Codex - Angry Custodes: Difference between revisions

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==Heavy Support==
==Heavy Support==
===Golden Land Ship===
A Golden Land Ship is a single model equipped with a Twin Heavy Bolter and two Twin Lascannons.
{| border=1 cellspacing=0 cellpadding=4 align=left
|- valign=top
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts
|-
| Golden Land Ship || * || 5+ || * || 8 || 8 || 16 || * || 9 || 2+ || 320
|}
<br style="clear: both; height: 0px;" /><br>
{| border=1 cellspacing=0 cellpadding=4 align=right
|- valign=top
! Remaining W !! M !! BS !! A
|-
| 9-16+ || 10” || 2+ || 7
|-
| 5-8 || 5” || 3+ || D6+1
|-
| 1-4 || 3” || 4+ || 2
|}
Wargear:
*This model may take a Hunter Killer Missile.
*This model may take a Storm Bolter.
Abilities:
*EMPRAH PROTECT!
*Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
*Frag Assault Launchers: Roll a D6 each time this model finishes a charge move within 1" of an enemy unit; on a 4+ that unit suffers D3 mortal wounds.
*Unyielding AS FUCK!!!: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
*Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.


==Fast Attack==
==Fast Attack==

Revision as of 22:38, 25 February 2018


VeryIntelligentShadeOfTheColourBlue: Good morning/midday/afternoon to everyone, and this is the page the codex page for the Angry Custodes. Now before anyone points this out, yes this is based/inspired heavily/mostly by the work of How Is The Doc and his Angry Marines codex for 8th edition, and by the whole idea of the Angry Marines created/regurgitated by /tg/.

All the rules on this page are the result of some mathshammering in my notebooks, and are therefore likely to be under powered/overpowered/unplayable/HERESY, and any lore I may add for these models/the Angry Custodes as a whole is also likely to be equally under cooked. Any feedback, as such, would be appreciated. I'm also only just learning how to edit wiki pages so my formatting may be a little shit.

Stuff that needs finishing: The Great Fuckening fluff, the Angry custodes squad, the sister of RAEG, the mind fucked, another HQ based on the upcoming new hq for the custodes, the fast attack, elite, heavy support and flyers options, and the lords of war

With the announced release of the custodes 8th edition codex for 8th edition all of the rules here will need rewriting, the same named units will remain etc but what I have written will need to be brought into line with the official rules.


The Great Fuckening

Custodes are not, by their design, disposed to being angry, having being designed and built by the emperor (from his own dna) to be the greatest soldiers and bodyguards in existence, beaten only by the emperors own offspring, the Primarchs. And for the past 10,000 years (apart from going a bit insane) the Custodes have been silently training, guarding, watching, and oiling up their naked forms and being generally fabulous.

This however, finally changed with the return of Roboute Guilliman, and the forming of his Indominous crusade to retake the galaxy. With his new position as ruler of the galaxy (with all his brothers being dead, missing or demons, and daddy being mostly dead as well) Guilliman recruited the Custodes into his crusade across the galaxy, a galaxy which was not prepared for the golden might of the emperors finest. The state of the galaxy and the rise of chaos did not make the custodes angry however, this is what they had been made for, even if they were being ordered around by Roboute.

No, what began their descent into complete and utter, balls kicking, skittle RGAE, was when they met the Angry Marines. At first things went smoothly, the custodes admired the Angry marines for their righteous fury and their ability to kick anything in the balls even if it didn’t have genitalia, while the Angry Marines (although seeing the Custodes as a little stuck up having not done anything for the past 10,000 years) loved the fact that the custodes guns were actually swords and spears, allowing them to “FUCK THOSE CHAOS FAGGOTS UP FROM A DISTANCE WITHOUT BECOMING A BUNCH OF PANSY FUCKING BLUEBERRIES!!!”

The Custodes even grew to admire and respect the Angry Marines so much that they bestowed the greatest honour the Custodes possess, which was to invite the Angry Marines chapter Master, Temperus Maximus, to Terra to the inner sanctum of the imperial palace, an honour Maximimus replied to with “ABOUT FUCKING TIME!!!” Once inside the imperial palace (after the Angry Marines had completely depleted Terra’s supply of skittles and training servitors) Maximus was led past the two titans which guarded the entrance to the throne room, to see the emperor. “Chapter Master Temperus Maximus,” said the leader of the ten custodes who had escorted Temperus “before you sits the guardian of our species and the greatest of us all, the Emperor of Mankind,” and in unison, the custodes bowed towards the skeletal figure on the golden throne.

“WHERE THE FUCK IS HE?!!!” Asked the chapter master in a polite, reverential tone which was still loud enough to shatter glass at thirty paces. The ten custodes gave each other uncharacteristic nervous glances. “He’s sitting right before you chapter Master on the golden throne,” another replied. “BUT HE’S A FUCKING SKELETON?!!!” Maximus replied in a slightly louder, conversational tone which blew the circuits of two nearby servitors. “Well you see,” started one custodian, his ears still ringing “the Emperor was gravely wounded during his fight against Horus ten thousand years ago, and ever since he has been kept alive by the golden throne guiding us through his might and the astronomicon.”

Stunned, Maximus looked up at the emaciated and skeletal figure on the throne, and back to the ten custodes, then back to the emperor. For a minute, silence reigned in the throne room, broken only by the sound of the two broken servitors being dragged from the room. Then, a slow, steady wheezing began to emanate from Maximus, a sound which the custodes, even with their genetically enhanced hearing, couldn’t initially place, until Maximus fell to his knees and grasped his face in his hands.

He was crying.

The sight of one of the angriest men in existence, a man who could shout a mountain into rubble and had ridden a crash landing battle barge into a great unclean one, crying on his knees before the man he had spent his life fighting and cursing in the name of, only to find out that that man couldn’t even swear, let alone fight, was the large adamantium, baseball bat, which obliterated the camels back.

In unison, the ten custodians took in a deep breath and began to scream “FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...”. The scream was then channeled through the golden throne into the entire galaxy and immaterium, allowing it to be felt by all life forms and some rocks. In the eye of terror, Abbadon’s arms fell off, to which he remarked “ow no not again.” On Macrag, Guilliman and his favoured generals simultaneously pissed themselves in fear, while in his brass citadel, Khorne got an uncomfortable boner, which surprised even him as he didn’t even have a penis.

The continued battle cry revived Maximus from his tears and despair, and he too stood up and took up the cry, followed by every custodian and angry marine in the galaxy, until, in the deepest, darkest depths of the webway, onto a pyramid of dead pointy eared faggots, the Angry Marines Primarch, Rachnus Rageous, raised his adamantium cigar high above his head, and added his voice to the call, shaking the very fabric of reality itself with its fury.

This continued for several minutes, until even the lungs of the Custodes were spent, upon which the ten custodians and Maximus Rageous simultaneously turned to the golden throne, raised their middle fingers high in the air and after a deep, collective breath screamed:

“ALWAYS ANGRY!!! ALL THE TIME!!!”

Later, one of the few surviving psykers in the imperial palace (found cowering in a cupboard) said that the psychic light of the golden throne had, but for a brief moment, responded in kind, by forming itself into a gigantic, golden middle finger, and then a thumbs up.

Maximus and the ten Custodes then kicked down the towering, adamantium doors to the throne room and charged back the way they had come, followed by the two titans which had been flanking the door, their machine spirits forever corrupted by the custodes righteous fury, while fellow custodian who had decided “FUCK IT!!!” flooded in from side passages to join the Angry procession from the palace. Deep within the palaces armouries, ancient dreadnoughts violently ripped into consciousness by the war cry, broke loose from their bays and began to claw their way outside

Why play Angry Custodes?

The Angry Custodes exist as the single biggest point sink per model outside of HQ's, Lords of War, certain elites, I'm looking at you assassins (really, well I shot you last week BLAM) or super heavies, destroying their enemies no matter what phase it is, even upon death each model will still be trying to FUCK EVERYTHING UP!!! Alternatively your enemy picks them off at range while the Custodians beat the living daylights out of each other like orks in previous editions.


That being said, the Angry Custodes, flavour wise, exist as a strange mix of Adeptus Custodes (no shit Sherlock), the Angry Marines (OUR FUCKING RAGE IS EVERYWHERE DICKHEAD!!!) and the orks (those emprahs boyz is wel choppy ladz), with the Custodes part providing the actual models and the immense tankiness, the Angry Marines providing the rage (although fluff wise the Angry Custodes are even angrier), and the orks providing the reality bending powers and weird warp related shit (which if not almost certainly heretical, is definitely bending the laws to the point that they cry uncle.

Pros:

  • You like the adeptus custodes, but are annoyed that they have no HQ choices of their own, or the variety of units and equipment they have in 30k (not so much of an issue as of the new codex, although they only have one named character and one model type for each potential role, resulting in limited unit diversity).
  • You like your namesake troops being the bane of all toughness 3 units, but also have the ability to mess everything else up.
  • You like being able to dish out mortal wounds to everything, even your own guys, and being able to save against mortal wounds, to the point that deamons start getting jealous.
  • You like an army which can explode when killed to RAEG QUIT!!!
  • You like angry marines, but want something that's also dakkery.
  • The existence of gold makes all other colours inferior, but you like that a red angry face makes it even more awesome.
  • You like having access to knights and titans, and being able to use a keyword that isn't imperium or adeptus mechanicus (not such a big deal now that I’ve added knights and titans to the Angry Marines codex, but the custodes get access to named knights and titans and can use the Angry marine knights).
  • You like the Sisters of Silence but want them to have special rules which have more application to fighting factions which aren't Grey Knights or Thousand Sons.
  • You like having access to insta-kill psychic powers (no big D though).

Cons:

  • The rules are (as they stand) just redos of already existing units.
  • Poor modelling options, as the kits for e.g. Sisters of silence, provide little wiggle room. Even when it comes to painting, these models were designed for a more orthodox paint scheme.
    • This contributes to the lack of model diversity from the original rules as at least armies like the Angry Marines can chop off parts from eg. space marines tanks.
  • The codex is not yet finished, or anything remotely close to balanced.
  • Your units will cost a fortune per head, a basic Angry Custodian costs the same as a fully kitted out Adeptus Custodian (also an advantage as it makes your army cost less dolla unless you're using a titan).
  • Your army might kill itself before it reaches the enemy.
  • If you win, you end up being classed as that guy.
    • Especially if you win by just using a conga line of Sisters of RAEG.

Angry Custodes Rules

General Rules

  • Big E is watching: The Angry Custodes can be found fighting any number of battles at any given time, but when large numbers of them get together for a fight the emperor pays attention, as there’s garenteed to be a good fight.
    • If your army is battle forged, all INFANTRY and BIKER units in the ADEPTUS CUSTODES Detatchment add 1 to their invulnerability saves.


  • Designed to FUCKING KICK THE GALAXY’S ASS!!!:
    • If your army is battle forged, all INFANTRY and BIKER units in the ADEPTUS CUSTODES Detatchment gain objective secured.


  • FUCK YOU AND YOUR COMMAND POINTS!!!: Those minds which were present during the Great Fuckening give zero shits about what others say, especially the pansy Ultramarine concept of re-rolls, as Angry Custodes never have need of such things.
    • A unit with this rule may not be targeted directly by enemy stratagems or abilities.


  • ECHO IN THE FUCKING WARP COCKSUCKER!!!: Every sentient creature in the galaxy can feel the echo of the Great Fuckening oozing off an Angry Custodian, and an Adeptus Custodian was scary enough before he was chasing you across a field with a volcano cannon to undertake some laser surgery on your ballsack. In groups, Angry Custodes can combine this psychic rage, by violently arguing with each other until they agree that they "SHOULD FUCK THAT DIPSHIT OVER THERE!!!". Although Angry Custodes are very good at fucking people up with their combined thoughts and abuse, if they do happen to miss their intended target then they will argue even more violently and loudly than before, often dealing more damage to each other than the poor sod they were shooting at.
    • All non ANGRY CUSTODES models within 12 inches subtract 1 from their leadership and psychic tests (friend and foe). At the beginning of your turn, you may deactivate this ability until the start of your next turn, but must then roll a D6, on a 1 the unit suffers D3 mortal wounds, on 2-5 choose a unit within 18”, that unit suffers D3 mortal wounds, on a 6+ choose a unit within 24”, that unit suffers 2D3 mortal wounds.


  • Ka FUUUUUUU!: There's only so much hate, anger and belligerence you can fit into a given space, but The Great Fuckening managed it. While it has the advantage that every member of the Angry Custodes fights as if he's on every known enhancement drug (and some unknown ones, slaanesh would very much like to know what these are), it has the rather hilarious side effect that when an Angry Custodian dies, they explode, rather violently, it is thought that this isn't actually the Custodian being slain, but is in fact a very extreme form of rage quitting.
    • When a model with this rule is slain, it deal 1 mortal wound to the model which killed it, 1 mortal wound to the models unit, and 1 mortal wound to the slain models unit. If this model is slain by this ability then it instead deals 1 mortal wound to its own unit and D3 mortal wounds to all other units within 6”. If this effect would be activated twice simultaneously, resolve them one after the other as if they weren't simultaneous.


  • COCKSHOT YOU FUCKING CUNT!: Angry Custodes just know where to find a targets dick, even if that target doesn't have a dick the Custodes will find it, and kick it, very hard, and only then will they start killing their target by more conventional means.
    • The first hit caused by a model with this rule in the fight and shooting phase is a "COCKSHOT", and inflicts a mortal wound instead of resolving normal damage.


  • JUST FUCKING HIT THE BASTARDS!: The Angry Custodes are, as you may have guessed, are rather angry and impatient creatures. They've spent god emperor knows how long travelling through the warp and real space looking for the next target to kick. So when it actually comes down to fighting, the Angry Custodes can't be bothered to wait around and slowly make their way to the enemy. Most of all, they hate that their weapons come in varieties which aren't assault, as for some reason they can't run and fire those weapons. So they just ignored the pansy, ultramarine rules, and ran, screaming and shooting, at their enemies anyway.
    • If a model with this rule advanced in the movement phase it's weapons become assault x (pistol 2 becomes assault 2) until the next turn. Also, if a model with this rule advanced to within 7 inches of an enemy model it not only does it gain the above benefit, it may then also charge that enemy unit as if it hasn't advanced, but must charge that unit.


  • Charge of the FUCK YOU brigade: Angry Custodes don't like the idea of moving a random distance towards their enemy, they believe that there is nothing worse (apart from ultramarines, HERESEY, furries....) than running towards their enemy, and find out that they are just out of range of CURBSTOMPING THE FAGGOTS!!!
    • Models with this rule add 4 to the movement distance when advancing instead of rolling a d6. They also have a flat charge distance of 8 inches instead of rolling 2d6.


  • Scary as fuck but impossible to miss: Adeptus Custodes are BIG, the only humans which are larger are the Primarchs and the Emperor himself. Combine this with the sheer amount of noise that an Angry Custodian makes, and you get a package which is very difficult to not hit, and very hard not to run away from.
    • A unit targeting a model/unit with this rule as part of overwatch adds 1 to their hit rolls, but rolls 4d3 instead of a 1d6 and discard the lowest two dice when determining morale casualties during melee with a model with this rule.


  • COVER CAMPING BASTARDS!: Cover has a bad habit of getting in the way of an Angry Custodian, so they tend to just ignore it or the cover runs away in terror.
    • Models with this rule cannot gain bonuses from cover, but may charge through it as if it wasn't there.


  • WHO'S THIS KHARN CUNT ANYWAY?!: Angry Custodes never “miss” their target, they simply indented to hit that other target, even if that other target was a friendly Custodian.
    • Every missed roll made by a model with this rule on a 4+ on a d6 is treated as a "COCKSHOT" to the nearest model in that models unit. If there are no other models in that models in that models unit remaining then that attack is assigned to the nearest model (friend or foe).


  • EMPRAH PROTECT!: The emperors seal of approval, like a purity seal except that it actually protects against stuff instead of just looking fancy.
  • Models with this rule have a 5+ invulnerability save, unless otherwise stated (eg a 3+ with a storm shield). In addition, Roll a D6 each time this unit suffers a mortal wound (except those caused by MIND DAKKA!!! and perils in the warp); on a 5+ that mortal wound is ignored, unless otherwise stated (eg a 6+ for Daemons of Rage).


  • Don't you even FUCKING DARE!!!: The Sisters of RAEG have a way of making people not shoot at them, some say that it's the psychic maelstrom that surrounds them, others say that it's the way that they silently scream how much they despise your existence, while others profess that shooting at a Sister of RAEG is an excellent way to find you balls being pulled off your body via your throat. Whatever reason, the enemy always finds an excuse to shoot straight up into the air instead of at the gold and red psychopaths running towards them at top speed.
    • A unit/model which wishes to target a unit with this rule (within 24") must roll a d6 and add its units highest leadership and the targeted unit must do the same. If the targeted unit equals or has a higher value than the targeting units value then that targeting unit suffers a -1 to all dice rolls until the next turn (this doesn't not stack with multiple copies of this effect). If the targeting unit has a higher result then nothing happens.


  • My eyes are up here DIPSHIT!!! Despite how intimidating and angry a Sister of RAEG is you still can't help but look into their eyes, eyes which show a clear contempt for your existence. Such an allure makes it, as you can imagine, very difficult to shoot at anything other than the Sister of RAEG, an act which is scientifically proven to dramatically increase the number of anuses you have.
    • If a unit with this rule is the closest unit to an enemy unit, that enemy unit must target the unit with this rule in the shooting, fight and psychic phases.

Strategems

  • FUCK IT I'M TIRED OF THIS FUCKING FIGHT:
    • 1 CP, use at the start of any phase, choose an ANGRY CUSTODES INFANTRY model with less than it's starting number of wounds with the Ka FUUUUUUU! rule, that model is immediately slain and it's Ka FUUUUUUU! ability activates, but it instead deals D6 mortal wounds to all other units within 6”.
  • FROM GOLDEN RAGE THEY COME:
    • copy of the from golden light.
  • HIT THE COWERING CUNT HARDER:
    • 1 cp, use at the start of your turn when a Please don't hurt me...ability would activate, the mind fucked psyker instead takes D3 mortal wounds and adds 3 to its psychic tests and does not suffer perils in the warp for rolling greater than 12.

Warlord Traits

  • Your the best, around, nothing’s ever going to keep you down:
    • This model halves all damage received (rounding down, to a minimum of 1).
  • FUCK YOU AND ALL YOUR HERETICAL, PSYCHIC SHIT:
    • This model may deny 2 psychic powers each turn as if it was a psyker and adds 1 to its deny rolls.
  • FUCK YOU I'M ADDING ONE TO MY HIT ROLLS AS WELL:
    • ANGRY CUSTODES units within 6" add 1 to all their hit rolls, if this model already provides a similar/identical effect then ANGRY CUSTODES units within 6" re-roll all failed hit rolls instead.
  • SURPRISE BITCHES:
    • This model may be set up 9" or further away from enemy units at the end of any of your movement phases. If this model already has a similar ability then it is instead set up 6" or further away from enemy units at the end of any of your movement phases.
  • Embodiment of the Great Fuckening:
    • This model adds 1 to its strength, attack and wound characteristics.
  • Great orator of insults and profanity:
    • The enemies warlord must move in a straight line towards this model and this model does the same (they may still engage in melee with other units or shoot at other units. If/once the two model are opposed in melee they must fight until one of them is slain and neither model may retreat. In addition, this model adds 2 to its attack characteristic while fighting the enemy warlord and ignores wounds on a 6+ (or if it has a similar ability it adds 1 to these rolls) caused by the enemy warlord.

Psychic Powers

The Screams of the Mind Fucked Discipline

Name Warp Charge Value Description
Alight it's MY FUCKING TURN!!! 9 The psyker channels the power of The Great Fuckening to become an embodiment of its RAEG.
  • If manifested the psyker gains the statline of WS2+ BS2+ S6 T5 W5 A5 Ld10 Sv - until the start of your next psychic phase and reqains D3 previously lost wounds. It is still a psyker and a character so may still deny powers, be targeted by psyker specific abilities etc.
Healing RAEG!!! 8 Angry Custodes find the powers which birthed their new existence fathering soothing, in the same way that orks consider blasted wastelands home or Slaanesh considers downtown Amsterdam a relaxing vacation.
  • If manifested select an “ANGRY CUSTODES” unit with 12”, that unit regains D6 previously lost wounds or you may regain a single model from that unit which was previously slain with D3 wounds.
THE middle finger 11/12 The psyker manifests the holy approval of the god/man emperor of mankind, the sanctified middle finger, and shoves it up his targets arse so far that the glowing light of the fingertip glows out of the targets mouth.
  • If manifested choose a target within 18”, if that target has an initial wound count of 10 or less it is immediately slain, no saves allowed. If it has a starting wound count of greater than ten then it suffers 10 mortal wounds instead. If you roll an 11 when manifesting this power then you may (you have a choice) attempt to cast it again, if you keep rolling 11’s then you may keep attempting to cast the power.
Metaphorical mind fucking 7 The psyker channels the Angry Custodes collective knowledge of swear words and insults into his targets mind. Most mortal minds are incapable of comprehending the vast scope of curses and slights the universe can offer, resulting in said mind simply collapsing in on itself and then exploding outwards in an explosion of blood, bone and one giant cry of “FFFFFFFFUUUUUUUUCCCCKKKK!!!”
  • If manifested, choose a unit within 24” comprised entirely of models within a maximium wound characteristic of 1. A model of your choice from that unit is then immediately slain, and the unit it was in then suffers D3 mortal wounds.
I WOULDN’T FUCKING DO THAT IF I WAS YOU 7
  • If manifested, choose an enemy unit within 24", every time that enemy unit rolls a hit roll of 1 with a ranged weapon until your next turn it suffers a mortal wound.



Titanicus Fuckious Discipline

Although not psykers directly, Angry Titans are usually fielded with one or more Mind Fucked Psykers inside them. This psyker/s are then abused/shouted at/shaken/generally traumatised until they perform the task the titan wants them to do, such as reattaching one of its arms which some douchebag had just chopped off. In some cases, the titanic doesn't even need the psyker on board, simply shouting at its enemies through its onboard loudspeakers can be enough to have the desired effects.

Angry Titans with a Mind Fucked Psyker onboard do not cast/deny spells in a normal manner, instead any spell they cast is automatically cast, but the titan takes d6 mortal wounds and any spells cast within 6" of the titan automatically fail.


Name Description
MOVE FAGGOTS!!! Pick a unit (friend or foe) within 24", and move it 6" in any direction, as long as this move doesn't put it inside another unit, terrain or off the board. This move does not count as a move, so does not affect heavy weapons, charging etc, but can move units out of combat with other units, or put them into combat with other units.
I CAST FIST!!! Cast on any unit (including the titan, but only if it is engaged in melee) within 3". That unit immediately makes a round of melee attacks with whatever unit it is engaged with, ignoring any modifiers that unit may have had (excluding weapon modifiers).
THERE ARE NO BREAKS ON THE RAPE TRAIN!!! Cast only on a Angry titan within 12". That titan must advance in a straight line, and cannot shoot or make melee attacks until the next turn. However, ever unit the titan advances over/through suffers d6 mortals wounds. If the titans base would finish on top of a unit, move it so that it is in base contact of the titan.



Wargear

Weapons

Weapon Range Type S AP D Abilities Points Per Weapon
Blastistus Grenade Launcher 12” Assualt D3 4 -3 1 - 0
Castellan Axe - - - - - - 6
-Shooting 24” Rapid Fire 1 4 -1 2 -
-Melee Melee Melee +3 -2 D3 -
Combi Bolter 24” Rapid Fire 2 4 0 1 - 2
Dreadnought Combat Weapon Melee Melee x2 -3 3 - 40
Guardian Spear - - - - - - 12
-Shooting 24” Rapid Fire 1 4 -1 2 -
-Melee Melee Melee +1 -3 D3 -
Hunter-killer Missile 48” Heavy 1 8 -2 D6 A model can only fire each of its Hunter-killer Missiles once per battle. 6
Hurricane Bolter 24” Rapid Fire 6 4 0 1 - 10
Interceptor Lance Melee Melee +1 -3 D3 You can re-roll failed wound rolls for this weapon on a turn in which it’s bearer made a successful charge. 0
Kheres-pattern Assault Cannon 24” Heavy 6 7 -1 1 - 25
Misericordia Melee Melee User -1 1 Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. 4
Multi-melta 24” Heavy 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 27
Salvo Launcher - - - - - When shooting with this weapon, choose one of the following profiles below. 25
-Melta Missile 24” Heavy 1 8 -4 D6 You can re-roll failed wound rolls for this weapon if the target is a VEHICLE.
-Flakkburst missile 24” Heavy D3 7 -1 D3 Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from hit rolls made for this weapon against all other targets.
Sentinel Blade - - - - - - 9
-Shooting 12” Pistol 2 4 0 1 -
-Melee Melee Melee User -3 D3 -
Storm Bolter 24” Rapid Fire 2 4 0 1 - 2
Twin Heavy Bolter 36” Heavy 6 5 -1 1 - 17
Twin Lascannon 48” Heavy 2 9 -3 D6 - 50
Watchers Axe - - - - - - 12
-Shooting 24” Rapid Fire 1 5 -1 2 -
-Melee Melee Melee x2 -3 D3 -



Other Wargear

Weapon Points

Per model

Storm Shield (CHARECTERS) 15
Storm Shield (other models) 10
Vexilla Defensor 20
Vexilla Imperius 50
Vexilla Magnifica 30

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Relics

  • A piece of the golden throne: A chunk of gold which was found by a custodian which had fallen off the golden throne. Nobody knows whether it is a vital component or just a bit of ponsy decoration, before the custodian in question could get it examined the events of the great fuckening occured and the chunk of gold (and the custodian) was wisked away in the ensuing brawl. From then on it was possessed by whoever managed to punch its previous owner unconscious, a difficult task as whoever holds the flashy chunk of metal is imbued with a fraction of the golden thrones power, making them incredibly difficult to knock out, even with the force the Angry custodes wield.

The piece of additional bling also provides a number of other benefits other than increased physical resistance, which includes:

  • Fabulous hair (enough to make Fulgrim jealous).
  • Improved appeal to all genders and species (also makes Fulgrim jealous).
  • Sparkly anime eyes (see above).
  • A golden glow (even goldier than normal for a custodian).
  • And a girth and length large enough to satisfy a keeper of secrets (by this point Fulgrim is so jealous that he finds it embarrassing, and thereby arrousing).

This does have the unfortunate side effect that whoever holds the chunk of gold becomes the... centre of attention to all nearby life forms, and at least one holder of this relic was killed by a very enthusiastic group of sisters of RAEG and lubed up custodians who took their “admiration” a little too far (much enjoyment was had by slaanesh that day).

    • The bearer of this relic has a 2++ invulnerability save and ignores wounds on a 5+, but all attacks against the bearer of this relic add 2 to all their hit rolls (including overwatch). In addition Fulgrim (if he ever gets a model) rerolls all failed hit and wound rolls against this model.
  • Golden cock shield: An idea the Angry custodians got from an old terrian pastime called Crick-et. Described in the records (these records being written by the great orditor Douglas Adams) as being an incomprehensibly dull and pointless game. Where people would stand around in a field for a day hitting a red ball with wooden bats. What caught the custodians attention was the players use of a curved shield they would put over their genitals to protect them from being hit by the red ball, who proceeded to make one of their own (out of gold, of course) which not only protects against damage to the genitals dealt to their bearer, but also to nearby Angry Custodians (perhaps they huddle all their genitals behind it, something slaanesh would very much like to see).
    • The bearer of this relic and a single ANGRY CUSTODES unit within 6” are immune to mortal wounds brought on by:
      • ECHO IN THE FUCKING WARP COCKSUCKER!!!
      • Ka FUUUUUUU!
      • COCKSHOT YOU FUCKING CUNT!
      • JUST FUCKING HIT THE BASTARDS!
      • Perils of the warp (and similar effects of failed psychic powers).
      • COCKSHOT FOR YOU!!!COCKSHOT FOR YOU!!! COCKSHOT FOR EVERY MOTHER FUCKER IN THIS FUCKING ROOM!!!
      • And smite.
  • The Spear of (almost) Ultimate Dakka: A spear where the bolter has been replaced by drastically miniturised and dialled back Saturnyne Lascutter, but even dialled back it is capable of slicing its way through hordes of guardsmen (heretic ones of course), orks, tyranids etc. It is such an effective horde destroyer that the orks have requested (on numerous occasions, with their best diplomatic clothes and manners on) to be allowed to worship the gun as "tis well and truly dakka incarnat, da weird boyz are avin ision of itz glory." Such requests are of course denied, although the ork "diplomat" may be shown the weapon, just to keep the orks keep keen and enthusiastic as there's nothing more disappointing and depressing than an ork who feels so down that they don't want to fight, where would the fun in that be?
    • This weapon replaces a models Guardian spear with the following profile:
Weapon Range Type S AP D Abilities
The Spear of (almost) Ultimate Dakka 28" Assault 1 4 -1 2 Each successful hit with this weapon generates an additional shot which you immediately roll for, this hit may generate additional hits and so on until a total of 10 hits have been made or you miss a hit.
The Spear of (almost) Ultimate Dakka Melee Melee +1 -3 D3

In addition, if the bearer of this weapon is slain, you may make a single melee or shooting attack (this attack cannot generate other attacks) before it is removed from the battlefield.

Angry Custodes Units

HQ

The Mind Fucked

Name M WS BS S T W A Ld Sv Points
Mind Fucked Psyker 6" 3+ 3+ 3 3 5 3 8 3+ 40



This unit consists of one Mind Fucked Psyker, and is armed with a laspistol and a force stave.

Wargear:



Melee Weapon Range Type S AP D Abilities Points

Per Weapon

Laspistol 12” Pistol 1 3 0 1 - 0
Force stave Melee Melee +2 -1 D3 - 0



Abilities:

  • EMPRAH PROTECT!
  • Mortal is a relative term: Mind Fucked Psykers don't entirely fulfill the definition of mortal, advantages of having your souls bound to the largest source of RAEG outside the areas of the immaterium owned by khorne (BLAM!! HERESEY!!!).
    • A model with this rule does not take damage from mortal wounds (except from perils in the warp and Please don't hurt me...), this includes mortal wounds from "It's for your own good/BLAM!!!".
  • Wait NOOOOOOOOGLARBABLAHBALHABHHBLBL...: The downside of being bound to the Angry Custodes (apart from the nightmares, the beatings, the insults, the screaming...) is that when a Mind Fucked Psyker dies, their body receives the unadulterated disapproval/abuse/RAEG of psychic mass they were bound to, with messy results.
    • When this model is slain/dies from perils in the warp, it deals d3 mortal wounds to all units within 12". You may then set up a chaos spawn model in its place (this model costs points in matches play).
  • Please don't hurt me...: A mind Fucked Psyker is only a figure head general for an Angry Custodes army, and such are looked down on and beaten by Angry Custodes and Sisters of RAEG. This abuse can also be seen as character building, as the psykers of the Angey Custodes always perform better after a smack round the back of the head.
    • A model with this rule, when within 6" of an INFANTRY unit with the ANGRY CUSTODES keyword and 7 or more models, receives a mortal wound at the start of your turn. However, in the psychic phase, this model must add 2 to its manifestation and deny tests.

This model is a psyker, it knows smite and one power from the Great Fuuuuuuu... discipline, and can attempt to cast one power in your psychic phase, and deny two in your enemies psychic phase.

Head Arse Kicker

A Head Arse Kicker is a single model armed with a guardian spear.

Name M WS BS S T W A Ld Sv Points
Head Arse Kicker 6" 2+ 2+ 5 5 6 5 9 2+ 120




Abilities:

Sister superior (AND YOU'D BETTER REMEMBER THAT BITCHES!!!)

Name M WS BS S T W A Ld Sv Points
Sister superior (AND YOU'D BETTER REMEMBER THAT BITCHES!!!) 7" 2+ 3+ 4 3 3 4 10 3+ 60



Abilities:

  • YOU BITCHES CAN DIE WHEN I SAY YOU CAN!!!
    • SISTERS OF RAEG units within 3” of this model may re-roll failed morale tests and ignore damage on a 6+ on a D6.
    • This model may not be targeted by shooting attacks unless it is the only model which the targeting unit can shoot at.

Special Charecters

Commander General, The First FFFFFFFFFFF

One of the first Custodians to take up the war cry of “FFFFFFFFFFFFFFFFFFFF” and the first one out of the throne room besides Temperus Maximus. Amoungst an army of “FURIOUS, RIGHTEOUS FUCKING OUTRAGAGED CUNTING BASTARDS!!!” He stands apart as a being capable of maintaining his composure and focus despite being filled with the psychic energies of the great fuckening. As such he was able to quickly establish himself as, perhaps not the leader, then at least the coordinator of the Angry Custodes, as while another custodian (or Angry Marine) would direct his men to simply “FUCKING CHARGE AT THE CUNTS AND KICK THE FIRST ONE YOU MEET IN THE FUCKING BALLS!!!”, which while undeniably am effective tactic, does result in a few injured men and women (mostly men as very few creatures have the brazen brass ovaries/balls to shoot at a sister of RAEG). FFFFFFFFFF on the other hand while order his troops along the lines of “YOU FUCKERS CHARGE THEM FROM THE FRONT WHILE YOU CUNTS CHARGE AROUND THE BACK!!! THE CUNTS WHO GO AROUND CAN THEN HOLD THE FUCKS WE’RE FIGHTINGS ARMS BEHIND THEIR BACKS SO OUR FRONT FUCKERS CAN KICK THEM IN THE FUCKING BALLS!!!”, a tactic that results in far fewer injured ANGRY bastards, and as long as FFFFFFFFFF remembers to alternate around the ones who hold the enemies arms behind their backs so that they can have a go kicking the enemy in the balls then everyone is happy/ANGRY.

Abilities:

  • THE USUAL CHAPTER MASTER SHIT!!!:
    • ANGRY CUSTODES units within 6” May re-roll hit and wound rolls of 1.
  • YOU FUCKS GO AROUND THE BACK!!!:
    • You may use the FROM GOLDEN GOLDEN RAGE THEY COME stratagem up to three times for a total cost of 4 cp (1 for 1 use and 3 for 2 uses) if this model is your warlord.

Chief Mind Fucked, Elminster the not entirely present

Abilities:

  • Back to the maelstrom: Elminster’s existence sits on a knife edge, as his soul is occasionally dragged back into the Angry Custodes psychic vortex, and one day his soul may never return from said vortex.
    • At the beginning of your turn roll a D6, on a 1 Elminster’s soul is temporarily dragged back into the Angry Custodes psychic maelstrom, and is inactive until your next turn, on a 2+ he behaves normally. If you rolled a 1 then roll another D6, on a 2+ nothing happens but on a 1 Elminster’s soul is dragged deeper into the vortex, and is either slain or must be retrieved after the battle and returned to his vehicle. In this case, Elminster is slain, remove his model from the battlefield.
  • Weilder of incredible power:
    • This model adds 3 to its psychic tests, but takes 1 mortal wound at the beginning of each of your turns if it is within 6” of any models with the ANGRY CUSTODES keyword.

1st Company Captain Raserei, the Angry Custodes only Angry Marine Captain

The genius who came up with the tactic of (quoting his words): YOU FIND THE ENEMY, KICK THEM IN THE BALLS, MOVE ON TO KICK THE NEXT FUCKER IN THE BALLS, AND BY THE TIME YOU'RE DONE THE ENTIRE FUCKING ARMY'S BEEN KICKED IN THE BALLS! SO, BY KICKING EVERY MAN'S BALLS, YOU KICKED THE BALLS OF AN ENTIRE PLANET! Such tactical and poetic genius does not go unnoticed by the Angry Custodes, who (after hearing of this brilliant tactic) found and kidnapped/recruited Raserei into the Angry Custodes. After a bit of confusion (and lots of fighting) Raserei agreed to join the Angry Custodes as a captain, although originally he was only offered the rank of the custodians equivalent of battle brother, but Raserei’s rank was increased in attempt to stop him from kicking the backs of every person he met, as for some reason even an Angry Custodian is incapable of halting Raserei’s brutal (and highly accurate) cock shots.

Abilities:

  • COCKSHOT FOR YOU!!!COCKSHOT FOR YOU!!! COCKSHOT FOR EVERY MOTHER FUCKER IN THIS FUCKING ROOM!!!: AND ONCE I’M DONE WITH YOU THEN I’M KICKING THE BALLS OF EVERYONE ON THIS PLANET!!!
    • At the beginning of each fight phase count the number of models in each unit within 1” of this model and divide the number by 5 (rounding up), that unit then takes that many mortal wounds.
  • Inspirational genital kicker:
    • ANGRY CUSTODES models within 6” of this model inflict 2 mortal wounds instead of 1 with each successful first hit in the fight and shooting phases.

Troops

Angry Custodes Squad

This unit consists of at least 5 Angry Custodians. You may add up to 5 more Angry Custodians. Each model is armed with a Guardian Spear.

Name M WS BS S T W A Ld Sv Points
Angry Custodian 6" 2+ 3+ 6 5 3 4 8 2+ 50



Wargear:

  • Any model may replace its Guardian Spear with a Sentinel Blade and Storm Shield.
  • Any model may take a Misericordia.

Abilities:

  • FUCK YOU AND YOUR COMMAND POINTS!!!
  • ECHO IN THE FUCKING WARP COCKSUCKER!!!
  • Ka FUUUUUUU!
  • COCKSHOT YOU FUCKING CUNT!
  • JUST FUCKING HIT THE BASTARDS!
  • Charge of the FUCK YOU brigade
  • Scary as fuck but impossible to miss
  • COVER CAMPING BASTARDS!
  • WHO'S THIS KHARN CUNT ANYWAY?!
  • EMPRAH PROTECT!
  • Storm Shield:
    • A model equipped with a Storm Shield has a 3+ invulnerability save.

Faction Keywords: Imperium, Angry, (Angry Custodes)

Keywords: Infantry, Angry Custodian

Sisters of RAEG squad

Name M WS BS S T W A Ld Sv Points
Sister of RAEG 7" 3+ 3+ 3 3 1 2 8 3+ 14



This unit consists of 5 Sisters of RAEG. It may include up to 5 additional Sisters of RAEG. Each model is equipped with a boltgun and MIND FUCK grenades.


Wargear:

  • Any model may replace its Boltgun with an Executioners Greatblade.
  • For every 5 models in a unit you may replace one models Boltgun with a Flamer.
  • For every 5 models in a unit you may replace one models Boltgun with a Storm Bolter.



Melee Weapon Range Type S AP D Abilities Points

Per Weapon

Boltgun 24” Rapid fire 1 4 0 1 - 0
MIND FUCK Grenades 6” Grenade D3 2 0 1 Units which are hit by this weapon suffer a -1 to their leadership characteristic and suffer a -1 to their psychic tests. 0
Storm Bolter 24” Rapid fire 2 4 0 1 - 3
Flamer 8” Assault D6 4 0 1 This weapon automatically hits its target. 9
Executioners Greatblade Melee Melee +1 -3 D3 Attacks with this weapon can target any model within base contact of your choice instead of your opponent assigning damage. 8

Abilities:

  • FUCK YOU AND YOUR COMMAND POINTS!!!
  • Ka FUUUUUUU!
  • COCKSHOT YOU FUCKING CUNT!
  • EMPRAH PROTECT!
  • Don't you even FUCKING DARE!!!
  • My eyes are up here DIPSHIT!!!

Faction Keywords: Imperium, Angry, (Angry Custodes)

Keywords: Infantry, Sister of RAEG

Heavy Support

Golden Land Ship

A Golden Land Ship is a single model equipped with a Twin Heavy Bolter and two Twin Lascannons.

Name M WS BS S T W A Ld Sv Pts
Golden Land Ship * 5+ * 8 8 16 * 9 2+ 320



Remaining W M BS A
9-16+ 10” 2+ 7
5-8 5” 3+ D6+1
1-4 3” 4+ 2

Wargear:

  • This model may take a Hunter Killer Missile.
  • This model may take a Storm Bolter.

Abilities:

  • EMPRAH PROTECT!
  • Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Frag Assault Launchers: Roll a D6 each time this model finishes a charge move within 1" of an enemy unit; on a 4+ that unit suffers D3 mortal wounds.
  • Unyielding AS FUCK!!!: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Fast Attack

The Emperors "Angels"

They say that bad news travels the fastest, well the person who said that has never been kicked in the balls by an Angry Custodian travelling faster than the speed of sound, travelling so fast that the bad news hasn't even had a chance to tell the first guy he has been kicked in the balls before the guy behind him has also been kicked in the balls.

A unit of Emperors "Angels" consists of at least 3 models, and may include up to 7 additional Emperors "Angels". Each model is armed with an Interceptor Lance, and each of their Dawneagle Jetbikes is equipped with a Hurricane Bolter.

Name M WS BS S T W A Ld Sv Pts
Emperors "Angel" 14" 2+ 2+ 5 6 4 4 9 2+ 90



Abilities:

  • FUCK YOU AND YOUR COMMAND POINTS!!!
  • ECHO IN THE FUCKING WARP COCKSUCKER!!!
  • Ka FUUUUUUU!
  • COCKSHOT YOU FUCKING CUNT!
  • JUST FUCKING HIT THE BASTARDS!
  • Charge of the FUCK YOU brigade
  • Scary as fuck but impossible to miss
  • COVER CAMPING BASTARDS!
  • WHO'S THIS KHARN CUNT ANYWAY?!
  • EMPRAH PROTECT!
  • FUCK YOU!!! (insert doppler effect):
    • This unit (instead of moving normally) may move a total of 28" in a straight line instead of moving or advancing. That unit may not then shoot or charge normally, instead, in the charge phase this unit may charge an enemy unit 12" away, continuing the straight line they took while advancing, in return, that unit rolls 3D6 when determining its charge distance instead of 2D6, and any enemy unit it succefully charges may not overwatch against this unit and it suffers D3+1 mortal wounds.

Elites

Daemons of Rage

The daemons of the warp reflect the real world, regions of disease and filth creates nurglings, while a red light district creates deamonettes (never try and sleep with a demonette, you’ll likely loose a few body parts). But what demons would the Angry Marines produce? Nobody knows, as nobody has survived hanging around in Angry marine influenced warp space and the Angry Marines are not ones for summoning demons. We do have the next best thing, and that is the demons produced by the Angry Custodes, demons which are simultaneously dragged from the warp into reality and sustained by the Angry Custodes’ psychic maelstrom. These demons resemble the cherubs used in imperial and church services, except that they are gold and give off a brilliant light... that and they swear like drunken sailors.

These demons are always present around the Angry Custodes fighting and cursing at each other lacking anything better to do as (unlike other demons) they do need to perform acts to maintain their source of psychic energy, the mere existence of the Angry Custodes is enough of an energy source. In battle however (as if sensing that there’s something to do) more of these demons will materialise and charge headlong towards the enemy, acting as a very violent, immaterial meat shield for the ever so slightly slower Custodes charging right behind them. The inquisition takes a very dim (and by dim I mean HEEEEERRRRRREEEEESSSSSEEEEYYYYY BLAM BLAM BLAM!!!) view to the appearance of these demons but are rather stuck on what to do as:

  • The Angry Custodes don’t have a planetary base which they can exterminartus.
  • The demons cannot be removed by simply killing them as long as the custodes still live.
  • And killing an Angry Custodian is no easy task, with the only beings other than assassins capable of the task are Adeptus Custodes, and they are all conveniently busy with other tasks when the inquisition tries to strong arm them into doing the task.

The Angry Custodians don’t seem to mind the demons, perhaps not registering them amoungst all the other psychic energy which surrounds them or simply viewing them as manifestations of their own fury (which is true to an extent) and therefore not demons at all.


Name M WS BS S T W A Ld Sv Points
Daemon of Rage 9" 4+ 6+ 3 2 4 D6 7 6+ 18
Weapon name Range Type S AP D Abilities Points

Per Weapon

Projectiles of Profanity 8” Pistol D3 3 0 1 This weapon automatically hits its target. 0
Tiny fists of Fury Melee Melee User 0 1 On a to wound roll of 6+ this weapon inflicts a mortal wound in addition to its normal damage. 0



Composition: This unit contains 1 Daemon of Rage (Power Rating 3). It can include up to 4 additional Daemons of Rage (Power Rating +3 per model). They are armed with tiny fists of fury and projectiles of profanity.

Abilities:

  • EMPRAH PROTECT!:
  • Except that this unit instead has a 6+ invulnerability save instead of the usual 5+ and ignores mortal wounds on a 6+ instead of on a 5+.
  • Eternal energy source: As long as the Angry Custodes exist the daemons of rage will continue to spawn, and with existence comes eternal conflict and profanity.
  • As long as your warlord is still alive and has the Codex - Angry Custodes keyword then one model from this unit may regain D3 previously lost wounds at the beginning of your turn. If no models are wounded, a slain model in this unit may return with D3 wounds.

Faction Keywords: Imperium, Angry, Codex - Angry Custodes

Keywords: Swarm, Fly, Daemon, Cherubs

Angry Spirits

It is a relatively known fact that the Legion of the Damned are imperial demons, whether they are the souls of dead marines or just straight forward demons is unknown however, as there is no way to test whether the spirital marines are actual marines (mostly because they never talk). We do know however that the Angry Marines no longer (they may have used to) become members of the Legion of the damned, as their souls are now attracted to the psychic beacon of the Angry Custodes, where most of them will simply hang around, get into immaterial and swear a lot. Some of these souls are Angry enough however to rip their way back into reality, where they manifest themselves like the legion of the damned, except that their armour is bright gold and adorned with burning, angry faces. Such spirits will also not dematerialise once a fight is over, and will hang around with the Angry custodes, who will treat their immaterial comrade as a lost brother, unless there are inquisitors around, in which case the spiritual marine is just a very small Custodian until someone can find a way to get rid of the inquisitor.

Name M WS BS S T W A Ld Sv Points
Angry Spirit 6" 3+ 4+ 5 4 1 2 9 3+ 24
Angry Spirit Sergeant 6" 3+ 4+ 5 4 1 3 10 3+ 24



Weapon Range Type S AP D Abilities Points
Boltgun 24" Rapid Fire 1 4 0 1 - 0
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. (single/pair) 0/2
Frag grenade 6" Grenade D6 3 0 1 - 0
Krag grenade 6" Grenade 1 6 -1 D3 - 0

Composition: This unit contains 1 Angry Spirit Sergeant and 4 Angry Spirits (Power Rating 8). It can include up to 5 additional Angry Spirits (Power Rating +7).

Wargear:

  • Boltgun
  • Chainsword

Wargear Options:

  • Any model may replace his Boltgun with a Chainsword.
  • The Angry Spirit Sergeant may replace his Chainsword and/or Boltgun with items from the (list name) list.
  • one Angry Spirit may replace his Boltgun with an item from the Special Weapons list.
  • one Angry Spirit may replace his Boltgun and/or Chainsword with items from the Melee Weapons list.

Abilities:

  • And They Shall Know No Fear: this unit can re-roll failed Morale tests.
  • EMPRAH PROTECT!
  • Except that this unit instead has a 4+ invulnerability save instead of the usual 5+ and ignores mortal wounds on a 6+ instead of on a 5+.
  • Dual Melee Weapons: if a model with this ability is Equipped with two of the same Melee weapon, you can add 1 to its Attacks characteristic.
  • ALWAYS ANGRY! ALL THE TIME!: If your army is Battle-forged, you can add 1 to all models in this units Attacks and Strength characteristics for the duration of the Fight phase if it charged in the preceding Charge phase.
  • NO DEMONS HERE, THERE'S NOTHING TO FUCKING SEE!!!: If you shout something loudly enough and often enough people will start to believe it despite all golden, swearing, immaterial evidence to the contrary.
  • Even though this unit has the Daemon keyword, enemy units Abilities (This also applies to the Abilities of their weapons) may not affect this unit because of its Daemon keyword or treated it as a Daemon unit.

Faction Keywords: Imperium, Angry, Codex - Angry Custodes

Keywords: Infantry, Adeptus Astartes, Daemon, Angry Marine, Angry Spirits

The Golden Axe Murderers

This unit contains 3 Golden Axe Murderers. It can include up to 7 additional Golden Axe Murderers. Each model is armed with a Castellan Axe and a Balistus Grenade Launcher.

Name M WS BS S T W A Ld Sv Points
Golden Axe Murderers 6" 2+ 2+ 6 5 4 4 9 2+ 80




The Emperor's Eye’s

Custodians who deem themselves unworthy or unfit to hold the watch on terra will hand in their armour and weapons, and then disappear out into the galaxy to be the eyes and ears for the Adeptus Custodes (and by extention, the emperor), becoming hooded figures who watch from the shadows and intervene when the imperium is in dire need of saving.

An Eye of the Emperor is a single model, armed with a Master-Crafted Bolt Pisto, a Master-Crafted Infernous Pisto and a Relic Chainsword. As of writing the best way to represent this model is to use one of Cypher’s models (albeit the backpack), or a suitably robed and bulky mechanicus Priest.

Name M WS BS S T W A Ld Sv Points
Eye of the Emperor 5" 2+ 3+ 5 5 4 3 10 4+ 130



Weapon Range Type S AP D Abilities
Master-Crafted Bolt Pistol 12" Pistol 2 4 -1 2 -
Relic Infernous Pistol 6" Pistol 2 8 -3 D6 If the target is within half range then roll two dice and discard the lowest when assigning damage.
Master-Crafted Chainsword Melee Melee +1 -1 2 You may make an additional attack with this weapon each time the bearer attacks.

Abilities:

  • Master of observation: The aged custodian has spent hundreds of years watching battles play out and how generals deploy their troops, and has learnt how to anticipate every move an opponent will make before the battle has even started.
    • Once both yours and your opponents units have all been deployed, you may redeploy this model and one other INFANTRY unit within your deployment zone. If your opponent has a similar ability then the person who is going first redeploys their unit/s first.
  • My planet needs meeeeeeeeeeeeeeeeeeee...: When one of the Emperor’s Eye’s realises that he will fall to the enemy if he stays then he will abandon his fight in order to warn the imperium at large, as any threat capable of felling him is a grave threat to the galaxy as a whole.
    • Your opponent can never earn victory points by slaying this model and this models death cannot contribute towards your opponent earning victory points.
  • EMPRAH PROTECT!

Lords of war

Knights apoplectic rules:

  • Knights of the FLIPPED OVER TABLE!!!: BECAUSE THAT PRICK STOLE MY FUCKING SKITTLES!!!
  • A model with this rule deals D3 extra damage against models with the TITANIC keyword with each attack (except for damage dealt by titanic feet). In addition, if your army is Battle-forged, all KNIGHTS APOPLECTIC units gain this ability. Roll a D6 each time it loses his final wound; on a 4+ the damage is ignored, and that wound is not lost.


  • Really fucking huge and fucking scary: A knight apoplectic’s size makes them relatively easy to hit for even the most incompetent of ork gunners, but said gunners will not be hanging around for very long once the knight gets close enough to show its annoyance over being shot at.
  • All KNIGHTS APOPLECTIC units in your army gain this ability. Enemy units will always hit a KNIGHTS APOPLECTIC unit on a 5+ or better with ranged weapons but can still hit them with lower rolls if their BS allows it. But, in addition, Enemy units that are within 1" of a KNIGHTS APOPLECTIC must roll 2d6 instead of a 1d6 and discard the lowest result when determining morale casualties.
  • Self healing Fury: Some knights can use their incredible fury (and ancient and advanced tech) to repair themselves mid battle.
  • At the beginning of each your turns, roll a D6; on a result of a 5+ the model heals one wound.

Titan rules:

  • SUPERHEAVY AS FUCK BITCHES: You know that you're heavy when your arrival on a planet results in a change in the planets orbital trajectory.
    • A model with this rule can Fall Back in the Movement phase and still shoot/orcharge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1” away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1” of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1” of it or at an other enemy unit within range which is not within 1” of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.


  • NA NA NA NA NA THIS OBJECTIVE IS MINE YOU PUNY GUARDSMEN!!!: If being denied an objective by swarms of guants is infuriating to a normal Angry Marine you have no idea what it is like to be a titan in the same situation. The solution is to just say “FUCK YOU!!!” And take the objective for yourself, by simply sitting the Titans gigantic feet either side of the objective and daring anyone to try and take it “FUCKING TRY IT, I DARE YOU!!!”.
    • Models with this rule gain objective secured if your army is battle forged, but do not have the ability to control it if the enemy has numerical superiority on the same objective.


  • LOOK, I’M DRIVING WITHOUT A PILOT!!!: Nobody in their right or wrong mind would ever dare to tell an Angry Titan what to do unless they wanted an anus full of titanic feet, so Angry Marine high command will put on their best diplomatic face and behaviour and ask the Titan to engage the enemy. Most of the time the Titan will go along with these requests as it means it has someone to shoot at and punch repeatedly, but sometimes the Titan will decide that it would much rather cause the nearest target to suffer total existence failure, whether that be friend, foe or a random rock which happened to offend it.
    • Roll a dice at the beginning of each of your turns for each of the models with this rule, on a 4+ the Titan behaves normally, on a 1, 2 or 3 the Titan can only target the nearest unit to itself (friend or foe) and must move towards that unit and charge it if possible, and may re-roll hit and wound rolls of 1 in the Shooting and Fight phase it makes against that unit until the next turn. Units with the ANGRY MARINE keyword are ignored for this rule unless the next nearest unit is also a unit with the ANGRY MARINE keyword.


  • Titan Void shields: The thing which truly makes a titan a titan, the ability to shrug off even the most powerful of eldritch attacks and come out of it smiling maniacally and you continue to charge towards your enemy.
    • Void shields are a special kind of save, like an invulnerability save it is unaffected by the ap of a weapon but cannot defend against melee attacks, but unlike invulnerability saves they can be used to block mortal wounds. Roll a dice for each mortal wound inflicted on the Titan, with the mortal wound being ignored if you pass the save roll. Consult the Titan damage table to view its current void shield save.


  • Cataclysmic Explosion: The bigger they are, the harder they fall.
    • If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6” suffers 2D6 mortal wounds.

Knights Apoplectic

Strangely enough, the Angry Custodes didn't start out with any knights, as there weren't any near enough to the Imperial Palace to become corrupted by their RAEG. But over the years the Angry Marines have employed the services of Questing Knights (some of whom even survived fighting alongside the Angry Custodes), who the Custodes valued highly for their ability to bring large amounts of Dakka and Choppy, all on a chassis that can also kick its enemies in the balls (although the kick in question just kicks the whole target out of existence, but it's the thought that counts). A very small number of these knights ended up working with the Angry Custodes for so long, that the souls of their pilot and machine spirit became forever corrupted and bound to the psychic bag of insane honey badgers which is the hallmark of the Angry Custodes.

This means that the Angry Custodes not only have access to normal knights, but also a few more... unusual varieties which the Adeptus Mechanicus consider abhorrent (if somewhat erotic, like a deamonette, but even more likely to cut your balls off).

You may use the Angry Knights found in the Angry Marines codex, except that those models gain the “ANGRY CUSTODES” keyword and lose the “ANGRY MARINE” keyword.

Knights Apoplectic are different, each type comes with a set weapon loadout and unique rules, you may field both Angry Knights and Knights Apoplectic in the same army. In addition, if you are fighting a campaign with three of more battles, and have one or more “ANGRY KNIGHT” units (not knights apoplectic) in your army, for the third battle and beyond those knights gain the “KNIGHTS APOPLECTIC” keyword free of charge.


The Despoiler of Plot Lines

A knight who is capable of sensing inbalences in the warp caused by a beings plot armour, whether it be abbadon failing to destroy cadia 13 times in a row, or Caldor Drago surviving for millennia in the warp, the knight senses these slips and denial of common sense in reality, and they hate them all. It is unknown whether the pilot is male, female or even a xeno, what is known is that if a being who is defying the laws of reality and physics gets too close, the Despoiler of Plot Lines will stir in its hanger and scream “FFFFFFFFFFFFFFFFF....” and charge off in its enemies direction. In the knights spare time (while not taking part in the Angry Custodes usual activities of fighting etc) it writes stories based on improved versions of the characters it has slain as if to try and soothe the universe by showing it that things can get better. Needless to say, the Despoiler is bat shit insane and more violent than a bag full of honey badgers.

The Despoiler of plot lines is an Angry Knight. He/she/it/they are armed with a single “FUCK OFF HUGE CHAINSWORD!!!”, Titanic Feet and nothing else.

Name M WS BS S T W A Ld Sv Pts
The Despoiler of Plot Lines * * 0 8 8 24 3 9 3+ 445



Weapon Range Type S AP D Abilities Points

Per Weapon

Titanic Feet Melee Melee User -2 D3 Make 5 hit rolls for each attack made with this weapon,

instead of 1.

0
FUCK OFF HUGE CHAINSWORD!!!

(standard attack)

Melee Melee +4 -3 6 Make 2 hit rolls for each attack made with this weapon,

instead of 1.

0
FUCK OFF HUGE CHAINSWORD!!!

(FUCK YOUR PLOT ARMOUR ATTACK)

Melee Melee X2 0 0 every time you make a successful wound with this weapon,

it inflicts 6 mortal wounds instead of normal damage.

0
Remaining W M WS
13-24+ 15” 2+
7-12 10” 3+
1-6 6” 4+

Abilities:

  • Knights of the FLIPPED OVER TABLE!!!
  • Really fucking huge and fucking scary
  • Bringer of balence to the story: Despoiler has the skills to back up its ability to sense poor writing and badly formulated characters, with the knights weaponary being able to cut through the thickest of literal and metaphorical armour to slay it’s foe.
  • if at least one enemy CHARACTER within 1" of The Despoiler of Plot Lines, it always fight first in the Fight phase even if it didn't charge; If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. In addition, enemy CHARACTERS cannot use their invulnerability saves against Attacks made by this unit.
  • Charecter Hunter: The Despoiler of Plot Lines will abandon fighting all other targets if it senses a nearby character, instead choosing the charge headlong towards its preferred foe.
  • You may add 3" to charge distances against models with the CHARACTER keyword.
  • FUCKING MARY SUES!!!: The despoiler of plot lines has a particular hatred of those who evade even its fury and editorial wrath, and tries even harder to annihilate these “FUCKING MARY SUE’S!!!”.
  • The despoiler of Plot Lines may reroll failed to wound rolls against the following characters: Roboute Guilliman, Marneus Calgar, Captain Sicarius, Lord Kaldor Draigo, Belisarius Cawl and Abaddon The Despoiler. In addition before a battle if your opponent is using a model which you consider to be a Mary Sue then you, your opponent and one other person may discuss whether that model is a Mary Sue, if you all agree then the despoiler of plot lines may reroll failed wound rolls against that model as well (REMEMBER, DON’T BE A FUCKING DICK/THAT GUY ABOUT IT!!!).

Faction Keywords: Imperium, Angry, Knight House Apoplectic

Keywords: Titanic, Vehicle, Knights Apoplectic, Character, The Despoiler of Plot Lines

Karl and Sigvald the Eternally Furious

Two brothers who manned two separate titans until (while fighting for the Angry Custodes) sigvald’s Titan was destroyed, leaving him without a knight. This let to a massive fight watched by several dozen Angry Custodes (THOSE KNIGHTLY FUCKS CAN’T FIGHT FOR SHIT WITHOUT THEIR GIANT WALKING PENIS COMPENSATIONS!!!) as Sigvald wanted Karl to hand over his knight as he was the older brother, while Karl was understandably a bit pissed off as “it’s your fucking fault that you fucked up your knight!” (This was before the two became properly Angry so they only spoke in lower case). In murderous rage, the two brothers both tried to simultaneously enter Karl’s knight to kill the other, but as they both squeezed inside the tiny cockpit an custodian slammed and sealed the door behind them because “IT’S FUCKING HILARIOUS!!!”

The two brothers are now forever trapped together inside a space too small for them to kill each other, and forever sustained by the knights life support and the psychic energies which surround the Angry Custodes, their rage very rapidly boiling and growing as the two brothers exchanged insults for centuries. Only the battlefield Karl and Sigvald the Eternally Furious are a whirlwind of bullets and blades, as the only true outlet they have for their hatred for each other is on the battlefield, but one day their fury will be too much to be contained by mere metal and plasteel, creating a psychic shockwave to make any Angry Custodian proud “THAT WAS FUCKING BEAUTIFUL!!! THEY DIED STRANGLING EACH OTHERS THROATS!!!”

Karl and Sigvald the Eternally Furious are a single “standard” Knight. They are armed with a Reaper Chainsword, a Multi Melta, a Heavy Stubber and a Rapid Fire Battle Cannon. They may also SERIOUSLY FUCK UP their enemies with their Titanic Feet.

Name M WS BS S T W A Ld Sv Pts
Karl and Sigvald the Eternally Furious * * * 9 8 24 6 9 3+ 396



Ranged Weapon Range Type S AP D Abilities Points

Per Weapon

Reaper Chainsword Melee Melee +4 -3 6 - 30
Titanic Feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. 0
Rapid-fire Battle Cannon 72” Heavy 2D6 8 -2 D3 - 96
Heavy Stubber 36” Heavy 3 4 0 1 - 4
Multi Melta 24” Heavy 1 8 -4 D6 If the target is within half range of this weapon,

roll two dice when inflicting damage with it and discard the lowest result.

24
Remaining W M WS BS
13-24+ 12” 3+ 3+
7-12 9” 3+ 3+
1-6 6” 5+ 5+

Abilities:

  • Knights of the FLIPPED OVER TABLE!!!
  • Really fucking huge and fucking scary
  • Centuries of fury: The fury built up inside Karl and Sigvald sharpens their senses and skills to a razors edge, ensuring that they fight like no one else on the battlefield.
  • This model can re-roll any failed hit rolls in the shooting and fight phases.
  • HOW CAN YOU FUCKING MISS THAT YOU PRICK?!!!: Battle is the only outlet the two brothers have for their fury, but that fury increases every time they miss a shot or a hit, and there’s only so much fury mortal forms can take before they break.
  • If this model fails a total of 10 hit rolls (after modifiers and re-rolls) in a single shooting phase or a single fight phase, it is immediately slain.
  • Welded shut exits and entrances: The Angry Custodes ensured that the two brothers could never leave their knight by welding shut or covering over all holes on the Titan other than its guns and air intakes.
  • Attacks made against This model with AP -1 or -2 is treated as being AP 0.

Faction Keywords: Imperium, Angry, Knight House Apoplectic

Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Karl and Sigvald the Eternally Furious

Ingrid, the Infinitely Prolonged and Infinitely Insane

The most insane being in the galaxy, the only being crazier than her is Kairos Fateweaver, but even he can’t predict Ingrid’s actions as she’s just so insane. Nothing is known about Ingrid and her knight other than that the Angry Custodes found her at the bottom of a hole dug by two fighting Belligerent Redemptor Dreadnoughts. It is not known why her knight was so far underground, but her knights markings and its advanced technology suggested that she was a knight from before the heresy, making her over 10,000 years old, surviving by virtue of most of her body being already replaced by mechanical parts. When retrieved from inside her knight she simply laughed continuously, intermittently adding “you look like giant golden mushrooms!” And “did you know that kitten is the funniest colour!” The Angry custodes tried to sedate her for examination but no amount of sedatives would work, and any needles they tried to put into her would bend away from her flesh, or turn into flowers, or start talking to the doctor saying “I never asked to be a needle you know, I wanted to be a vague feeling of unease, but no one asked my opinion on the matter.”

Eventually the Angry Custodes stopped trying to lock her up or get rid of her, and now she just wanders around with the custodes (sometimes in her Titan, which is now a strange blue colour with slashes of purple paint), commenting on how nice the gravity was today, or how rabbits make the best chess players and bed fellows. Occasionally she will stumble out onto the battlefield, where she is still crazy but her muscle/circuit memory kicks in and she violently cuts her way through any foe before the custodes, but once the battle is over she starts making blood angles (like snow angels, but bloodier) with her knight. The Angry Custodes now sort of accept her, and have set aside a small bedroom for her next to her knights hangar, although most nights she sleeps in her knight (no pun intended), cuddled up with a Ming dynasty vase which the custodes swear they have never seen before and have no idea where she materialised such a priceless artefact from.

Ingrid, the Infinitely Prolonged and Infinitely Insane is a single model. She is armed with a Volkite Chieorovile, a Graviton Crusher and a Reaper Chainsword. She may also crush her foes beneath her Titanic Feet until they make funny squishy noises.

Name M WS BS S T W A Ld Sv Pts
Ingrid, the Infinitely Prolonged and Infinitely Insane * * * 9 8 24 4 9 3+ 420



Ranged Weapon Range Type S AP D Abilities Points

Per Weapon

Graviton Crusher 30" Heavy 6 6 -3 1 If the target has a save characteristic of 3+ or better,

this weapon has a Damage characteristic of 3.

40
Volkite Chieorovile 36" Heavy 6 7 -1 1 Each time you make a wound roll of 5+ for this weapon,

the target suffers a mortal wound in addition to any other damage.

40
Twin Rad-Cleanser 9" Assualt 2D6 * 0 D3 This weapon hits automatically, and it always wounds on a 3+

except against Titanic and Vehicle units agaist which it always wounds on a 6+.

35
Hekaton Siege Claw Melee Melee x2 -4 6 Subtrate 1 from the hit rolls made with this weapon. 30
Reaper Chainsword Melee Melee +4 -3 6 - 30
Titanic Feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. 0
Remaining W M WS BS
13-24+ 12” 2+ 2+
7-12 9” 3+ 3+
1-6 6” 4+ 4+

Wargear Options:

  • This model may replace its Reaper Chainsword with a Hekaton Siege Claw with an inbuilt twin rad cleanser

Abilities:

  • Knights of the FLIPPED OVER TABLE!!!
  • Really fucking huge and fucking scary
  • FUCK THAT BITCH IS CRAZY!!!:
  • This model charges 4D3 instead of 2D6, but, In the Charge Phase, she must try to charge the closest enemy unit if possible. In addition, Roll D6 each time she suffers 2 damage or more from a single attack; on a 4+, the damage she suffered is halved (rounding up).
  • SHIT’S GETTING WEIRD GUYS!!!:
  • This model has a 3+ invulnerability save; except against attacks which would hit or wound it on a roll of 6+, in which case this model only has a 6+ invulnerability against these attacks.
  • Radioactive wrath: Ingrid's ancient weaponry literally gives those hit by it cancer, even ethereal beings and electronics are effected by the gamma waves produced by her, and watching your comrades body swell before your eyes with cancerous growths and ooze puss is liable to make you advance in the opposite direction to the enemy.
  • Units damaged by this model suffer a -1 to their leadership characteristic until the next turn.

Faction Keywords: Imperium, Angry, Knight House Apoplectic

Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Ingrid, the Infinitely Prolonged and Infinitely Insane

Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA

The Angry Custodes most powerful knight, piloted by the originally named Artemis Farber, and was given her... title by the Angry Custodes because of the knight she pilots, a Acastus Knight Porphyrion, the most powerful knight ever made, packing guns which give Warhound titans penis envy. Artemis did not start her life as a knight pilot however, she used to be an Adeptus Mechanicus adept who was employed by the knights original owner along with many other such adepts to maintain the knight Porphyrion, until one day (while she providing ground support in the form of shooting stuff) the Porphyrion's pilot was ripped out of their pilot compartment (along with the armoured door) by a Keeper of Secrets while fighting a Slaanesh incursion. Being Mechanicus, Ingrid and her fellow adepts were made furious by such abuse of a knight (the pilot could go fuck himself though) and as one they advanced on the pilot-less knight and the encroaching demons, fighting a bitter battle around the monstrous machines legs, being almost a match for the demonic horde if it wasn't for the Keeper of Secrets who kept picking them off one by one.

As the adepts fell from hundreds strong to a handful the survivors and Ingrid made their way up the knights body for higher ground only to be dragged back down into the horde to be abused in a suitably Slaanesh like fashion, until the only one left, standing atop the knight, was Ingrid, weaponless, and starring into the eyes of the Keeper of Secrets, as it began to climb up to finish her off. In fear (although she would never admit it now) Ingrid stumbled back and away from the towering demon, and fell into the Knights pilot compartment, landing butt first on the pilots seat. A normal human would have still been fucked at this point, as piloting even a knight requires considerable cybernetic augmentation, but Ingrid was a Mechanicus adept, most of her body was already machine, and she had the implants she needed to interact with the Knights mind impulse link. And so, gritting her teeth and starring down the Keeper of Secrets as it reached for her, Ingrid connected herself, for the first time, to the knights machine spirit.

When Mechanicus and PDF reinforcements arrived on the scene, they were greeted by a charred and blasted landscape, and by the sight of the Keeper of Secrets lying dismembered on the ground as the Knight Porphyrion repeatedly tea bagged/smashed its crotch region into the demons face while Ingrid screaming "EAT NUTSACK YOU FUCKING FAGGOT!!!" For a while the Mechanicus grudgingly accepted her for her valorous act/prevented the knight from falling into enemy hands, but after a few hundred years it became apparent that Ingrid's mind had been warped by suddenly connecting to the knight (a process which normally requires decades of training and preparation) and the Mechanicus would have tried to replace her if she hadn't met the Angry Custodes first, or more specifically, the Knights Apoplectic, who recognised her fury and tactical genius and invited her into their ranks. Any Mechanicus priests who tried to interject into the matter were found moments latter to have been kicked very hard in the genitals, and before the masters of mars could be informed of what was happening, Ingrid and her Knight had already joined the Angry Custodes.

Although she is the latest knight to join the Angry Custodes ranks she has quickly established herself as their leader, on part because she is the most knowledgeable among them on tactics and mechanics, but mostly because she has the largest knight fitted with the largest guns.

Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA is a single model. She is equipped with two twin Magna Lascannons, one Lascannon, one Autocannon and an Ironstorm Missile Pod. She may also crush any fool that thinks they have genitals large enough to think that they can fight her in melee with her Titanic Feet.

Name M WS BS S T W A Ld Sv Pts
Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA * * * 9 9 30 3 9 3+ 600



Ranged Weapon Range Type S AP D Abilities Points

Per Weapon

Autocannon 48" Heavy 2 7 -1 2 - 20
Helios Defence Missiles 60" Heavy 2 8 -2 3 Add 1 to all hit rolls made for this weapon against targets that can Fly.

Subtract 1 from the hit rolls made for this weapon against all other targets.

40
Ironstorm Missile Pod 72" Heavy D6 5 -1 D3 This weapon can target units that are not visible to the bearer. 16
Lascannon 48" Heavy 1 9 -3 D6 - 25
Twin Magna Lascannon 72" Heavy 2D3 12 -4 6 This weapon may not be used to make Overwatch attacks. 100
Titanic Feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. 0
Remaining W M WS BS
23-30+ 10” 2+ 2+
16-22 8” 3+ 3+
9-15 6” 4+ 4+
1-8 4” 5+ 5+

Wargear Options:

  • This model may replace its Autocannon with a Lascannon.
  • This model may replace its Lascannon with an Autocannon.
  • This model may replace its Ironstorm Missile Pod with Helios Defence Missiles.

Abilities:

  • Knights of the FLIPPED OVER TABLE!!!
  • Really fucking huge and fucking scary
  • DAKKADAKKADAKKA: It may be true that you can never achieve MAXIMIUM DAKKA!!! (Itz a zoggin tragedy, a real morking shame) lady dakka comes close, firing some many bullets that time and space begins to warp under the sheer, undiluted weight of so much dakka, and when reality begins to groan under such beautiful destruction, lady dakka’s guns finally give out, creating such perfect silence and peace that you almost forget the terror and awe which proceeded it.
  • in the shooting phase before this unit fires her weapons, if this model did not move this turn, then you may choose to activate this ability. If you do so, Lady DAKKADAKKADAKKA can fire all of her weapons twice, but you must Subtract 1 from the hit rolls this shooting phase.
  • THREE SIXTY NO SCOPE HEAD SHOT BITCHES!!!: During her youth, lady dakka played a lot of counter strike, call of duty and last of us multiplayer. It was during this time she developed and honed her reflexes, and a lot of these skills transferred to the piloting of her knight (along with teabagging/muffling her defeated foes).
  • in the shooting phase before this unit fires her weapons, if this model did not move this turn, then you may choose to activate this ability instead of the DAKKADAKKADAKKA ability. If you do so, Lady DAKKADAKKADAKKA can re-roll failed hit and wound rolls in this shooting phase. If this model kills one or more of the enemy units it was shooting at, after all of this models shots have been resolved, it must then move 2D6 toward where the last model died ind the closest killed unit, while remaining more than 1" from any enemy models. If this model end its move on top of where the last model died, all enemy units within 6" suffer a -2 to their leadership characteristic, until your next turn. but if it end this move more than 12" away form where the last model died then this model suffers a mortal wound instead.
  • Commander of the Knights Apoplectic: WE CAN'T LET THE FUCKING BITCH SEE US DIE WITHOUT PUTTING UP A GOOD FIGHT!!! SHE'LL BRING US BACK TO LIFE JUST SO SHE CAN FUCKING KILL US!!!
  • roll a dice each time an ANGRY KNIGHTS and KNIGHTS APOPLECTIC model is destroyed within 6" of Lady DAKKADAKKADAKKA, before removing the model as a casualty. On a 4+ that model musters one last surge of anger before succumbing to its wounds; it can either shoot with one of its weapons as if it were the Shooting Phase, or make a single attack as if it were the Fight Phase. In addition, this model has a 5+ invulnerability save against shooting attacks, if your army is Battle-forged, you receive an additional D3 command points if Lady DAKKADAKKADAKKA is your warlord.

Faction Keywords: Imperium, Angry, Knight House Apoplectic

Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA

Æthelred the Creeded

Once a normal knight stationed on Cadia, Æthelred had fought against many black crusades as a mercenary under the command of the Lord Castellan of Cadia, Ursarkar E. Creed (that’s CREEEEEEEEEDDDDDDDD!!! To you bitches), and during his employment he had been "Creeded" on numerous occasions into advantageous positions. Unfortunately for Æthelred, he was midway through being Creeded when Creed was kidnapped during the fall of Cadia, which resulted Æthelred and his knight being lost in the void where Creed transports unit too before he deploys them (apparently its full of Vance Mother Fucking Stub's lost Baneblades). It is unknown how long Æthelred was trapped in this realm for, just floating through space like a very fat man in a pool, but it was long enough for him to become extremely pissed off, until the day of the Great Fuckening occurred and the Angry Custodes became a psychic beacon of rage which Æthelred could see even in the Creed realm. It was this beacon of hate which Æthelred learnt to lock onto with his mind and drag himself back into reality, where he always appears during a battle, behind the enemies lines. Unfortunately for the Knight, as soon as he has finished going rampant through the enemies lines he is dragged (kicking and swearing) back to the realm between realities, but even though he is never around for very long he is deeply admired by the Angry Custodes whenever he turns up (LOOK!!! THE SURPRISED FUCKERS HERE AGAIN, THIS IS GOING TO BE A CUNTING GOOD FIGHT!!!)

Æthelred the Creeded is a single model. He is armed with a Reaper Chainsword, a Stormspear Rocket Pod, a Heavy Stubber, a Thermal Cannon and may crush his foes beneath his Titanic Feet.

Name M WS BS S T W A Ld Sv Pts
Æthelred the Creede * * * 8 8 24 4 9 3+ 405



Ranged Weapon Range Type S AP D Abilities Points

Per Weapon

Reaper Chainsword Melee Melee +4 -3 6 - 30
Titanic Feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. 0
Thermal Cannon 36” Heavy D6 9 -4 D6 If the target is within half range of this weapon,

roll two dice when inflicting damage with it and discard the lowest result.

76
Heavy Stubber 36” Heavy 3 4 0 1 - 4
Stormspear Rocket Pod 48” Heavy 3 8 -2 D6 - 45
Remaining W M WS BS
13-24+ 12” 2+ 2+
7-12 9” 3+ 3+
1-6 6” 4+ 4+

Abilities:

  • Knights of the FLIPPED OVER TABLE!!!
  • Really fucking huge and fucking scary
  • CREEEEEEEEEDDDDD!!!: Every so often Æthelred will manage to claw himself back to reality, only to find himself in another battle, not that he minds, but if he ever meets Creed again he's going to "RIP THE FUCKER SO MANY NEW SHIT HOLES THAT HE'LL TURN INTO HIS OWN FUCKING EYE OF TERROR THE CHEATING CUNT!!!"
  • When you set up Æthelred the Creeded during deployment, you can set it aside instead of being placed on the battlefield. Then, once all other units have been set up, write down a piece of Terrain on the battlefield which has no enemy units inside of it or within 9” of it (NOTE that you do not need to tell your enemy what a piece of Terrain it before turn 2). At the start of your second turn, you must reveal your hidden model; set up this model on and/or entirely within 9" the piece of Terrain that was written down, and more than 1" away from any enemy models. the Titan will then behave normally in the following phases. Your opponent is contractually required the shout “CREEEEEEDDDDDD!” At this point.
  • WHERE THE FUCK AM I NOW?!!!: Æthelred is always surprised and unready when he pops back into reality, but he makes up for this by being extremely pissed off.
  • If you used the CREEEEEEEEEDDDDD!!! ability then this model suffers -1 to all its hit rolls until your next turn. In addition however, this model also adds 2 to its attack charecteristic until your next turn.
  • FUCK YOU I’M NOT DONE YET!!!: Æthelred‘s time on the battlefield is fleeting, and he is liable to be dragged back to Creeds realm before he has finished his work, screaming “FUCK YOU CREED I WAS ABOUT TO FIST THE HERETICAL CUNT!!!”
  • Once this model has been deployed at the beginning of each of your turns after this roll a D6 and add the number of turns this model has been on the battlefield for. If this value equals 5+ then this model is removed from the battlefield but not slain (if the game ends before this model returns however then it is counted as slain). After this has happened however, at the beginning of each of your turns roll a D6 and add the number of turns it has been absent for (this effect does not activate if the model is slain), on a 6+ this model may be redeployed onto the battlefield more than 9” away from enemy units, and suffers -1 to all its hit rolls and adds 2 to its attack charecteristic until your next turn.

Faction Keywords: Imperium, Angry, Knight House Apoplectic

Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Æthelred the Creeded

Angry Titans, Prophetic Profanity and Profanitically Prophetic

To date, the Angry Custodes only possess two titans, the two warhound class titans which were guarding the emperors throne room during The Great Fuckening. This violent, procession of profuse profanity not only made the titans beacons of psychic energy, but also gave them true sentience, if you can call wanting to crush all the heretics into pulp an intelligence (and ironic considering that artificial intelligence is one of the most heretical things according to the Imperium). The Angry Custodes don't mind this however, partly due to the the sheer amounts of butt hurt one of these titans could put out, but mostly because they only found out that the two titans were sentient once they'd been put aboard one of the Angry Marine ships and opened up to find that the titans crew were all dead from "first degree profanity burns".

Since then however, the two titans (who now go by the names of Prophetic Profanity and Profanitically Prophetic (although the orks see them as "da humies givin praise to da orkiest of da gods, Gork and Mork", to the point that the two titans will also accept being called Gork and Mork/Mork and Gork)) only occasionally kill their crew members, with the only people inside them they won't kill are Mind Fucked Psykers and Sisters of RAEG, the former because the titans really enjoy how the psykers just huddle up in a corner of their crew sections and cry, and the latter because Sisters of RAEG are the only people angrier than an Angry Titan. During transportation of an Angry Titan, the Sisters of RAEG actually take up residence inside it for the duration of the trip, as the two groups each find the sheer RAEG of the other rather calming, allowing the two to rest, catch up on some reading, maintain their weapons and preparing for the time when they must be ABSOLUTELY FUCKING LIVID WITH ALL OF YOU COCK SUCKING HERETICS AAAAAAAAHHHHHHHHH!!! The added bonus of this is that the Sisters of RAEG are as far away from everyone else as possible, as even Angry Custodians find Sisters of RAEG unnerving.

Prophetic Profanity and Profanitically Prophetic are two separate models which can be fielded separately or together. Prophetic Profanity is equipped with two Archeotech Mega Bolters, while Profanitically Prophetic is equipped with two Archeotech Titan Chainfists. Both titans can also step on their puny foes with their Titanic Strides.

Name M WS BS S T W A Ld Sv Points
Angry Titan * * * 11 9 35 5 8 2+ 1900



Remaining W M WS BS Void Shield
23-35+ 24" 3+ 2+ 4+
16-22 18" 5+ 3+ 4+
9-15 12" 6+ 4+ 5+
1-8 2D6" 6+ 5+ 6+

Wargear:

  • Prophetic Profanity and/or Profanitically Prophetic may carry a single Mind Fucked Psyker for 100 points. If it/they do so then they may manifest one power per turn from the Titanicus Fuckious discipline per turn, and deny two powers within 36" during your opponents psychic phase.



Melee Weapon Range Type S AP D Abilities Points

Per Weapon

Archeotech Mega Bolters 72” Heavy 20 6 -3 2 Units targeted by this weapon suffer a -1 to their invulnerability saves A model armed with two of these weapons may re-roll failed hit rolls of 1 against TITANIC, VEHICLE and MONSTER units.. Pair 200
Archeotech Titan Chainfist Melee Melee x2 -4 6 If a VEHICLE or Monster is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. A model armed with two of these weapons may add 1 to its attack characteristic and may make an additional attack with this weapon during the fight phase. Pair 100
Golden Titanic Feet Melee Melee User -3 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. 0

Abilities:

  • SUPERHEAVY AS FUCK BITCHES: You know that your heavy when your arrival on a planet results in a change in the planets orbital trajectory.
  • A model with this rule can Fall Back in the Movement phase and still shoot/or charge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1” away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1” of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1” of it or at another enemy unit within range which is not within 1” of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
  • NA NA NA NA NA THIS OBJECTIVE IS MINE YOU PUNY GUARDSMEN!!!: If being denied an objective by swarms of guants is infuriating to a normal Angry Marine you have no idea what it is like to be a titan in the same situation. The solution is to just say “FUCK YOU!!!” And take the objective for yourself, by simply sitting the Titans gigantic feet either side of the objective and daring anyone to try and take it “FUCKING TRY IT, I DARE YOU!!!”.
  • Models with this rule gain objective secured if your army is battle forged, but do not have the ability to control it if the enemy has numerical superiority on the same objective.
  • LOOK, I’M DRIVING WITHOUT A PILOT!!!: Nobody in their right or wrong mind would ever dare to tell an Angry Titan what to do unless they wanted an anus full of titanic feet, so Angry Marine high command will put on their best diplomatic face and behaviour and ask the Titan to engage the enemy. Most of the time the Titan will go along with these requests as it means it has someone to shoot at and punch repeatedly, but sometimes the Titan will decide that it would much rather cause the nearest target to suffer total existence failure, whether that be friend, foe or a random rock which happened to offend it.
  • Roll a dice at the beginning of each of your turns for each of the models with this rule, on a 4+ the Titan behaves normally, on a 1, 2 or 3 the Titan can only target the nearest unit to itself (friend or foe) and must move towards that unit and charge it if possible, and may re-roll hit and wound rolls of 1 in the Shooting and Fight phase it makes against that unit until the next turn. Units with the ANGRY MARINE keyword are ignored for this rule unless the next nearest unit is also a unit with the ANGRY MARINE keyword.
  • Titan Void shields: The thing which truly makes a titan a titan, the ability to shrug off even the most powerful of eldritch attacks and come out of it smiling maniacally and you continue to charge towards your enemy.
  • Void shields are a special kind of save, like an invulnerability save it is unaffected by the ap of a weapon but cannot defend against melee attacks, but unlike invulnerability saves they can be used to block mortal wounds. Roll a dice for each mortal wound inflicted on the Titan, with the mortal wound being ignored if you pass the save roll. Consult the Titan damage table to view its current void shield save.
  • Cataclysmic Explosion: The bigger they are, the harder they fall.
  • If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6” suffers 2D6 mortal wounds.
  • The lure of pure fury:
    • All units within 12” take a mortal wound at the start of your movement phase. In addition, there must be at least 2 units with the ANGRY CUSTODES keyword within 12” of this model at the end of your movement phase, however, all units within 12” also gain 1 to their attack and leadership characteristics.