Catfolk: Difference between revisions

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I don't actually know the names of any other /tg/ media featuring catpeople. I think Traveller has them? I'll let more diversely skilled anons expand on that.
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[[Image:Furry_chart.jpg|thumb|right|100% is fine, too.]]
/tg/ and the [[furry]] fandom have long had a great deal of hostility towards each other. And yet, hate and love can be said to be two sides of the same coin. Furries have often shamelessly involved themselves in roleplaying games, from the likes of [[Ironclaw]] and its [[weeaboo]] spin-off [[Jadeclaw]] to [[Teenage Mutant Ninja Turtles]] And Other Strangeness. And yet, even more mainstream games have thrown them some encouragement.


[[Image:Evolution of Cat.jpg|thumb|right|Evolution of Cat to Catfolk]]
Cats are, without a doubt, one of the most commonly admired of animals by furries. Consequently, anthropomorphized cats are a common feature in fantasy and science fiction settings, even in games; ironically, [[catgirl]]s, despite being [[monstergirls]], are very much a rarity in official game materials, because they are seen by many writers as being "too [[/d/|deviant]] and/or [[weeaboo]]". Yet catfolk somehow get a pass on this...


Catfolk are a race from ''[[D&D|Dungeons and Dragons]] [[3rd_Edition_Dungeons_and_Dragons|Third Edition]]'', designed especially for godless [[furry]]-lovers. Proofs are just below this point.  
Anyway, there's a lot of different cat-people races that run around various game settings. This article will serve to house and refer to them all.


For you [[skyrim]] fans out there catfolk are also called Khajiit
==Dungeons & Dragons==
Catfolk in [[Dungeons & Dragons]] go all the way back to first edition, first appearing in the modules X2: Castle Amber and X1: Isle of Dread, alongside the [[Lupin]] (dog/wolf-people, another hugely common furry race).


== Racial Traits:==
These first edition catfolk were called the '''Rakasta'''. They got promoted to playable character in Champions of [[Mystara]], and were the main identity for humanoid cats in D&D in the first and second edition; they were later rewritten in the [[Red Steel]] campaign setting, and like Lupins, received a [[Dragon Magazine]] article (issue #247 expanding them into a multifarious "breed-based" racial class, allowing for the playing of every kind of catfolk from common "moggies" to full-blown sabertoothed tiger-folk and cave lion-folk. Their mystical origin, at least in the aforementioned dragon issue, is that they were created at the dawn of time when a female cat, the familiar of a human shaman, fell so deeply in love with her human master that an Immortal took pity on her and turned her into a human so she could marry him. Then the Immortal decided to see if she had fully acclimatized to being human and sent a mouse to run across the cave's floor; when she tried to catch and eat it, he was disappointed and turned her and her husband, who refused to abandon her, both into the first Rakasta.


'''+2''' Dexterity , '''– 2''' Wisdom
In 3rd edition, when Mystara was lost in [[Wizards of the Coast|WoTC's]] files, they created a more generic anthro cat race, and they called them... catfolk. First appearing in the Miniatures Handbook, they were later reprinted with a fuller racial writeup in the Races of the Wild. They're described as basically a primitive and nomadic tribal society of humanoid big cats, most commonly resembling lions, with leopard, tiger and cheetah-like individuals being just a difference in coat patterns. They're described as having an emotional nature and tending to act in "fits and starts" rather than in a smooth, continuous effort. Bursts of activity interspersing consistent laziness. They have the habit of leaping impulsively out of hiding and into combat when a foe is in the vicinity, and this is among the reasons why they tend towards Chaotic Neutral alignment. Many catfolk favor the use of charms and totems that they braid into their hair for luck in battle, success on the hunt, and good fortune in other such endeavors.


'''+4''' Balance, '''+ 4''' Tumble, '''- 2''' Swim
[[Pathfinder]] also includes catfolk, which refer to themselves in-universe as the Amurran, as part of their fantasy kitchen sink approach. This elicited some query from fans over differences in artwork, portraying them various as [[catgirl]]s and as catfolk, until it was clarified in one splat-book that Amurran are very "mutable" and so the exact ratio of cat to human in their appearance varies wildly between areas, or even between individuals, sort of like the Khajiit of The Elder Scrolls. Whether or not this has to do with humans tending to screw Amurran is left unclear.


'''Favorite  Class:'''  [[rouge]] (Alley  cat) or [[ranger]] (house cat)


'''Banded Class''': [[druid]], [[paladin]], [[sorcerer]], [[wizard]]
==Warhammer 40000==
The back of the Warhammer 40k 6th Edition rulebook mentions "Homo sapiens hirsutus", or Felinids as one of the fifteen known races of [[abhuman]]s. /tg/ generally likes to envision this as an entire race of [[catgirl]]s, but accepts they probably look more like catfolk.
'''Size:''' medium   


'''Starting feat must be''': Unproved Unarmed Strike (as claws)


can gain Weapon Finesse feat with claws
===Red Dwarf==
The first non-human "party member" of the Red Dwarf TV show was Cat, the survivor of a race of humanoids who evolved from Lister's pet cat over the three million years that the ship was flying off aimlessly into deep space. So, naturally, in [[Red Dwarf: The Roleplaying Game]], Evolved Cats are one of the player options.


'''Spell like ability:''' Darkvision (same as Level: Rgr 3, Sor/Wiz 2) side effect:
Unlike most catfolk, Red Dwarf catfolk aren't furries; they look like humans with slightly pointy ears and elongated canines. Sort of like downplayed elves with vampire teeth, really. Though according to dialogue in the show, they have six nipples, and it's implied the women thusly have six tits. They are characterized for being vain, shallow, short-sighted and self-centered, more interested in themselves and in looking as sexy as possible than in anything else, to the point of tending to ignore bigger issues to focus on their personal grooming.
The Cat person's eyes shine like points of silver fire while darkvision remains in
effect.


'''Phobia:''' Catfolk do not have a fear or water but they do have a fear of getting wet,
[[Image:Evolution of Cat.jpg|thumb|right|Evolution of Cat to Catfolk]]
a catfolk can overcome their fear the same way a person can resist the  Fear spell
(Brd 3, Sor/Wiz 4), if they cannot make the will save then they are effected by the
fear spell.
 
'''Immune to the effects''' of Cat’s Grace (Brd 2, Drd 2, Rgr 2, Sor/Wiz 2)
because they already have cat's grace and it is permanent
 
==Personality:==
 
Catfolk are aloof and vain, both wanting to be in the fashion with an look at me attitude, but are easily distracted not having their mind on the same subject for too long.
Catfolk are optimists in all respects. They take life as it comes, usually with much laughter and merriment, and never look to the future, past, or indeed the present.
This outlook sometimes does more bad than good, but Catfolk are quick to make amends, and even quicker to forgive themselves. In battle they are quick and lively, leaving their enemies confused and bewildered as to what they will do next, but even after a battle they are a nuisance, sometimes trying to make friends with their captives.
 
 
==Physical Description:==
 
Catfolk have definite cat features: a short muzzle, whiskers, vertical pupils, a long, graceful tail, and legs shaped like those of big cats; however they walk upright, albeit with a slight stoop. Their skin is covered in a coat of soft fur of any soft color, and their eyes are usually green, yellow or brown. Catfolk have no hair, just fur on their head, and their ears are those of a cat. Their arms are human, but furred less and less going down until their slightly shorter-than-human hands, which are furless.
 
 
==Relations:==
 
Cat-person: “You'd never get a cat to be a servant. You ever see a cat return a stick? Hey man! You threw the stick, you go get it yourself! I'm busy! If you wanted the stick so bad why'd you throw it away in the first place?”
Cat-person: “Who’s that other cat in the mirror think he is trying to wear my outfit better then me? Oh wait, that is me. Damn, I look good!”
 
Cat-person: “I’m going to go investigate that corner over there. Here, mousey mousey, I only want to be your friend."
 
Cat-person: "There's an old catfolk saying: If you're gonna eat tuna, expect bones."
 
 
Cat-person: Hey! You're awake! 
 
Human : Yeah, I've just woke up. 
 
Cat-person: Yeah, well, I've brought you some presents! 
 
Human : Aw, you shouldn't have bothered. 
 
Cat-person: Ha ha! Well, I'm that kind of guy! Hey, let's see what we've got in the  magic bag here! I got you some grapes! [the Cat holds up the bare stems of an ex-bunch of grapes]
 
Cat-person: And I got you an orange! [the Cat holds up an orange peel] 
 
Human : Thanks a lot. 
 
Cat-person: That's all right. Hey, well, all this enormous generosity has made me tired. I'm going to bed.
 
[the Cat takes the Human's pillow and blanket and lays down on the bottom bunk]
 
==Alignment:==
In accordance with their beastly nature, catfolk are generally never lawful. The tenets of law exceed their short attention spans, and they prefer to follow their own rules.
 
==Catfolk Lands:==
 
Catfolk do not have there own land but they do commonly live alongside [[humans]] or at least in human cities if they consider themselves to be feral
 
==Language:==
Because Catfolk live in close proximity to [[humans]] do speak common but they cannot spell.  They do speak their own language that is the same language as other feline animals but they to not consider themselves to be the same race as other feline animals.
 
==Adventurers:==
 
Catfolk do not have any long term goals but their will is 100% invested in getting their short term goals.
 
“I'm going to get you little fishyyyy, I'm going to get you little fishyyyyy”
 
 
==The Only Con to Them==
 
They're for furries. If you play as one, it better be a damn cat-person on Morrowind lopping heads with an axe or people are going to think you're a furry. Even then, you're probably still a furry. The furriness can be canceled out if the Catfolk you play as has a nice, luxurious [[dwarf]] beard. Ironic, since it means even more hair on it.
 
==In Warhammer 40k==
The back of the Warhammer 40k 6th Edition rulebook mentions (Homo sapiens hirsutus), or Felinids as one of the fifteen known races of abhumans.
 
==Religion:==


Catfolk worship the Egyptian deity [[Bast]]  
==The Elder Scrolls==
Yeah, [[The Elder Scrolls]] is technically /v/ rather than /tg/, but it's popular enough on /tg/ to get its own article, so it counts for here. Skyrim's race of Catfolk are called the Khajiit, who're a race of magical felines whose bodies are affected by the phases of the moon when they're born. This results in khajiit being born as tiny, non-morphic kittens who variously grow up into humanoid cats, ordinary house cats, or giant cats that the humanoids use as battle-steeds. Yes, Nirn is a fucking weird place. They are most known in-universe for being expert merchants, specializing in a substance they create called "Moon Sugar", which is basically crystalized moonlight that you ingest like magical cocaine. Needless to say, they worship a lunar god-king called the Mane, which is only present in the sky when two other, lesser moons overlap.


'''Bast'''[http://en.wikipedia.org/wiki/Deities_%26_Demigods]
[[File:Khajiit Family.jpg|300px|thumb|right|A family of Khajiit. Given how these things work it is very possible that the housecat that the catgirl is holding is the father of the tiger in the back. TES is weird like that.]]
Symbol: cat
Alignment: CG
Portfolio: cats, vengeance, protection, punishment,
worshipers: mothers, defenders, fighters, barbarians, rangers, catfolk
Domains: chaos , destruction, protection, strength, war,
Favored weapon: tiger claws
Dogma: to speak of dogma in connection with Bast is almost contradictory.  
Bast is chaotic, often whimsical deity who demands no rigid adherence to principles of
faith. In general, she promotes life and liberty, asserting the value of mortal life,
things of beauty, freedom from oppressive regulation.
Bast hates evil, particularly Apep and his followers, and people who worship Bast
share that enmity.
Bast is one of the daughters of Re-Horkhty and is married to Ptah.  


[[Category:Dungeons & Dragons Races]]
[[Category:Dungeons & Dragons Races]][[Category:Furry]]
[[Category:Furry]]

Revision as of 19:57, 3 April 2016

/tg/ and the furry fandom have long had a great deal of hostility towards each other. And yet, hate and love can be said to be two sides of the same coin. Furries have often shamelessly involved themselves in roleplaying games, from the likes of Ironclaw and its weeaboo spin-off Jadeclaw to Teenage Mutant Ninja Turtles And Other Strangeness. And yet, even more mainstream games have thrown them some encouragement.

Cats are, without a doubt, one of the most commonly admired of animals by furries. Consequently, anthropomorphized cats are a common feature in fantasy and science fiction settings, even in games; ironically, catgirls, despite being monstergirls, are very much a rarity in official game materials, because they are seen by many writers as being "too deviant and/or weeaboo". Yet catfolk somehow get a pass on this...

Anyway, there's a lot of different cat-people races that run around various game settings. This article will serve to house and refer to them all.

Dungeons & Dragons

Catfolk in Dungeons & Dragons go all the way back to first edition, first appearing in the modules X2: Castle Amber and X1: Isle of Dread, alongside the Lupin (dog/wolf-people, another hugely common furry race).

These first edition catfolk were called the Rakasta. They got promoted to playable character in Champions of Mystara, and were the main identity for humanoid cats in D&D in the first and second edition; they were later rewritten in the Red Steel campaign setting, and like Lupins, received a Dragon Magazine article (issue #247 expanding them into a multifarious "breed-based" racial class, allowing for the playing of every kind of catfolk from common "moggies" to full-blown sabertoothed tiger-folk and cave lion-folk. Their mystical origin, at least in the aforementioned dragon issue, is that they were created at the dawn of time when a female cat, the familiar of a human shaman, fell so deeply in love with her human master that an Immortal took pity on her and turned her into a human so she could marry him. Then the Immortal decided to see if she had fully acclimatized to being human and sent a mouse to run across the cave's floor; when she tried to catch and eat it, he was disappointed and turned her and her husband, who refused to abandon her, both into the first Rakasta.

In 3rd edition, when Mystara was lost in WoTC's files, they created a more generic anthro cat race, and they called them... catfolk. First appearing in the Miniatures Handbook, they were later reprinted with a fuller racial writeup in the Races of the Wild. They're described as basically a primitive and nomadic tribal society of humanoid big cats, most commonly resembling lions, with leopard, tiger and cheetah-like individuals being just a difference in coat patterns. They're described as having an emotional nature and tending to act in "fits and starts" rather than in a smooth, continuous effort. Bursts of activity interspersing consistent laziness. They have the habit of leaping impulsively out of hiding and into combat when a foe is in the vicinity, and this is among the reasons why they tend towards Chaotic Neutral alignment. Many catfolk favor the use of charms and totems that they braid into their hair for luck in battle, success on the hunt, and good fortune in other such endeavors.

Pathfinder also includes catfolk, which refer to themselves in-universe as the Amurran, as part of their fantasy kitchen sink approach. This elicited some query from fans over differences in artwork, portraying them various as catgirls and as catfolk, until it was clarified in one splat-book that Amurran are very "mutable" and so the exact ratio of cat to human in their appearance varies wildly between areas, or even between individuals, sort of like the Khajiit of The Elder Scrolls. Whether or not this has to do with humans tending to screw Amurran is left unclear.


Warhammer 40000

The back of the Warhammer 40k 6th Edition rulebook mentions "Homo sapiens hirsutus", or Felinids as one of the fifteen known races of abhumans. /tg/ generally likes to envision this as an entire race of catgirls, but accepts they probably look more like catfolk.


=Red Dwarf

The first non-human "party member" of the Red Dwarf TV show was Cat, the survivor of a race of humanoids who evolved from Lister's pet cat over the three million years that the ship was flying off aimlessly into deep space. So, naturally, in Red Dwarf: The Roleplaying Game, Evolved Cats are one of the player options.

Unlike most catfolk, Red Dwarf catfolk aren't furries; they look like humans with slightly pointy ears and elongated canines. Sort of like downplayed elves with vampire teeth, really. Though according to dialogue in the show, they have six nipples, and it's implied the women thusly have six tits. They are characterized for being vain, shallow, short-sighted and self-centered, more interested in themselves and in looking as sexy as possible than in anything else, to the point of tending to ignore bigger issues to focus on their personal grooming.

Evolution of Cat to Catfolk

The Elder Scrolls

Yeah, The Elder Scrolls is technically /v/ rather than /tg/, but it's popular enough on /tg/ to get its own article, so it counts for here. Skyrim's race of Catfolk are called the Khajiit, who're a race of magical felines whose bodies are affected by the phases of the moon when they're born. This results in khajiit being born as tiny, non-morphic kittens who variously grow up into humanoid cats, ordinary house cats, or giant cats that the humanoids use as battle-steeds. Yes, Nirn is a fucking weird place. They are most known in-universe for being expert merchants, specializing in a substance they create called "Moon Sugar", which is basically crystalized moonlight that you ingest like magical cocaine. Needless to say, they worship a lunar god-king called the Mane, which is only present in the sky when two other, lesser moons overlap.

A family of Khajiit. Given how these things work it is very possible that the housecat that the catgirl is holding is the father of the tiger in the back. TES is weird like that.