Warhammer 40,000/Tactics/Path to Glory(7E): Difference between revisions

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This is the page for Tactics for Warhammer 40,000 Path to Glory
This is the page with Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary.
[[Category: Warhammer Tactics]]
 
=Why Play Path To Glory=
Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes.
 
To play you'll need the Warband Roster here:www.blacklibrary.com/path-to-glory-pdf.html
Plus the actual supplement which is like 3 Euro/Bucks/Pounds
 
=Unit Info=
When generating/picking your units you can have as many vehicles and heroes as you want.
 
==HQ==
 
Chaos Lord
 
When creating your warband you have to take one as your warband leader. Same as stock with 4 restrictions:
*Only gear represented on the model
*Roll a D3 to determine how many chaos rewards you can have.
*If you take an artefact (Burning Brand, Dimensional Key, etc.) you have to take one less unit of followers.
*If you take a mark, your first Retinue Followers have to be that god's special unit.
 
==Retinue==
These are your rank and file nobodies.
To determine how many you may have, roll a D3+3 (This Covers How many total Units you can have including vehicles and heroes).
The Units you can have are:
*Cultists
*Chaos Space Marines
*Plague Marines
*Khorne Berserkers
*Thousand Sons
*Noise Marines
*Raptors
*Warp Talons
*A Hellbrute
*Chosen
*Obliterators
*Mutilators
*Havocs
*Possessed
*Terminators
 
==Heroes==
These are your more unique guys, they are:
*Spawn
*Warpsmiths
*Dark Apostles
*Sorcerers (Who will have the same mastery level and powers the whole game)
*Chaos Lord
*One of the above with a gift of mutation
 
==Vehicles==
These are your tanks and fliers, you have:
*Predators
*Heldrakes
*Vindicators
*Forge/Maulerfiends
*Land Raiders
*Defilers
 
[[Category:Warhammer 40000 Tactics(7E)]]

Latest revision as of 03:44, 24 June 2023

This is the page with Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary.

Why Play Path To Glory[edit | edit source]

Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes.

To play you'll need the Warband Roster here:www.blacklibrary.com/path-to-glory-pdf.html Plus the actual supplement which is like 3 Euro/Bucks/Pounds

Unit Info[edit | edit source]

When generating/picking your units you can have as many vehicles and heroes as you want.

HQ[edit | edit source]

Chaos Lord

When creating your warband you have to take one as your warband leader. Same as stock with 4 restrictions:

  • Only gear represented on the model
  • Roll a D3 to determine how many chaos rewards you can have.
  • If you take an artefact (Burning Brand, Dimensional Key, etc.) you have to take one less unit of followers.
  • If you take a mark, your first Retinue Followers have to be that god's special unit.

Retinue[edit | edit source]

These are your rank and file nobodies. To determine how many you may have, roll a D3+3 (This Covers How many total Units you can have including vehicles and heroes). The Units you can have are:

  • Cultists
  • Chaos Space Marines
  • Plague Marines
  • Khorne Berserkers
  • Thousand Sons
  • Noise Marines
  • Raptors
  • Warp Talons
  • A Hellbrute
  • Chosen
  • Obliterators
  • Mutilators
  • Havocs
  • Possessed
  • Terminators

Heroes[edit | edit source]

These are your more unique guys, they are:

  • Spawn
  • Warpsmiths
  • Dark Apostles
  • Sorcerers (Who will have the same mastery level and powers the whole game)
  • Chaos Lord
  • One of the above with a gift of mutation

Vehicles[edit | edit source]

These are your tanks and fliers, you have:

  • Predators
  • Heldrakes
  • Vindicators
  • Forge/Maulerfiends
  • Land Raiders
  • Defilers