Corrin Sahn: Difference between revisions

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<b>Associates and Family:</b> <br>
<b>Associates and Family:</b> <br>


<b>Wounds:</b> --<br>
<b>Wounds:</b> 10+3= 13<br>
<b>Fate Points:</b> 2/2<br>
<b>Fate Points:</b> 2/2<br>
*<b>Conditional Fate:</b> 1 Reroll a Characteristic or Skill Test<br>
*<b>Conditional Fate:</b> 1 Reroll a Characteristic or Skill Test<br>
Line 29: Line 29:
! Characteristic !! Total !! Base !! Roll !! Advances !! Time !!Background !! Misc
! Characteristic !! Total !! Base !! Roll !! Advances !! Time !!Background !! Misc
|-
|-
| Weapon Skill (WS)    || -- || 15 || +15 || -- || -- || -- || --
| Weapon Skill (WS)    || -- || 15 || +13 || -- || -- || -- || --
|-
|-
| Ballistic Skill (BS) || -- || 15 || +15 || -- || -- || -- || --
| Ballistic Skill (BS) || -- || 15 || +15 || -- || -- || -- || --
Line 43: Line 43:
| Perception (Pe)      || -- || 15 || +10 || -- || -- || -- || --
| Perception (Pe)      || -- || 15 || +10 || -- || -- || -- || --
|-
|-
| Willpower (WP)      || -- || 15 || +10 || -- || -- || -- || --
| Willpower (WP)      || -- || 15 || +13 || -- || -- || -- || --
|-
|-
| Fellowship (Fe)      || -- || 15 || +10 || -- || -- || -- || --
| Fellowship (Fe)      || -- || 15 || +12 || -- || -- || -- || --
|-
|-
| Synch Ratio (SR)    || -- || 20 || +10 || -- || -- || -- || --
| Synch Ratio (SR)    || -- || 20 || +12 || -- || -- || -- || --
|-
|-
|}
|}

Revision as of 14:47, 1 May 2011

File:.jpg

Character Details

Character Name: Corrin Sahn
Player Name: Ugolino
Show: NERV: Greater Berlin
Background: Neo-Spartan
Career Path:Pointman
Rank: 1

Gender: Male
Height:
Weight:

Age: 14 (DoB: 04/07/2000)
Blood Type: ""
Associates and Family:

Wounds: 10+3= 13
Fate Points: 2/2

  • Conditional Fate: 1 Reroll a Characteristic or Skill Test

Identity Damage: 0/100
Allowance: $? (100+100/rank)

Backstory Notes

The best that can be said for Corrin is that he'll follow orders unquestioningly.

Characteristics

Characteristic Total Base Roll Advances Time Background Misc
Weapon Skill (WS) -- 15 +13 -- -- -- --
Ballistic Skill (BS) -- 15 +15 -- -- -- --
Strength (St) -- 15 +10 -- -- +5 --
Toughness (To) -- 15 +10 -- -- +5 --
Agility (Ag) -- 15 +10 -- -- -- --
Intelligence (In) -- 15 +10 -- -- -- --
Perception (Pe) -- 15 +10 -- -- -- --
Willpower (WP) -- 15 +13 -- -- -- --
Fellowship (Fe) -- 15 +12 -- -- -- --
Synch Ratio (SR) -- 20 +12 -- -- -- --

Skills

SPEAK LANGUAGE (SPECIFIC) A- Speak Language Specialties: Specific Language

ATHLETICS B- Climb, Contortionist, Swim A- Acrobatics

Talents and Traits

Know your Enemy As a free action you may know the number of wounds a target you can perceive has, as well as their maximum wound value. Reduce the penalty to called shots by 10.

Loyalist A mission leader may spend Fate Points on your behalf as if they had Inspiring Presence. If they do have Inspiring Presence they may spend a Half Action in place of Fate Point. You gain the Good Reputation (NERV) talent.

Brutal Regime The character gains one Minor Mental Disorder.

Know Your Place Any Fellowship based skill directed at a superior is treated as failing with 0 degrees of success by default.

Rank 1


Universal Purchases:


Traits

Assets

Drawbacks

Inventory

Weapons

Unarmed Attacks: Melee, 1d5-3+SB I, Pen 0

Gear

NERV ID: Grants Pilot-level access to NERV facilities.

Unit

File:Jpg

Designation: Unit 03
Primary Color:
Secondary Color:
Eva Career: --
Rank: 1
Description:

Characteristics

Characteristic Total Pilot Points Eva Misc
Weapon Skill (WS) -- -- -- -- --
Ballistic Skill (BS) -- -- -- -- --
Strength (St) -- -- -- -- --
Toughness (To) -- -- -- -- --
Agility (Ag) -- -- -- -- --
Intelligence (In) -- -- -- -- --
Perception (Pe) -- -- -- -- --
Willpower (WP) -- -- -- -- --
Fellowship (Fe) -- -- -- -- --
Synch Ratio (SR) -- -- -- -- --

Wounds: --
Movement Speeds: (AB)/x2/x3/x6
Berserk Points: --
Feedback Threshold: --

Distinguishing Features

Talents and Traits

Battery Life: Aesir have 5 rounds of battery life once disconnected from their Umbilical (by called shot or Blast)
From Beyond: Immune to Fear, Pinning, Identity Damage, or AT Powers to control, cloud, or delude its mind
Improved Natural Weapons: Natural weapons become 1d10 + SB I, Pen 0
Letter-Type Equipment: An Aesir may equip one set of Letter-Type Gear.
Light of the Soul (1): Aesir possess 1 Layer and may use 1 AT Power a round.
Lobotomized Monster: Aesir may only be moved by a synched pilot. If the player spends a Fate point, an inert Aesir acts of its own accord for a scene (GM control).
Undying: Aesir can survive in a vacuum, and are immune to mere disease and toxin (not that Angels are 'mere' anything)
Unnatural Speed (x2): Double move speeds
Hit Locations: 1 head, 2 RArm, 3 LArm, 4-6 Body, 7-8 RLeg, 9-0 LLe

Rank 1: Acquire 5 RP


Loadout

Natural Weapons: 1d10 + SB I, Pen 0, Melee


A.T.

Synch Ratio Effect
SR 0 You are unable to pilot an Evangelion. If you were synchronized with an Evangelion, it shuts down.
SR 1-30 You can maintain a Synch Ratio capable of moving an Evangelion, but just barely. You may only take a single Half Action each round and may never use Reaction Actions. Your Feedback Threshold increases by 2.
SR 31-70 Evangeflion operates normally.
SR 71-100 If you spend a fate point to reroll a test you may use your SR in place of the original characteristic. Your Feedback Threshold decreases by 2.
SR 101-150 You take 10 points of Identity Damage at the beginning of your every turn. Your Feedback Threshold is considered 0. Once per round, when making a characteristic or skill test, the pilot may make an SR roll instead.
SR 151-200 As above, but you take 15 points of Identity Damage at the beginning of your every turn. At the beginning of your every turn you gain a temporary Fate point that must be spent before the beginning of your next turn. Unspent Fate is lost. The pilot suffers Critical Wounds equal to one half of the Evangelion's.
SR 201+ As above, but you take 20 points of Identity Damage at the beginning of your every turn. You Berserk. If your SR drops under 201, the benefits of Berserk are supressed until your SR once again exceeds 200 or it ends, whichever comes first.

XP

XP Received

Time Management: 0/0 weeks

Chargen: 400XP

XP Total: 400XP

XP Spent

Characteristic Advances: 0XP

Universal Purchases: 0XP

Rank 1: 0XP

XP Remaining: 0XP
XP Spent/To Next Rank: 0XP/2000XP

Journal

Format shamelessly borrowed from Mr. Rage.