Cygnar: Difference between revisions
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'''Cygnar''' is one of the eponymous [[Iron Kingdoms]] and one of the | '''Cygnar''' is one of the eponymous [[Iron Kingdoms]] and one of the five major factions of [[Warmachine]]. It is, generally speaking, the most advanced nation and the nicest to live in. | ||
[[Crunch Gameplay wise]], Cygnar is high tech and very [[Dakka shooty]], much like the [[Tau]]. Unlike the Tau, however, they don't need help in close combat and are just fine at smashing things with hammers and swords (their thematic weapons, alongside with guns and lightning). | |||
Cygnar's signature status effect is Lightning, and with it the Disruption status effect, which drops all a warjack's Focus and if it wants to use Focus or act as a channeler next turn, the controlling player has to spend a focus to shake the effect. |
Revision as of 07:02, 6 July 2013
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Cygnar is one of the eponymous Iron Kingdoms and one of the five major factions of Warmachine. It is, generally speaking, the most advanced nation and the nicest to live in.
Crunch Gameplay wise, Cygnar is high tech and very Dakka shooty, much like the Tau. Unlike the Tau, however, they don't need help in close combat and are just fine at smashing things with hammers and swords (their thematic weapons, alongside with guns and lightning).
Cygnar's signature status effect is Lightning, and with it the Disruption status effect, which drops all a warjack's Focus and if it wants to use Focus or act as a channeler next turn, the controlling player has to spend a focus to shake the effect.