Codex - Necrons: /tg/'s 8th Edition: Difference between revisions
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1d4chan>Chaledy m →Wargear |
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==Wargear== | ==Wargear== | ||
===Melee Weapons=== | ===Melee Weapons=== | ||
*'''Aeonstave:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Aeonstave''' || Melee || Melee || User || -1 || 2 || A unit that suffers an unsaved wound from this weapon may not Advance until the end of its next turn. | |||
|} | |||
*'''Automaton Claws:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Automaton Claws''' || Melee || Melee || User || -2 || D3 || - | |||
|} | |||
*'''Crackling Tendrils:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Crackling Tendrils''' || Melee || Melee || User || -4 || D6 || - | |||
|} | |||
*'''Empathic Obliterator:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Empathic Obliterator''' || Melee || Melee || +2 || -1 || D3 || If a {{W40kKeyword|CHARACTER}} is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds. | |||
|} | |||
*'''Feeder Mandibles:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Feeder Mandibles''' || Melee || Melee || User || 0 || 1 || If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+. | |||
|} | |||
*'''Flayer Claws:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Flayer Claws''' || Melee || Melee || User || -1 || 1 || You can re-roll failed wound rolls for this weapon. | |||
|} | |||
*'''Hyperphase Sword:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || - | |||
|} | |||
*'''Massive Forelimbs:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Massive Forelimbs''' || Melee || Melee || User || -1 || D3 || - | |||
|} | |||
*'''Rod of Covenant:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Rod of Covenant''' || Melee || Melee || User || -3 || 1 || - | |||
|} | |||
*'''Scythe of the Nightbringer:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Scythe of the Nightbringer''' || Melee || Melee || * || -4 || D6 || This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7. | |||
|} | |||
*'''Staff of Light:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - | |||
|} | |||
*'''Staff of the Destroyer:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Staff of the Destroyer''' || Melee || Melee || +1 || -3 || 2 || - | |||
|} | |||
*'''Staff of Tomorrow:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Staff of Tomorrow''' || Melee || Melee || User || -3 || D3 || You can re-roll failed hit rolls for this weapon. | |||
|} | |||
*'''Star-God Fists:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Star-God Fists''' || Melee || Melee || User || -4 || 3 || - | |||
|} | |||
*'''The Obsidax:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''The Obsidax''' || Melee || Melee || User || -3 || D3 || - | |||
|} | |||
*'''Titanic Forelimbs:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Impaling Strike''' || Melee || Melee || x2 || -4 || 6 || - | |||
|- | |||
|'''Reaping Sweep''' || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon. | |||
|} | |||
*'''Vicious Claws:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Vicious Claws''' || Melee || Melee || User || -2 || 2 || - | |||
|} | |||
*'''Voidblade:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer fights, it can make 1 additional attack with this weapon. | |||
|} | |||
*'''Voidscythe:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Voidscythe''' || Melee || Melee || x2 || -4 || 3 || When attacking with this weapon, subract 1 from the hit roll. | |||
|} | |||
*'''Warscythe:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - | |||
|} | |||
*'''Whipcoils:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Whipcoils''' || Melee || Melee || User || -3 || 6 || Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled. | |||
|} | |||
===Ranged Weapons=== | ===Ranged Weapons=== | ||
===Artefacts=== | ===Artefacts=== |
Revision as of 17:01, 13 December 2018
Expansions:
Dynastic Codes
- MEPHRIT - Solar Fury
- NEPHREKH - Translocation Beams
- NIHILAKH - Aggressively Territorial
- NOVOKH - Awakened by Murder
- SAUTEKH - Relentless Advance
Stratagems
Universal
- Adaptive Subroutines (1 CP)
- Amalgamated Targeting Data (1 CP)
- Cosmic Powers (1 CP)
- Damage Control Overrides (1 CP)
- Dimensional Corridor (1 CP)
- Dispersion Field Amplification (2 CP)
- Disruption Fields (1 CP)
- Dynastic Heirlooms (1/3 CP)
- Emergency Invasion Beam (1 CP)
- Enhanced Invasion Beam (1 CP)
- Enhanced Reanimation Protocols (2 CP)
- Entropic Strike (1 CP)
- Extermination Protocols (1 CP)
- Gravitic Singularity (1 CP)
- Judgment of the Triarch (1 CP)
- Phaeron's Will (1 CP)
- Quantum Deflection (1 CP)
- Repair Subroutines (2 CP)
- Resurrection Protocols (1 CP)
- Self Destruction (1 CP)
- Solar Pulse (1 CP)
- Wrath of the C'Tan (2 CP)
Dynasty-Specific
- MEPHRIT - Talent For Annihilation (1 CP)
- NEPHREKH - Translocation Crypt (1 CP)
- NIHILAKH - Reclaim a Lost Empire (2 CP)
- NOVOKH - Blood Rites (3 CP)
- SAUTEKH - Methodological Destruction (2 CP)
Warlord Traits
Universal
- 1: Enduring Will
- 2: Eternal Madness
- 3: Immortal Pride
- 4: Thrall of the Silent King
- 5: Implacable Conqueror
- 6: Honorable Combatant
Dynasty-Specific
- MEPHRIT - Merciless Tyrant
- NEPHREKH - Skin of Living Gold
- NIHILAKH - Precognitive Strike
- NOVOKH - Crimson Haze
- SAUTEKH - Hyperlogical Strategist
Powers of the C'tan
- Antimatter Meteor
- Time's Arrow
- Sky of Falling Stars
- Cosmic Fire
- Seismic Assault
- Transdimensional Thunderbolt
Wargear
Melee Weapons
- Aeonstave:
Weapon Range Type S AP D Abilities Aeonstave Melee Melee User -1 2 A unit that suffers an unsaved wound from this weapon may not Advance until the end of its next turn.
- Automaton Claws:
Weapon Range Type S AP D Abilities Automaton Claws Melee Melee User -2 D3 -
- Crackling Tendrils:
Weapon Range Type S AP D Abilities Crackling Tendrils Melee Melee User -4 D6 -
- Empathic Obliterator:
Weapon Range Type S AP D Abilities Empathic Obliterator Melee Melee +2 -1 D3 If a CHARACTER is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds.
- Feeder Mandibles:
Weapon Range Type S AP D Abilities Feeder Mandibles Melee Melee User 0 1 If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+.
- Flayer Claws:
Weapon Range Type S AP D Abilities Flayer Claws Melee Melee User -1 1 You can re-roll failed wound rolls for this weapon.
- Hyperphase Sword:
Weapon Range Type S AP D Abilities Hyperphase Sword Melee Melee +1 -3 1 -
- Massive Forelimbs:
Weapon Range Type S AP D Abilities Massive Forelimbs Melee Melee User -1 D3 -
- Rod of Covenant:
Weapon Range Type S AP D Abilities Rod of Covenant Melee Melee User -3 1 -
- Scythe of the Nightbringer:
Weapon Range Type S AP D Abilities Scythe of the Nightbringer Melee Melee * -4 D6 This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7.
- Staff of Light:
Weapon Range Type S AP D Abilities Staff of Light Melee Melee User -2 1 -
- Staff of the Destroyer:
Weapon Range Type S AP D Abilities Staff of the Destroyer Melee Melee +1 -3 2 -
- Staff of Tomorrow:
Weapon Range Type S AP D Abilities Staff of Tomorrow Melee Melee User -3 D3 You can re-roll failed hit rolls for this weapon.
- Star-God Fists:
Weapon Range Type S AP D Abilities Star-God Fists Melee Melee User -4 3 -
- The Obsidax:
Weapon Range Type S AP D Abilities The Obsidax Melee Melee User -3 D3 -
- Titanic Forelimbs:
Weapon Range Type S AP D Abilities Impaling Strike Melee Melee x2 -4 6 - Reaping Sweep Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon.
- Vicious Claws:
Weapon Range Type S AP D Abilities Vicious Claws Melee Melee User -2 2 -
- Voidblade:
Weapon Range Type S AP D Abilities Voidblade Melee Melee User -3 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
- Voidscythe:
Weapon Range Type S AP D Abilities Voidscythe Melee Melee x2 -4 3 When attacking with this weapon, subract 1 from the hit roll.
- Warscythe:
Weapon Range Type S AP D Abilities Warscythe Melee Melee +2 -4 2 -
- Whipcoils:
Weapon Range Type S AP D Abilities Whipcoils Melee Melee User -3 6 Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled.