Dark Places & Demogorgons: Difference between revisions

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==Overview==
==Overview==


A retroclone by Bloat Games, DP&D is based on older versions of D&D (Basic D&D in particular) but makes several major adjustments.
A [[retroclone]] by [[Bloat Games]], '''''Dark Places & Demogorgons''''' is heavily inspired by the series ''Stranger Things'', as the cover blatantly hints. It is based on older versions of ''[[D&D]]'' (basic D&D in particular) but makes several major adjustments.


*There is a new 7th ability attribute, Survival, which is a pool of luck points you can burn to do rerolls.
*There is a new seventh ability attribute, Survival, which is a pool of luck points you can burn to do rerolls.
*There are no races, everyone is human. This makes sense because...
*There are no races, everyone is [[human]]. This makes sense because...
*The game is set in the 1980's in a small town outside of Louisville, Kentucky.
*The game is set in the 1980's in a small town outside of Louisville, Kentucky.
*Classes are based on classic 80's high schooler tropes such as Bully, School Princess, Geek, [[Noise Marines|Rocker]], and Jock.
*Classes are based on classic 80's high schooler tropes such as Bully, School Princess, Geek, [[Noise Marines|Rocker]], and Jock.
**Other classes one can be are Telepaths, Pyros, Experiment X and others that can use magic and psionic powers.
**Other classes one can be are Telepaths, Pyros, Experiment X and others that can use [[magic]] and [[psion]]ic powers.


The leveling scale is rather small, the absolute level cap being 7 (but that is option, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the splats). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the GM's discretion.
The leveling scale is rather small, the absolute level cap being 7 (but that is optional, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the [[splatbook|splats]]). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the [[GM]]'s discretion.


==The Books==
==The Books==


All of them are fairly cheap and easy to get off of DrivethruRPG. They are:
All of them are fairly cheap and easy to get off of DriveThruRPG. They are:
*Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare.
*Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare.
*Player Options and GMs Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs.
*Player Options and GM Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs.
*Jeffersontown Setting Guide - Lots of information about the setting as well as a shit ton more adventure hooks, all based on key locations from the setting. NOTE: This is based on a real life town from real life but heavily altered for 80's horror-comedy goodness.
*Jeffersontown Setting Guide - Lots of information about the setting as well as a shit ton more adventure hooks, all based on key locations from the setting. NOTE: This is based on a real life town from real life but heavily altered for 80's horror-comedy goodness.
*Vampire Sourcebook - Extra rules for vampires and how to run the different varieties.
*Vampire Sourcebook - Extra rules for [[vampire]]s and how to run the different varieties.
*Werewolf Sourcebook - How best to get your furry on.
*Werewolf Sourcebook - How best to get your [[furry]] on.
*UFO Investigators Handbook - Has some silly shit in about UFO, including new classes so you can be a horny teenage alien.
*UFO Investigator's Handbook - Has some silly shit in it about UFOs, including new classes so you can be a horny teenage alien.
*Ghost Hunters Handbook - Sort of like the UFO handbook but all about ghosts. [[Ghostbusters RPG|No rules for properly bustin' them though...]]
*Ghost Hunter's Handbook - Sort of like the UFO handbook but all about ghosts. [[Ghostbusters RPG|No rules for properly bustin' them though...]]
 
[[Category:Roleplaying]]

Revision as of 14:29, 6 November 2018

The core rulebook

Overview

A retroclone by Bloat Games, Dark Places & Demogorgons is heavily inspired by the series Stranger Things, as the cover blatantly hints. It is based on older versions of D&D (basic D&D in particular) but makes several major adjustments.

  • There is a new seventh ability attribute, Survival, which is a pool of luck points you can burn to do rerolls.
  • There are no races, everyone is human. This makes sense because...
  • The game is set in the 1980's in a small town outside of Louisville, Kentucky.
  • Classes are based on classic 80's high schooler tropes such as Bully, School Princess, Geek, Rocker, and Jock.
    • Other classes one can be are Telepaths, Pyros, Experiment X and others that can use magic and psionic powers.

The leveling scale is rather small, the absolute level cap being 7 (but that is optional, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the splats). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the GM's discretion.

The Books

All of them are fairly cheap and easy to get off of DriveThruRPG. They are:

  • Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare.
  • Player Options and GM Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs.
  • Jeffersontown Setting Guide - Lots of information about the setting as well as a shit ton more adventure hooks, all based on key locations from the setting. NOTE: This is based on a real life town from real life but heavily altered for 80's horror-comedy goodness.
  • Vampire Sourcebook - Extra rules for vampires and how to run the different varieties.
  • Werewolf Sourcebook - How best to get your furry on.
  • UFO Investigator's Handbook - Has some silly shit in it about UFOs, including new classes so you can be a horny teenage alien.
  • Ghost Hunter's Handbook - Sort of like the UFO handbook but all about ghosts. No rules for properly bustin' them though...