Chemosh: Difference between revisions

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{{Infobox Deity
{{Infobox Deity
|Name = Chemosh
|Name = Chemosh
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|Favoured Weapon = ''Harvester of Souls'' (Sickle)
|Favoured Weapon = ''Harvester of Souls'' (Sickle)
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Native to the [[Dungeons & Dragons]] setting of [[Dragonlance]] '''Chemosh''' was the first to join [[Takhisis]] in rebelling against the High God. The first [[necromancer]], Chemosh seeks to prey on the mortal races' fear of death and oblivion, luring them into becoming his servants by embracing undeath.
'''Chemosh''' was an ancient Near Eastern god, patron of the city Carchemish and of the Moabites. Chiefly infamous for BTFOing the Omride dynasty as noted in the Moabite Stone and in 2 Kings / 4 Reigns chapter 3. It's presumed his worship ended when the Assyrians tanked the whole region.
 
[[Dungeons & Dragons]] brought Chemosh back, like a lot of Near Eastern divinities, in the form of a demon god. Here we must credit Tracy Hickman the Mormon.
 
In the setting of [[Dragonlance]], Chemosh was the first to join [[Takhisis]] in rebelling against the High God. The first [[necromancer]], Chemosh seeks to prey on the mortal races' fear of death and oblivion, luring them into becoming his servants by embracing undeath.


Whilst traditionally forced to work secretly, appealing to the aged and the morbid, after the downfall of Takhisis and the beginning of the latter half of the Age of Mortals, Chemosh radically reinvents himself. Seeking to strengthen his power by appealing to the young and vibrant, Chemosh presents himself as preserver of life's beauty and delights rather than a mere protector against oblivion, creating - for a short time - the unliving monsters known as the Beloved of Chemosh.
Whilst traditionally forced to work secretly, appealing to the aged and the morbid, after the downfall of Takhisis and the beginning of the latter half of the Age of Mortals, Chemosh radically reinvents himself. Seeking to strengthen his power by appealing to the young and vibrant, Chemosh presents himself as preserver of life's beauty and delights rather than a mere protector against oblivion, creating - for a short time - the unliving monsters known as the Beloved of Chemosh.

Revision as of 03:25, 7 June 2020

Chemosh
Aliases Aeleth, Chemos Jotun, Dron of the Deep, Khemax, Lifebane, Lord of Death, Orkrust
Alignment Neutral Evil
Divine Rank Intermediate Deity
Pantheon Krynn (Gods of Darkness)
Portfolio Death, Undead, Murder
Domains 3E: Death, Evil, Trickery
5E: Death
Home Plane 2E: Lifebane (Abyss)
3E: The Abyss
Worshippers Necromancers, Immortality-Seekers, Cultists, Murderers
Favoured Weapon Harvester of Souls (Sickle)

Chemosh was an ancient Near Eastern god, patron of the city Carchemish and of the Moabites. Chiefly infamous for BTFOing the Omride dynasty as noted in the Moabite Stone and in 2 Kings / 4 Reigns chapter 3. It's presumed his worship ended when the Assyrians tanked the whole region.

Dungeons & Dragons brought Chemosh back, like a lot of Near Eastern divinities, in the form of a demon god. Here we must credit Tracy Hickman the Mormon.

In the setting of Dragonlance, Chemosh was the first to join Takhisis in rebelling against the High God. The first necromancer, Chemosh seeks to prey on the mortal races' fear of death and oblivion, luring them into becoming his servants by embracing undeath.

Whilst traditionally forced to work secretly, appealing to the aged and the morbid, after the downfall of Takhisis and the beginning of the latter half of the Age of Mortals, Chemosh radically reinvents himself. Seeking to strengthen his power by appealing to the young and vibrant, Chemosh presents himself as preserver of life's beauty and delights rather than a mere protector against oblivion, creating - for a short time - the unliving monsters known as the Beloved of Chemosh.

Chemosh has few allies and many enemies. His greatest personal enmity is reserved for the God of Enlightenment, Majere, whose creed is diametrically opposite to his own.

Ironically, despite inventing necromancy, there is no particularly notable relationship between Chemosh and Nuitari, despite the fact that necromancy is the forte of the latter's Black Robed Wizards.

Dogma

The world issued from Chaos, who has no purpose or grand plan for it. Mortals have no souls. The flesh is all that matters. Death is a gate to oblivion. The gods of Good delude their worshippers with promises of life after death to enslave them. Service to Chemosh is rewarded with true everlasting life.