Disenchanter: Difference between revisions

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[[File:Disenchanter fight by Corbella.jpg|thumb|right|350px|[[Pathfinder]] demonstrating here how most encounters magic-users have with disenchanters go.]]
[[File:Disenchanter fight by Corbella.jpg|thumb|right|350px|[[Pathfinder]] demonstrating here how most encounters magic-users have with disenchanters go.]]
'''Disenchanters''' are an obscure [[Gotcha Monster]] from [[Dungeons & Dragons]], later ported into [[Pathfinder]], that exist to basically be unto [[wizard]]s what [[Rust Monster]]s are to [[fighter]]s. They resemble thin camels with 5ft long elephant-like trunks and covered in pale electric-blue fur, and their sole diet is magical energy, which they siphon up through their trunk-tips. In battle, they attempt to go after the most powerful magical item they can sense first, seeking above all else to touch it with their trunk so they can sap its energies. Casting spells at them is risky, because if they can intercept the spell with their trunk, they absorb it too. They can also drain "standing" magical effects like illusions or curses as well. What makes them even more annoying than rust monsters is that, whilst they can suck the magic out of magic weapons if they hit them first, they can't be hurt by non-enchanted weapons.
'''Disenchanters''' are an obscure [[Gotcha Monster]] from [[Dungeons & Dragons]], that exist to basically be unto [[wizard]]s what [[Rust Monster]]s are unto [[fighter]]s.


Disenchanters are technically native to the [[Forgotten Realms]], having appeared there in the days of [[Advanced Dungeons & Dragons]]. On [[Golarion]], Disenchanters were created as a living weapon in the feud between the powerful mage-lords Nex and Geb.
They're old-school: starting in [[White Dwarf]]'s first [[Fiend Factory]] run, and entering the [[Fiend Folio]]. [[Paizo]] ported them into [[Pathfinder]].
 
They resemble thin camels with 5ft long elephant-like trunks and covered in pale electric-blue fur, and their sole diet is magical energy, which they siphon up through their trunk-tips. In battle, they attempt to go after the most powerful magical item they can sense first, seeking above all else to touch it with their trunk so they can sap its energies. Casting spells at them is risky, because if they can intercept the spell with their trunk, they absorb it too. They can also drain "standing" magical effects like illusions or curses as well. What makes them even more annoying than rust monsters is that, whilst they can suck the magic out of magic weapons if they hit them first, they can't be hurt by non-enchanted weapons.
 
Nobody found much for Disenchanters to do in (say) [[Greyhawk]], and the [[Mystara|BXCMI]] didn't touch 'em; so they got [[retcon]]ned as native to the [[Forgotten Realms]]. On [[Golarion]], Disenchanters were created as a living weapon in the feud between the powerful mage-lords Nex and Geb.


==Gallery==
==Gallery==
<gallery>
<gallery>
Disenchanter WD 6.png|The original, from [[White Dwarf]]'s [[Fiend Factory]]
Disenchanter WD 6.png|The original.
Disenchanter 1e.jpg|1e
Disenchanter 1e.jpg|1e
Disenchanter FOR8.png|Module FOR8
Disenchanter FOR8.png|Module FOR8

Revision as of 22:28, 25 July 2021

Pathfinder demonstrating here how most encounters magic-users have with disenchanters go.

Disenchanters are an obscure Gotcha Monster from Dungeons & Dragons, that exist to basically be unto wizards what Rust Monsters are unto fighters.

They're old-school: starting in White Dwarf's first Fiend Factory run, and entering the Fiend Folio. Paizo ported them into Pathfinder.

They resemble thin camels with 5ft long elephant-like trunks and covered in pale electric-blue fur, and their sole diet is magical energy, which they siphon up through their trunk-tips. In battle, they attempt to go after the most powerful magical item they can sense first, seeking above all else to touch it with their trunk so they can sap its energies. Casting spells at them is risky, because if they can intercept the spell with their trunk, they absorb it too. They can also drain "standing" magical effects like illusions or curses as well. What makes them even more annoying than rust monsters is that, whilst they can suck the magic out of magic weapons if they hit them first, they can't be hurt by non-enchanted weapons.

Nobody found much for Disenchanters to do in (say) Greyhawk, and the BXCMI didn't touch 'em; so they got retconned as native to the Forgotten Realms. On Golarion, Disenchanters were created as a living weapon in the feud between the powerful mage-lords Nex and Geb.

Gallery