Dark Souls: Difference between revisions

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Revision as of 05:47, 20 April 2014

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Dark Souls is a game all about dying. Over and over and over and over.

Dark Souls is a third person RPG created by From Software and Namco Bandai Games. It is the spiritual successor of Demon's Souls, and is considered by some of its playerbase to be one of the hardest games ever created, which is very wrong. Veteran players will tell you that the game is exceedingly fair, and you only die as a result of your own fuckups. Just be ready to fuckup again and again until you learn it.

It is popular in /v/-circles for its punishing gameplay. Imagine a fantasy tabletop game run by a Killer DM who wants to your character to die if you get the least bit sloppy with your Spot checks, don't optimize your build, and don't carefully study the rulebooks and monsters manuals before you even start playing. Oh, and other players in other groups will occasionally come to your table and roll some dice to kill you, often before you can even roll initiative, for some loot and lulz. That is pretty much the Dark Souls experience.