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Is no longer being worked on by the devs at Paradox because they have announced the next game, Crusader Kings III coming out <s>sometime in 2020</s> right now. The second game has 15 DLC's. FUCKING PARADOX
Is no longer being worked on by the devs at Paradox because they have announced the next game, Crusader Kings III coming out <s>sometime in 2020</s> right now. The second game has 15 DLC's. FUCKING PARADOX
==Crusader Kings III==
Released by Paradox in September 2020, the game is a complete redesign from the previous one. Now every character in game is rendered via a 3D model and can do some minor movements on screen. The game also moved away somewhat from "just paint the map your color" to more of a roleplay focus with the addition of a stress meter. Now when your character does something they can gain or lose stress. Gain too much and you get stressed out and can begin indulging in less-than-savory activities which rarely work out for you in the end. These activities largely depend on your characters traits, so a lustful character will probably head down to the local brothel which helps them lose stress but also makes it very possible to catch disease, some of which can make you insane.
At launch there is only two start dates (867 and 1066) and you could not design your own custom ruler and dynasty. This changed with an update in November 2020 with a free update which, in a major Paradox change, allows you to customize your starting ruler and still play on Ironman mode and acquire achievements as long as you do no exceed a certain point threshold during character creation. People have, since then, tried their best to recreate the Hapsburgs in all their giant chin inbred glory.
Graphically the game is far better looking than CK2, with a massive redoing to the map that makes it look like one of those classic maps of yore when you zoom out far enough as well as giving each province multiple sub-regions your troops will have to move through. This makes the game more tactical since you could move an army onto a hill tile within a province by using the quicker plains terrain in it while your opponent slowly trudges through a swamp to get there as well meaning you're more likely to get to the hill and get the defense bonuses.
Another big change is with religion in the game. CK3 launched with 31 religions, almost all of which come with multiple sects (referred to as "faiths" in the game) within them to choose from (Christians can be Catholic, Orthodox, Lollard, etc for instance). However if your religion/faith is not up to your liking, then you can make your own [[Heresy]]. You'll need a lot of piety to do so and you'll probably be attacked over it but this really adds to the depth of the roleplay one can get up to in the game.


==Basic Description==
==Basic Description==

Revision as of 03:19, 28 November 2020

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.

A medieval wargame played on your computer. It was spun off from the popular game Europa Universalis. The first version of Crusader Kings had some file corruption bugs that were never properly patched, so most people moved to playing Crusader Kings II. However, with the recent release of Crusader Kings 3, most people again moved to that game. The game uses historical figures and situations, so you cannot create a realm of anthropomorphic penoids like in Spore. Still obtainable via abandonware vendors.

Crusader Kings II

Okay so this is what most of you probably came for. A.K.A "I murdered my gay heretic son in favor of my retarded syphilitic other child because he is more obedient and fertile, and I can't father more because I got my balls cut off by Greek captors."

Crusader Kings II is best summed up as a Dynasty Simulator. You play the part of the head of a dynasty of nobles as your families fortunes wax and wane through the ages. While initially you could only be various flavors of medieval European noble houses, complete with coat of arms, later expansions would eventually broaden the range of playable experiences to include Arabic harem masters, Mongolian hordes, VIKINGS, Jewish tribes, merchant republics and more, the basic gameplay remains the same: Gain enough power, let your male bloodline survive the tides of history and reach the highest score possible when the game ends.

While that might be the "objective" of the game, (such as: Restoring the Roman Empire and Fucking up all of Europe on the side, Taking Holy Relics back from filthy Heretics, Forming a Holy Roman Empire on Steroids, etc.) the real meat of the gameplay lies in how you guide your character through their lives. Their short, brutal, adultery-filled lives. For example, starting from a petty duke of Murchad, some Irish noobland, ending up a syphilitic, dwarven, insane Holy Roman Emperor having a horse for a courtier, dying fighting the Jewish Mongols in pagan Lithuania.

Is no longer being worked on by the devs at Paradox because they have announced the next game, Crusader Kings III coming out sometime in 2020 right now. The second game has 15 DLC's. FUCKING PARADOX

Crusader Kings III

Released by Paradox in September 2020, the game is a complete redesign from the previous one. Now every character in game is rendered via a 3D model and can do some minor movements on screen. The game also moved away somewhat from "just paint the map your color" to more of a roleplay focus with the addition of a stress meter. Now when your character does something they can gain or lose stress. Gain too much and you get stressed out and can begin indulging in less-than-savory activities which rarely work out for you in the end. These activities largely depend on your characters traits, so a lustful character will probably head down to the local brothel which helps them lose stress but also makes it very possible to catch disease, some of which can make you insane.

At launch there is only two start dates (867 and 1066) and you could not design your own custom ruler and dynasty. This changed with an update in November 2020 with a free update which, in a major Paradox change, allows you to customize your starting ruler and still play on Ironman mode and acquire achievements as long as you do no exceed a certain point threshold during character creation. People have, since then, tried their best to recreate the Hapsburgs in all their giant chin inbred glory.

Graphically the game is far better looking than CK2, with a massive redoing to the map that makes it look like one of those classic maps of yore when you zoom out far enough as well as giving each province multiple sub-regions your troops will have to move through. This makes the game more tactical since you could move an army onto a hill tile within a province by using the quicker plains terrain in it while your opponent slowly trudges through a swamp to get there as well meaning you're more likely to get to the hill and get the defense bonuses.

Another big change is with religion in the game. CK3 launched with 31 religions, almost all of which come with multiple sects (referred to as "faiths" in the game) within them to choose from (Christians can be Catholic, Orthodox, Lollard, etc for instance). However if your religion/faith is not up to your liking, then you can make your own Heresy. You'll need a lot of piety to do so and you'll probably be attacked over it but this really adds to the depth of the roleplay one can get up to in the game.

Basic Description

Crusader Kings II Basically follows a simple premise: You're a King/High King/Sultan/Deathlord on a Horse let loose in a world of Heresy, Shitty Friends, Homeless shitheads that wanna make a kingdom out of your existing kingdom and strangers who want to torture you for fun, have fun. Almost immediately you can do whatever the hell you want. See that country right there? You can take it. You wanna have some crazy-ass Harem? You can do that too. The real challenge of the game is keeping your Vassals happy so they don't poison you, keeping your title away from the hundreds of bastards your predecessor left behind, and making sure your next-door neighbor doesn't surprise you with an army of angry Heretics standing at your front doorstep.

Some More Detail

The game world for CK2 is Europe, the Middle East, Northern Africa, Central and Southern Asia as well as what we would consider Western China. The map is then divided into whole mess of little territories called counties. Each county is/can be part of a duchy, each duchy part of a kingdom and each kingdom in turn, can be, or already is a part of an empire. Depending on which game start date you choose (Early Middle Ages of 769, the Viking Age of 867, the Iron Century of 936, the High Middle Ages of 1066 or the Late Middle Ages of 1337) will determine what kingdoms and empires are on the map.

Once you make your choice of start date, you select an independent realm (usually a kingdom but you can select down to a count who rules only one county if you wish) You can then choose any start landed character independent or no whose highest title is above Barony I.E. Counts and, if you have the proper DLC, can then make you're own ruler. Designing the ruler is divided into a few steps, not unlike making a character for typical RPG. You start by designing their looks which is dependent on their ethnicity (you can mix things up too, making a Bedouin woman in Finland or an Irish man in Sri Lanka if you want), then you move on to design their family crest/coat of arms. After this you get to the meat of your character where you choose a bunch of traits for them to increase or decrease their stats. The five "main" stats are Diplomacy (how well you can chat with these inbred asses), Martial (how well you can cleave that Viking berserker in half), Stewardship (how well you can manage your vassals as well as how many you can handle), Intrigue (want to poison your daughter-sister-wife? This is the stat you want) and Learning (how well can you read and/or reason). Three other sub-stats play a big part of the game as well - Health (pretty simple to understand), Fertility (how likely you are to have a kid when doing the nasty) and Age (do you need an explanation on this one?). Every trait you pick raises and/or lowers almost all of your traits and may also affect how others treat you. For example, you could start the game as a Genius (boosts all of your stats basically) but you're paying for it by being older. If you have a lot of good traits but are too old to survive more than a day without someone spoon feeding you prunes, you could take a couple of debilitating traits such as Inbred though that carries a lot of stat, health and fertility penalties as well.

Once your character is made and you're in the game, your ultimate goal is survival of your bloodline, and always have legit successor. Everyone and their Anti-Pope wants your lands. You can turn enemies into friends, friends into enemies and convert to heresies but everything you do comes at a cost of either manpower, gold, prestige or piety (usually combinations of them as well). And you want babies, lots of them. The more kids you have, the more likely at least one won't end up in some Sultan's prison and the more likely you are to let your dynasty continue. Once your character dies (from plague, war, poison, old age or otherwise), if you have an heir that holds territory or inherits your lands, they are your new character. Hopefully you raised them right and they are not inbred, slow, left-handed, cruel heretical zealots.

Some Silly Things

With all of the expansions, the devs have added quite a bit of hilarious little content to the game. Some of these are:

  • Playing chess with Death himself for your life.
  • Joining a few peasant children to play a tabletop game of figures arrayed against each other, all attacks and armor saves determined with ballistic/assault phases. Now where did we hear that before?
  • Inventing flight but wrecking the wingsuit as the baker's son is too fat to maintain lift.
  • Being able to break the map up so there are no kings or emperors and half the map is filled with anthropomorphic cats, dogs and dragons.
  • Hearing heavy metal covers of Christmas songs during December IRL.
  • When sieging Tuscany, Italy, you may be counterattacked by "Tuscan Raiders."
  • Literal Cthulhu worship if you are a lunatic pagan.
  • Eating an immortal courtier and gaining its powers.
  • Blaming the baker's wife and imprisoning her for 20 years to make sure you are slick.
  • Sinking so deep into madness that you can declare turnips to be currency, or reach the zenith of madness and make a horrible decision; declaration of Universal Rights of Humanity, ensuring no one in your territories will be discriminated on race, skin, religion or gender, torture is illegal, and the height of civil rights will be reached. Can you imagine? In 1200?
  • Making a horse a member of your council and being able to marry her. He in turn, can spawn horse children from human wives who will spread across the world and make the whole world a Game of Thrones...of horses.
  • All Greek nobles eat up CPU in philosophizing about castrating EVERY OTHER NON-GREEK. Yes. Google it.

All in all, these little things will pale in comparison to the insanity your personal game will have (such as your spymaster putting a hit out on himself to prevent him from finding out about a hit he put out on himself), but they are always fun to see and reinforce that this is just a game.

Notable Mods

  • After the End - What if, instead of Medieval Europe, the game takes place in post-apocalyptic North America?
  • Triforce Kings - CK2 with The Legend of Zelda races and characters.
  • Elder Kings - From the mad mind of Bethesda, the world of Tamriel is yours to conquer. Ever wondered what an Argonian Empire in Skyrim would be like? This one is for you.
  • A Game of Thrones - George R.R. Martin would be proud from all the murder, incest and intrigue you get up to in this game. Comes with multiple start dates as well.
  • Warhammer: Geheimnisnacht - A mod set in the Warhammer Fantasy Battle, set around the Time of Three Emperors and the Vampiric Wars, the map covers from Lustria and Naggaroth to the Dark Lands and Chaos Wastes, and include playable factions from old staples like The Empire to obscure shit like The Amazons, Albion and Pygmies (Yes, the fucking Pygmies, here they are Halflings though).

Plenty of others that run the gamut from adding magic, laser guns and more. Make sure they are up-to-date with your version of the game and enjoy.