Death World: Difference between revisions
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*[[Medusa]], homeworld of the [[Iron Hands]] | *[[Medusa]], homeworld of the [[Iron Hands]] | ||
*[[Nocturne]], homeworld of the [[Salamanders]]. | *[[Nocturne]], homeworld of the [[Salamanders]]. | ||
*[[Cretacia]], homeworld of the [[Flesh Tearers]]. | |||
* Did we mention Australia? | * Did we mention Australia? | ||
[[Category:Warhammer 40,000]] | [[Category:Warhammer 40,000]] |
Revision as of 12:12, 27 November 2012
Not to be confused with Deathworld, a homebrew alternate universe setting inspired by a picture of Barack Obama looking badass in a Soviet uniform.
A classification of world used by the Imperium of Man to describe various worlds where everything on the planet is trying to kill its human population, much like Australia. You know the old saying if you can't adapt to an environment, make it adapt to you? Doesn't apply on Death Worlds. You have predators the size of Land Speeders, environments so extremely hot or cold most don't make it into their teens (let alone out of them) and resources are so scarce that every human settlement has adopted a philosophy of "kill or be killed" toward outsiders.
One must ask why the Imperium allows such worlds to exist, and there's only one reason: if you can survive all of that, then you're badass enough to become an Aspirant into the Space Marines. The leftovers? They become the most badass of the Imperial Guard.
Noted Death Worlds
- Baal and its moons, homeworld of the Blood Angels.
- Barbarus, homeworld of the Death Guard (subjected to Exterminatus during the Great Scouring)
- Australia.
- Caliban, homeworld of the Dark Angels (destroyed).
- Catachan, homeworld of the Catachan Jungle Fighters.
- Fenris, homeworld of the Space Wolves.
- Australia
- Medusa, homeworld of the Iron Hands
- Nocturne, homeworld of the Salamanders.
- Cretacia, homeworld of the Flesh Tearers.
- Did we mention Australia?