Codex - T'aus: /tg/'s 8th Edition: Difference between revisions
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*{{W40Kkeyword|T'au}} '''- Strength of Belief''' | *{{W40Kkeyword|T'au}} '''- Strength of Belief''' | ||
*{{W40Kkeyword|Vior’la}} '''- Academy Luminary''' | *{{W40Kkeyword|Vior’la}} '''- Academy Luminary''' | ||
==Markelights== | |||
If a model (other than a {{W40Kkeyword|VEHICLE}}) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits {{W40Kkeyword|T'AU EMPIRE}} models have when shooting at a unit that has markerlight counters. All benefits are cumulative. | |||
*1: - You can re-roll hit rolls of 1 for {{W40Kkeyword|T'AU EMPIRE}} models attacking this unit. | |||
*2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6. | |||
*3 - The target unit does not gain any bonus to its saving throws for being in cover. | |||
*4 - {{W40Kkeyword|T'AU EMPIRE}} models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons. | |||
*5 or more - Add 1 (or more, increasing with each markerlight counter after the fifth one) to hit rolls for {{W40Kkeyword|T'AU EMPIRE}} models attacking this unit. | |||
==Wargear== | |||
===Melee Weapons=== | |||
===Ranged Weapons=== | |||
===Signature Systems=== | |||
====Universal==== | |||
====Sept Specific==== | |||
===Support Systems=== | |||
===Vehicle Battle Systems=== |
Revision as of 14:33, 17 March 2019
This Codex was made to bring T'aus up to their power in the lore as well as to implement some units and battlesuit only seen in the lore. All the rules in this page are meant to be used alongside the normal T'aus Codex. If a rule isn't explained, look it up on the Codex.
Expansions:
Here you can find extra rules for additional powerful Septs, alongside sceneries for campaigns and special missions.
Sept Tenets
- Bork'an - Superior Craftsmanship
- Dal'yth - Adaptive Camouflage:
- Farsight Enclaves - Devastating Counter-Strike
- Sa'cea - Calm Discipline:
- T'au - Coordinated Fire Arcs
- Vior’la - Strike Fast:
Stratagems
Universal
- Automated Repair System (2 CP)
- Branched Nova Charge (1 CP)
- Breach and Clear! (1 CP)
- Command and Control Node (1 CP)
- Emergency Dispensation (1 CP/3 CP)
- EMP Grenade (1 CP)
- Fail-safe Detonator (1 CP)
- Hunting Grounds (1 CP)
- Multi-spectrum Sensor Suite (1 CP)
- Neuroweb System Jammer (2 CP)
- Orbital Ion Beam (3 CP)
- Point Defense Targeting Relay (1 CP)
- Positional Relay (2 CP)
- Recon Sweep (1 CP)
- Repulsor Impact Field (1 CP)
- Stimulant Injector (1 CP)
- Support Turret Replacement (1 CP)
- Uplinked Markerlight (1 CP)
- Wall of Mirrors (1 CP)
Sept Specific
- Bork'an - Experimental Weaponry (1 CP)
- Dal'yth - Strike and Fade (1 CP)
- Farsight Enclaves - Drop zone clear (2 CP)
- Sa'cea - Orbital Marker Distribution Uplink (2 CP)
- T'au - Focused Fire (3 CP)
- Vior’la - Hot Blooded (2 CP)
Warlord Traits
Universal
- 1: Precision of the Hunter
- 2: Through Unity, Devastation
- 3: A Ghost Walks Among Us
- 4: Through Boldness, Victory
- 5: Exemplar of the Kauyon
- 6: Exemplar of the Mont'ka
Sept Specific
- Bork'an - Seeker of Perfection
- Dal'yth - Gunship Diplomat
- Farsight Enclaves - Hero of the Enclaves
- Sa'cea - Beacon of Honour
- T'au - Strength of Belief
- Vior’la - Academy Luminary
Markelights
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.
- 1: - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit.
- 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
- 3 - The target unit does not gain any bonus to its saving throws for being in cover.
- 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
- 5 or more - Add 1 (or more, increasing with each markerlight counter after the fifth one) to hit rolls for T'AU EMPIRE models attacking this unit.