Dogs in the Vineyard: Difference between revisions
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A fairly short indie RPG written by [[Vincent Baker]], set in the "west that never quite was" a fictional, yet not unrealistic version of the Kingdom of Deseret (Utah under Mormon rule in the 19th century). The game is widely praised for its unique feeling and its intriguing system, which is a prime example of narrative mechanics. | A fairly short indie RPG written by [[Vincent Baker]], set in the "west that never quite was" a fictional, yet not unrealistic version of the Kingdom of Deseret (Utah under Mormon rule in the 19th century). The game is widely praised for its unique feeling and its intriguing system, which is a prime example of narrative mechanics. | ||
The players create their characters by assigning values measured in height and number of dice (for example: a trait might have a [[D4]] value or a 3d6 value and so on) to four primary attributes, possessions and various traits that players can invent themselves and describe who the character is (examples would include: "I fear the night.", "You should all listen to me!", "I was a horse-rustler with my brother.", "I'm a good shot." and so on). All these qualities are measured with the same values and can all be brought in to give the character advantages in a given conflict, which can always escalate either through the Game Master or other players. | The players create their characters by assigning values measured in height and number of dice (for example: a trait might have a [[D4|d4]] value or a 3d6 value and so on) to four primary attributes, possessions and various traits that players can invent themselves and describe who the character is (examples would include: "I fear the night.", "You should all listen to me!", "I was a horse-rustler with my brother.", "I'm a good shot." and so on). All these qualities are measured with the same values and can all be brought in to give the character advantages in a given conflict, which can always escalate either through the Game Master or other players. | ||
[[category:roleplaying]] | [[category:roleplaying]] |
Revision as of 19:30, 6 August 2008
A fairly short indie RPG written by Vincent Baker, set in the "west that never quite was" a fictional, yet not unrealistic version of the Kingdom of Deseret (Utah under Mormon rule in the 19th century). The game is widely praised for its unique feeling and its intriguing system, which is a prime example of narrative mechanics.
The players create their characters by assigning values measured in height and number of dice (for example: a trait might have a d4 value or a 3d6 value and so on) to four primary attributes, possessions and various traits that players can invent themselves and describe who the character is (examples would include: "I fear the night.", "You should all listen to me!", "I was a horse-rustler with my brother.", "I'm a good shot." and so on). All these qualities are measured with the same values and can all be brought in to give the character advantages in a given conflict, which can always escalate either through the Game Master or other players.