CrossFire: Difference between revisions
1d4chan>VizMop Created page with "300px|thumb|right|Join us in War brother. CrossFire is a set of wargaming rules created by one Arty Conliffe. The game was created when Arty's friend h..." |
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==Design== | ==Design== | ||
{{Topquote|Crossfire focuses on company-level, infantry operations by stressing three interrelated features: movement, firepower, and terrain.|Arty}} | {{Topquote|Crossfire focuses on company-level, infantry operations by stressing three interrelated features: movement, firepower, and terrain.|Arty}} | ||
Movement and firepower are dictated by the initiative, if the player decides to move his units to an area that the enemy can see, the enemy will shoot reactively. Once the player has moved all his units the enemy will gain initiative and possibly keep shooting. CrossFire does not have unit morale and shooting is decided by hits (1 for pin, 2 for suppress, 3 for instant kill.) 2 suppressions on one unit is a kill. Initiative is maintained by performing consecutive successful actions. | Movement and firepower are dictated by the initiative, if the player decides to move his units to an area that the enemy can see, the enemy will shoot reactively. Once the player has moved all his units the enemy will gain initiative and possibly keep shooting, however if the players units are not seen, they can move anywhere. CrossFire does not have unit morale and shooting is decided by hits (1 for pin, 2 for suppress, 3 for instant kill.) 2 suppressions on one unit is a kill. Initiative is maintained by performing consecutive successful actions. | ||
==Pros and Cons over warhammer== | ==Pros and Cons over warhammer== | ||
The dice are not required in bucketloads of em and rulers are completely gone, in addition if a game takes too long and cant be finished there is no question who could have won as all victories of CrossFire can be seen at a fixed point where the player succeeds to get his men trough and sweeps out the enemies units. The Terrain however needs to be extensive and allow for many breaks of the line of sight. | The dice are not required in bucketloads of em and rulers are completely gone, in addition if a game takes too long and cant be finished there is no question who could have won as all victories of CrossFire can be seen at a fixed point where the player succeeds to get his men trough and sweeps out the enemies units. The Terrain however needs to be extensive and allow for many breaks of the line of sight. | ||
Revision as of 12:36, 1 November 2020
CrossFire is a set of wargaming rules created by one Arty Conliffe. The game was created when Arty's friend had asked him to design a historical miniatures wargame without (get this) rulers and fixed game turns. The end result is a fast paced and decisive game where the final outcome can appear out of a single mistake and the experience is harsh but fair.
Design
"Crossfire focuses on company-level, infantry operations by stressing three interrelated features: movement, firepower, and terrain."
- – Arty
Movement and firepower are dictated by the initiative, if the player decides to move his units to an area that the enemy can see, the enemy will shoot reactively. Once the player has moved all his units the enemy will gain initiative and possibly keep shooting, however if the players units are not seen, they can move anywhere. CrossFire does not have unit morale and shooting is decided by hits (1 for pin, 2 for suppress, 3 for instant kill.) 2 suppressions on one unit is a kill. Initiative is maintained by performing consecutive successful actions.
Pros and Cons over warhammer
The dice are not required in bucketloads of em and rulers are completely gone, in addition if a game takes too long and cant be finished there is no question who could have won as all victories of CrossFire can be seen at a fixed point where the player succeeds to get his men trough and sweeps out the enemies units. The Terrain however needs to be extensive and allow for many breaks of the line of sight.