Codex - Tau Auxiliary 8th edition: Difference between revisions
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'''Keywords''' | '''Keywords''' | ||
:Infantry, Gue'vesa | :Infantry, Gue'vesa | ||
===Troops: Gue'Vesa Sniper Team <span style="color: red"> '''WIP''' </span>=== | |||
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''The Valkyrie's Mark falls upon my prey. Forgive me God Emperor, for I shall take the life of one of your servants'' | |||
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''Mathis slid on his belly across the surface of a rock, gently crawling forward on the tips of his fingers and toes. A rifle was cradled underneath his belly, and held in place with elbows. With the full cover of his cloak, the sniper probably looked more akin to a bush than a six foot, one inch tall human. Mathis scanned the battlefield going on below, from his perch inside of a cliff facing. To his sides, five of his brothers in arms were setting up the scopes for their rifles.'' | |||
''The Squad leader quietly rubbed sand directly into the lense of his scope, then unzipped a freezer-bag full of crushed ice, to place directly in his mouth. With his rituals complete, Mathis scanned the battlefield for his Quarry, and surely enough the space marine commander was engaged with a crisis team. Several Valkyrie's Marks were held in place on his armor by forward spotters, which he pointed his uplink towards to gain targeting data.'' | |||
''"On my mark-.." Mathis mouthed through his numb tongue into the cool night air, and with the ice in his mouth not a single breath could be seen. He tapped his toes into the sand, once, twice.. And thrice as all six rifles kicked in unison. The heaviest of the rifles made the most noise as their plasma bolts split the air, and thunder responded as it rushed back into the brief void. Their quarry looked surprised for a moment, as if the unthinkable happened. His Arm had been vaporized at the shoulder, with only a sliver of metal still holding the rest to his body, and a krak-grenade sized hole was present in his lower torso.'' | |||
''Mathis stood and signaled his squad to get moving, when he noticed a splattering of blood on his legs. Jonas; the sniper beside him, was bisected from his forehead to crotch by a still-burning slug embedded in the cliff-wall. He had just enough time to shout out "COUNTER SNIPERS!" before his leg was vaporized from the kneecap down.'' | |||
While the Fire Warrior caste prefers more mobile warfare. Some Tau commanders have started to use Gue'Vesa in a sniper role. Infiltrating the battlefield days before the battle, these men wait for the shots that can change the course of the battle. Equipped with Longshot Pulse Rifles normally equipped on sniper drones, they can take out most of the commanders that the Tau face, for the heavier foes the Sniper Teams sometimes will be issued Tau Rail Rifles. | |||
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{| border=1 cellspacing=0 cellpadding=4 align=left | |||
|- valign=top | |||
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv | |||
|- | |||
| Gue'Vesa'la || 6" || 4+ || 4+ || 3 || 3|| 1 || 1 || 6 || 5+ | |||
|- | |||
| Gue'Vesa'ui || 6" || 4+ || 4+ || 3 || 3 || 1 || 2 || 7 || 5+ | |||
|} | |||
<br style="clear: both; height: 0px;" /><br> | |||
'''Unit Composition''': 2 Gue'Vesa'la and 1 Gue'Vesa'ui. May take upto 3 additional Gue'Vesa La | |||
<br>'''Wargear''': Each Gue'Vesa is equipped with a Long-shot Pulse Rifle. | |||
<br>'''Weapons''' | |||
{| border=1 cellspacing=0 cellpadding=4 align=left | |||
|- valign=top | |||
! Name !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
| Long-Shot Pulse Rifle || 48" || Rapid Fire 1 || 5 || 0 || 1 || --- | |||
|} | |||
<br style="clear: both; height: 0px;" /><br> | |||
'''Abilities''' | |||
*'''Marksman''': This unit may target '''CHARACTERS''' even if they are not the closest enemy model. | |||
*'''Night-Sight Scope''': This unit doesn't duffer any penalties to their to-hit rolls for low-vision conditions | |||
*'''Camo Cloaks''': When this unit beneifits from cover increase its save by 2+, instead of 1+. | |||
'''Points cost''' | |||
* | |||
'''Faction Keywords''' | |||
:T'au Empire, Gue'vesa | |||
'''Keywords''' | |||
:Infantry, Gue'vesa Sniper Team | |||
==Demiurg <span style="color: red"> '''WIP''' </span>== | ==Demiurg <span style="color: red"> '''WIP''' </span>== | ||
Revision as of 21:45, 24 June 2017
This is a placeholder for the 8th edition version of Codex - Tau Auxiliary.
This is a WORK IN PROGRESS.
We are currently working on the basics to make the transition from 7th to 8th as smooth as possible for everybody.
This fandex is not ready for playtesting ... yet.
Units (or Races) marked with WIP Are not recommended for use. Units marked with WIP are not tested at al and will break the game's balance harder then GW smelling money!
If you want to help edit see the top part of the talk page.
Playing Tau Auxiliary
All units here will have the T'au faction keyword but most will not have a <sept> keyword this makes it so that you can easily combine these units in any army but will have an incentive to not go batshit crazy on combos and unit combinations.
Cross faction Special rules
Cross faction Wargear and points
Tau Liaisons, Outcasts & Experimental tech WIP
Special rules Tau Outcasts & Liaisons WIP
Wargear and points Tau Outcasts & Liaisons WIP
Newly added weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Supremacy Railgun (Submunitions) | 72" | Heavy 2D6 | 6 | -1 | 1 | --- |
| Supremacy Ion Cannon | 60" | Heavy 6 | 7 | -3 | 2 | --- |
| Supremacy Ion Cannon (Overcharged) | 60" | Heavy 2D3 | 8 | -3 | 3 | If the target unit contains 10 or more models, change this weapons type to Heavy 2D6, In addition, if this weapon ever rolls a 1 to hit it suffers a Mortal Wound after resolving its shooting attacks. |
Elite: Earth Caste Engineer ??? Points WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Earth Caste Engineer | 6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 8 | 4+ |
| DX-99 Bodyguard Drone | 8" | 5+ | 5+ | 3 | 4 | 2 | 1 | 5 | 4+ |
Unit Composition: 1 Earth Caste Engineer and 2 DX-99 Bodyguard Drones
Wargear: An Earth Caste Engineer is equipped with a Pulse Pistol. A DX-99 Bodyguard Drone is Equipped with a Pulse Blaster and a Shield Generator
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | May be fired even if the nearest enemy model is within 1" |
Abilities
- Battlefield Repairs: A unit with this ability may, at the beginning of the movement phase, restore 1D3 wounds to one unit nearby that has the Faction Kaywords T'au Empire, <Sept>, and any of the following Keywords: Vehicle, Drone, or Battlesuit.
- Threat Identification Protocols: (Xenos 2 Page 66)
- Guardian Protocols: This Ability functions exactly as Saviour Protocols(see Xenos 2, Page 66) in addition to this however, a model with ability may fire its weapons even if the nearest enemy model is within 1".
Faction Keywords
- T'au Empire, <Sept>
Keywords Earth Caste Engineer
- Earth Caste
Keywords DX-99 Bodyguard Drone
- Drone, Fly, DX-99 Bodyguard Drones
Fast: Drone Hanger 101 points WIP
You get a drone, you get a drone. Everybody gets a drone!
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Drone hanger | * | 6+ | * | 6 | 7 | 12 | * | 8 | 3+ |
| W | M | BS | A |
|---|---|---|---|
| 7 - 12+ | 12 | 4+ | 3 |
| 4 - 6 | 6 | 5+ | D3 |
| 1 - 3 | 3 | 6+ | 1 |
Unit Composition: 1 Drone Hanger
Wargear: A Drone Hanger is equipped with 1 burst cannon and 2 gun drones
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Burst cannon | 18 | Assault 4 | 5 | 0 | 1 | - |
Wargear options
- This model may take up to two seeker missiles
- This model may replace both gun drones with...
- A pair of Burst Cannons
- A pair of Smart Missile Systems
- A pair of Missile Drones
Abilities
- Hover tank: Distances must be measured to and from the hull of this model rather than its base
- Explodes: If the Drone hanger is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before embarked models disembark on a 6 it explodes and each unit within 6" suffers D3 mortal wounds
- Threat Identification Protocols: (Xenos 2 Page 66)
- Saviour Protocols: (Xenos 2 Page 66)
- Attached Drones: (Xenos 2 Page 66)
- Turret Mounting: (Xenos 2 Page 66)
- Drone Factory: At the start of the movement phase this model may create a unit consisting of up to 3 Gun- , Shield- , Marker- , Missile- , Sniper- , Pulse Accelerator- , Grave-inhibitor- , Guardian Drone or up to 2 Shielded Missile- or Recon Drone. All drones summoned as a unit by a drone hanger must by the same drone type and will come into play as one unit as if they were disembarking from a transport.
(Note: use the regular rules for summoning. this means putting aside points to use for summoning before the game starts)
Faction Keywords
- T'au Empire, <Sept>
Keywords Drone Hanger
- Vehicle, Fly, Earth Caste Experiment, Drone Hanger
Keywords Gun Drone
- Drone, Fly, Gun Drones
Heavy Support: Swordfish Heavy Gunship ??? Points WIP
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The Swordfish gunship is a Tau vehicle that is a relatively new addition to the Fire Caste’s armed forces. Its design is based on the familiar chassis of the Hammerhead and Devilfish. The Swordfish's defining feature is the huge, twin-linked Railgun mounted on its turret, which makes it extremely effective at eliminating enemy armour at great range.
It was for this explicit role that the vehicle was originally developed by the Tau, after the sometimes painful encounters by the Fire Caste with Imperial armour and heavy armour during the Damocles Gulf Crusade. The Swordfish was not designed as a replacement for the Hammerhead gunship, but instead as an addition to the Tau vehicle arsenal that could take on exceptionally well-armoured, super-heavy targets. However, the Swordfish vehicle design is not yet fully developed and the vehicle does suffer from several minor deficiciences, especially during extended campaigns. This is because the Swordfish requires an extensive amount of maintenance and repair or refit after each engagement. However, its impressive fighting capabilities make up for this drawback.
(An old/Discontinued Tau Unit from Epic Apocalypse/Chapter Approved, there are a lot of Homebrewed Swordfish on the internet, so it shouldn't be too hard to design or make your own)
| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Swordfish Heavy Gunship | * | 6+ | * | 8 | 8 | 16 | * | 8 | 3+ |
| W | M | BS | A |
|---|---|---|---|
| 9 - 16+ | 12 | 3+ | 3 |
| 5 - 8 | 6 | 4+ | D3 |
| 1 - 4 | 3 | 5+ | 1 |
Unit Composition: 1 Swordfish Heavy Gunship
Wargear: A Swordfish Heavy Gunship is equipped with a Supremacy Railgun and 2 High-output Burst Cannons
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Supremacy Railgun | 72" | Heavy 2 | 10 | -4 | D6 | Should this weapon roll a 6+ to wound, the target unit suffers an additional D3 Mortal wounds |
| Supremacy Railgun (Submunitions) | 72" | Heavy 2D6 | 6 | -1 | 1 | --- |
| Supremacy Ion Cannon | 60" | Heavy 6 | 7 | -3 | 2 | --- |
| Supremacy Ion Cannon (Overcharged) | 60" | Heavy 2D3 | 8 | -3 | 3 | If the target unit contains 10 or more models, change this weapons type to Heavy 2D6, In addition, if this weapon ever rolls a 1 to hit it suffers a Mortal Wound after resolving its shooting attacks. |
| High-output Burst Cannon | 18" | Assault 8 | 5 | 0 | 1 | --- |
| High Yield Missile Pod | 36" | Heavy 4 | 7 | -1 | D3 | --- |
Wargear options
- This model may take up to two seeker missiles
- This model may replace its Supremacy Railgun with a Supremacy Ion Cannon
- This model may replace both High-output Burst Cannons with a pair of High Yield Missile Pods
Abilities
- Hover Tank: Distances must be measured to and from the hull of this model rather than its base
- Explodes: If the Swordfish Heavy Gunship is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before embarked models disembark. On a 6+ it explodes and each unit within 6" suffers D6 mortal wounds
Faction Keywords
- T'au Empire, <Sept>
Keywords Swordfish Heavy Gunship
- Vehicle, Fly, Earth Caste Experiment
Kroot Mercenaries WIP
Special rules Kroot Mercenaries WIP
Wild Keyword <SHAPING>
The <SHAPING> Keyword functions as the <CHAPTER>, or <SEPT> Keyword does, A Kroot Kindred with a different <SHAPING> Keyword from a Kroot Shaper, Great Shaper, Angkor Prok, or Kel-Slathra does gain any benefit from the Wisest of All Ability, or any Totem's such units are equipped with.
<SHAPING> keywords include
- First-Kindred
- Hawk-Kin
- Jungle-Skins
- Night-Eyes
- Swift-Stride
Wargear and points Kroot Mercenaries WIP
Ranged Weapons List (in rough power order)
| Name | Range | Type | S | AP | Damage | Abilities | Points |
|---|---|---|---|---|---|---|---|
| Boarding Shotgun | 12" | Assault 2 | 3 | 0 | 1 | --- | |
| Splinter Pistol | 12" | Pistol 1 | * | 0 | 1 | This weapons wounds on a 4+ unless it is targetting a <VEHICLE>, in which case it wounds on a 6+ | |
| Shuriken Pistol | 12" | Pistol 1 | 3 | 0 | 1 | Each time you make a wound roll of 6+ with this weapon, that hit is resolved as AP-3 instead of 0 | |
| Bolt Pistol | 12" | Pistol 1 | 4 | 0 | 1 | --- | |
| Las Pistol | 12" | Pistol 1 | 3 | 0 | 1 | --- | |
| Hand Flamer | 8" | Pistol 1D6 | 3 | 0 | 1 | This weapon hits automatically | |
| Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | --- | |
| Kroot Rifle (Shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | --- | |
| Pulse Rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | --- | |
| Pulse Carbine | 18" | Assault 2 | 5 | 0 | 1 | --- | |
| Splinter Rifle | 24" | Rapid Fire 1 | * | 0 | 1 | This weapons wounds on a 4+ unless it is targetting a <VEHICLE>, in which case it wounds on a 6+ | |
| Shuriken Catapult | 12" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ with this weapon, that hit is resolved as AP-3 instead of 0 | |
| Astartes Scout Shotgun | 18" | Assault 2 | 4 | 0 | 1 | --- | |
| Kroot Headhunter Rifle (Shooting) | 36" | Heavy 1 | 4 | 0 | D3 | --- | |
| Bolter | 24" | Rapid Fire 1 | 4 | 0 | 1 | --- | |
| Kroot Gun | 48" | Rapid Fire 1 | 7 | -1 | D3 | --- | |
| Knarloc Heavy Bolt Thrower (Iron Bolts) | 48" | Heavy 4 | 7 | -2 | 1 | --- | |
| Knarloc Heavy Bolt Thrower (Explosive) | 48" | Heavy 2D3 | 5 | 0 | 1 | --- | |
| Krootigor Spines | 18" | * | 6 | 0 | 1 | This weapons type is Assault X, where X is equal to the number of attacks the wielder has | |
| Flamer | 8" | Assault 1D6 | 4 | 0 | 1 | This weapon hits automatically |
Melee Weapon List (in rough power order)
| Name | Range | Type | S | AP | Damage | Abilities | Points |
|---|---|---|---|---|---|---|---|
| Kroot Rifle (Melee) | Melee | Melee | +1 | 0 | 1 | --- | |
| Krootox Fists | Melee | Melee | User | 0 | 2 | --- | |
| Ripping Fangs | Melee | Melee | User | -1 | 1 | --- | |
| Ritual Blade | Melee | Melee | User | 0 | 1 | If any models are destroyed by this weapon, all friendly <SHAPING> units within 6" do not have to take morale tests at the en of the turn. | |
| Kroot Headhunter Rifle (Melee) | Melee | Melee | +1 | 0 | 1 | --- | |
| Chainsword | Melee | Melee | +1 | 0 | D3 | --- | |
| Eviscerator | Melee | Melee | +2 | -1 | D3 | --- | |
| Krootigor Fangs | Melee | Melee | User | -3 | D3 | --- | |
| Knarloc Beak | Melee | Melee | x2 | -3 | 2 | This weapon may only make one attack per fight sub-phase | |
| Knarloc Claws | Melee | Melee | User | 0 | 1 | --- | |
| Hunting Lance | Melee | Melee | +2 | -1 | 1 | --- | |
| Greater Knarloc Maw | Melee | Melee | x2 | -3 | 2D3 | This weapon may only make one attack per fight sub-phase. If this attack rolls a 5+ to wound then it deals an additional D3 Mortal Wounds. | |
| Greater Knarloc Claws | Melee | Melee | +2 | -2 | 2 | --- |
Totems & Fetishes (Give to a Grand Shaper, 6" bubble buff)
- Totem of the Hawk (+1 To-hit)
- Totem of the Serpent (+1 To-Wound)
- Totem of the Brute (-1AP)
- Totem of the Favoured Son (5++ Inv save)
- Totem of the Hound (+2" Movement)
- Totem of the Lizard (Ignore Wounds on a 6+)
HQ: Great Shaper ??? Points WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Great Shaper | 7" | 3+ | 4+ | 4 | 4 | 3 | 3 | 8 | 6+ |
Unit Composition: 1 Great Shaper
Wargear: A Kroot Great Shaper is equipped with a Kroot Rifle, a Las Pistol, and a Ritual Blade.
Options
- A Kroot Great Shaper may replace his Kroot rifle with a Ranged Weapon from the following list...
- Pulse Rifle
- Pulse Carbine
- Splinter Rifle
- Shuriken Catapult
- Astartes Scout Shotgun
- Bolter
- A Kroot Great Shaper may replace his Las Pistol with a Ranged Weapon from the following list...
- Splinter Pistol
- Shuriken Catapult
- Hand Flamer
- Bolt Pistol
- Pulse Pistol
- A Kroot Great Shaper may take one of the following totems...
- Totem of the Hawk
- Totem of the Serpent
- Totem of the Brute
- Totem of the Favoured Son
- Totem of the Hound
- Totem of the Lizard
Abilities
- The Shaper Commands: (Xenos 2, pg 59)
- Wisest of Their Kind: (Xenos 2, pg 59)
Faction Keywords
- T'au Empire, Kroot, <SHAPING>
Keywords: Infantry, Character, Kroot Great Shaper
Elites: Kroot Headhunter Kindred ??? Points WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Headhunter | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 6 | 6+ |
Unit Composition: 5 Kroot Headhunters
Wargear: A Kroot Headhunter is equipped with a Kroot Headhunter Rifle, and a Las Pistol.
Options
- A Kroot Headhunter may replace his Las Pistol with a Ranged Weapon from the following list...
- Splinter Pistol
- Shuriken Catapult
- Hand Flamer
- Bolt Pistol
- Pulse Pistol
Abilities
- Stealhy Hunter: (Xenos 2, pg 59)
- Infiltrators: During Deployment this unit may be placed any where outside of the enemy deployment zone, so long as it is at least 12" away from any enemy unit.
- Headhunters: Should this unit ever roll a 6+ to-wound when making a shooting attack, the target unit suffers an addition Mortal Wound.
Faction Keywords
- T'au Empire, Kroot, <SHAPING>
Keywords: Infantry, Kroot Headhunter
Fast Attack: Kroot Raptor Kindred ??? Points WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Raptor Kindred | 10" | 3+ | 4+ | 3 | 3 | 1 | 1 | 6 | 6+ |
Unit Composition: 5 Raptor Kindred
Wargear: A Kroot Raptor Kindred is equipped with a Kroot Rifle.
Options
- This unit may take up to 5 additional Raptor Kindred.
Abilities
- Stealthy Hunters: (Xenos 2, pg 58)
- Aggressive Rush: Roll a D6 every time a Raptor Kindred ends its charge move within 1" of an enemy unit; on a 6, that enemy unit suffers an additional wound with 1 damage.
Faction Keywords
- T'au Empire, Kroot
Infantry, Raptor Kindred, Fly
Heavy Support: Krootigor ??? Points WIP
| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Krootigor | * | 4+ | * | 6 | 7 | 12 | * | 6 | 3+ |
| W | M | BS | A |
|---|---|---|---|
| 7 - 12+ | 8" | 4+ | 6 |
| 4 - 6 | 6" | 5+ | 2D3 |
| 1 - 3 | 4" | 5+ | 2 |
Unit Composition: 1 Krootigor
Wargear: A Krootigor is equipped with Krootigor Spines and Krootigor Fangs
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Krootigor Spines | 18" | * | 6 | 0 | 1 | This weapons type is Assault X, where X is equal to the number of attacks this model has |
| Krootigor Fangs | Melee | Melee | User | -3 | D3 | --- |
Abilities
- Great Beast: This unit inflicts a -2 penalty to any Battleshock rolls made by any non-<KROOT> units it is locked in combat with.
- Death-Roll: If this unit rolls a 6+ to wound in Melee combat it deals an additional Mortal Wound to the Target Unit.
Faction Keywords
- T'au Empire, Kroot
Keywords Krootigor
- Monster,
Gue'Vesa WIP
Special rules Gue'Vesa WIP
Traitors: Although the humans who have joined the Tau empire bear no ill-will towards their former compatriots, the same can not be said of Imperial troops fighting the auxiliaries. Imperium Models will have a +1 to hit on Gue'vesa in combat
Wargear and points Gue'Vesa WIP
| Name | Range | Type | S | AP | Damage | Abilities | Points |
|---|---|---|---|---|---|---|---|
| Mont'Ka Pattern Lasgun | 24" | Rapid Fire 2 | 3 | +1 | 1 | - | |
| Fusion lance | 18" | Assault 1 | 7 | -3 | D3 | At half range this weapon does D6 damage | |
| High-Intensity Markerlight | 36" | Heavy 4 | - | - | - | See marker light (Xenos 2 page 48) |
Mont'Ka Pattern Lasgun One of the many hidden concerns of the Ethereal caste when the Gue'vesa deserters were folded into the Tau Empire's Warforce was that they held no certain guarantee that they would not turn traitor on the Fire Caste during any battles in which they were deployed. Eventually it was decided, in order to counter this potentially diasterous scenario, that every Gue'Vesa weapon would be outfitted with a Kill-Switch that would cause the equipment to malfunction explosively without appearing to be intentional sabotage. In order to make sure this plan was possible every single Gue'Vesa soldier was given a Mont'Ka Pattern Lasgun, modelled after the Triplex Pattern Lasgun, to replace their old imperial models, under the guise of an upgraded arsenal to help them fight alongside the Fire Caste. Most Gue'Vesa soldiers can go their entire careers without realising they are holding a bomb designed to kill them should they ever choose to betray their new culture, but, as the Ethereal Council decided "Such is the cost of treachery".
Special weapon list
- Flamer
- Fusion Lance
- Ion Rifle
- Long-shot Pulse Rifle
Heavy weapon list
- Airbursting Fragmentation Projector
- Missile Pod
- Smart Missile System
- High-Intensity Markerlight
- Burst Cannon
Troops: Gue'Vesa WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Gue'Vesa'la | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ |
| Gue'Vesa'ui | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
| Gue'Vesa Heavy Weapon Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ |
| Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ |
Unit Composition: 9 Gue'Vesa'la and 1 Gue'Vesa'ui
Wargear: Each Gue'Vesa is equipped with a Mont'Ka Pattern Lasgun and photon grenades. A Shas'ui is equipped with a pulse rifle, pulse pistol and photon grenades.
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Mont'Ka Pattern Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | At half range you fire a extra shot (1 long 3 short) |
Wargear options
- May replace two models with a Heavy Weapon Team and take a weapon from the Heavy Weapons list.
- Another two models may replace its Mont'Ka Pattern Lasgun with an item from the Special Weapons list.
- Up to four Gue'Vesa models that have not been upgraded with the above options may replace their Mont'Ka Pattern Lasgun with a pulse rifle or a pulse carbine.
- One model may take a marker light.
- The Gue'Vesa'ui may be replaced by a Fire Warrior Shas'ui that grants the unit For the Greater Good ability
Abilities
Points cost
- 5 points per Gue'Vesa
- 10 points per Heavy Weapon Team
- 0 points for Mont'Ka Pattern Lasgun, Pulse Rifle and Pulse Carbine
- 9 points for Fire Warrior Shas'ui
- 3 points for Markerlight
Faction Keywords
- T'au Empire, Gue'vesa
Keywords
- Infantry, Gue'vesa
Troops: Gue'Vesa Sniper Team WIP
The Valkyrie's Mark falls upon my prey. Forgive me God Emperor, for I shall take the life of one of your servants
Mathis slid on his belly across the surface of a rock, gently crawling forward on the tips of his fingers and toes. A rifle was cradled underneath his belly, and held in place with elbows. With the full cover of his cloak, the sniper probably looked more akin to a bush than a six foot, one inch tall human. Mathis scanned the battlefield going on below, from his perch inside of a cliff facing. To his sides, five of his brothers in arms were setting up the scopes for their rifles.
The Squad leader quietly rubbed sand directly into the lense of his scope, then unzipped a freezer-bag full of crushed ice, to place directly in his mouth. With his rituals complete, Mathis scanned the battlefield for his Quarry, and surely enough the space marine commander was engaged with a crisis team. Several Valkyrie's Marks were held in place on his armor by forward spotters, which he pointed his uplink towards to gain targeting data.
"On my mark-.." Mathis mouthed through his numb tongue into the cool night air, and with the ice in his mouth not a single breath could be seen. He tapped his toes into the sand, once, twice.. And thrice as all six rifles kicked in unison. The heaviest of the rifles made the most noise as their plasma bolts split the air, and thunder responded as it rushed back into the brief void. Their quarry looked surprised for a moment, as if the unthinkable happened. His Arm had been vaporized at the shoulder, with only a sliver of metal still holding the rest to his body, and a krak-grenade sized hole was present in his lower torso.
Mathis stood and signaled his squad to get moving, when he noticed a splattering of blood on his legs. Jonas; the sniper beside him, was bisected from his forehead to crotch by a still-burning slug embedded in the cliff-wall. He had just enough time to shout out "COUNTER SNIPERS!" before his leg was vaporized from the kneecap down.
While the Fire Warrior caste prefers more mobile warfare. Some Tau commanders have started to use Gue'Vesa in a sniper role. Infiltrating the battlefield days before the battle, these men wait for the shots that can change the course of the battle. Equipped with Longshot Pulse Rifles normally equipped on sniper drones, they can take out most of the commanders that the Tau face, for the heavier foes the Sniper Teams sometimes will be issued Tau Rail Rifles.
| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Gue'Vesa'la | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ |
| Gue'Vesa'ui | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Unit Composition: 2 Gue'Vesa'la and 1 Gue'Vesa'ui. May take upto 3 additional Gue'Vesa La
Wargear: Each Gue'Vesa is equipped with a Long-shot Pulse Rifle.
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Long-Shot Pulse Rifle | 48" | Rapid Fire 1 | 5 | 0 | 1 | --- |
Abilities
- Marksman: This unit may target CHARACTERS even if they are not the closest enemy model.
- Night-Sight Scope: This unit doesn't duffer any penalties to their to-hit rolls for low-vision conditions
- Camo Cloaks: When this unit beneifits from cover increase its save by 2+, instead of 1+.
Points cost
Faction Keywords
- T'au Empire, Gue'vesa
Keywords
- Infantry, Gue'vesa Sniper Team
Demiurg WIP
Special rules Demiurg WIP
Wargear and points Demiurg WIP
Nicassar WIP
Special rules Nicassar WIP
Wargear and points Nicassar WIP
Anthrazods WIP
Special rules Anthrazods WIP
Wargear and points Anthrazods WIP
Ji'atrix WIP
Special rules Ji'atrix WIP
Wargear and points Ji'atrix WIP
Ranghon WIP
Special rules Ranghon WIP
Wargear and points Ranghon WIP
Formosian WIP
Special rules Formosian WIP
Wargear and points Formosian WIP
Tarellians WIP
Special rules Tarellians WIP
Wargear and points Tarellians WIP
Elite: Tarellian Sand Stalker ??? Points WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Sand Stalker | 6" | 4+ | 3+ | 3 | 4 | 2 | 2 | 7 | 4+ |
| Desert Stalker | 6" | 4+ | 3+ | 3 | 4 | 2 | 3 | 8 | 4+ |
Unit Composition: 5 Sand Stalkers
Wargear: A Tarellian Sand Stalker is equipped with a Disruption Long-Nose Rifle and a Claw Sword
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Disruption Long-Nose Rifle | 42" | Heavy 1 | 5 | -1 | 1 | Should this weapon roll a 6+ to wound, it deals D3 overflowing wounds to the target unit. |
| Claw Sword | --- | Melee | +2 | -1 | 1 | --- |
Options
- This unit may take up to 5 additional Sand Stalkers
- One model may be upgraded to a Desert Stalker
- A Desert Stalker may change his Disruption Long-Nose Rifle's type from Heavy 1 to Heavy 2
Abilities
- A Dying Empire This unit may re-roll any rolls of 1 to hit, or to wound, when firing against any <Imperial> or <Tyranid> units.
- Infiltrators: During Deployment this unit may be placed anywhere that is outside of the enemy deployment zone, and at least 12" away from any enemy models.
- Camouflage: This unit increases its save by +2 when benefitting from cover, rather than +1.
Faction Keywords
- T'au Empire, <Auxiliary>
Keywords Sand Stalker
- Tarellian
Keywords Desert Stalker
- Tarellian, Character
Vespid WIP
Special rules Vespid WIP
Wargear and points Vespid WIP
The Galg WIP
Special rules The Galg WIP
Wargear and points The Galg WIP
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Heavy Burst Pistol | 6" | Pistol 2 | 4 | - | 1 | --- |
| HEI/AP Rounds | 6" | Pistol 1 | 6 | -1 | D3 | If a model using this weapon rolls a 1 to-hit they suffer a mortal wound at the end of the shooting phase. |
| Underslung EX-HEAT Grenade | 6" | Heavy 1d6 | 7 | -2 | 1 | One Use only |
| Thump Gun | 12" | Assault 1D3 | 4 | - | 1 | --- |
| Rotator | 12" | Assault 2D3 | 5 | 6 | 1 | This weapon may target units that the weilder cannot draw line of sight to |
| Heavy Rotator | 24" | Heavy 4 | 7 | -1 | D3 | --- |
| Dart Gun | 12” | Assault 2 | 3 | - | 1 | The darts of this weapon are slathered in neurotoxins and acid. Any units with the keyword <Infantry> are always wounded on a to-wound roll of 5+ |
| Dart Rifle | 24" | Assault 2 | 3 | - | 1 | The darts of this weapon are slathered in neurotoxins and acid. Any units with the keyword <Infantry> are always wounded on a to-wound roll of 5+ |
| EX-HEAT Charge | 8" | Grenade 1 | 8 | -4 | D6 | Should this weapon successfully wound a unit with the keyword <Vehicle>, roll the damage twice and pick the higher result |
| Tank-Wrecker Missile Launcher | - | - | - | - | - | --- |
| (TWML) Tank-Wrecker Missiles | 36" | Heavy 1 | 7 | -3 | D3 | --- |
| (TWML) Crusher Concussive Missiles | 36" | Heavy 1D3 | 6 | -1 | 1 | When this weapon targets a unit with 10 or more models increasechange this weapons type to Heavy 1D6 |
| AA Scatter Cannon | - | - | - | - | - | --- |
| (AASC) Scatter Trident Missiles | 36" | Heavy 3 | 6 | -1 | 1 | --- |
| High-Power Thump Gun | 18" | Heavy 1D6 | 7 | -2 | 1 | --- |
Melee Weapons
| Name | Range | Type | S | AP | Damage | Abilities |
|---|---|---|---|---|---|---|
| Machete | Melee | Melee | +1 | - | 1 | --- |
| Power Machete | Melee | Melee | +2 | -2 | D3 | - |
Morrallian Deathsworn WIP
Special rules Morrallian Deathsworn WIP
Wargear and points Morrallian Deathsworn WIP
Pakasar WIP
Special rules Pakasar WIP
Wargear and points Pakasar WIP
N'Deemi WIP
Special rules N'Deemi WIP
Wargear and points N'Deemi WIP
Hrenian Light Infantry WIP
Special rules Hrenian Light Infantry WIP
Wargear and points Hrenian Light Infantry WIP
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