Die, Vecna, Die!: Difference between revisions

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'''Die, Vecna, Die!''' is a second-edition [[Dungeons & Dragons]] adventure, year 2000, by peak [[Bruce R. Cordell]] and Steve Miller. This is what propelled archlich [[Vecna]], already [[awesome]], to the [[Greyhawk]] pantheon. Unlike [[Dead Gods|some modules in recent memory]], these two authors kept the PCs at the forefront.
'''Die, Vecna, Die!''' is a second-edition [[Dungeons & Dragons]] adventure, year 2000, by peak [[Bruce R. Cordell]] and Steve Miller. This is what propelled archlich [[Vecna]], already [[awesome]], to the [[Greyhawk]] pantheon. Unlike [[Dead Gods|some modules in recent memory]], these two authors kept the PCs at the forefront.
It is the third in a trilogy. Zeb Cook's wretched ''Vecna Lives!'' and [[Monte Cook]]'s much-better ''Vecna Reborn'' precede this one.


{{spoilers}}
{{spoilers}}
The party starts at Tovag Buragu across the Hellfurnaces, one of the old-school Greyhawk mysterious settings, which hosts rifts through time and space. These lead to a network of planes including an easter-egg shared with [[Queen of the Demonweb Pits]]: the Pink Ocean. Also: true ghouls from Wolfgang Baur's classic "White Kingdom", ''Dungeon'' #70. Ultimately, the PCs need Vecna's home demiplane Cavitius. That's through Cirithburg, and its Adytum.
The party starts at Tovag Buragu across the Hellfurnaces, one of the old-school Greyhawk mysterious settings, which - we learn - hosts rifts through time and space. These lead to a network of planes including an easter-egg shared with [[Queen of the Demonweb Pits]]: the Pink Ocean. Also: true ghouls from Wolfgang Baur's classic "White Kingdom", ''Dungeon'' #70. Ultimately, the PCs need Vecna's home demiplane Cavitius. That's through Cirithburg, and its Adytum.


Cavitius is an agreeably horrid part of [[Ravenloft|the Dread]]. The highpoints in Vecna's palace are, of course, his sundry mummified extremities which the party members can try on, including the [[Head of Vecna|Head]].
Cavitius is an agreeably horrid part of [[Ravenloft|the Dread]]. The highpoints in Vecna's palace are, of course, his sundry mummified extremities which the party members can try on, including the [[Head of Vecna|Head]].


Lastly, [[Sigil]] for the showdown.
Lastly, [[Sigil]] for the showdown.
==Reception==
''DVD'''s three-act structure is, at heart, a planar romp. ''Planescape'' fans were used to jarring shifts in theme between one setting and the next. As sold to ''Greyhawk'' and ''Ravenloft'' fans, especially the latter who'd come off ''Vecna Reborn'', this one struggled.
Overall most players figured that out, and ''DVD'' currently enjoys 3.9/5 on GoodReads.
==Legacy==
This was the module which heralded the canon-changes in [[Dungeons & Dragons 3rd Edition]], most of all the [[Plane]]s.
Greyhawk didn't change as much - it didn't have to, this time, inasmuch as there already existed a (2e) "Living Greyhawk" and its Gazetteer as an emergency correction to [[From The Ashes|earlier mistakes]]. Which is just as well because Cordell and Miller weren't experts in Greyhawk lore; it wasn't easy to fit Vecna's past in Greyhawk's, whether before or after the Twin Cataclysms.


[[Category:Modules]][[Category:Dungeons & Dragons]][[Category:Greyhawk]]
[[Category:Modules]][[Category:Dungeons & Dragons]][[Category:Greyhawk]]

Revision as of 16:16, 1 July 2020

Die, Vecna, Die! is a second-edition Dungeons & Dragons adventure, year 2000, by peak Bruce R. Cordell and Steve Miller. This is what propelled archlich Vecna, already awesome, to the Greyhawk pantheon. Unlike some modules in recent memory, these two authors kept the PCs at the forefront.

It is the third in a trilogy. Zeb Cook's wretched Vecna Lives! and Monte Cook's much-better Vecna Reborn precede this one.

This article contains spoilers! You have been warned.

The party starts at Tovag Buragu across the Hellfurnaces, one of the old-school Greyhawk mysterious settings, which - we learn - hosts rifts through time and space. These lead to a network of planes including an easter-egg shared with Queen of the Demonweb Pits: the Pink Ocean. Also: true ghouls from Wolfgang Baur's classic "White Kingdom", Dungeon #70. Ultimately, the PCs need Vecna's home demiplane Cavitius. That's through Cirithburg, and its Adytum.

Cavitius is an agreeably horrid part of the Dread. The highpoints in Vecna's palace are, of course, his sundry mummified extremities which the party members can try on, including the Head.

Lastly, Sigil for the showdown.

Reception

DVD's three-act structure is, at heart, a planar romp. Planescape fans were used to jarring shifts in theme between one setting and the next. As sold to Greyhawk and Ravenloft fans, especially the latter who'd come off Vecna Reborn, this one struggled.

Overall most players figured that out, and DVD currently enjoys 3.9/5 on GoodReads.

Legacy

This was the module which heralded the canon-changes in Dungeons & Dragons 3rd Edition, most of all the Planes.

Greyhawk didn't change as much - it didn't have to, this time, inasmuch as there already existed a (2e) "Living Greyhawk" and its Gazetteer as an emergency correction to earlier mistakes. Which is just as well because Cordell and Miller weren't experts in Greyhawk lore; it wasn't easy to fit Vecna's past in Greyhawk's, whether before or after the Twin Cataclysms.