Centurion Squad: Difference between revisions

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==Tabletop==
==Tabletop==
All jokes aside these things aren't very good. Their kit and stats seems good on the surface however in practice glaring weaknesses arise. First off while they've got T5 2W and a 2+ they dont have invulnes meaning they have no defense against the plasma guns and high AP weapons people will immediately throw at them. The biggest problem is that they have Slow and Purposeful instead of Relentless. The rule helps both squads in one way while at the same time giving them a debilitating crutch. Essentially [[Tzeench|the part of the rule that buffs one version of the squad is the biggest drawback for the other]]. Let me explain
All jokes aside these things suck. Their kit and stats seems good on the surface however in practice glaring weaknesses arise. First off while they've got T5 2W and a 2+ they dont have invulnes meaning they have no defense against the plasma guns and high AP weapons people will immediately throw at them. The biggest problem is that they have Slow and Purposeful instead of Relentless. The rule [[Tzeench|helps both squads in one way while at the same time giving them a number of debilitating crutchs]].


Slow and Purposeful allows both squads to move, shoot, and assault in the same turn, however they cant run. This has little affect on the Dev-Cens but it kills the Ass-Cens who have to foot slog at just 6' to get into assault, without a transport(which cost a fortune). In addition neither squad can overwatch. This has little affect on the Ass-Cens who'll do good in assault regardless but it kills the Dev-Cens who are horrible in assault and could actually have a chance of getting hits due to their twin-linked weapons.
Slow and Purposeful allows both squads to move, shoot, and assault in the same turn, however they cant run. This has little affect on the Dev-Cens but it wrecks the Ass-Cens who have to foot slog at just 6' to try and get into assault range(transports cost a fortune). In addition neither squad can overwatch or making sweeping advances. The inability to overwatch has little affect on the Ass-Cens who'll do good in any assault regardless of missing out on some free shots, but it wrecks the Dev-Cens who are horrible in assault and could actually have a chance of getting hits due to their twin-linked weapons. The inability to sweeping advance wrecks both of them. Not only do Dev-Cens suck in assault, even if they do win and make the enemy fall back theres no chance of them wiping them out, so they'll just regroup and assault them again. Meanwhile Ass-Cens will easily grind any other unit to dust only to watch as they runaway before they can finish them off.


Long story short almost nobody uses these things, they dont fill any gaps in the marine army that weren't already filled, other then being a squad of 2W models.
The only real thing the Cens have going for them is Decimator Protocols allowing them to fire both their sets of weapons in the shooting phase.
 
Centurions were supposed to be the Riptide/Wraith Knight of the new codex, a big awesome new unit with cool rules. However they just don't fill any gaps in the marine army that weren't already filled, other then giving them a squad of 2W models.
 
TL:DR? There about as useful as the [[Dark Angels|DA]]'s [[fail|Nephilem Jetfighter]].


==External Links==
==External Links==

Revision as of 05:25, 4 November 2013

At least it looks better than the Dreadknight

Hey, you! Tired of just one Heavy Bolter? Wish to crush your foes with their own armour? Want to wear armour while you wear armour? Crave GIANT FUCKING DRILLS? Then the new Centurion Warsuit is for you!

A Centurion Squad is a new type of Space Marines Squad available with the release of 6th edition. A Centurion is a warsuit whose STC printout was discovered after the Age of Apostasy. After getting the "not heresy" stamp from the Adeptus Mechanicus, the Imperium of Man began supplying Space Marine Chapters with the suits, who dubbed them "Centurion" after the former officers of the Legiones Astartes. The Centurion is a specialist piece of equipment used for sieges or line-breaking. Despite not interfacing with the Space Marines Black Carapace, it gives the Marine durability that is rivaled by that of a Dreadnought, without the requirement of losing their spine and three out of four limbs in a heroic, but probably avoidable last stand. Instead of recruiting out of the Chapter's First Company Veterans, Centurion pilots are recruited from the Assault or Devastator Squads, as Centurions are only useful in specific roles of Assault and heavy weapons, and their pilots need to be immersed in a specific type of warfare.

While you won't be blamed for calling them "Reasonable Dreadnaughts", it should be noted that their current status makes them inferior to true dreadnaughts in both loadout and points price DUE TO LACK OF HEROIC SACRIFICE.

They are also commonly referred to as "Space Marine inside a Space Marine" or "baby Dreadknights" by fa/tg/uys. Sometimes "tubinators" by less fatguys.

Tabletop

All jokes aside these things suck. Their kit and stats seems good on the surface however in practice glaring weaknesses arise. First off while they've got T5 2W and a 2+ they dont have invulnes meaning they have no defense against the plasma guns and high AP weapons people will immediately throw at them. The biggest problem is that they have Slow and Purposeful instead of Relentless. The rule helps both squads in one way while at the same time giving them a number of debilitating crutchs.

Slow and Purposeful allows both squads to move, shoot, and assault in the same turn, however they cant run. This has little affect on the Dev-Cens but it wrecks the Ass-Cens who have to foot slog at just 6' to try and get into assault range(transports cost a fortune). In addition neither squad can overwatch or making sweeping advances. The inability to overwatch has little affect on the Ass-Cens who'll do good in any assault regardless of missing out on some free shots, but it wrecks the Dev-Cens who are horrible in assault and could actually have a chance of getting hits due to their twin-linked weapons. The inability to sweeping advance wrecks both of them. Not only do Dev-Cens suck in assault, even if they do win and make the enemy fall back theres no chance of them wiping them out, so they'll just regroup and assault them again. Meanwhile Ass-Cens will easily grind any other unit to dust only to watch as they runaway before they can finish them off.

The only real thing the Cens have going for them is Decimator Protocols allowing them to fire both their sets of weapons in the shooting phase.

Centurions were supposed to be the Riptide/Wraith Knight of the new codex, a big awesome new unit with cool rules. However they just don't fill any gaps in the marine army that weren't already filled, other then giving them a squad of 2W models.

TL:DR? There about as useful as the DA's Nephilem Jetfighter.

External Links

Gallery

Template:Marines-Codex