Creature Fixes: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Ilniaj
1d4chan>Ilniaj
Undo revision 538656 by Ilniaj (talk)
Line 78: Line 78:
! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP
! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP
|-
|-
| Y'vahra|| 2 || 3 || 6 || 12 || 12 || 12 || 2 || 3 || 4
| Y'vahra|| 2 || 3 || 6 || 12 || 12 || 12 || 2 || 3 || 5
|}
|}
<br style="clear: both; height: 0px;" />
<br style="clear: both; height: 0px;" />

Revision as of 04:24, 11 December 2018

With all the new Monstrous/Gargantuan creatures that have been released, there have been a lot of complaints made against it in the manner of the creature being mechanical and therefore, better classified as a Walker. This page aims to fix that, preferably without adjusting points costs.

Special Rule

  • Mechanical: Models with this special rule are immune to the Poison, Fleshbane and Force special rules. However, attacks with the Haywire special rule wound on a 2+ and are Rending, attacks with the Armourbane special rules cause Instant Death on a roll of 6 To Wound and the Lance special rule will wound on a 4+ and gain a re-roll if the weapons strength is higher than the targets toughness.

The simplest fix is a special rule to represent a model with a mechanical nature. Give it to Necrons, Battlesuits, Mechanicum machines, servitors and anything else that's appropriate.

Vehicles to Infantry

A WIP section involving converting all vehicles into an infantry unit. This is the most difficult because it requires the most re-statting.

  • AP 1 weapons inflict two wounds instead of one.
  • Melta (within half range) and Armourbane weapons deal double the normal number of wounds (AP1 weapons with these rules cause 4 wounds, anything else causes 2).
  • Poison, Fleshbane and the Force special rules do not affect vehicles.
  • Haywire weapons always wound vehicles on a 2+ and have the Rending special rule against vehicles.
  • Lance weapons will always wound vehicles on a 4+ and will get a re-roll when its strength is higher than the targets toughness.

Creatures to Walkers

This fix involves converting Monstrous/Gargantuan Creatures into Walkers/Super-Heavy Walkers. The models stats and rules are unchanged aside from the additions provided.

Tau

Stormsurge

Name WS BS S FA SA RA I A HP
Stormsurge 2 3 6 12 12 12 2 2 6


Unit Type: Super-Heavy Walker (Open-Topped)
Special Rules - Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.

Ta’unar Supremacy Armour

Name WS BS S FA SA RA I A HP
Ta’unar Supremacy Armour 3 4 8 14 13 12 2 2 9


Unit Type: Super-Heavy Walker
Wargear:

  • Vigilance Defence System: The weapons in a Vigilance Defence System can be used to make Overwatch attacks at BS2 contrary to the usual rules for Super-Heavy Walkers.
  • Barrier Shield Generator: When a model with a barrier shield is struck by a Destroyer attack and a ‘Devastating Hit’ result occurs, the amount of Hull Points removed is halved but the shield stops working until the start of the controlling player’s next turn.

Special Rules - Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.

Riptide

Name WS BS S FA SA RA I A HP
Riptide 2 3 6 12 12 12 2 3 5


Unit Type: Jetpack Walker
Special Rules

  • Fear
  • Smash
  • Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
  • Supporting Drones: Drones can be part of a Riptide unit despite it being a Vehicle while the Drones are infantry. A unit making attacks against the Riptide unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 5 and the cost is reduced by 5pts.

R'varna

Name WS BS S FA SA RA I A HP
R'varna 2 3 6 13 13 13 2 3 5


Unit Type: Walker
Special Rules

  • Fear
  • Smash
  • Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
  • Supporting Drones: Drones can be part of a unit of R'varna despite it being a Vehicle while the Drones are infantry. A unit making attacks against the R'varna unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 5 and the cost is reduced by 5.

Y'vahra

Name WS BS S FA SA RA I A HP
Y'vahra 2 3 6 12 12 12 2 3 5


Unit Type: Jetpack Walker
Wargear:

  • Vectored Thrust Array: Instead of allowing the Y'vahra to move as if it is a Swooping Monstrous Creature it allows it to move as if it is a Zooming Flyer.
  • Flechette Dispersal Pods: Can be used whenever it uses the Vectored Thrust Array to move like a Zooming Flyer.

Special Rules

  • Fear
  • Smash
  • Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
  • Supporting Drones: Drones can be part of a unit of Y'vahra despite it being a Vehicle while the Drones are infantry. A unit making attacks against the Y'vahra unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 5 and the cost of a Shielded Missile Drone is reduced by 5pts.

Ghostkeel

Name WS BS S FA SA RA I A HP
Ghostkeel 2 3 6 11 11 11 2 3 4


Unit Type: Jetpack Walker
Special Rules

  • Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
  • Supporting Drones: Drones can be part of a unit of Ghostkeel despite it being a Vehicle while the Drones are infantry. A unit making attacks against the Ghostkeel unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 4.

Mechanicum

Cybertheurgy

The Powers of Cybertheurgy

Rite of Immolation: If the power is used successfully, the model immediately suffers an Explodes! result on the vehicle damage table. This explosion is AP3 (AP2 for Thanatars) and has strength values accorded via the following chart:

  • Castellax and Domitar: S7
  • Vorax and Arlatax: S6
  • Thanatar: S8

Cybertheurgy Mishap Table - Corrosive Paradox: The Battle-Automata suffers a glancing hit with no cover saves possible.

Castellax

Name WS BS S FA SA RA I A HP
Castellax 3 4 6 13 12 11 3 2 4


Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:

  • Cybernetica Cortex: The Castellax counts as being Ld7 for any tests or effects involving leadership.
  • Reactor Blast: Roll a D6 should the Castellax lose its last Hull Point. On a roll of 6, the Domitar suffers an Explodes! result on the vehicle damage table.

Castellax - Achea

Name WS BS S FA SA RA I A HP
Castellax-Achea 3 4 6 13 12 11 4 2 4


Unit Type: Walker
Special Rules:

  • Psi-Control Matrix: The Castellax-Achea counts as being Ld7 for any tests or effects involving leadership.
    • Malign Unbinding: If the Leadership test is unsuccessful, the unit suffers D6 glancing hits.
  • Reactor Blast: Roll a D6 should the Castellax lose its last Hull Point. On a roll of 6, the Domitar suffers an Explodes! result on the vehicle damage table.

Vorax

Name WS BS S FA SA RA I A HP
Vorax 3 4 6 12 11 10 4 2 3


Unit Type: Walker
Special Rules:

  • Move Through Cover
  • Cybernetica Cortex: The Vorax counts as being Ld7 for any tests or effects involving leadership.

Thanatar (all variants)

Name WS BS S FA SA RA I A HP
Thanatar 3 4 8 14 13 10 2 2 4


Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:

  • Fear
  • Smash
  • Cybernetica Cortex: The Thantar counts as being Ld8 for any tests or effects involving leadership.
  • Reactor Blast: Roll a D6 should the Thanatar lose its last Hull Point. On a roll of 6, the Domitar suffers an Explodes! result on the vehicle damage table.

Domitar

Name WS BS S FA SA RA I A HP
Domitar 4 3 7 13 12 11 3 3 4


Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:

  • Cybernetica Cortex: The Domitar counts as being Ld7 for any tests or effects involving leadership.
  • Reactor Blast: Roll a D6 should the Domitar lose its last Hull Point. On a roll of 6, the Domitar suffers an Explodes! result on the vehicle damage table.

Arlatax

Name WS BS S FA SA RA I A HP
Arlatax 4 3 7 13 12 11 4 3 4


Unit Type: Jump Pack Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:

  • Cybernetica Cortex: The Arlatax counts as being Ld8 for any tests or effects involving leadership.
  • Reactor Blast: Roll a D6 should the Arlatax lose its last Hull Point. On a roll of 6, the Domitar suffers an Explodes! result on the vehicle damage table.

Cult Mechanicus

Kastelan Robot

Name WS BS S FA SA RA I A HP
Kastelan 3 3 6 13 13 13 2 2 3


Unit Type: Walker
Special Rules - Kastelan Battle Protocols: The Aegis Protocol allows you to roll two dice on the vehicle damage table and discard a roll of your choice.

Grey Knights

Dreadknight

Name WS BS S FA SA RA I A HP
Dreadknight 5 4 6 13 12 11 4 3 4


Unit Type: Walker
Special Rules:

  • Fear
  • Psychic Pilot (Mastery Level 1)
  • Move Through Cover

Option - Personal Teleporter: Upgrading a Dreadknight with a Personal Teleporter allows it to move as if it is Jump Infantry.

Necrons

Canoptek Spyder

Name WS BS S FA SA RA I A HP
Canoptek Spyder 3 3 6 11 11 11 2 2 3


Unit Type: Walker
Special Rules: Move Through Cover

Tomb Stalker

Name WS BS S FA SA RA I A HP
Tomb Sentinel 4 4 6 12 12 12 4 4 4


Unit Type: Walker
Special Rules - Phase Tunneling: Grants the Move Through Cover special rule and makes all close combat attacks AP2 as well.

Tomb Sentinel

Name WS BS S FA SA RA I A HP
Tomb Sentinel 4 4 6 12 12 12 4 2 4


Unit Type: Walker
Special Rules - Phase Tunneling: Grants the Move Through Cover special rule and makes all close combat attacks AP2 as well.