Warhammer 40,000/Tactics/Path to Glory(7E): Difference between revisions
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This is the page | This is the page with Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary. | ||
[[Category: Warhammer Tactics]] | |||
=Why Play Path To Glory= | |||
Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes. | |||
To play you'll need the Warband Roster here:www.blacklibrary.com/path-to-glory-pdf.html | |||
Plus the actual supplement which is like 3 Euro/Bucks/Pounds | |||
=Unit Info= | |||
When generating/picking your units you can have as many vehicles and heroes as you want. | |||
==HQ== | |||
Chaos Lord | |||
When creating your warband you have to take one as your warband leader. Same as stock with 4 restrictions: | |||
*Only gear represented on the model | |||
*Roll a D3 to determine how many chaos rewards you can have. | |||
*If you take an artefact (Burning Brand, Dimensional Key, etc.) you have to take one less unit of followers. | |||
*If you take a mark, your first Retinue Followers have to be that god's special unit. | |||
==Retinue== | |||
These are your rank and file nobodies. | |||
To determine how many you may have, roll a D3+3 (This Covers How many total Units you can have including vehicles and heroes). | |||
The Units you can have are: | |||
*Cultists | |||
*Chaos Space Marines | |||
*Plague Marines | |||
*Khorne Berserkers | |||
*Thousand Sons | |||
*Noise Marines | |||
*Raptors | |||
*Warp Talons | |||
*A Hellbrute | |||
*Chosen | |||
*Obliterators | |||
*Mutilators | |||
*Havocs | |||
*Possessed | |||
*Terminators | |||
==Heroes== | |||
These are your more unique guys, they are: | |||
*Spawn | |||
*Warpsmiths | |||
*Dark Apostles | |||
*Sorcerers (Who will have the same mastery level and powers the whole game) | |||
*Chaos Lord | |||
*One of the above with a gift of mutation | |||
==Vehicles== | |||
These are your tanks and fliers, you have: | |||
*Predators | |||
*Heldrakes | |||
*Vindicators | |||
*Forge/Maulerfiends | |||
*Land Raiders | |||
*Defilers | |||
[[Category:Warhammer 40000 Tactics(7E)]] |
Latest revision as of 03:44, 24 June 2023
This is the page with Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary.
Why Play Path To Glory[edit | edit source]
Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes.
To play you'll need the Warband Roster here:www.blacklibrary.com/path-to-glory-pdf.html Plus the actual supplement which is like 3 Euro/Bucks/Pounds
Unit Info[edit | edit source]
When generating/picking your units you can have as many vehicles and heroes as you want.
HQ[edit | edit source]
Chaos Lord
When creating your warband you have to take one as your warband leader. Same as stock with 4 restrictions:
- Only gear represented on the model
- Roll a D3 to determine how many chaos rewards you can have.
- If you take an artefact (Burning Brand, Dimensional Key, etc.) you have to take one less unit of followers.
- If you take a mark, your first Retinue Followers have to be that god's special unit.
Retinue[edit | edit source]
These are your rank and file nobodies. To determine how many you may have, roll a D3+3 (This Covers How many total Units you can have including vehicles and heroes). The Units you can have are:
- Cultists
- Chaos Space Marines
- Plague Marines
- Khorne Berserkers
- Thousand Sons
- Noise Marines
- Raptors
- Warp Talons
- A Hellbrute
- Chosen
- Obliterators
- Mutilators
- Havocs
- Possessed
- Terminators
Heroes[edit | edit source]
These are your more unique guys, they are:
- Spawn
- Warpsmiths
- Dark Apostles
- Sorcerers (Who will have the same mastery level and powers the whole game)
- Chaos Lord
- One of the above with a gift of mutation
Vehicles[edit | edit source]
These are your tanks and fliers, you have:
- Predators
- Heldrakes
- Vindicators
- Forge/Maulerfiends
- Land Raiders
- Defilers