Cheese: Difference between revisions
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1 - A dairy product that is often used in the making of delicious [[Meatbread|meatbread.]] | 1 - A dairy product that is often used in the making of delicious [[Meatbread|meatbread.]] | ||
2 - A reference to an | 2 - A reference to an powerful unit or faction or strategy in tabletop or video games, that does not require much (or any) skill from the player. | ||
Most often Cheese strategies rely on your opponent not having a proper counter to it and falls apart if he happen to have that counter. As such, it often involves "meta game" speculations, by bringing something that cannot be countered by a majority of currently popular lists/decks/units. Then the "meta" shifts and suddenly everyone have that counter that breaks cheese strat to the ground. | |||
That's if the game is actually well balanced. If it's not, it breaks the game until the developers fix it. A good example of these would be flyer-heavy lists in a 6E Warhammer 40 000, when very few armies had reliable and cost effective anti-air. Cron Air and Helldrakes reigned supreme for more than a year, until new codices gave everyone some cheap and powerful anti-air weapons. | |||
Worst of all, [[Games Workshop|developers]] often deliberately create broken uncounterable cheese to boost their sales and attract new players with a simple strategies that allow them to beat experienced players just by throwing their money in. And to make sure no one remain unharmed, these cheese armies/decks/lists would get nerfed in a year or two, forcing these new players to either actually learn how to play smart or (preferably for developers) buy new overpowered shit. | |||
The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, [[Dorf|often decked out with massive beards]]. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies. | The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, [[Dorf|often decked out with massive beards]]. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies. | ||
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** [[Chapter Master Smashfucker]] | ** [[Chapter Master Smashfucker]] | ||
** [[Wraithknight]] Spam | ** [[Wraithknight]] Spam | ||
Behold the power of cheese, indeed. | Behold the power of cheese, indeed. | ||
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[[Image:Cheesemarine.JPG|This is your game on cheese. Any questions?]] | [[Image:Cheesemarine.JPG|This is your game on cheese. Any questions?]] | ||
Ironically, this is how Space Marines are in the actual plot. | Ironically, this is how Space Marines are in the actual plot. Remember, in real life, no one wants a fair fight. They want to utterly roflstomp anything and everything dumb enough to get in their way (or general vicinity). | ||
[[Category:Food and Drink]] | [[Category:Food and Drink]] |
Revision as of 06:40, 10 June 2015
Definitions of Cheese
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1 - A dairy product that is often used in the making of delicious meatbread.
2 - A reference to an powerful unit or faction or strategy in tabletop or video games, that does not require much (or any) skill from the player.
Most often Cheese strategies rely on your opponent not having a proper counter to it and falls apart if he happen to have that counter. As such, it often involves "meta game" speculations, by bringing something that cannot be countered by a majority of currently popular lists/decks/units. Then the "meta" shifts and suddenly everyone have that counter that breaks cheese strat to the ground.
That's if the game is actually well balanced. If it's not, it breaks the game until the developers fix it. A good example of these would be flyer-heavy lists in a 6E Warhammer 40 000, when very few armies had reliable and cost effective anti-air. Cron Air and Helldrakes reigned supreme for more than a year, until new codices gave everyone some cheap and powerful anti-air weapons.
Worst of all, developers often deliberately create broken uncounterable cheese to boost their sales and attract new players with a simple strategies that allow them to beat experienced players just by throwing their money in. And to make sure no one remain unharmed, these cheese armies/decks/lists would get nerfed in a year or two, forcing these new players to either actually learn how to play smart or (preferably for developers) buy new overpowered shit.
The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, often decked out with massive beards. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies.
- Examples include
- Pre-5th edition Necrons (Note: Oldcrons are back in business, routinely fucking over anything with hull points using basic warriors.)
- Dawn of Eldar.
- Cyrus
- Plasma Syphon
- Kaldor Draigo
- 5th edition Biker Nobs
- Chaos Lord with Mark of Nurgle riding Bike.
- Jetbiking Seer Council
- The Ultimate Grey Knight Cheese List †. This 6th edition list allowed you to kill anything while being nearly untouchable.
- Heldrakes †
- Massed Vendetta spam †
- Chapter Master Smashfucker
- Wraithknight Spam
Behold the power of cheese, indeed.
Images
Ironically, this is how Space Marines are in the actual plot. Remember, in real life, no one wants a fair fight. They want to utterly roflstomp anything and everything dumb enough to get in their way (or general vicinity).