyer or Heavy Support units during this game.

36[edit | edit source]

Hold objective 6 at the end of the battle round or destroy 2 Fortification or Lord of War units during this game.

Adaption[edit | edit source]

41[edit | edit source]

Hold objective 1 at the end of the battle round or destroy a unit with the name of a unit you destroyed previously in the game.

42[edit | edit source]

Hold objective 2 at the end of the battle round or destroy a unit with one or more different faction keywords from your opponent's Warlord.

43[edit | edit source]

Hold objective 3 at the end of the battle round or destroy a CHARACTER.

44[edit | edit source]

Hold objective 4 at the end of the battle round or destroy a C'TAN or PSYKER unit.

45[edit | edit source]

Hold objective 5 at the end of the battle round or destroy a unit with 20+ models.

46[edit | edit source]

Hold objective 6 at the end of the battle round or destroy a TITANIC unit.

Oppression[edit | edit source]

51[edit | edit source]

Hold objective 1 at the end of the battle round or have no models in your deployment zone.

52[edit | edit source]

Hold objective 2 at the end of the battle round or have at least one model in your opponent's deployment zone.

53[edit | edit source]

Hold objective 3 at the end of the battle round or have at least three units in your deployment zone and no enemy units in your deployment zone.

54[edit | edit source]

Hold objective 4 at the end of the battle round or have no enemy units within 12" of the center of the table.

55[edit | edit source]

Hold objective 5 at the end of the battle round or have no enemy models within 24" of one of the short table edges.

56[edit | edit source]

Hold objective 6 at the end of the battle round or hold either objective 1,3 and 5 or objective 2,4 and 6.

Domination[edit | edit source]

61[edit | edit source]

Hold objective 1 at the end of the battle round or hold more objectives than your opponent and gain 2 VP.

62[edit | edit source]

Hold objective 2 at the end of the battle round or destroy more units than your opponent this battle round and gain 2 VP.

63[edit | edit source]

Hold objective 3 at the end of the battle round or your opponent's Warlord is dead and gain 2 VP.

64[edit | edit source]

Hold objective 4 at the end of the battle round or your Warlord is alive and gain 2 VP.

65[edit | edit source]

Hold objective 5 at the end of the battle round or lose no units this battle round and gain 2 VP.

66[edit | edit source]

Hold objective 6 at the end of the battle round or destroy three or more enemy characters.

Secondary Objectives[edit | edit source]

Adeptus Custodes[edit | edit source]

  • At Spear's Length: Never have an enemy unit within your deployment zone during the entire game and never move a CUSTODES unit within 3" of a friendly unit that is not a CUSTODES unit.
  • Eliminate Threats: Destroy the enemy unit with the highest PL cost with a CUSTODES unit.
  • Warzone Secure: Control more objectives at the end of the game than your opponent.

Adeptus Mechanicus[edit | edit source]

  • A Quest for Knowledge: Destroy a VEHICLE with an ADEPTUS MECHANICUS unit without the model exploding, crashing and burning, etc.
  • The Machine Eternal: Have a friendly ADEPTUS MECHANICUS vehicle end the game with its full starting wounds after suffering a wound earlier in the game.
  • Will of the Omnissiah: Randomly determine which Canticle of the Omnissiah is used on your first turn.

Astra Militarum[edit | edit source]

  • Death from Afar: Destroy a unit in your opponent's deployment zone with an ASTRA MILITARUM unit in your deployment zone in the last turn.
  • Hammer of the Emperor: Control every objective at the end of a battle round with an Astra Militarum unit at least once each.
  • Troops on the Ground: Control the same objective with the same ASTRA MILITARUM INFANTRY unit three turns in a row.

Blood Angels[edit | edit source]

  • Noble Self-Sacrifice: Lose a BLOOD ANGELS CHARACTER that destroyed a unit.
  • Swift Advance: Advance with three BLOOD ANGELS units in the same turn.
  • Valour of the Angels: Pass a Morale test with a BLOOD ANGELS unit with the And They Shall Know No Fear ability after initially failing the Morale test.

Chaos Daemons[edit | edit source]

Chaos Space Marines[edit | edit source]

Craftworlds[edit | edit source]

Dark Angels[edit | edit source]

Death Guard[edit | edit source]

Deathwatch[edit | edit source]

Grey Knights[edit | edit source]

Harlequins[edit | edit source]

Knights[edit | edit source]

Necrons[edit | edit source]

  • Age of the Machine: Destroy all enemy VEHICLES (at least one).
  • Code of Combat: Destroy a CHARACTER with an HQ unit.
  • Endless Legions: Bring a total of 20 models to the battlefield through Reanimation Protocols or the Eternity Gate and/or Invasion Beam abilities or the Enhanced Invasion Beams and Resurrection Protocols Stratagems.

Orks[edit | edit source]

Space Marines[edit | edit source]

Tau Empire[edit | edit source]

Thousand Sons[edit | edit source]

Tyranids[edit | edit source]

Ynnari[edit | edit source]