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| ==Why Play Renegade Knights==
| | #REDIRECT [[Warhammer 40,000/Tactics/Chaos Knights(8E)]] |
| You have Imperial Knights, but fuck the Emperor, you're going Rogue!
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| Or, maybe you want a passable Superheavy for Chaos forces and don't want to go to Forgeworld to get one.
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| Or maybe you play a Xenos army (that's not Eldar) and want to use Imperial Knights without needing to worry about Come the Apocalypse bullshit.
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| Whatever your reason, you want a big stompy robot possibly bristling with guns.
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| ==Wargear==
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| ==Unit Analysis==
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| Obviously, all of these are Lords of War. All but the first entry are FW.
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| ===Renegade Knight===
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| Unlike the loyalist Knights, there are no pre-set patterns: you pay for the chassis with 2 CC weapons by default and can swap either of them for the weapon(s) you want. 24 wounds and a 5+ invul against shooting so it isn't leaving the tabletop any time soon, but a fully kitted-out (with huge gun and carapace weapon) one costs even more than a Lord of Skulls and doesn't regenerate. At its best against an opponent that has lots of tanks or other huge things needing a lot of killing.
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| ===Renegade Knight Acheron===
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| ===Renegade Knight Lancer===
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| ===Renegade Knight Castigator===
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| ===Renegade Knight Atropos===
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| ===Renegade Knight Magaera===
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| ===Renegade Knight Porphyrion===
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| ===Renegade Knight Styrix===
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| ==Building your Army==
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| [[Category:Warhammer 40000 Tactics(8E)]] | |