EYE: Divine Cybermancy: Difference between revisions
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''"You gain Brozouf<br>My legs are OK."'' | ''"You gain Brozouf<br>My legs are OK."'' | ||
'''EYE: Divine Cybermancy''' is an extremely psychedelic game created by French indie developer Streum On Studio, who would go onto make [[Space Hulk: Deathwing]]. It's essentially a [[Warhammer 40k]] and[[Approved anime|Ghost in the shell]] crossover mixed with a healthy dose of drugs and insanity. It plays like if the first Deus Ex were a modern game and takes inspiration from [[X-Com|X-COM: UFO Defense]] of all things for stuff like research and fatal wounds. The game could be called an FPS, but arguably it far more built to be an RPG, and the combat is heavily influenced by your stats and choices of augmentations. There is a hacking system that is built very much like a traditional turn-based RPG. | '''EYE: Divine Cybermancy''' is an extremely psychedelic game created by French indie developer Streum On Studio, who would go onto make [[Space Hulk: Deathwing]]. It's essentially a [[Warhammer 40k]] and [[Approved anime|Ghost in the shell]] crossover mixed with a healthy dose of drugs and insanity. It plays like if the first Deus Ex were a modern game and takes inspiration from [[X-Com|X-COM: UFO Defense]] of all things for stuff like research and fatal wounds. The game could be called an FPS, but arguably it far more built to be an RPG, and the combat is heavily influenced by your stats and choices of augmentations. There is a hacking system that is built very much like a traditional turn-based RPG. | ||
You essentially play a space marine, but instead of armor that looks like a combination of half a car and medieval plate, you can choose up to 3 different armors (light, medium, heavy) with both Culter Dei (European/Greek based) or Jian (Chinese/Japanese based). You also get many neat weapons, from a minigun to a hammer that causes nuclear explosions. There's also augmentations that let you do such things such as eliminate all recoil or turn you invisible. And the psychic powers, possibly one of the most interesting parts of EYE. Oh, you can also throw cars like fucking shuriken with your psychic mind, get your brain hacked by a door, hack other people's brains, turrets [[Derp|that sometimes fire rockets out of their "head"]], or [[Rage|BOMB SPAMMING HELICOPTERS]] to explode or turn them into puppets, mindfuck cyber-hobos into shooting one another, and even kill harmless animals that can permanently penalize your stats when you die. | You essentially play a space marine, but instead of armor that looks like a combination of half a car and medieval plate, you can choose up to 3 different armors (light, medium, heavy) with both Culter Dei (European/Greek based) or Jian (Chinese/Japanese based). You also get many neat weapons, from a minigun to a hammer that causes nuclear explosions. There's also augmentations that let you do such things such as eliminate all recoil or turn you invisible. And the psychic powers, possibly one of the most interesting parts of EYE. Oh, you can also throw cars like fucking shuriken with your psychic mind, get your brain hacked by a door, hack other people's brains, turrets [[Derp|that sometimes fire rockets out of their "head"]], or [[Rage|BOMB SPAMMING HELICOPTERS]] to explode or turn them into puppets, mindfuck cyber-hobos into shooting one another, and even kill harmless animals that can permanently penalize your stats when you die. |
Revision as of 04:27, 26 January 2019
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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
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"You gain Brozouf
My legs are OK."
EYE: Divine Cybermancy is an extremely psychedelic game created by French indie developer Streum On Studio, who would go onto make Space Hulk: Deathwing. It's essentially a Warhammer 40k and Ghost in the shell crossover mixed with a healthy dose of drugs and insanity. It plays like if the first Deus Ex were a modern game and takes inspiration from X-COM: UFO Defense of all things for stuff like research and fatal wounds. The game could be called an FPS, but arguably it far more built to be an RPG, and the combat is heavily influenced by your stats and choices of augmentations. There is a hacking system that is built very much like a traditional turn-based RPG.
You essentially play a space marine, but instead of armor that looks like a combination of half a car and medieval plate, you can choose up to 3 different armors (light, medium, heavy) with both Culter Dei (European/Greek based) or Jian (Chinese/Japanese based). You also get many neat weapons, from a minigun to a hammer that causes nuclear explosions. There's also augmentations that let you do such things such as eliminate all recoil or turn you invisible. And the psychic powers, possibly one of the most interesting parts of EYE. Oh, you can also throw cars like fucking shuriken with your psychic mind, get your brain hacked by a door, hack other people's brains, turrets that sometimes fire rockets out of their "head", or BOMB SPAMMING HELICOPTERS to explode or turn them into puppets, mindfuck cyber-hobos into shooting one another, and even kill harmless animals that can permanently penalize your stats when you die.
The game features systems of stress and mental health that deteriorates as you use psychic powers and get wounded. There is voice acting but, it's sparse, muttered, and the words are from a language the developers made up.
You'd best grab some LSD before playing. One can only truly understand this game when they are just as high as the devs were.
Character Creation
Or lack there of, the game opens with you naming yourself, picking three genetic traits from a list of Genes:
Gene | Description | Bonus | Malus |
---|---|---|---|
BINAH | This gene represents the concrete thinking, the intelligence. | Medium bonus : Hacking, Medicine, Mental Balance. | Low malus : Strength, Endurance. |
YESOD | This gene represents the vital dash, the physical strength, the basis. | Medium Bonus : Strength, Endurance. | Low malus : Hacking, Medicine |
NETZAH | This gene represents the sense, the grace, the fluidity. | Medium bonus : Accuracy, Agility. | Low malus : Strength, Endurance. |
TIPHERETH | This gene represents the equilibrium, the consciousness. | Medium bonus : PSI force, Mental balance. | Low malus : Accuracy, Hacking. |
GUEBURAH | This gene represents the power. | High bonus : Strength, Endurance , Agility. | High malus: Medicine, Hacking, Mental balance. |
KETHER | This gene represents the absolute will. | High bonus : Psiforce, Endurance, Agility. | High malus : Medicine, Accuracy, Mental balance. |
HOCHMAN | This gene represents the abstract thinking. | Accuracy , Medicine, Hacking. | Strength, Psiforce, Endurance. |
METASTREUM | This gene represents the intoxicating chaos of the metastreumonic force. | Very high bonus: All characteristics. | Very high malus: All characteristics. |
NORMAL | This gene represents the absence of choice, the doubt, the non-involvement. | Very low bonus: All characteristics. | Very low malus: All characteristics. |
After selecting your genes you roll your character's stats and then begin the game. It's very simple, but from this selection and the rolling you can make whatever kind of character you want. If you pick METASTREUM three times, and continuously re-roll you can create an OP character, similarly you can create any character you well please as the class system is based around your stats. Such as a character proficient in hacking and PSI will be a cybermancer, all players start as a Equilibrium Fist and getting a stat or two up to 25 will get you to a different class. The issue with the class system is that classes don't do anything and not all play styles are created equal. A hacker will have a harder time leveling up than someone who runs and guns as hacking enemies, doors, or ATMs does not award you with experience.
Classes also go up in a short path, when you get you level up the major skill(s) for a class to 25 for tier 2 and 50 for tier 3, for example if you raise PSI to 25 you will rise from Adept to a psyker.