Creature Fixes: Difference between revisions

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Created page with "With all the new Monstrous/Gargantuan creatures that have been released, there have been a lot of complaints made against it in the manner of the creature being mechanical and..."
 
1d4chan>Ilniaj
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*Vectored Thrust Array: Instead of allowing the Y'vahra to move as if it is a Swooping Monstrous Creature it allows it to move as if it is a Zooming Flyer.
*Vectored Thrust Array: Instead of allowing the Y'vahra to move as if it is a Swooping Monstrous Creature it allows it to move as if it is a Zooming Flyer.
*Flechette Dispersal Pods: Can be used whenever it uses the Vectored Thrust Array to move like a Zooming Flyer.
*Flechette Dispersal Pods: Can be used whenever it uses the Vectored Thrust Array to move like a Zooming Flyer.
<br>'''Special Rules - Fall Back:''' The Y'vahra may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
'''Special Rules - Fall Back:''' The Y'vahra may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.


===Castellax===
===Castellax===

Revision as of 17:23, 5 October 2015

With all the new Monstrous/Gargantuan creatures that have been released, there have been a lot of complaints made against it in the manner of the creature being mechanical and therefore, better classified as a Walker. This page aims to fix that, preferably without adjusting points costs.

Special Rule

  • Mechanical: Models with this special rule are immune to the Poison, Fleshbane and Force special rules. However, attacks with the Haywire special rule are Rending as well, attacks with the Armourbane or Melta (fired within half range) special rules cause Instant Death on a roll of 6 To Wound and the Lance special rule will wound on a 4+ minimum.

The simplest fix is a special rule to represent a model with a mechanical nature. Give it to Necrons, Battlesuits, Mechanicum machines, servitors and anything else that's appropriate.

Vehicles to Infantry

Creatures to Walkers

This fix involves converting Monstrous/Gargantuan Creatures into Walkers/Super-Heavy Walkers. The models stats are unchanged aside from the additions provided.

Stormsurge

Name WS BS S FA SA RA I A HP
Stormsurge 2 3 6 12 12 12 2 2 6



Unit Type: Super-Heavy Walker
Special Rules - Fall Back: The Stormsurge may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.

Riptide

Name WS BS S FA SA RA I A HP
Riptide 2 3 6 12 12 12 2 3 4



Unit Type: Walker
Special Rules - Fall Back: The Riptide may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.

R'varna

Name WS BS S FA SA RA I A HP
R'varna 2 3 6 13 13 13 2 3 5



Unit Type: Walker
Special Rules - Fall Back: The R'varna may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.

Y'vahra

Name WS BS S FA SA RA I A HP
Y'vahra 2 3 6 12 12 12 2 3 4



Unit Type: Walker
Wargear:

  • Vectored Thrust Array: Instead of allowing the Y'vahra to move as if it is a Swooping Monstrous Creature it allows it to move as if it is a Zooming Flyer.
  • Flechette Dispersal Pods: Can be used whenever it uses the Vectored Thrust Array to move like a Zooming Flyer.

Special Rules - Fall Back: The Y'vahra may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.

Castellax

Name WS BS S FA SA RA I A HP
Castellax 3 4 6 14 13 11 3 2 3



Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:

  • Reactor Blast: The Castellax automatically suffers an Explodes! result on the vehicle damage table whenever it loses its last Hull Point.