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| The '''[[Eldar]] [[Craftworld]] Creation Tables''' were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.
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| ==Imperium's First Encounter Date==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |When was the Craftworld First Encountered by the [[Imperium]]? (d10)
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| |-
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| ! 1
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| | M32 or earlier
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| |-
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| ! 2
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| | M33
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| |-
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| ! 3
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| | M34
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| |-
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| ! 4
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| | M35
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| |-
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| ! 5
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| | M36
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| |-
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| ! 6
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| | M37
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| |-
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| ! 7
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| | M38
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| |-
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| ! 8
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| | M39
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| |-
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| ! 9
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| | M40
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| |-
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| ! 10
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| | M41
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| |}
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| ==Craftworld Biome==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |What biome can be found on the Craftworld? (d8)
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| |-
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| ! 1
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| | Jungle
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| |-
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| ! 2
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| | Desert
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| |-
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| ! 3
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| | Ice/Tundra
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| |-
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| ! 4
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| | Plains
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| |-
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| ! 5
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| | Tropical Rainforest
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| |-
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| ! 6
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| | Temperate Rainforest
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| |-
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| ! 7
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| | Urban
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| |-
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| ! 8
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| | Swamp/Bog
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| |}
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| ==Common Path==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |Which Path is most popular? (d10)
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| |-
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| ! 1
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| | Artisan
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| |-
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| ! 2
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| | Shaping
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| |-
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| ! 3
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| | Service/Botanist
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| |-
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| ! 4
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| | Seer
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| |-
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| ! 5
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| | Warrior/Command
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| |-
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| ! 6
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| | Mariner
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| |-
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| ! 7
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| | Healer
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| |-
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| ! 8
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| | Scholar
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| |-
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| !9
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| | Awakening/Dreaming
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| |-
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| !10
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| |Outcast
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| |-
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| |}
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| *'''Path of the Artisan:''' This Path involves creating art.
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| *'''Path of Shaping:''' This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar's primary construction material.
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| *'''Path of Service:''' This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.
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| **'''Path of the Botanist:''' This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.
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| *'''Path of the Seer:''' This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...
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| *'''Path of the Warrior:''' On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds' fighting forces.
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| **'''Path of Command:''' Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.
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| *'''Path of the Mariner:''' Eldar on this Path make up the crewmen of the Craftworld's ships.
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| *'''Path of the Healer:''' This Path revolves around healing others.
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| *'''Path of the Scholar:''' On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.
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| *'''Path of Awakening:''' Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.
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| *'''Path of Dreaming:''' Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.
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| *'''Outcast:''' This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.
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| ==Military Strength==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |How much military strength can the Craftworld muster? (d10)
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| |-
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| ! 1-2
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| | Endangered
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| |-
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| ! 3-4
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| | Below Strength
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| |-
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| ! 5-9
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| | Nominal Strength
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| |-
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| ! 10
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| | Over Strength
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| |}
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| ==Favoured Tactics==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |What tactics are favored by the Craftworld's Autarchs? (d8)
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| |-
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| ! 1
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| | Close Combat
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| |-
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| ! 2
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| | Ranged Combat
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| |-
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| ! 3
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| | Mechanization
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| |-
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| ! 4
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| | Stealth
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| |-
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| ! 5
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| | Lightning Warfare/Falcon Assault
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| |-
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| ! 6
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| | Siege/Heavy Infantry - [[Wraithguard]]
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| |-
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| ! 7
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| | Shock and Awe
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| |-
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| ! 8
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| | Terror/Precision Attack
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| |}
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| ==Favoured Units==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |Which forces are most common on the Craftworld? (d10)
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| |-
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| ! 1-2
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| | Guardians & Support Weaponry
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| |-
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| ! 3-4
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| | Aspect Warriors
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| |-
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| ! 5-6
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| | Jetbikes
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| |-
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| ! 7
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| | Rangers
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| |-
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| ! 8
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| | Wraith Constructs
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| |-
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| ! 9
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| | Grav-tanks
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| |-
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| ! 10
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| | Other (such as Seers, Harlequins, Manipulated "Allies," etc.)
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| |}
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)
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| |-
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| ! 1
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| | Dire Avenger
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| |-
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| ! 2
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| | Fire Dragon
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| |-
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| ! 3
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| | Shining Spear
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| |-
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| ! 4
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| | Striking Scorpion
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| |-
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| ! 5
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| | Howling Banshee
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| |-
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| ! 6
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| | Swooping Hawk
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| |-
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| ! 7
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| | Dark Reaper
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| |-
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| ! 8
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| | Warp Spider
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| |-
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| ! 9
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| | Shadow Spectre
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| |-
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| ! 10
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| | Other/Unknown
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| |}
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| ==Craftworld Hero==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |Who is a hero of the Craftworld? (d10)
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| |-
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| ! 1
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| | Lowly Guardian
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| |-
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| ! 2
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| | Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)
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| |-
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| ! 3
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| | [[Farseer]]
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| |-
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| ! 4
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| | Warlock
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| |-
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| ! 5
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| | Spiritseer
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| |-
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| ! 6
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| | [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)
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| |-
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| ! 7
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| | Exarch (roll for Aspect)
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| |-
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| ! 8
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| | Autarch
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| |-
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| ! 9
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| | Avatar
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| |-
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| ! 10
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| | Specialist (Ranger, Pathfinder, etc.)
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| |}
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |What is this hero's deed of legend? (d8)
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| |-
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| ! 1
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| | Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.
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| |-
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| ! 2
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| | Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.
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| |-
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| ! 3
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| | Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.
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| |-
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| ! 4
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| | Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.
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| |-
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| ! 5
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| | Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy's champions and providing prescient (some would say supernatural...) advice to the Craftworld's leaders.
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| |-
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| ! 6
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| | Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.
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| |-
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| ! 7
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| | Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.
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| |-
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| ! 8
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| | Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.
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| |}
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| ==Disposable Pawns (AKA "Allies")==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |Who is the Craftworld currently manipulating into helping them? (d8)
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| |-
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| ! 1
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| | Orks
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| |-
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| ! 2
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| | Imperial Guard
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| |-
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| ! 3
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| | Space Marines
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| |-
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| ! 4
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| | Tau
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| |-
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| ! 5
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| | Kroot
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| |-
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| ! 6
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| | Necrons
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| |-
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| ! 7
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| | Human Renegades
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| |-
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| ! 8
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| | Dark Eldar
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| |}
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| ==Bitter Enemy (Besides Slaanesh)==
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |Who must the Craftworld fight most often? (d10)
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| |-
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| ! 1
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| | Orks
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| |-
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| ! 2
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| | Imperial Guard
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| |-
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| ! 3
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| | Space Marines
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| |-
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| ! 4
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| | Tau
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| |-
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| ! 5
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| | Dark Eldar
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| |-
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| ! 6
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| | Daemons
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| |-
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| ! 7
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| | Chaos Space Marines
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| |-
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| ! 8
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| | Necrons
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| |-
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| !9
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| | Tyranids
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| |-
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| !10
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| | Roll twice. Re-roll additional results of 10.
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| |}
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| {{40k-Faction-Creation-Tables}}
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| [[Category:Eldar]]
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