Capitalism: Difference between revisions
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'''Capitalism''' is an economic system in which industry and trade are controlled by private owners in a bid to make as much profit as possible and can be considered the polar opposite of [[Communism]] which is about abolishing ownership rights and allowing everything to be owned by everybody. | '''Capitalism''' is an economic system in which industry and trade are controlled by private owners in a bid to make as much profit as possible and can be considered the polar opposite of [[Communism]] which is about abolishing ownership rights and allowing everything to be owned by everybody. | ||
The concept of Capitalism has had an impact on [[/tg/]] like many political systems have, as they are perfect to create races/settings/empires from. Many [[human]] and other civilised nations in other settings use | The concept of Capitalism has had an impact on [[/tg/]] like many political systems have, as they are perfect to create races/settings/empires from. Many [[human]] and other civilised nations in other settings use capitalist trade and economic ideas in their settings and often national relations between races depend on existing trade agreements (busty elf maidens need to get paid somehow!). | ||
Also, the game of [[Monopoly]] was made in part to show off the evils of capitalism, although the message that came across turned out to be "being a super-rich property owner is awesome". | Also, the game of [[Monopoly]] was made in part to show off the evils of capitalism, although the message that came across turned out to be "being a super-rich property owner is awesome". |
Revision as of 03:18, 26 March 2014
Capitalism is an economic system in which industry and trade are controlled by private owners in a bid to make as much profit as possible and can be considered the polar opposite of Communism which is about abolishing ownership rights and allowing everything to be owned by everybody.
The concept of Capitalism has had an impact on /tg/ like many political systems have, as they are perfect to create races/settings/empires from. Many human and other civilised nations in other settings use capitalist trade and economic ideas in their settings and often national relations between races depend on existing trade agreements (busty elf maidens need to get paid somehow!).
Also, the game of Monopoly was made in part to show off the evils of capitalism, although the message that came across turned out to be "being a super-rich property owner is awesome".
The Card Game
Capitalism is also the name of a card game (also known as Rich Man, Poor Man). Players are dealt cards, and try to discard their hands as quickly as possible. Each trick is set by whoever leads -- for instance, a player can lead with two threes (the card value order runs from three up to two, as opposed to the usual two up to ace), and the next player must play a pair of fours (or fives, or whatever) or pass, and so on. Whoever plays the highest cards in a trick wins it and gets to lead the next, and whoever is out of cards the first becomes the "rich man" (or "president" or "first" or some other title), and so on, until the last player with cards becomes the "poor man". Some variants of the game have twos usable as "bombs" to win a trick (even if the trick is something other than a single card), but players who use a two as their last card immediately become poor man.
Cards are dealt again for the next round, but before play begins, the poor players must trade their highest-value cards to the rich ones (who may give whatever cards they please). For example, in an eight-player game (usually played with two decks of cards), #8 trades three cards with #1, #7 trades 2 with #2, and #6 trades 1 with #3. Hence the name: the rich get richer, and the poor get poorer. The only consolation to the poor is that the poor man leads the first trick.