Codex - Squats: Difference between revisions
1d4chan>Dark Angel 2020 |
1d4chan>Dark Angel 2020 |
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*'''Macro-Hammer''' ''(inspired from Rogue Trader)'' - These sophisticated two-handed hammers incorporate a number of nano-sized warp portals in the hammer-head that burst on contact, causing a localised warp disruption. | *'''Macro-Hammer''' ''(inspired from Rogue Trader)'' - These sophisticated two-handed hammers incorporate a number of nano-sized warp portals in the hammer-head that burst on contact, causing a localised warp disruption. | ||
**Profile (Range: - , Strength: User + 2, AP: 4, Rules: Melee, Two-Handed, '''Distort''') | **Profile (Range: - , Strength: User + 2, AP: 4, Rules: Melee, Two-Handed, '''Distort''') | ||
*'''Survey Glass''' - Models equipped with a Survey Glass have the Night Vision USR | |||
===Tech Relics=== | ===Tech Relics=== |
Revision as of 19:25, 14 May 2014
A special note first: this is redrafted (mostly) from the 2nd edition ruleset.
There is no attempt as yet to introduce anything "new" to the army list, rather the intention is to get everything across as faithfully as possible.
Am also going so far as to drag out old Wargear Cards which were basically the 2nd Edition versions of Special Issue Gear & Relics.
Points costs have to change because of the change in the gaming meta, while some statlines (such as an extra attack here... a WS/BS nerf there) have been altered to make more sense when compared to units with similar purposes in other armies.
Bear with me while I get all this info transcribed.
- Please note that while I have altered things in the list to suit the modern environment, I'm not going out of my way to reproduce "up-to-date" descriptions/rules on things that already exist like bolters, chain axes etc. Go find them in the BRB.
Special Rules
- Bitter Hatred - Models with this special rule have the Hatred (Orks & Tyranids) USR.
Wargear
- Squat Exo-Armour - The precursor to Terminator Armour grants a 2+ Armour Save, 5+ Invulnerable save and the Slow & Purposeful special rule
- Macro-Hammer (inspired from Rogue Trader) - These sophisticated two-handed hammers incorporate a number of nano-sized warp portals in the hammer-head that burst on contact, causing a localised warp disruption.
- Profile (Range: - , Strength: User + 2, AP: 4, Rules: Melee, Two-Handed, Distort)
- Survey Glass - Models equipped with a Survey Glass have the Night Vision USR
Tech Relics
- Inertial Hammer (inspired from Rogue Trader) - These long-hafted hammers are designed using anti-gravity technology. When swung they seem to gather inertial energy exponentially, gradually building a tremendous striking force the further and faster it has travelled.
- Profile (Range: - , Strength: D, AP: 2, Rules: Melee, Two-Handed, Unwieldy)
Armoury
- Melee Weapons
- Heavy Chainsword (+5 pts.)
- Power Weapon (+15 pts.)
- Power Fist (+25pts.)
- Ranged Weapons
- Bolt Pistol (1 pt)
- Hand Flamer (+10 pts.)
- Plasma Pistol (+15 pts.)
- Special Weapons
- Flamer (+5 pts.)
- Meltagun (+10 pts.)
- Plasma gun(+15 pts.)
- Heavy Weapons
- Autocannon (+10 pts.)
- Heavy Bolter (+10 pts.)
- Multimelta (+10pts.)
- Missile Launcher (+15 pts.)
- May also take Flakk Missiles (+10 pts.)
- Plasma Cannon (+15 pts.)
- Lascannon (+20pts.)
- Special Issue Wargear
- Refractor Field (+10 pts.)^
- Conversion Field (+15 pts.)^
- Displacer Field (+25 pts.)^
- Squat Exo-Armour (replacing standard issue equipment with Exo-Armour, Boltgun & Power Axe) (+30 pts.)
- Servo-Arm (Squat Engineers only) (+25pts.)
- Digital Weapons (+5pts.)
Note: ^ Only one Field may be chosen per model.
Army List
HQ - Ancestor Lord
Points Cost - 115
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Ancestor Lord | 7 | 5 | 5 | 6 | 4 | 4 | 4 | 10 | 4+ | Infantry (Character) |
Wargear:
- Carapace Armour
- Laspistol
- Chain Axe
- Frag Grenades
- Krak Grenades
Options:
- May select items chosen from the Melee Weapons or Ranged Weapons lists in the armoury at the points cost indicated.
- May select Special Issue Wargear
- May purchase up to three Psychic Mastery Levels at a cost of 25pts each
HQ - Squat Warlord
Points Cost - 75
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Warlord | 6 | 5 | 4 | 5 | 3 | 4 | 3 | 10 | 4+ | Infantry (Character) |
Wargear:
- Flak Armour
- Laspistol
- Chain Axe
- Frag Grenades
- Krak Grenades
Options:
- May select items chosen from the Melee Weapons or Ranged Weapons lists in the armoury at the points cost indicated.
- May select Special Issue Wargear
HQ - Guild Engineer
Points Cost - 50
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Guild Engineer | 5 | 5 | 4 | 5 | 2 | 4 | 2 | 10 | 5+ | Infantry (Character) |
Wargear:
- Flak Armour
- Laspistol
- Chain Axe
- Frag Grenades
- Krak Grenades
Options:
- May select items chosen from the Melee Weapons or Ranged Weapons lists in the armoury at the points cost indicated.
- May select Special Issue Wargear
ELITES - Hearthguard
Points Cost - 125
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Hearthguard | 5 | 4 | 3 | 4 | 1 | 3 | 2 | 10 | 4+ | Infantry | 5 Hearthguard |
Battle Standard Bearer | 5 | 4 | 3 | 4 | 1 | 3 | 2 | 10 | 4+ | Infantry (Character) |
Wargear:
- Carapace Armour
- Bolt Pistol
- Chain-Axe
- Frag Grenades
- Krak Grenades
- Standard (Battle Standard Bearer only)
Options:
- You can add up to five Hearthguard to the squad for 25 pts each.
- One Hearthguard in the army may be upgraded to the Battle Standard Bearer for 25 pts.
- Any Hearthguard may choose equipment from the Melee Weapons and Ranged Weapons lists in the armoury.
- The squad may take a Rhino as a Dedicated Transport.
ELITES - Attack Squad
Points Cost - 90
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ | Infantry | 10 Warriors |
Wargear:
- Flak Armour
- Chain Axe
- Laspistol
- Frag Grenades
- Krak Grenades
Options:
- You can add up to 10 Warriors to the squad for 9 pts each.
- Any model may replace his chain axe with a weapon chosen from the Melee Weapons section in the armoury at the points cost indicated.
- The squad may take a Rhino as a Dedicated Transport.
TROOPS - Warriors
Points Cost - 90
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ | Infantry | 10 Warriors |
Wargear:
- Flak Armour
- Lasgun
- Laspistol
- Frag Grenades
- Krak Grenades
Options:
- You can add up to 10 Warriors to the squad for 9 pts each.
- For every five models in the squad one Warrior in the squad may replace his lasgun with a weapon chosen from the Special Weapons or Heavy Weapons lists in the armoury at the points cost indicated.
- The squad may take a Rhino as a Dedicated Transport.
FAST ATTACK - Squat Bikers
Points Cost - 100
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 4 | 3 | 3 | 5 | 1 | 2 | 1 | 9 | 3+ | Bikes | 5 Squat Bikers |
Wargear:
- Flak Armour
- Lasgun
- Laspistol
- Frag Grenades
- Krak Grenades
- Squat warbike equipped with twin-linked bolters
Options:
- You can up add to 5 Squat Bikers to the squad for 20 pts each.
- Up to two models may replace their lasgun with a weapon chosen from the Special Weapons section of the armoury at the points cost indicated.
FAST ATTACK - Heavy Bike
Points Cost - 35
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 4 | 3 | 3 | 5 | 2 | 2 | 2 | 9 | 3+ | Bikes | 1 Heavy Bike |
Wargear:
- Flak Armour
- Laspistol
- Frag Grenades
- Krak Grenades
- Squat Heavy Warbike equipped with twin-linked bolters
- Heavy Bolter
Options
- You can up add 2 Heavy Bikes to the squad for 35 pts each.
- Any Heavy Bike in the squad may exchange its heavy bolter for one of the following:
- Heavy Flamer (free)
- Autocannon (5 pts.)
- Multi-Melta (10 pts.)
HEAVY SUPPORT - Thunderers
Points Cost - 45
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ | Infantry | 10 Warriors |
Wargear:
- Flak Armour
- Lasgun
- Laspistol
- Frag Grenades
- Krak Grenades
Options:
- You can add up to five Warriors to the squad for 9 pts each.
- Up to five models may replace their lasgun with a weapon chosen from the Special or Heavy Weapons section of the armoury at the points cost indicated.
- The squad may take a Rhino as a Dedicated Transport.
HEAVY SUPPORT - Support Weapon Team
Points Cost - 55
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Operator | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ | Artillery | 2 Weapon Operators |
Support Weapon | 7 | 2 | 3+ | Artillery |
Wargear:
- Flak Armour (crew)
- lasgun (crew)
- laspistol (crew)
- Frag Grenades (crew)
- Krak Grenades (crew)
- Heavy Quad Launcher (Support Weapon)
Options:
- You can add up to two additional Support Weapon Teams to the squad for 55 pts each, consisting of two Weapon Operators and one Heavy Quad Launcher.
- Each Support Weapon in the squad may be upgraded to one of the following (if you chose to do this then each Support Weapon must be upgraded the same way)
- Rapier Laser Destroyer (15 pts each)