Codex - Tau Auxiliary 8th edition: Difference between revisions

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<br>'''Abilities'''
<br>'''Abilities'''
*''Battlefield Repairs'': A unit with this ability may, at the beginning of the movement phase, restore 1D3 wounds to one unit nearby that has the Faction Kaywords T'au Empire, <Sept>, and any of the following Keywords: Vehicle, Drone, or Battlesuit
*''Battlefield Repairs'': A unit with this ability may, at the beginning of the movement phase, restore 1D3 wounds to one unit nearby that has the Faction Kaywords T'au Empire, <Sept>, and any of the following Keywords: Vehicle, Drone, or Battlesuit.
*''Threat Identification Protocols:'' (Xenos 2 Page 66)
*''Threat Identification Protocols:'' (Xenos 2 Page 66)
*''Guardian Protocols:'' This Ability functions exactly as ''Saviour Protocols''(see Xenos 2, Page 66) in addition to this however, a model with ability may fire it's weapons even if the nearest enemy model is within 1"
*''Guardian Protocols:'' This Ability functions exactly as ''Saviour Protocols''(see Xenos 2, Page 66) in addition to this however, a model with ability may fire its weapons even if the nearest enemy model is within 1".
<br>'''Faction Keywords'''
<br>'''Faction Keywords'''
:T'au Empire, <Sept>
:T'au Empire, <Sept>

Revision as of 13:08, 5 June 2017

This is a placeholder for the 8th edition version of Codex - Tau Auxiliary.

This is a WORK IN PROGRESS.

We are currently working on the basics to make the transition from 7th to 8th as smooth as possible for everybody. This fandex is not ready for playtesting ... yet. Units (or Races) marked with WIP Are not recommended for use. Units marked with WIP are not tested at al and will break the game's balance harder then GW smelling money!
If you want to help edit see the top part of the talk page.

Playing Tau Auxiliary

All units here will have the T'au faction keyword but most will not have a <sept> keyword this makes it so that you can easily combine these units in any army but will have an incentive to not go batshit crazy on combos and unit combinations.

Cross faction Special rules

Cross faction Wargear and points

Tau Liaisons, Outcasts & Experimental tech WIP

Special rules Tau Outcasts & Liaisons WIP

Wargear and points Tau Outcasts & Liaisons WIP

Newly added weapons

Name Range Type S AP D Abilities
Supremacy Railgun (Submunitions) 72" Heavy 2D3 6 -1 1 If the target unit contains 10 or more models, change this weapons type to Heavy 2D6
Supremacy Ion Cannon 60" Heavy 6 7 -3 2 ---
Supremacy Ion Cannon (Overcharged) 60" Heavy 2D3 8 -3 3 If the target unit contains 10 or more models, change this weapons type to Heavy 2D6, In addition, if this weapon ever rolls a 1 to hit it suffers a Mortal Wound after resolving its shooting attacks.



Elite: Earth Caste Engineer ??? Points WIP

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Name M WS BS S T W A Ld Sv
Earth Caste Engineer 6" 5+ 5+ 3 3 1 1 8 4+
DX-99 Bodyguard Drone 8" 5+ 5+ 3 4 2 1 5 4+



Unit Composition: 1 Earth Caste Engineer and 2 DX-99 Bodyguard Drones
Wargear: An Earth Caste Engineer is equipped with a Pulse Pistol. A DX-99 Bodyguard Drone is Equipped with a Pulse Blaster and a Shield Generator
Weapons

Name Range Type S AP D Abilities
Pulse Pistol 12" Pistol 1 5 0 1 May be fired even if the nearest enemy model is within 1"




Abilities

  • Battlefield Repairs: A unit with this ability may, at the beginning of the movement phase, restore 1D3 wounds to one unit nearby that has the Faction Kaywords T'au Empire, <Sept>, and any of the following Keywords: Vehicle, Drone, or Battlesuit.
  • Threat Identification Protocols: (Xenos 2 Page 66)
  • Guardian Protocols: This Ability functions exactly as Saviour Protocols(see Xenos 2, Page 66) in addition to this however, a model with ability may fire its weapons even if the nearest enemy model is within 1".


Faction Keywords

T'au Empire, <Sept>

Keywords Earth Caste Engineer

Earth Caste

Keywords DX-99 Bodyguard Drone

Drone, Fly, DX-99 Bodyguard Drones

Fast: Drone Hanger 101 points WIP

You get a drone, you get a drone. Everybody gets a drone!

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Name M WS BS S T W A Ld Sv
Drone hanger * 6+ * 6 7 12 * 8 3+
W M BS A
7 - 12+ 12 4+ 3
4 - 6 6 5+ D3
1 - 3 3 6+ 1



Unit Composition: 1 Drone Hanger
Wargear: A Drone Hanger is equipped with 1 burst cannon and 2 gun drones
Weapons

Name Range Type S AP D Abilities
Burst cannon 18 Assault 4 5 0 1 -




Wargear options

  • This model may take up to two seeker missiles
  • This model may replace both gun drones with...
    • A pair of Burst Cannons
    • A pair of Smart Missile Systems
    • A pair of Missile Drones


Abilities

  • Hover tank: Distances must be measured to and from the hull of this model rather than its base
  • Explodes: If the Drone hanger is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before embarked models disembark on a 6 it explodes and each unit within 6" suffers D3 mortal wounds
  • Threat Identification Protocols: (Xenos 2 Page 66)
  • Saviour Protocols: (Xenos 2 Page 66)
  • Attached Drones: (Xenos 2 Page 66)
  • Turret Mounting: (Xenos 2 Page 66)
  • Drone Factory: At the start of the movement phase this model may create a unit consisting of up to 3 Gun- , Shield- , Marker- , Missile- , Sniper- , Pulse Accelerator- , Grave-inhibitor- , Guardian Drone or up to 2 Shielded Missile- or Recon Drone. All drones summoned as a unit by a drone hanger must by the same drone type and will come into play as one unit as if they were disembarking from a transport.

(Note: use the regular rules for summoning. this means putting aside points to use for summoning before the game starts)
Faction Keywords

T'au Empire, <Sept>

Keywords Drone Hanger

Vehicle, Fly, Earth Caste Experiment, Drone Hanger

Keywords Gun Drone

Drone, Fly, Gun Drones

Heavy Support: Swordfish Heavy Gunship ??? Points WIP

Lorem Ipsum Dolor Sit Amet

The Swordfish gunship is a Tau vehicle that is a relatively new addition to the Fire Caste’s armed forces. Its design is based on the familiar chassis of the Hammerhead and Devilfish. The Swordfish's defining feature is the huge, twin-linked Railgun mounted on its turret, which makes it extremely effective at eliminating enemy armour at great range.

It was for this explicit role that the vehicle was originally developed by the Tau, after the sometimes painful encounters by the Fire Caste with Imperial armour and heavy armour during the Damocles Gulf Crusade. The Swordfish was not designed as a replacement for the Hammerhead gunship, but instead as an addition to the Tau vehicle arsenal that could take on exceptionally well-armoured, super-heavy targets. However, the Swordfish vehicle design is not yet fully developed and the vehicle does suffer from several minor deficiciences, especially during extended campaigns. This is because the Swordfish requires an extensive amount of maintenance and repair or refit after each engagement. However, its impressive fighting capabilities make up for this drawback.

(An old/Discontinued Tau Unit from Epic Apocalypse/Chapter Approved, there are a lot of Homebrewed Swordfish on the internet, so it shouldn't be too hard to design or make your own)

Name M WS BS S T W A Ld Sv
Swordfish Heavy Gunship * 6+ * 8 8 16 * 8 3+
W M BS A
9 - 16+ 12 3+ 3
5 - 8 6 4+ D3
1 - 4 3 5+ 1



Unit Composition: 1 Swordfish Heavy Gunship
Wargear: A Swordfish Heavy Gunship is equipped with a Supremacy Railgun and 2 High-output Burst Cannon
Weapons

Name Range Type S AP D Abilities
Supremacy Railgun 72" Heavy 2 10 -4 D6 Should this weapon roll a 6+ to wound, the target unit suffers an additional D3 Mortal wounds
Supremacy Railgun (Submunitions) 72" Heavy 2D3 6 -1 1 If the target unit contains 10 or more models, change this weapons type to Heavy 2D6
Supremacy Ion Cannon 60" Heavy 6 7 -3 2 ---
Supremacy Ion Cannon (Overcharged) 60" Heavy 2D3 8 -3 3 If the target unit contains 10 or more models, change this weapons type to Heavy 2D6, In addition, if this weapon ever rolls a 1 to hit it suffers a Mortal Wound after resolving its shooting attacks.
High-output Burst Cannon 18" Assault 8 5 0 1 ---
High Yield Missile Pod 36" Heavy 4 7 -1 D3 ---




Wargear options

  • This model may take up to two seeker missiles
  • This model may replace its Supremacy Railgun with a Supremacy Ion Cannon
  • This model may replace both Interlinked Burst Cannon Arrays with a pair of High Yield Missile Pods


Abilities

  • Hover Tank: Distances must be measured to and from the hull of this model rather than its base
  • Explodes: If the Swordfish Heavy Gunship is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before embarked models disembark. On a 6+ it explodes and each unit within 6" suffers D6 mortal wounds


Faction Keywords

T'au Empire, <Sept>

Keywords Swordfish Heavy Gunship

Vehicle, Fly, Earth Caste Experiment

Gue'Vesa WIP

Special rules Gue'Vesa WIP

Traitors: Although the humans who have joined the Tau empire bear no ill-will towards their former compatriots, the same can not be said of Imperial troops fighting the auxiliaries. Imperium Models will have a +1 to hit on Gue'vesa in combat

Wargear and points Gue'Vesa WIP

Name Range Type S AP Damage Abilities Points
Mont'Ka Pattern Lasgun 24" Rapid Fire 2 3 +1 1 -


Mont'Ka Pattern Lasgun One of the many hidden concerns of the Ethereal caste when the Gue'vesa deserters were folded into the Tau Empire's Warforce was that they held no certain guarantee that they would not turn traitor on the Fire Caste during any battles in which they were deployed. Eventually it was decided, in order to counter this potentially diasterous scenario, that every Gue'Vesa weapon would be outfitted with a Kill-Switch that would cause the equipment to malfunction explosively without appearing to be intentional sabotage. In order to make sure this plan was possible every single Gue'Vesa soldier was given a Mont'Ka Pattern Lasgun, modelled after the Triplex Pattern Lasgun, to replace their old imperial models, under the guise of an upgraded arsenal to help them fight alongside the Fire Caste. Most Gue'Vesa soldiers can go their entire careers without realising they are holding a bomb designed to kill them should they ever choose to betray their new culture, but, as the Ethereal Council decided "Such is the cost of treachery".

Demiurg WIP

Special rules Demiurg WIP

Wargear and points Demiurg WIP

Nicassar WIP

Special rules Nicassar WIP

Wargear and points Nicassar WIP

Anthrazods WIP

Special rules Anthrazods WIP

Wargear and points Anthrazods WIP

Ji'atrix WIP

Special rules Ji'atrix WIP

Wargear and points Ji'atrix WIP

Ranghon WIP

Special rules Ranghon WIP

Wargear and points Ranghon WIP

Formosian WIP

Special rules Formosian WIP

Wargear and points Formosian WIP

Tarellians WIP

Special rules Tarellians WIP

Wargear and points Tarellians WIP

Vespid WIP

Special rules Vespid WIP

Wargear and points Vespid WIP

The Galg WIP

Special rules The Galg WIP

Wargear and points The Galg WIP

Morrallian Deathsworn WIP

Special rules Morrallian Deathsworn WIP

Wargear and points Morrallian Deathsworn WIP

Pakasar WIP

Special rules Pakasar WIP

Wargear and points Pakasar WIP

N'Deemi WIP

Special rules N'Deemi WIP

Wargear and points N'Deemi WIP

Hrenian Light Infantry WIP

Special rules Hrenian Light Infantry WIP

Wargear and points Hrenian Light Infantry WIP

Playtest and other feed back

Pleas leave playtest's and feed back in this format

In the "title" of this block you put the name/reason/problem of the feed back or in case of playtest put the armies and points played.
In the expandable block (the part this is in) you put al the other information regarding your "post"
Pleas do not use collapse blocks inside of other blocks (aka only 1 layer deep)
If you have more the one problem put them in different blocks.
We may remove a block/post if the info inside is not relevant or the complaint is fixed (in certain situation it may also by moved to the talk page)

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