Darkest Dungeon: Difference between revisions
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Revision as of 20:47, 21 October 2017
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Darkest Dungeon is a grimdark sidescrolling Dark Fantasy videogame with Mythosian overtones that has become very popular on /tg/, thanks to its surprisingly accurate feel of Old School Roleplaying and its bleak setting.
The Story
You are the last scion of a fallen noble family, one brought to ruin by a hedonistic ancestor, who squandered the family fortune pursuing decadence and ultimately turned to dark pursuits in search of forbidden pleasures. This resulted in your family estate becoming the site of a huge, sprawling dungeon, filled with horrible monsters. Using the last of your family's money, you have returned to the estate to begin hiring adventurers to try to and clear out the dark things lurking in the dungeon, gathering the riches that lie beneath to finance further and further expeditions beneath.
After all, not all of your explorers will return alive, or even sane...
The Heroes
The coach will deliver a fresh batch of would-be heroes to the hamlet every month, allowing you to assemble many different possible teams to send into the dungeon.
The Abomination is a man possessed by an inhuman fiend, which grants him unholy strength and the ability to vomit caustic slime at his foes. If he needs greater offensive power, he can let the Beast out, transforming into a monstrous form - but this can be as crippling for sanity - his and the rest of the party's - as the other monsters he's battling.
The Antiquarian is a female archaeologist well-versed in the arts of exploring ancient tombs. This allows her to assist the other members of the party by healing their wounds, hurling flash-bombs and curing them of whatever noxious blights they may encounter. She can also use poisonous mixtures to bedevil her enemies, but she's awful at protecting herself.
The Arbalest is an immensely strong and brawny woman who carries a huge crossbow. A back-row fighter, she can cut down foes with barrages of massive bolts, but she has some support skills as well.
The Bounty Hunter wields an axe and a hook on a chain, specializing in singling out specific targets and dealing massive punishment to them.
The Crusader is a hardened, well-armored veteran of many holy wars, who combines brutal melee offense with defensive and bolstering magic, courtesy of his prayers.
The Grave Robber is the last daughter of a noble family fallen into poverty, who was forced to turn to graverobbing to pay her debts. Quick and agile, she is the classic rogue of the party, specializing in dodging attacks and dealing bleeding or poisoned wounds with her daggers and pickaxe.
The Hellion is a glaive-wielding, howling, barbarian woman who lives for the thrill of combat, specializing in brutal, bloody attacks with far reach.
The Highwayman wields dirk and pistol to become a highly tactical fighter, capable of attacking from any position in the party, unlike some.
The Houndmaster is a tough, uncompromising lawman who, with his faithful hound, whose diverse skillset makes him a truly welcome addition to the party.
The Jester is a manic, morbid figure who can unsettle the enemy as much as he does his own party, leaping back and forth with dagger and sickle to hew a bloody path through his enemies.
The Leper is a plague-riddled king whose body is slowly betraying him. Immensely tough and resigned to death, he carries a huge (broken) sword and excels at dishing out punishment as well as taking it.
The Man-At-Arms is a skilled, battle-hardened veteran whose toughness and tactical abilities allow him to brutally break up the enemy's ranks.
The Occultist is a student of dark magics, a terrifying figure whose rituals can demoralize, blight and destroy those who oppose him.
The Plague Doctor is a masked student of anatomy, whose alchemical interests allow her to whittle down her foes with barrages of noxious fumes and plague grenades as well as patching up her allies.
The Vestal is a holy warrior-nun, who combines divine light and strength of arms to lay waste to her foes.
The Flagellant is a masochistic warrior who yearns to accomplish something great through his sacrifice. The closer he comes to death, the harder he fights. This adventurer was added as part of the Curse of the Crimson Court DLC.
Regions
The Ancestral Estate is a sprawling affair, with many different segments that must be cleansed.
The Ruins are the first place you will begin exploring, in the form of the dusty halls of the ancestral manor and its attendant buildings. This region crawls with both the undead, servitors of a necromancer-lich who has taken up residence there, and mad cultists serving an insane Prophet.
The Weald is the local forest, which has become overwhelmed by grotesque fungus and slime monsters ever since a deformed, cannibalistic hag took up residence there.
The Warrens are your first delve into the underground proper, an ancient labyrinth of aqueducts and tunnels that your ancestor unearthed in his expeditions. He used them as a dumping ground for his experiments in summoning demons, filling them with a grotesque civilization of man-pigs and writhing abominations of animated flesh.
The Cove was where your ancestor consorted both with pirates, who have since returned as water-logged undead after he betrayed and murdered them, and malevolent fish-people from the depths.
The Courtyard was where your ancestor held his debauched revels, until it became the epicenter of a truly horrific outbreak. Now the twisted, bug-like vampires who were once some of society's elite still hold their gory revels in the gardens that have merged with the swamp, creating a damp, miasmic maze where blood and rot compete in the air. This region only becomes available in the Curse of the Crimson Court DLC.
The Darkest Dungeon is your ultimate goal, the place where your ancestor's experiments in summoning gave rise to the ultimate evil that now threatens the world. Only the strongest will make it here, and few of them will return.
/tg/ Relevance
(N/A)