Codex - Angry Craftworlds Revamped: Difference between revisions

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*One Crimson Hunter per Detachment may be upgraded to a Crimson Hunter Exarch - 20pts
*One Crimson Hunter per Detachment may be upgraded to a Crimson Hunter Exarch - 20pts
*The Crimson Hunter Exarch may replace both of its bright lances with starcannons - Free
*The Crimson Hunter Exarch may replace both of its bright lances with starcannons - Free
====Hemlock Wraithfighter====
185 pts
{| border="1" cellspacing="0" cellpadding="5" align="left"
!
! BS
! FA
! SA
! RA
! HP
! Unit Type
! Composition
|-
| Hemlock Wraithfighter
| 4
| 11
| 10
| 10
| 3
| Vehicle (Flyer)
| 1 Hemlock Wraithfighter
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|}
<br style="clear: both; height: 0px;" />
'''Wargear'''
*Two Heavy D-Scythes
*Mindshock Pod
*Spirit Stones
'''Special Rules'''
*Psychic Pilot (Mastery Level 2)
*Vector Dancer
'''Psyker''': A Hemlock Wraithfighter generates powers from the '''Daemonlogy (Sanctic), Runes of Battle''' and '''Telepathy''' disciplines.


====Shining Spears====
====Shining Spears====

Revision as of 22:22, 26 January 2016

Introduction

A revamp of the original Codex-Eldar Rework done by The Angry Pirate. This article is produced by his chief advisor, The Ravenous Eye.

Psychic Powers

Runes of Battle:

0. Destructor/Renewer…. Warp Charge 1

Destructor/Renewer can be cast as either a ‘’’Witchfire’’’ or a ‘’’Blessing’’’. If cast as a ‘’’Witchfire’’’ it has the following profile: S5, AP4, Soul Blaze, Template If cast as a ‘’’Blessing’’’ one model in target unit within 12” regains a wound lost earlier in the battle.


1. Conceal/Reveal…. Warp Charge 1

Conceal/Reveal can be cast as either a ‘’’Malediction’’’ or a ‘’’Blessing’’’. If cast as a ‘’’Blessing’’’ it grants the psyker and his unit the Shrouded rule until the next psychic phase or until the unit moves for any reason. It cannot be cast on a unit which moved in it’s previous movement phase. If cast as a ‘’’Malediction’’’ target unit within 18” loses ‘’’Stealth’’’ and ‘’’Shrouded’’’.


Runes of Fate:

Guide… Warp Charge 2

Will of Asuryan… Warp Charge 1

Fortune…Warp Charge 1

  • Change to all failed invulnerable saves and armour saves

Eldritch Storm… Warp Charge 3 or 5

Wargear

Ranged Weapons

Shuriken Weaponry

Weapon Range S AP Type
Shuriken Pistol 12" 4 5 Pistol, Bladestorm
Shuriken Catapult 18" 4 5 Assault 2, Bladestorm
Avenger Shuriken Catapult 24" 4 5 Assault 2, Bladestorm
Shuriken Cannon 24" 6 5 Assault 3, Bladestorm

Bladestorm: Any To Wound roll of 6 is resolved at AP2.

Scatterlaser

Range S AP Type
36 6 6 Heavy 4

D-scythe

Range S AP Type
Template 2D6 2 Assault 1, Distortion Wave

Distortion Wave: Whenever you fire with a squad including models equipped with one or more D-Scythes, roll 2D6. All D-scythes in the unit count as having that much strength. If the number rolled is 11 or 12, count the weapons as having a Strength of D.

Wraithcannon

Range S AP Type
12 D 2 Assault 1, Distort (1), Destroyer

Distort: When rolling on the destroyer table with a weapon with this rule subtract the number in brackets from your roll.

Melee Weapons

Ghost Weapons

Weapon Range S AP Type
Ghostaxe - +2 2 Melee, Unwieldy, Soul-Guided
Ghostglaive - +1 2 Melee, Soul-Guided, The Wrath of Vaul
Ghostsword - +1 3 Melee, Soul-Guided

Soul-Guided: A model equipped with a weapon with this rule increases its WS by 1.

The Wrath of Vaul: A weapon with this special rule confers +1 Attack to the model wielding it.

Vehicle Equipment

Serpent Shield

Models shooting at a model with a serpent shield in the front or flank arc lose the Melta and Armourbane special rules while shooting at it. In addition the Serpent Shield can be fired with the profile given below:

Range S AP Type
Template 6 - Assault 1, One Use Only, Strikedown, Shatter

Shatter: When a vehicle is hit by a weapon with this type, whether it takes damage or not, roll once on the vehicle damage table and apply the roll. Note that this does not inflict damage to any hull points.

Once the ranged profile has been used the vehicle loses its serpent shield.

Star Engines

Vehicles with this upgrade can Flat Out up to 12 additional inches. A Walker with this upgrade Runs an additional 6".

Vectored Engines

Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction at the end of your shooting phase.

Pulse Dischargers

15pts

A vehicle with this upgrade counts as having the Assault Vehicle Special Rule provided it remains stationary in the movement phase.

Units

HQ

Autarch

70 pts

WS BS S T W I A Ld Sv Unit Type Composition
Autarch 8 6 3 3 3 7 3 10 3+ Infantry (C) 1 Autarch


Wargear

  • Heavy Aspect Armour
  • Shuriken Pistol
  • Haywire Grenades
  • Plasma Grenades
  • Forceshield

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Independent Character
  • Ascended: The Autarch benefits from the Shadowstrike, Acrobatic, Defense Tactics, Inescapable Accuracy, Infiltrate, Assured Destruction, Flickerjump, Hit and Run, Skilled Rider, Aerobatic Grace and Outflank rules, provided that at least one other model in the unit he has joined has the same special rule. He is only subject to flickerjump if the Autarch also has a Warp jump generator.
  • Path of Command: At the start of the battle, after rolling who deploys first you may choose one of the following rules. The Autarch has that rule for the duration of the battle:

- Flaming Sword of Asuryan: All friendly units in the same detachment as this model gain the Acute Senses special rule. In addition you may add or subtract 1 from your reserve rolls for units in the same detachment as this model.

- Bloody Hand of Khaine: The Autarch gains +1 WS, +1 I and +1 A.

- Piercing Spear of Kurnous: All friendly units may re-roll failed ranged To Hit rolls of 1 if the target is within 6" of the Autarch.

Options

  • May take one of the following options:
- Warp Jump Generator - 10pts
- Swooping Hawk Wings - 15pts
- Eldar Jetbike - 20pts
  • May take one of the following:
- Banshee Mask - 5pts
- Mandiblasters - 8pts
  • May replace shuriken pistol with Fusion Pistol - 10pts
  • May take up to two weapons from the following list:
- Scorpion Chainsword - 3pts
- Avenger Shuriken Catapult or Lasblaster - 5pts
- Deathspinner - 8pts
- Fusion Gun - 15pts
- Laser Lance (Only if equipped with Eldar Jetbike) - 10pts
- Power Weapon - 15pts
- Reaper Launcher with Starswarm Missiles - 20pts
  • May take items from the Remnants of Glory list.

Spiritseer

  • 80 points
WS BS S T W I A Ld Sv Unit Type Composition
Spiritseer 80pts 5 5 3 3 2 5 1 9 - Jump Infantry 1 Spiritseer


Wargear

  • Rune Armour
  • Shuriken Pistol
  • Witch Staff

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Independent Character
  • Psyker (Mastery Level 2)
  • Spirit Mark Wraithguard, Wraithblades, Wraithlords, and Hemlock Wraithfighters gain Preffered enemy from the Wraith-Sight rule provided the enemy unit is within 18" of a model with this special rule as opposed to the usual 6".

Psyker: A Spiritseer generates his powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.

Options

  • May take items from the Remnants of Glory list.

Farseer

110 pts

WS BS S T W I A Ld Sv Unit Type Composition
Farseer 5 5 3 3 3 5 1 10 - Infantry (C) 1 Farseer


Wargear

  • Rune Armour
  • Shuriken Pistol
  • Witchblade
  • Ghosthelm

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Independent Character
  • Psyker (Mastery Level 3)
  • Runes of the Farseer: Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process).

Psyker: A Farseer generates his/her powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.

Options

  • May replace Witchblade with a Singing Spear - 8pts
  • May take an Eldar Jetbike - 20pts
  • May take items from the Remnants of Glory list.

Warlock Conclave

35pts

WS BS S T W I A Ld Sv Unit Type Composition
Warlock 4 4 3 3 3 5 1 8 - Infantry (C) 1 Warlock


Wargear

  • Rune Armour
  • Shuriken Pistol
  • Witchblade

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Brotherhood of Psykers
  • Communion of Minds: A unit containing 1-3 Warlocks is Mastery

Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock in the unit.

Options

  • May include up to nine additional Warlocks - 35pts
  • Any model may replace its Witchblade with a Singing Spear - 8pts
  • The entire unit may take Eldar Jetbikes - 15pts/model

Elites

Fire Dragon

110pts

WS BS S T W I A Ld Sv Unit Type Composition
Fire Dragon 22pts 4 4 3 3 1 5 1 8 4+ Infantry 5 Fire Dragons
Fire Dragon Exarch 5 5 3 3 2 6 2 9 3+ Infantry (C)


Wargear

  • Fusion Gun
  • Aspect Armour
  • Melta Bombs
  • Heavy Aspect Armour (Exarch Only)

Special Rules

  • Fleet
  • Battle Focus
  • Assured Destruction: Models with this rule may add 1 to their roll when rolling on the Vehicle Damage Chart.
  • Crack Shot (Exarch Only): A model with this rule may re-roll one failed to hit, to wound or armour penetration roll each turn.

Options

  • May include up to five additional Fire Dragons - 22pts/model
  • May upgrade one Fire Dragon to a Fire Dragon Exarch - 15pts
  • The Fire Dragon Exarch may exchange his Fusion gun for one of the following:
- Dragon's Breath Flamer - Free
- Firepike - 10pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Howling Banshees

65pts

WS BS S T W I A Ld Sv Unit Type Composition
13pts 5 4 3 3 1 5 1 8 4+ Infantry 5 Howling Banshees
Howling Banshee Exarch 6 5 3 3 2 6 2 9 3+ Infantry (C)


Wargear

  • Aspect Armour
  • Shuriken Pistol
  • Power Sword
  • Banshee Mask
  • Heavy Aspect Armour (Exarch Only)

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Acrobatic: A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the initiative penalty for charging enemies through Difficult Terrain.
  • Warshout (Exarch Only): Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership.

Options

  • May include up to five additional Howling Banshees - 13pts/model
  • May upgrade one Howling Banshee to a Howling Banshee Exarch - 15pts
  • The Howling Banshee Exarch may exchange her power sword for one of the following:
- Triskele - 5pts
- Executioner - 10pts
  • The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two Mirrorswords - 10pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Striking Scorpions

75pts

WS BS S T W I A Ld Sv Unit Type Composition
Striking Scorpions 16pts 4 4 3 3 1 5 1 9 3+ Infantry 5 Striking Scorpions
Striking Scorpion Exarch 5 5 3 3 2 6 2 9 3+ Infantry (C)


Wargear

  • Heavy Aspect Armour
  • Shuriken Pistol
  • Scorpion Chainsword
  • Plasma Grenades
  • Mandiblasters

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Infiltrate
  • Move Through Cover
  • Stealth
  • Shadowstrike If a unit that consists entirely of models with this special rule infiltrate, it has the Shrouded special rule. If the unit shoots (including Overwatch) or fights in combat, it loses the Shrouded special rule for the rest of the game.
  • Stalker (Exarch Only): In the first round of a challenge, this model makes 1 bonus Attack for each point that its Initiative is higher than its opponent's Initiative characteristic.

Options

  • May include up to five additional Striking Scorpions - 15pts
  • May upgrade one Striking Scorpion to a Striking Scorpion Exarch - 15pts
  • The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Scorpion's Claw - 30pts
  • The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Biting Blade - 5pts
    • The Striking Scorpion Exarch may exchange both his shuriken pistol and Scorpion Chainsword for two Chainsabres - 10pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Wraithguard

160pts

WS BS S T W I A Ld Sv Unit Type Composition
Wraithguard 32pts 4 4 5 6 1 3 1 10 3+ Infantry 5 Wraithguard


Wargear

  • Wraithcannon

Special Rules

  • Ancient Doom
  • Bulky
  • Fearless
  • Wraithsight: All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked"

Options

  • May include up to five additional Wraithguard - 32pts/model
  • The entire unit may replace their Wraithcannons with D-scythes - 10pts/model
  • The unit can take a Wave Serpent as a Dedicated Transport

Wraithblades

140pts

WS BS S T W I A Ld Sv Unit Type Composition
Wraithblade 28pts 4 4 5 6 1 3 2 10 3+ Infantry 5 Wraithblades


Wargear

  • Two Ghostswords

Special Rules

  • Ancient Doom
  • Bulky
  • Fearless
  • Wraithsight: All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked"

Options

  • May include up to five additional Wraithblades - 28pts/model
  • The entire unit may replace their Ghostswords for a Ghost Axe and Forcefield - free
  • The unit can take a Wave Serpent as a Dedicated Transport

NOTE THE REMOVAL OF RAGE

Troops

Rangers

60pts

WS BS S T W I A Ld Sv Unit Type Composition
Ranger 11 4 4 3 3 1 5 1 8 5+ Infantry 5 Rangers


Wargear

  • Mesh armour
  • Ranger long rifle
  • Shuriken pistol

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Infiltrate
  • Move Through Cover
  • Shrouded

Options May include up to five additional Rangers - 11pts/model

Guardian Defenders

64 pts

WS BS S T W I A Ld Sv Unit Type Composition
Guardian 4 4 3 3 1 5 1 8 5+ Infantry 8 Guardians
Heavy Weapons Platform - - - 5 1 - - - 3+ Infantry
Warlock Leader 4 4 3 3 1 5 1 8 - Infantry (C)


Wargear

  • Mesh Armour (Guardians Only)
  • Shuriken Catapult (Guardians Only)
  • Plasma Grenades (Guardians Only)
  • Rune Armour (Warlock Leader Only)
  • Shuriken Pistol (Warlock Leader Only)
  • Witchblade (Warlock Leader Only)

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Psyker (Mastery Level 1) (Warlock Leader Only)

Psyker: A Warlock Leader generates his powers from the Daemonology (Sanctic) and Runes of Fate Disciplines.

Options

  • May include up to 12 additional Guardians - 8pts/model
  • May include a Warlock Leader - 35pts
  • The Warlock Leader may replace his Witchblade with a Singing Spear - 8pts
  • For every ten Guardians in the unit, it may add one Heavy Weapon Platform from the following list:
- Shuriken Cannon - 12pts/model
- Scatter Laser - 15pts/model
- Bright lance - 15pts/model
- Starcannon - 18pts/model
- Eldar Missile Launcher - 18pts/model
  • The unit can take a Wave Serpent as a Dedicated Transport

Storm Guardians

  • 56 pts
  • May include up to twelve additional Guardians - 7 pts/model

Wargear:

  • Mesh armour
  • Shuriken pistol
Range S AP Type
12" 4 5 Pistol, Bladestorm

Bladestorm: Any To Wound roll of 6 is resolved at AP2.

  • Eldar close combat weapon
Range S AP Type
- User 5 Melee

  • Plasma grenades

Windriders

51pts

WS BS S T W I A Ld Sv Unit Type Composition
Windrider 17pts 4 4 3 4 1 5 1 8 3+ Eldar Jetbike 3 Windriders
Windrider Warlock 4 4 3 4 1 5 1 8 3+ Eldar Jetbike (C)


Wargear

  • Mesh Armour (Windrider Only)
  • Eldar Jetbike
  • Rune Armour (Windrider Warlock Only)
  • Witchblade (Windrider Warlock Only)

Special Rules

  • Ancient Doom
  • Battle Focus
  • Psyker (Mastery Level 1) (Windrider Warlock Only)

Psyker: A Windrider Warlock generates his powers from the Daemonology (Sanctic) and Runes of Battle disciplines.

Options

  • May include up to seven additional Windriders - 17pts/model
  • May include a Windrider Warlock - 45pts
  • The Windrider Warlock may replace his Witchblade with a Singing Spear - 8pts
  • For every three Windriders in the unit one Windrider may replace his Eldar Jetbike's Twin-Linked Shuriken Catapult with one of the following:
- Shuriken Catapult - 10pts
- Scatter Laser - 15pts

Dire Avengers

55pts

WS BS S T W I A Ld Sv Unit Type Composition
Dire Avenger 11pts 4 4 3 3 1 5 1 9 4+ Infantry 5 Dire Avengers
Dire Avenger Exarch 5 5 3 3 2 6 2 9 3+ Infantry (C)


Wargear

  • Aspect Armour
  • Avenger Shuriken Catapult
  • Plasma grenades

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Defense Tactics: When chosen as the target of a charge, a unit that consists entirely of models with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-Attack and Stubborn special rules until the end of the phase (in which case it cannot fire Overwatch).
  • Asuryan's Disciple (Exarch Only): If a unit including a model with this special rule declares a shooting attack it may choose to gain the Shred rule for that shooting attack. If it does so, it cannot fire Overwatch until its next Shooting Phase, nor may it shoot in its next Shooting phase.

Options

  • May include up to five additional Dire Avengers - 11pts/model
  • May upgrade one Dire Avenger to a Dire Avenger Exarch - 15pts
  • The Dire Avenger Exarch may replace his Avenger Shuriken Catapult with one of the following:
- Twin-Linked Avenger Shuriken Catapult - 2pts
- Power Weapon and Shuriken Pistol - 10pts
- Diresword and Shuriken Pistol - 15pts
- Power Weapon and Shimmershield - 15pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Fast Attack

Warp Spiders

95pts

WS BS S T W I A Ld Sv Unit Type Composition
Warp Spider 19pts 4 4 3 3 1 5 1 9 3+ Jet Pack Infantry 5 Warp Spiders
Warp Spider Exarch 5 5 3 3 2 6 2 9 3+ Jump Infantry (C)


Wargear

  • Heavy Aspect Armour
  • Death Spinner
  • Warp Jump Generator

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Hit & Run
  • Flickerjump: When a unit with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp jump, moving 2D6" instead of 6+2D6", so long as it is not Falling Back. The firing unit cannot choose a different target, even if the target unit is now out of range or line of sight. A unit that makes a Warp jump in this way cannot make a Warp Jump in its following Movement Phase. A unit can only make use of the Flickerjump rule once every Shooting Phase.
  • Iron Resolve (Exarch Only): A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale Checks.

Options

  • May include up to five additional Warp Spiders - 19pts/model
  • May upgrade one Warp Spider to a Warp Spider Exarch - 15pts
  • The Warp Spider Exarch may exchange his Death Spinner for one of the following:
- Twin-Linked Death Spinner - 5pts
- Spinneret Rifle - 10pts
  • The Warp Spider Exarch may take a pair of Powerblades

Swooping Hawks

80pts

WS BS S T W I A Ld Sv Unit Type Composition
Swooping Hawks 16pts 4 4 3 3 1 5 1 9 4+ Jump Infantry 5 Swooping Hawks
Swooping Hawk Exarch 5 5 3 3 2 6 2 9 3+ Jump Infantry (C)


Wargear

  • Aspect Armour
  • Lasblaster
  • Haywire Grenades
  • Plasma Grenades
  • Grenade Pack
  • Swooping Hawk Wings
  • Heavy Aspect Armour (Exarch Only)

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Intercept: At the end of the Movement phase, a model with this special rule can make one attack against an enemy Flyer or Flying Monstrous Creaturethat it moved over that turn. The attack hits on a roll of 4+ and is resolved at Strength 4 AP4 with the Haywire Special Rule. Flyers are hit on the side armour.
  • Herald of Victory (Exarch Only): A unit that contains at least one model with this special rule does not scatter when it arrives by Deep Strike.

Options

  • May include up to five additional Swooping Hawks - 16pts/model
  • May upgrade one Swooping Hawk to a Swooping Hawk Exarch - 15pts
  • The Swooping Hawk Exarch may exchange his lasblaster for one of the following:
- Hawk's Talon - 10pts
- Sunrifle - 15pts
  • The Swooping Hawk Exarch may take a Power weapon - 10pts


Wave Serpent

90 pts

BS FA SA RA HP Unit Type Composition
Wave Serpent 4 12 12 10 3 Vehicle (Skimmer, Fast, Transport) 1 Wave Serpent


Wargear

  • Twin-Linked Shuriken Cannon
  • Twin-linked Shuriken Catapult
  • Serpent Shield

Transport Capacity: 12 Models Fire Points: None Access Points: A Wave Serpent has one Access Point at the Rear

Options

  • May exchange its Twin-Linked Shuriken Cannon for one of the following:
- Twin-Linked Bright Lance - 5pts
- Twin-Linked Scatter Laser - 5pts
- Twin-Linked Starcannon - 8pts
- Twin-Linked Eldar Missile Launcher - 10pts
  • May exchange its Twin-Linked Shuriken Catapult with a Shuriken Cannon - 10pts
  • May take items from the Eldar Vehicle Equipment list.

Notice change in serpent shield

Crimson Hunters

140 pts

BS FA SA RA HP Unit Type Composition
Crimson Hunter 4 11 10 10 3 Vehicle (Flyer) 1 Crimson Hunter
Crimson Hunter Exarch 5 11 10 10 3 Vehicle (Flyer, Character)


Wargear

  • Two Bright Lances
  • Pulse Laser

Special Rules

  • Precision Shots (Exarch Only)
  • Vector Dancer
  • Skyhunter: When shooting at a vehicle with the Flyer type, a model with this special rule re-rolls armour penetration rolls that do not cause a glancing or penetrating hit.
  • Marksman's Eye (Exarch Only): This model makes Precision Shots on a 5+ rather than a 6.

Options

  • One Crimson Hunter per Detachment may be upgraded to a Crimson Hunter Exarch - 20pts
  • The Crimson Hunter Exarch may replace both of its bright lances with starcannons - Free

Hemlock Wraithfighter

185 pts

BS FA SA RA HP Unit Type Composition
Hemlock Wraithfighter 4 11 10 10 3 Vehicle (Flyer) 1 Hemlock Wraithfighter


Wargear

  • Two Heavy D-Scythes
  • Mindshock Pod
  • Spirit Stones

Special Rules

  • Psychic Pilot (Mastery Level 2)
  • Vector Dancer

Psyker: A Hemlock Wraithfighter generates powers from the Daemonlogy (Sanctic), Runes of Battle and Telepathy disciplines.

Shining Spears

69pts

WS BS S T W I A Ld Sv Unit Type Composition
Shining Spears 23pts 4 4 3 3 1 5 1 9 4+ Eldar Jetbike 3 Shining Spears
Shining Spear Exarch 5 5 3 3 2 6 2 9 3+ Eldar Jetbike (C)


Wargear

  • Heavy Aspect Armour
  • Laser Lance
  • Eldar Jetbike

Special Rules

  • Ancient Doom
  • Battle Focus
  • Outflank
  • Skilled Rider
  • Aerobatic Grace A model with this special rule may shoot at full Ballistic skill regardless of whether it has Jinked the previous turn.
  • Expert Hunter (Exarch Only): A model with this special rule gains the Monster Hunter and Tank Hunter special rules.

Options

  • May include up to six additional Shining Spears - 23pts/model
  • May upgrade one Shining Spear to a Shining Spear Exarch - 15pts
  • The Shining Spear Exarch may exchange his Laser Lance for one of the following:
- Power Weapon - Free
- Star Lance - 10pts

Heavy Support

Dark Reapers

66pts

WS BS S T W I A Ld Sv Unit Type Composition
Dark Reaper 22pts 4 4 3 3 1 5 1 9 3+ Infantry 3 Dark Reapers
Dark Reaper Exarch 5 5 3 3 2 6 2 9 3+ Jump Infantry (C)


Wargear

  • Heavy Aspect Armour
  • Reaper Launcher with Starswarm Missiles
  • Reaper Rangefinder

Special Rules

  • Ancient Doom
  • Slow and Purposeful
  • Inescapable Accuracy: A model with this special rule re-rolls failed to Hit rolls when firing at a unit that Zoomed, Swooped, Turbo-boosted or moved Flat Out during its previous turn.
  • Fast Shot (Exarch Only): A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots.

Options

  • May include up to seven additional Dark Reapers - 22pts/model
  • All Dark Reapers in the unit may take Starshot Missiles - 11pts/model
  • May upgrade one Dark Reaper to a Dark Reaper Exarch - 15pts
  • The Dark Reaper Exarch may exchange his Reaper Launcher for one of the following:
- Shuriken Cannon - Free
- Eldar Missile Launcher - 15pts
- Tempest Launcher - 15pts
  • If the Dark Reaper Exarch has a Reaper Launcher he may take Starshot Missiles - 8pts
  • The unit can take a Wave Serpent as a Dedicated Transport

War Walkers

  • 55 pts

Wraithlord

  • 105 pts
WS BS S T W I A Ld Sv Unit Type Composition
Wraithlord 105pts 4 4 8 8 3 4 4 10 3+ Infantry Character 1 Wraithlord


Wargear

  • Two Shuriken Catapults

Special Rules:

  • Ancient Doom
  • Fearless
  • Wraith-Sight: All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked"

Options

  • May exchange any Shuriken Catapult for a Flamer - 3pts
  • May take a Ghostglaive - 10pts
  • May take up to two of the following in any combination:
- Shuriken Cannon - 10pts/each
- Scatter Laser - 13pts/each
- Bright Lance - 18pts/each
- Starcannon - 18pts/each
- Eldar Missile Launcher - 23pts/each

Dedicated Transports

Heavy Support

Lords of War

Wraithknight

  • 425 pts.

Special Rules:

  • Ancient Doom
  • Sword of Vaul: This model treats the Strength of ghostglaives as D.
  • Wraith-Sight: All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked"
  • Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.