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*'''The Liberation of Fildelphi''' Their battlefield history began in the Eastern Wastes, vast marshlands and ruined coasts. Their first engagement was held within the strongholds of Fildelphii, a labyrinthine hive that had defended the Viscounts of Sylarvainia for centuries. Traditional maneuver elements proved to be ineffectual, tight streets and twisting paths turning Fildelphii into an urban nightmare and slowing the siege to a crawl. The Seventh Squad was often sent as a vanguard through the winding maze of the sprawling hive, deprived of proper cover and support. Eventually, after becoming genuinely lost, the squad broke off from the main element and with intelligence gained from battlefield interrogations, made their way to vital infrastructure, such as water processing plants and power stations. Kai'Ro made concentrated efforts to ignore or otherwise "lose" communications from the greater sieging force, determined to spare his men and finish the fight a smarter way. Likewise the squad elluded the enemy by simply breaking through walls and traveling within the surrounding buildings, keeping away from sight. Eventually after the small squad had begun to deprive swaths of the hive of water and power, and the rest of the Band was able to piece together where the Seventh was and what they were doing they were able to threaten the Fildelhpiian leadership with complete deprivation of water. Naturally the hive lords disregarded the notion, and shifted focus from slowing the Astartes' advance to finding the band if saboteurs that was harrasing their people. Upon hearing that diplomacy had failed, Jhen Kai'Ro reestablished communications, but instead contacted the Sylarvainian Viscounts. He offered them a simple message laced with jeers from his marines; Surrender and meet the main force for negotiations, or the main power generators, the great nuclear towers, would be the sword that cut the throat of the hive. The lords, incensed at the threat but smart enough to not let their weakness be exploited, moved a large contingent to scour the districts around the towers. Meanwhile, halfway across the hive the Seventh Squad introduced promethium and "commandeered" industrial chemicals into the central water supply, a great complex that was not only the main water purification center for the hive but also embarrassingly easy to infiltrate. A single melta grenade set whole districts ablaze, the Fildelphian forces torn three ways between the imminent threat of nuclear collapse, the now surging Astartes force, and the disaster spreading out of control on the other side of the hive. The main battle force was able to breach the Viscounts' keep. With bolters and singing blades at tbeir throats the lords were a little more willing to enter into peace negotiations. But they were given two chances to surrender, but instead elected to risk their people for the good of their egos. The Sylarvainian Viscounts were put to the sword, their lines drafted into the legion, their keep now flying an Aquila. The Seventh Squad received in equal measures admonition and praise, as their tactics, while at times blatantly insubordinate, prevented further loss of life on both sides than if the Imperial force was simply forced to level the hive.
*'''The Liberation of Fildelphi''' Their battlefield history began in the Eastern Wastes, vast marshlands and ruined coasts. Their first engagement was held within the strongholds of Fildelphii, a labyrinthine hive that had defended the Viscounts of Sylarvainia for centuries. Traditional maneuver elements proved to be ineffectual, tight streets and twisting paths turning Fildelphii into an urban nightmare and slowing the siege to a crawl. The Seventh Squad was often sent as a vanguard through the winding maze of the sprawling hive, deprived of proper cover and support. Eventually, after becoming genuinely lost, the squad broke off from the main element and with intelligence gained from battlefield interrogations, made their way to vital infrastructure, such as water processing plants and power stations. Kai'Ro made concentrated efforts to ignore or otherwise "lose" communications from the greater sieging force, determined to spare his men and finish the fight a smarter way. Likewise the squad elluded the enemy by simply breaking through walls and traveling within the surrounding buildings, keeping away from sight. Eventually after the small squad had begun to deprive swaths of the hive of water and power, and the rest of the Band was able to piece together where the Seventh was and what they were doing they were able to threaten the Fildelhpiian leadership with complete deprivation of water. Naturally the hive lords disregarded the notion, and shifted focus from slowing the Astartes' advance to finding the band if saboteurs that was harrasing their people. Upon hearing that diplomacy had failed, Jhen Kai'Ro reestablished communications, but instead contacted the Sylarvainian Viscounts. He offered them a simple message laced with jeers from his marines; Surrender and meet the main force for negotiations, or the main power generators, the great nuclear towers, would be the sword that cut the throat of the hive. The lords, incensed at the threat but smart enough to not let their weakness be exploited, moved a large contingent to scour the districts around the towers. Meanwhile, halfway across the hive the Seventh Squad introduced promethium and "commandeered" industrial chemicals into the central water supply, a great complex that was not only the main water purification center for the hive but also embarrassingly easy to infiltrate. A single melta grenade set whole districts ablaze, the Fildelphian forces torn three ways between the imminent threat of nuclear collapse, the now surging Astartes force, and the disaster spreading out of control on the other side of the hive. The main battle force was able to breach the Viscounts' keep. With bolters and singing blades at tbeir throats the lords were a little more willing to enter into peace negotiations. But they were given two chances to surrender, but instead elected to risk their people for the good of their egos. The Sylarvainian Viscounts were put to the sword, their lines drafted into the legion, their keep now flying an Aquila. The Seventh Squad received in equal measures admonition and praise, as their tactics, while at times blatantly insubordinate, prevented further loss of life on both sides than if the Imperial force was simply forced to level the hive.


*'''The Battle of Ba'al-Timur''' Their skill was tested again in the battle grounds of Ba'al-Timur,some of the most aggressive and desperate fighting the Seventh Sqaud had seen thus far. The Marshlands of Ba'al-Timur led into sunken urban sprawls, vast webs of hive hidden by ancient ruins and murky waters. Infantry engagements were often short and deadly, the Astartes unaccustomed to this kind of asymmetrical warfare and guerilla tactics. Air support, while effective, was often a temporary solution, as the Survivors of air raids would escape back into the depths and continue to ellude the Seventh. Attempts at negotiations were met with bloodshed, and attempts to rat them out of their caves and grottos and sunken dungeons was only met with lost marines. It was only until the Seventh began to simply use bombardments and set charges to collapse the cave systems that they were able to bring the clans of Ba'al-Timur to heel.


*'''The Decimation of Dæcee''' One of their final battles along the Eastern front was at an ancient Merican centre of political thought, now a blasted pit dominated by roving bands of mutants. There was little to salvage from the ruins of Dæcee, and so Hektor did order a great purge of the wastes. The Seventh was instrumental in this cleansing. They purged with firebombs and automatic fire, the Merican waste lit by slaughter. In the bloody week that followed the collected Astartes washed the ashes of Merica with scarlet mutant blood, the seventh often put in charge of flushing out mutants from their burrows and warrens. It was here that something awoken in the squad, a certain visceral joy that came with the hunt and war. A deep, grotesque pride in the bloody work they did, equal parts inspiring and unnerving. However bloodlust wasn't the only thing that the Seventh discovered in the pit of Dæcee. The squad leader, Rush Thil'Kanon, discovered the remains of a great Merican archive in a Mutant den. There he found many elder texts and manuscripts of a Merica long past. He took a few, as little more than trophies to ogle at, but these withered tomes would be instrumental in the genesis of the philosophy of the legion later on.
*'''The Battle of Ba'al-Timur''' Their skill was tested again in the battle grounds of Ba'al-Timur,some of the most aggressive and desperate fighting the Seventh Sqaud had seen thus far. The Marshlands of Ba'al-Timur led into sunken urban sprawls, vast webs of hive hidden by ancient ruins and murky waters, shrouded by thick, rolling mists. Gone where the tight passageways of the north, Ba'al-Timur was a fetid killing field. Infantry engagements were often short and deadly, punctuated with long stretches of tense silence. The locals, lacking the infrastructure to engage in normal battles, utilized deadly insurgent tactics, using their environment to stage improvised bombs and hit and run attacks, slowly whittling away at the Imperial force. The Astartes were unaccustomed to this kind of asymmetrical warfare and these guerilla tactics, forcing them to reconsider their tactical approach. Once again the Seventh was put in the vanguard, partly as punishment for their insubordination in Fildelphii, partly to see if they could create some unorthodox solution to the theater once more. The Seventh, deprived of high value infrastructure to exploit was forced to find other targets of interest to utilize, since a mere war of attrition would be ineffective against this savage people. The solution presented itself in the Ogúdae twins. The twins were renowned for their connection that seemed to edge on supernatural, a constant mental, perhaps even spiritual, connection. This link allowed them to coordinate their teams, making them excellent team leaders. However, as the Seventh Squad took more prisoners the twins found that they could extend this empathetic link to others, but when reaching out ot brought horrific pain to the subject. The twins, eager to utilize this ability to bring glory to the squad, became adept interrogators, stripping intelligence from captured techno-barbarians even without using their arcane mental abilities. Using this intelligence the Seventh adopted the tactics of the enemy, which suited them very well. They used the roiling seaside fog as moving concealment and the sunken remnants of civilization as cover. The hunters became the hunted as the Seventh became increasingly familiar with the terrain, and as they were divorced from the main force they where able to use their smaller numbers to catch the insurgents unawares. Eventually they where able to pinpoint the locations of the hidden insurgent strongholds. However, instead of taking them out themselves, the Kai'Ro simply gave the coordinates and moved on. The Seventh Squad had long accepted their place as pariahs and misfits, glory was not to be theirs. But the hunt...to see the fear, and sweet irony, in the eyes of the enemy as they came out from the mists to find their supposedly secret places...that was their realm. To strip the knowledge from the enemy, and use it torment the enemy, that is all the glory they needed.
 
*'''The Decimation of Dæcee''' One of their final battles along the Eastern front was at an ancient Merican centre of political thought, now a blasted pit dominated by roving bands of mutants. There was little to salvage from the ruins of Dæcee, and so Hektor did order a great purge of the wastes. The Seventh was instrumental in this cleansing. They purged with firebombs and automatic fire, the Merican waste lit by slaughter. In the bloody week that followed the collected Astartes washed the ashes of Merica with scarlet mutant blood, the seventh often put in charge of flushing out mutants from their burrows and warrens. It was here that something awoken in the squad, a certain visceral joy that came with the hunt and war. A deep, grotesque pride in the bloody work they did, equal parts inspiring and unnerving. However bloodlust wasn't the only thing that the Seventh discovered in the pit of Dæcee. The squad leader, Rush Thil'Kanon, discovered the remains of a great Merican archive in a Mutant den. There he found many elder texts and manuscripts of a Merica long past. He took a few, as little more than trophies to ogle at, but these withered tomes would be instrumental in the genesis of the philosophy of the legion later on.  


*'''Pacification of Luna''' The climax of their career was on Luna, where against the wishes of Hektor, they part of the assaulting force. Indignant at Hekotor's reluctance in the Lunar Campaign and eager to prove themselves to the other astartes the Seventh Squad abandoned their tactical acumen in favor of a glorious charge, a tactic that has proven successful in other squads, in an attempt to break the defensive line. While they did indeed crack the Lunar defenses they incurred heavy casualties, Rush Thil'Kanon himself being interred within a Dreadnought sarcophagus after the battle. Despite their heavy losses, the Seventh continued to fight with greater ferocity like mad savages, a skill no doubt learnt from the conquest of Eastern Merica. The battle, while successful, was a lesson in hubris for the Seventh amd it tempered the still living veterans wisdom in the waging of war.
*'''Pacification of Luna''' The climax of their career was on Luna, where against the wishes of Hektor, they part of the assaulting force. Indignant at Hekotor's reluctance in the Lunar Campaign and eager to prove themselves to the other astartes the Seventh Squad abandoned their tactical acumen in favor of a glorious charge, a tactic that has proven successful in other squads, in an attempt to break the defensive line. While they did indeed crack the Lunar defenses they incurred heavy casualties, Rush Thil'Kanon himself being interred within a Dreadnought sarcophagus after the battle. Despite their heavy losses, the Seventh continued to fight with greater ferocity like mad savages, a skill no doubt learnt from the conquest of Eastern Merica. The battle, while successful, was a lesson in hubris for the Seventh amd it tempered the still living veterans wisdom in the waging of war.

Revision as of 01:51, 20 November 2016

Dreameaters
Battle Cry "Surrender Your Mind!"
Number VI
Founding First Founding
Successors of N/A
Primarch Zan Shin
Homeworld Formerly Tatuklaw (Destroyed), Currently Spire of Morphaeus
Strength 130,009
Specialty Psychological Warfare
Allegiance Chaos Undivided

"Justice? Ha! Don't confuse me for my Primarch, my dear human. This has nothing to with justice. This is entertainment, that's all it ever was." -Chief of the Apothecarion Xianwei to captured Planetary Governor Roark Dane during his psychotropic torture.

This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.

The Dreameaters, or the Tiger Lords as they where known before the discovery of their Primarch, were a Traitor Space Marine Legion led by the mutant Primarch Zan Shin. The legion was infamous for being composed of misfits and thugs, a stigma that remained even after a long series of reforms inacted by their Primarch. It was not the treachery of their Primarch that drug the VIIth into the heresy but rather that of the legion as a whole, the upper echelons of the Legion betraying their Primarch at the start of the Heresy. The Dreameaters are noteworthy for their unorthodox interpretation of "stealth" prefering to create a titanic smokescreen of psychoactive fogs and hallucinogenic vapours to conduct extravagant feints and harrying assaults within, as well as provide a distraction for flanking or infiltrating units.

History of the Seventh Legion

See also: Zan Shin

While many other traitor legions bear tragic tales of falls from grace and corruption due to the faults of their flawed yet mythic Primarchs, the fall of the VIIth legion is neither tragic nor shocking. The VIIth legion was perhaps always destined to buck against just leaders and the cause of the greater good, the tragedy entirely that of their Primarch's failure to save the legion from their baser nature.

The Unification Wars

The VIIth were marked as misfits and thugs from the beginning, the warriors of the Seventh Squad were rebellious and inquisitive, rarely following an order outside the battlefield without a barrage of questions, only half of which weren't jests or jabs at their commander. However the interesting thing about the the Seventh Squad, is that this cocksure and quipping nature was nearly absent of the Marines in command positions of the squad. Instead the Squad Commander, Jhen Kai'Ro, and the other team leaders, brothers Kanak and Tanan Ogúdae, were stern and humourless, at least when compared to their subordinates.

The squad command still had a tendency for overclarification, but where otherwise a far cry from their fellow squad mates. Hektor Cincinnatus, curious at this personality dissonance, once shuffled the unit composition to see if Kai'ro and the Ogúdae Brothers were simply outliers or if their was some other force behind this noticable difference in professionalism. Remarkably the newfound leaders, while inexperienced, quickly adopted the grim mannerisms of their former leadership. It was revealed later, once the composition was returned to normal, that the marines of the Seventh Squad were simply miserable in command positions, but the seventh squad only really respected eachother and only they knew how to police their rowdy behavior without enticing a retort.

In battle the Seventh Squad was famous, or perhaps infamous, for lateral thinking in the heat of battle and utilizing unorthodox, even underhanded, methods to turn the tides of battle. Nimble minds may be intrinsic to their geneseed, but the methods that only fed their reputation as a ring of unruly thugs were a direct result of being put consistently in the front lines, some would say in an attempt to stamp out disrespectful warriors. Often the squad would be sent into suspected ambush sites or choke points, forcing Jhen Kai'Ro to become extremely proficient at adapting to the battlefield to deny the enemy Astartes blood.

Notable Campaigns

  • The Liberation of Fildelphi Their battlefield history began in the Eastern Wastes, vast marshlands and ruined coasts. Their first engagement was held within the strongholds of Fildelphii, a labyrinthine hive that had defended the Viscounts of Sylarvainia for centuries. Traditional maneuver elements proved to be ineffectual, tight streets and twisting paths turning Fildelphii into an urban nightmare and slowing the siege to a crawl. The Seventh Squad was often sent as a vanguard through the winding maze of the sprawling hive, deprived of proper cover and support. Eventually, after becoming genuinely lost, the squad broke off from the main element and with intelligence gained from battlefield interrogations, made their way to vital infrastructure, such as water processing plants and power stations. Kai'Ro made concentrated efforts to ignore or otherwise "lose" communications from the greater sieging force, determined to spare his men and finish the fight a smarter way. Likewise the squad elluded the enemy by simply breaking through walls and traveling within the surrounding buildings, keeping away from sight. Eventually after the small squad had begun to deprive swaths of the hive of water and power, and the rest of the Band was able to piece together where the Seventh was and what they were doing they were able to threaten the Fildelhpiian leadership with complete deprivation of water. Naturally the hive lords disregarded the notion, and shifted focus from slowing the Astartes' advance to finding the band if saboteurs that was harrasing their people. Upon hearing that diplomacy had failed, Jhen Kai'Ro reestablished communications, but instead contacted the Sylarvainian Viscounts. He offered them a simple message laced with jeers from his marines; Surrender and meet the main force for negotiations, or the main power generators, the great nuclear towers, would be the sword that cut the throat of the hive. The lords, incensed at the threat but smart enough to not let their weakness be exploited, moved a large contingent to scour the districts around the towers. Meanwhile, halfway across the hive the Seventh Squad introduced promethium and "commandeered" industrial chemicals into the central water supply, a great complex that was not only the main water purification center for the hive but also embarrassingly easy to infiltrate. A single melta grenade set whole districts ablaze, the Fildelphian forces torn three ways between the imminent threat of nuclear collapse, the now surging Astartes force, and the disaster spreading out of control on the other side of the hive. The main battle force was able to breach the Viscounts' keep. With bolters and singing blades at tbeir throats the lords were a little more willing to enter into peace negotiations. But they were given two chances to surrender, but instead elected to risk their people for the good of their egos. The Sylarvainian Viscounts were put to the sword, their lines drafted into the legion, their keep now flying an Aquila. The Seventh Squad received in equal measures admonition and praise, as their tactics, while at times blatantly insubordinate, prevented further loss of life on both sides than if the Imperial force was simply forced to level the hive.


  • The Battle of Ba'al-Timur Their skill was tested again in the battle grounds of Ba'al-Timur,some of the most aggressive and desperate fighting the Seventh Sqaud had seen thus far. The Marshlands of Ba'al-Timur led into sunken urban sprawls, vast webs of hive hidden by ancient ruins and murky waters, shrouded by thick, rolling mists. Gone where the tight passageways of the north, Ba'al-Timur was a fetid killing field. Infantry engagements were often short and deadly, punctuated with long stretches of tense silence. The locals, lacking the infrastructure to engage in normal battles, utilized deadly insurgent tactics, using their environment to stage improvised bombs and hit and run attacks, slowly whittling away at the Imperial force. The Astartes were unaccustomed to this kind of asymmetrical warfare and these guerilla tactics, forcing them to reconsider their tactical approach. Once again the Seventh was put in the vanguard, partly as punishment for their insubordination in Fildelphii, partly to see if they could create some unorthodox solution to the theater once more. The Seventh, deprived of high value infrastructure to exploit was forced to find other targets of interest to utilize, since a mere war of attrition would be ineffective against this savage people. The solution presented itself in the Ogúdae twins. The twins were renowned for their connection that seemed to edge on supernatural, a constant mental, perhaps even spiritual, connection. This link allowed them to coordinate their teams, making them excellent team leaders. However, as the Seventh Squad took more prisoners the twins found that they could extend this empathetic link to others, but when reaching out ot brought horrific pain to the subject. The twins, eager to utilize this ability to bring glory to the squad, became adept interrogators, stripping intelligence from captured techno-barbarians even without using their arcane mental abilities. Using this intelligence the Seventh adopted the tactics of the enemy, which suited them very well. They used the roiling seaside fog as moving concealment and the sunken remnants of civilization as cover. The hunters became the hunted as the Seventh became increasingly familiar with the terrain, and as they were divorced from the main force they where able to use their smaller numbers to catch the insurgents unawares. Eventually they where able to pinpoint the locations of the hidden insurgent strongholds. However, instead of taking them out themselves, the Kai'Ro simply gave the coordinates and moved on. The Seventh Squad had long accepted their place as pariahs and misfits, glory was not to be theirs. But the hunt...to see the fear, and sweet irony, in the eyes of the enemy as they came out from the mists to find their supposedly secret places...that was their realm. To strip the knowledge from the enemy, and use it torment the enemy, that is all the glory they needed.
  • The Decimation of Dæcee One of their final battles along the Eastern front was at an ancient Merican centre of political thought, now a blasted pit dominated by roving bands of mutants. There was little to salvage from the ruins of Dæcee, and so Hektor did order a great purge of the wastes. The Seventh was instrumental in this cleansing. They purged with firebombs and automatic fire, the Merican waste lit by slaughter. In the bloody week that followed the collected Astartes washed the ashes of Merica with scarlet mutant blood, the seventh often put in charge of flushing out mutants from their burrows and warrens. It was here that something awoken in the squad, a certain visceral joy that came with the hunt and war. A deep, grotesque pride in the bloody work they did, equal parts inspiring and unnerving. However bloodlust wasn't the only thing that the Seventh discovered in the pit of Dæcee. The squad leader, Rush Thil'Kanon, discovered the remains of a great Merican archive in a Mutant den. There he found many elder texts and manuscripts of a Merica long past. He took a few, as little more than trophies to ogle at, but these withered tomes would be instrumental in the genesis of the philosophy of the legion later on.
  • Pacification of Luna The climax of their career was on Luna, where against the wishes of Hektor, they part of the assaulting force. Indignant at Hekotor's reluctance in the Lunar Campaign and eager to prove themselves to the other astartes the Seventh Squad abandoned their tactical acumen in favor of a glorious charge, a tactic that has proven successful in other squads, in an attempt to break the defensive line. While they did indeed crack the Lunar defenses they incurred heavy casualties, Rush Thil'Kanon himself being interred within a Dreadnought sarcophagus after the battle. Despite their heavy losses, the Seventh continued to fight with greater ferocity like mad savages, a skill no doubt learnt from the conquest of Eastern Merica. The battle, while successful, was a lesson in hubris for the Seventh amd it tempered the still living veterans wisdom in the waging of war.

At the close of the Unification Wars he Seventh had garnered a reputation for ruthless efficiency and wanton destruction in the face of an assured victory, and mad fatalism and reckless determination in the face of defeat. However their cleverness in the east, at Fildelphii and Ba'al-Timur did not go unnoticed in the eyes of those who valued a sharp mind over bloodthirsty brawn. In the eyes of those marines, the descendants of the Seventh had potential to be more than wild dogs of war to be fed to the heat of battle. Either way the Seventh was proud to have proven themselves, and to have won the favor of Hektor and their fellow marines.

The Great Crusade

Notable Campaigns


Culture

Recruitment and Training

Notable Members

"They are no more an army than a barbarian horde, individuals bound together through the promise of glory with little care for quant ideals of honor or loyalty. There are some amongst the rabble that rise above the immature clanishness of the Legion. Leaders, heroes, artisans, masterminds...warlords and devils. Individuals in a host of individuals, it is they that keep the heart of the VIIth Legion beating."-Unknown War Scribe

Organisation and Doctrine

Tactics

It's not enough to kill the enemy. You must destroy their home, their families, their friends, set his brothers against him. To crush your ememy's soul, to rend his mind asunder, to make him a husk...that, Marines, is something much worse than mere death. -First Captain Durag Danzig

From their first engagements on Terra as the Seventh Squad to their last on Terra as a traitor legion, the VIIth

Notable Formations

Support Formations

Auxilia and Allies

Fleet

Notable vessels