Abyssal Merfolk: Difference between revisions

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'''Alignment and Religion:''' Lawful Evil, Dagobus.
'''Alignment and Religion:''' Abyssal Society is militaristic and cruel, and the Abyssal Merfolk's lawful evil alignment is perfectly matched to it. The patron demigod of the Abyssal Mer is Dagobus.




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environments. They can see in the dark up to 120 feet
environments. They can see in the dark up to 120 feet
while underwater, but do not gain this benefit out of water.
while underwater, but do not gain this benefit out of water.


'''Ink''': Cast concealing mist as supernatural ability? (ink or cameleon skin, not enough points for both. which should be the racial trait?)
'''Ink''': Cast concealing mist as supernatural ability? (ink or cameleon skin, not enough points for both. which should be the racial trait?)


'''Cameleon Skin:''' Abyssal Merfolk gain a +4 racial bonus on stealth checks (ink or cameleon skin, not enough points for both. which should be the racial trait?)
'''Cameleon Skin:''' Abyssal Merfolk gain a +4 racial bonus on stealth checks (ink or cameleon skin, not enough points for both. which should be the racial trait?)

Revision as of 08:29, 3 April 2014

Abyssal Merfolk are an aquatic race that dwell in the dark depths of the oceans.


Physical Description: Abyssal Merfolk have the upper bodies of humans and lower bodies of cephalapods, especialy octopi. Most Abyssal Merfolk have no hair, but a few have crests or glowing lures on their heads. Merfolk have specially adapted gills instead of lungs that can breathe both water and air. Their tentacles and water jet allows powerful swimming, but are equally capable of supporting the rest of the body upright on land as they crawl along. (maybe they shouldnt be able to walk on land, not having bones and all?)


Society:


Alignment and Religion: Abyssal Society is militaristic and cruel, and the Abyssal Merfolk's lawful evil alignment is perfectly matched to it. The patron demigod of the Abyssal Mer is Dagobus.


Relations:


Adventurers:


Racial Attributes

Pathfinder

ability score: +2 str +2 int -2cha?

Medium: Merfolk are medium creatures and have no bonuses or penalties due to their size.

Slow Speed: Merfolk have a base speed of 20 feet, but are never encumbered by heavy load or armor.

Aquatic: Merfolk gain a swim speed of 30 feet, a +8 racial bonus to swim checks, and can breathe both water and air.

Light Blindness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Grasping tentacles: Abyssal Merfolk receive the improved grapple feat.

Deepsight: Abyssal Mer are specially adapted to the lightless depths of the oceans, but not to air-filled environments. They can see in the dark up to 120 feet while underwater, but do not gain this benefit out of water.

Ink: Cast concealing mist as supernatural ability? (ink or cameleon skin, not enough points for both. which should be the racial trait?)

Cameleon Skin: Abyssal Merfolk gain a +4 racial bonus on stealth checks (ink or cameleon skin, not enough points for both. which should be the racial trait?)


D&D 5E

Related Links

Go back to Merfolk homepage

Coastal Merfolk

Coral Merfolk