Cheese: Difference between revisions

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1 - A dairy product that is often used in the making of delicious [[Meatbread|meatbread.]]
1 - A dairy product that is often used in the making of delicious [[Meatbread|meatbread.]]


2 - A reference to an overpowered unit or faction in tabletop or video games. Said overpowering isn't due to some loop hole in the rules, bugs/glitches, or development team oversight. No, if something is grade "A" cheese it was [[Just As Planned|designed from the ground up]] to be that way.
2 - A reference to an powerful unit or faction or strategy in tabletop or video games, that does not require much (or any) skill from the player.


Oftentimes, most characters, races, armies, etc. get their own bit of cheese by design, this gives the different things you can play as certain advantages and tactics, as well as giving them a feel and flavor. Sometimes one guy might be left out, and you can usually tell which one it is. It's always the one that seems like he's mediocre all around, but because he doesn't have any real strength, it actually tends to be a bit of a failing. This isn't the same as a "jack of all trades" character, who has a strong point in flexibility and can usually get fairly good at most things, this is just a "there's nothing remarkable in any way" sort of class or army.
Most often Cheese strategies rely on your opponent not having a proper counter to it and falls apart if he happen to have that counter. As such, it often involves "meta game" speculations, by bringing something that cannot be countered by a majority of currently popular lists/decks/units. Then the "meta" shifts and suddenly everyone have that counter that breaks cheese strat to the ground.


Usually the cheese is meant to be very good, but limited. In the end, it doesn't really break the rest of the game. Then there are times when the developer didn't realize just how strong and cheesy he made it, and that can cause game-breaking problems. There are also times when the [[Matt Ward|developer is fully aware that he's creating a fuckton of cheesy units that would single-handedly break the entire game as a whole due to it's overwhelmingly retarded power but continued to go with it and officially release it anyway for reasons only the Tzeentch would know]].
That's if the game is actually well balanced. If it's not, it breaks the game until the developers fix it. A good example of these would be flyer-heavy lists in a 6E Warhammer 40 000, when very few armies had reliable and cost effective anti-air. Cron Air and Helldrakes reigned supreme for more than a year, until new codices gave everyone some cheap and powerful anti-air weapons.
 
Worst of all, [[Games Workshop|developers]] often deliberately create broken uncounterable cheese to boost their sales and attract new players with a simple strategies that allow them to beat experienced players just by throwing their money in. And to make sure no one remain unharmed, these cheese armies/decks/lists would get nerfed in a year or two, forcing these new players to either actually learn how to play smart or (preferably for developers) buy new overpowered shit.


The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, [[Dorf|often decked out with massive beards]]. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies.
The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, [[Dorf|often decked out with massive beards]]. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies.
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** [[Chapter Master Smashfucker]]
** [[Chapter Master Smashfucker]]
** [[Wraithknight]] Spam
** [[Wraithknight]] Spam
†Note, Heldrakes, Vendetta swarms, and the so called Ultimate Grey Knight Cheese List have all been downgraded from industrial pallet crates of EZ-cheese down to a little bit of gimmicky queso dip. Most of their original cheese comes form 6th edition, when anti-air was quite scarce. These days, nearly every army has access to a hard counter for fliers. Ork Traktor Kannonz and Tau Broadsides will eat you alive.
Behold the power of cheese, indeed.
Behold the power of cheese, indeed.


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[[Image:Cheesemarine.JPG|This is your game on cheese. Any questions?]]
[[Image:Cheesemarine.JPG|This is your game on cheese. Any questions?]]


Ironically, this is how Space Marines are in the actual plot. Remember, in real life, no one wants a fair fight.  They want to utterly roflstomp anything and everything dumb enough to get in their way (or general vicinity).
Ironically, this is how Space Marines are in the actual plot. Remember, in real life, no one wants a fair fight.  They want to utterly roflstomp anything and everything dumb enough to get in their way (or general vicinity).


[[Category:Food and Drink]]
[[Category:Food and Drink]]

Revision as of 06:40, 10 June 2015

Definitions of Cheese

Varies of cheese. Do not bring any of these to the table, lest you want everyone to call you a win-at-any-cost-power-faggot. Beware the goat cheese in particular - Shit's pretty much a gamewinner.

1 - A dairy product that is often used in the making of delicious meatbread.

2 - A reference to an powerful unit or faction or strategy in tabletop or video games, that does not require much (or any) skill from the player.

Most often Cheese strategies rely on your opponent not having a proper counter to it and falls apart if he happen to have that counter. As such, it often involves "meta game" speculations, by bringing something that cannot be countered by a majority of currently popular lists/decks/units. Then the "meta" shifts and suddenly everyone have that counter that breaks cheese strat to the ground.

That's if the game is actually well balanced. If it's not, it breaks the game until the developers fix it. A good example of these would be flyer-heavy lists in a 6E Warhammer 40 000, when very few armies had reliable and cost effective anti-air. Cron Air and Helldrakes reigned supreme for more than a year, until new codices gave everyone some cheap and powerful anti-air weapons.

Worst of all, developers often deliberately create broken uncounterable cheese to boost their sales and attract new players with a simple strategies that allow them to beat experienced players just by throwing their money in. And to make sure no one remain unharmed, these cheese armies/decks/lists would get nerfed in a year or two, forcing these new players to either actually learn how to play smart or (preferably for developers) buy new overpowered shit.

The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, often decked out with massive beards. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies.

Behold the power of cheese, indeed.

Images

This is your game on cheese. Any questions?

Ironically, this is how Space Marines are in the actual plot. Remember, in real life, no one wants a fair fight. They want to utterly roflstomp anything and everything dumb enough to get in their way (or general vicinity).