Aberrant: Siege: Difference between revisions
1d4chan>Siege m →Basics |
1d4chan>Siege |
||
Line 93: | Line 93: | ||
Effect: Gain temporary External Health Levels equal to (Quantum + Stamina + [power rating x 3]) which regenerate at [power rating] per turn. (22 HP, 5 per round)<br/> | Effect: Gain temporary External Health Levels equal to (Quantum + Stamina + [power rating x 3]) which regenerate at [power rating] per turn. (22 HP, 5 per round)<br/> | ||
''Extra'': '''Absolute Protection''' - Spend willpower to negate all damage. Willpower spent in this way regenerates at 1/month. | ''Extra'': '''Absolute Protection''' - Spend willpower to negate all damage. Willpower spent in this way regenerates at 1/month. | ||
*'''Invulnerability - Mental Powers''' ● - '''Level:''' 2 - Dice Pool: N/A - Range: N/A - Area: N/A - Duration: Permanent - Multiple Actions: N/A<br/> | |||
Effect: +6B/6L/6A soak against Mental Powers.<br/> | |||
== Combat == | == Combat == |
Revision as of 09:28, 12 May 2014
Based HEAVILY on [1]
Basics
Birth Name: Julian Nova Name: Siege Concept: The Batman to Yue's Superman, with a little Rorschach/Deadpool mixed in. Player: Siege Virtue: Vice: Allegiance: None
- Experience: 000/000
Background
Appearance
Attributes and Abilities
Strength ●●●● Perception ●●●●● Appearance ●● Mega Mega Mega Brawl ●●●● Awareness ●●●● Intimidation Melee ●●●●● Gunnery Style Might Investigation ●●● Dexterity ●●● Intelligence ●●● Manipulation ●●●● Mega ● Mega Mega Athletics ●●● Academics Interrogation Drive ● Bureaucracy Subterfuge Firearms ● Computer ● Pilot Engineering Charisma ●●● Stealth ● Medicine Mega Science Command Strategy ●● Etiquette Perform Stamina ●●●●● Wits ●●●●● Mega ●●● Mega Endurance ●● Art ●● Business Intrusion ●● Rapport ●●● Streetwise ●●
Specialties and Qualities
- Strength - Brute Strength
- Stamina - Armored?
- Perception - Observation
- Wits - Conviction
- Manipulation - Debate
- Melee - Gardening tools
- Rapport - Conviction in their views (can tell if someone believes in what they say)
- Intrusion - Tumbler locks
Mega-Enhancements
- Stamina - Durability x2 - May downgrade up to (Mega-Stamina+1) health levels inflicted per attack each round from Lethal or Bashing to Stun, post-soak. You may also downgrade Aggravated to Lethal.
- Stamina - Robust - Gains a duplicate of your basic 7 Health Levels.
- Stamina - Regeneration x2 - Regenerates (Mega-Stamina+1) levels of Aggrivated, Bashing or Lethal damage per hour. Allows regrowing of limbs in (30/Mega-Stamina) days. May function even if Incapacitated.
- Stamina - Resiliancy - Your Mega-Stamina rating is doubled for the purposes of Soak.
- Dexterity - Ten Thousand Weapons - May treat any object/improvised weapon as this stat block: Accuracy +1, Defense +1, Damage (Strength +2L) or (Strength +4B). May be thrown.
Merits, Flaws, and Augmentations
Merits
- Cipher - ●
- Contacts - ●●●●
- Dormancy - ●
- Fame - ●
- Favors - ●●
- Resources - ●
- Martial Arts - ●●●
Flaws
- Watchlisted - ●●
Augmentations
None.
Quantum
Quantum: ●●
Quantum Pool: 24/24
Temporary Taint:
'Permanent Taint:
Willpower: 5/5
Quantum Powers
- Armor ●●●●● - Level: 2 - Dice Pool: N/A - Range: Self - Area: N/A - Duration: Permanent - Multiple Actions: N/A
Effect: +20B/20L Soak
Extra: Superheavy Armor - As an action, may spend 3 Quantum points to double armor soak and renders you immune to damage less than (16) damage; however you may only move at a walk and you gain an armor penalty of -2. Maintaining this fortification costs 1 quantum point per attack deflected.
- Ablative Barrier ●●●●● - Level: 2 - Dice Pool: N/A - Range: Self - Area: N/A - Duration: Maintenance - Multiple Actions: Yes
Effect: Gain temporary External Health Levels equal to (Quantum + Stamina + [power rating x 3]) which regenerate at [power rating] per turn. (22 HP, 5 per round)
Extra: Absolute Protection - Spend willpower to negate all damage. Willpower spent in this way regenerates at 1/month.
- Invulnerability - Mental Powers ● - Level: 2 - Dice Pool: N/A - Range: N/A - Area: N/A - Duration: Permanent - Multiple Actions: N/A
Effect: +6B/6L/6A soak against Mental Powers.
Combat
Initiative:
Dodge DV:
Parry DV:
Power Block DV (Power Name):
Power Block DV (Power Name):
Power Block DV (Power Name):
Soak
Natural: 0B/0L/0A Power: 0B/0L/0A Armored: 0B/0L/0A Total: 0B/0L/0A
Attacks
- Attack Name - Attack Pool - Damage Pool - Range/Special
- Attack Name - Attack Pool - Damage Pool - Range/Special
- Attack Name - Attack Pool - Damage Pool - Range/Special
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dead
Advancement
(It's helpful if you write down how you spent your BP and XP.)
Cheat Sheet
- Initiative: (Dexterity + Wits)
- Natural Bashing Soak: Stamina + (Mega-Stamina * 2) + Quantum
- Natural Lethal Soak: Stamina/2 + Mega-Stamina + Quantum
- Natural Aggravated Soak: Quantum/2
- Dodge DV: (Dexterity + Athletics)
- Parry DV: (Dexterity + Brawl/Melee + Weapon Defense)
- Power Block DV: (Dexterity + Power Rating)
- Walk: (5 + Dexterity) km/h
- Run: (10 + [Dexterity x 2]) km/h
- Combat movement speeds are based on Dexterity + Athletics rolls rather than on fixed movement speeds.
- At Stamina 3 and every odd point thereafter, (5, 7, 9, etc.), the Nova gains an additional health level, going in the order of -0/-1/-2/-4.
- Each dot of Quantum after the first grants an additional -0 health level.
- Each dot of Mega-Strength grants an additional -0 health level.
- Each dot of Mega-Stamina grants 1x -0, 1x -1, 1x -2, 1x -4, and 1x Incapacitated Health Levels