Codex - Necrons: /tg/'s 8th Edition: Difference between revisions

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==Wargear==
==Wargear==
===Melee Weapons===
===Melee Weapons===
*'''Aeonstave:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Aeonstave''' || Melee || Melee || User || -1 || 2 || A unit that suffers an unsaved wound from this weapon may not Advance until the end of its next turn.
|}
*'''Automaton Claws:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Automaton Claws''' || Melee || Melee || User || -2 || D3 || -
|}
*'''Crackling Tendrils:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Crackling Tendrils''' || Melee || Melee || User || -4 || D6 || -
|}
*'''Empathic Obliterator:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Empathic Obliterator''' || Melee || Melee || +2 || -1 || D3 || If a {{W40kKeyword|CHARACTER}} is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds.
|}
*'''Feeder Mandibles:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Feeder Mandibles''' || Melee || Melee || User || 0 || 1 || If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+.
|}
*'''Flayer Claws:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Flayer Claws''' || Melee || Melee || User || -1 || 1 || You can re-roll failed wound rolls for this weapon.
|}
*'''Hyperphase Sword:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || -
|}
*'''Massive Forelimbs:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Massive Forelimbs''' || Melee || Melee || User || -1 || D3 || -
|}
*'''Rod of Covenant:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Rod of Covenant''' || Melee || Melee || User || -3 || 1 || -
|}
*'''Scythe of the Nightbringer:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Scythe of the Nightbringer''' || Melee || Melee || * || -4 || D6 || This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7.
|}
*'''Staff of Light:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Staff of Light''' || Melee || Melee || User || -2 || 1 || -
|}
*'''Staff of the Destroyer:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Staff of the Destroyer''' || Melee || Melee || +1 || -3 || 2 || -
|}
*'''Staff of Tomorrow:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Staff of Tomorrow''' || Melee || Melee || User || -3 || D3 || You can re-roll failed hit rolls for this weapon.
|}
*'''Star-God Fists:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Star-God Fists''' || Melee || Melee || User || -4 || 3 || -
|}
*'''The Obsidax:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''The Obsidax''' || Melee || Melee || User || -3 || D3 || -
|}
*'''Titanic Forelimbs:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Impaling Strike''' || Melee || Melee || x2 || -4 || 6 || -
|-
|'''Reaping Sweep''' || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon.
|}
*'''Vicious Claws:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Vicious Claws''' || Melee || Melee || User || -2 || 2 || -
|}
*'''Voidblade:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer fights, it can make 1 additional attack with this weapon.
|}
*'''Voidscythe:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Voidscythe''' || Melee || Melee || x2 || -4 || 3 || When attacking with this weapon, subract 1 from the hit roll.
|}
*'''Warscythe:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || -
|}
*'''Whipcoils:'''
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Whipcoils''' || Melee || Melee || User || -3 || 6 || Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled.
|}
===Ranged Weapons===
===Ranged Weapons===
===Artefacts===
===Artefacts===

Revision as of 17:01, 13 December 2018


Expansions:

Dynastic Codes

  • MEPHRIT - Solar Fury
  • NEPHREKH - Translocation Beams
  • NIHILAKH - Aggressively Territorial
  • NOVOKH - Awakened by Murder
  • SAUTEKH - Relentless Advance

Stratagems

Universal

  • Adaptive Subroutines (1 CP)
  • Amalgamated Targeting Data (1 CP)
  • Cosmic Powers (1 CP)
  • Damage Control Overrides (1 CP)
  • Dimensional Corridor (1 CP)
  • Dispersion Field Amplification (2 CP)
  • Disruption Fields (1 CP)
  • Dynastic Heirlooms (1/3 CP)
  • Emergency Invasion Beam (1 CP)
  • Enhanced Invasion Beam (1 CP)
  • Enhanced Reanimation Protocols (2 CP)
  • Entropic Strike (1 CP)
  • Extermination Protocols (1 CP)
  • Gravitic Singularity (1 CP)
  • Judgment of the Triarch (1 CP)
  • Phaeron's Will (1 CP)
  • Quantum Deflection (1 CP)
  • Repair Subroutines (2 CP)
  • Resurrection Protocols (1 CP)
  • Self Destruction (1 CP)
  • Solar Pulse (1 CP)
  • Wrath of the C'Tan (2 CP)

Dynasty-Specific

  • MEPHRIT - Talent For Annihilation (1 CP)
  • NEPHREKH - Translocation Crypt (1 CP)
  • NIHILAKH - Reclaim a Lost Empire (2 CP)
  • NOVOKH - Blood Rites (3 CP)
  • SAUTEKH - Methodological Destruction (2 CP)

Warlord Traits

Universal

  • 1: Enduring Will
  • 2: Eternal Madness
  • 3: Immortal Pride
  • 4: Thrall of the Silent King
  • 5: Implacable Conqueror
  • 6: Honorable Combatant

Dynasty-Specific

  • MEPHRIT - Merciless Tyrant
  • NEPHREKH - Skin of Living Gold
  • NIHILAKH - Precognitive Strike
  • NOVOKH - Crimson Haze
  • SAUTEKH - Hyperlogical Strategist

Powers of the C'tan

  • Antimatter Meteor
  • Time's Arrow
  • Sky of Falling Stars
  • Cosmic Fire
  • Seismic Assault
  • Transdimensional Thunderbolt

Wargear

Melee Weapons

  • Aeonstave:
Weapon Range Type S AP D Abilities
Aeonstave Melee Melee User -1 2 A unit that suffers an unsaved wound from this weapon may not Advance until the end of its next turn.
  • Automaton Claws:
Weapon Range Type S AP D Abilities
Automaton Claws Melee Melee User -2 D3 -
  • Crackling Tendrils:
Weapon Range Type S AP D Abilities
Crackling Tendrils Melee Melee User -4 D6 -
  • Empathic Obliterator:
Weapon Range Type S AP D Abilities
Empathic Obliterator Melee Melee +2 -1 D3 If a CHARACTER is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds.
  • Feeder Mandibles:
Weapon Range Type S AP D Abilities
Feeder Mandibles Melee Melee User 0 1 If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+.
  • Flayer Claws:
Weapon Range Type S AP D Abilities
Flayer Claws Melee Melee User -1 1 You can re-roll failed wound rolls for this weapon.
  • Hyperphase Sword:
Weapon Range Type S AP D Abilities
Hyperphase Sword Melee Melee +1 -3 1 -
  • Massive Forelimbs:
Weapon Range Type S AP D Abilities
Massive Forelimbs Melee Melee User -1 D3 -
  • Rod of Covenant:
Weapon Range Type S AP D Abilities
Rod of Covenant Melee Melee User -3 1 -
  • Scythe of the Nightbringer:
Weapon Range Type S AP D Abilities
Scythe of the Nightbringer Melee Melee * -4 D6 This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7.
  • Staff of Light:
Weapon Range Type S AP D Abilities
Staff of Light Melee Melee User -2 1 -
  • Staff of the Destroyer:
Weapon Range Type S AP D Abilities
Staff of the Destroyer Melee Melee +1 -3 2 -
  • Staff of Tomorrow:
Weapon Range Type S AP D Abilities
Staff of Tomorrow Melee Melee User -3 D3 You can re-roll failed hit rolls for this weapon.
  • Star-God Fists:
Weapon Range Type S AP D Abilities
Star-God Fists Melee Melee User -4 3 -
  • The Obsidax:
Weapon Range Type S AP D Abilities
The Obsidax Melee Melee User -3 D3 -
  • Titanic Forelimbs:
Weapon Range Type S AP D Abilities
Impaling Strike Melee Melee x2 -4 6 -
Reaping Sweep Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon.
  • Vicious Claws:
Weapon Range Type S AP D Abilities
Vicious Claws Melee Melee User -2 2 -
  • Voidblade:
Weapon Range Type S AP D Abilities
Voidblade Melee Melee User -3 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
  • Voidscythe:
Weapon Range Type S AP D Abilities
Voidscythe Melee Melee x2 -4 3 When attacking with this weapon, subract 1 from the hit roll.
  • Warscythe:
Weapon Range Type S AP D Abilities
Warscythe Melee Melee +2 -4 2 -
  • Whipcoils:
Weapon Range Type S AP D Abilities
Whipcoils Melee Melee User -3 6 Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled.

Ranged Weapons

Artefacts

Universal

Dynasty Specific

Other Wargear