Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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''(italicized text is just a comment, don't keep it in your sheet)''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' [[Campaign:Enfolding Ice|EI]]
*'''Name:''' Harmonious Dance of Blades
*'''Name:'''
*'''Concept:'''Southern sword dancer
*'''Concept:'''
*'''Caste/Aspect:''' Zenith
*'''Caste/Aspect:'''
*'''Motivation:''' Purge the agents of discord from Creation
*'''Motivation:'''
*'''Positive intimacies:'''
*'''Positive intimacies:'''
*'''Negative intimacies:'''
*'''Negative intimacies:'''
*'''Anima:''' A golden, vaguely humanoid silhouette that gracefully mimics her movements.
*'''Anima:'''
*'''Experience:''' /
*'''Experience:''' /
 
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
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=== Appearance ===
=== Appearance ===
Harmonious Dance stands at 5'6", with a strong, athletic figure and dark, lustrous skin, clad in the glimmering red-and-gold silks of a Southern dancer. Falling to her waist is a long ponytail of sleek, black hair, and her her calm face bears smooth, rounded features, but sharp, serious eyes. Adorneding her lithe figure are several small trinkets of gold jewelry, from small bracelets to the occasional piercing. Proudly tattooed into her abdomen, in pure black ink, is the image of a sun, its edges reaching out to envelop her arms, legs, and back in ornate, curving lines that accentuate her figure.
''(what other people see when they look at your character.)''


== Attributes ==
== Attributes ==
  Strength  ●●       Charisma    ●●●●●       Perception  ●●●
  Strength        Charisma          Perception 
  Dexterity ●●●●      Manipulation ●           Intelligence ●●
  Dexterity ●        Manipulation ●       Intelligence
  Stamina  ●●●      Appearance  ●●●●●       Wits        ●●
  Stamina  ●        Appearance        Wits       


== Abilities ==
== Abilities ==
  Archery      x     '''Integrity'''  ●●●   Craft        x     '''Athletics''' ●●● Bureaucracy x
''Solar/Abyssal Block''
  Martial Arts x     '''Performance''' ●●●●● Investigation x     '''Awareness''' ●●  Linguistics ●
  Archery          Integrity  ●    Craft            Athletics ●    Bureaucracy
  '''Melee'''       ●●●●● '''Presence'''   ●●●  Lore          ●    Dodge         Ride        x
  Martial Arts     Performance ●    Investigation     Awareness ●    Linguistics ●
  Thrown      x     '''Resistance''' ●●●●● '''Medicine'''     ●●    Larceny  x    Sail        x
  Melee        ●    Presence    ●    Lore          ●    Dodge     ●    Ride       
  War          x     '''Survival'''   ●●●  '''Occult'''       ●    Stealth  x    Socialize  ●
  Thrown          Resistance  ●    Medicine      ●    Larceny  ●    Sail       
  War              Survival    ●    Occult        ●    Stealth  ●    Socialize  ●


''Lunar Block''
Archery      ●      Craft      ●      Bureaucracy  ●
Athletics    ●      Larceny    ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance  ●      Socialize  ●
Thrown      ●      Stealth    ●
War          ●      '''Survival'''    ●
''Sidereal Block''
Resistance ●      Craft      ●      Archery  ●      Investigation ●      Awareness    ●
Ride      ●      Dodge      ●      Athletics ●      Larceny      ●      Bureaucracy  ●
Sail      ●      Linguistics ●      Melee    ●      Lore          ●      Integrity    ●
Survival  ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown    ●      Socialize  ●      War      ●      Stealth      ●      Medicine    ●
''Terrestrial Block''
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy  ●      Archery    ●
Lore        ●      Craft      ●      Dodge    ●      Investigation ●      Medicine    ●
Occult      ●      Integrity  ●      Melee    ●      Larceny      ●      Performance ●
Stealth    ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
Craft (War) ●
Craft (Pandemonium) ●
Languages: Skytongue, Old Realm
''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''


=== Specialties ===
=== Specialties ===
Perform (Dance +2)
''(Write here your specialties, if any)''


== Backgrounds ==
== Backgrounds ==
  Resources: ●●●
  Background 1:
  Artifact (Daiklave): ●●
  Background 2:
  Artifact (Thunderbolt Shield): ●●
  Background 3:
Manse: ●●●
 
== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
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== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●● ●●●<br/>
'''Willpower:''' <br/>
Temporary: 8/8<br/>
Temporary: 1/1<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion ●●
  Compassion
  Conviction ●●●
  Conviction
  Temperance ●
  Temperance ●
  Valor      ●●●
  Valor     
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
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== Inventory ==
== Inventory ==
Edge of the Sun's Beauty (Artifact ●● Daiklave)
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
 
Forged from brilliant Orichalcum, the Sun's Beauty resembles a broad, fine scimitar, sharp blade forming a curved, deadly edge. Whispy, ornate patterns are carved into the blade, swirling and turning, granting it a mystical look, and the center of the hilt bears a brilliant, noonday sun, the very middle carved out as room for the opal hearthstone fitted onto it.
 
Defiance of the Righteous (Artifact ●● Thunderbolt Shield)
 
Defiance of the Righteous bears a minimalistic design, being a simple, round buckler, ideal for being strapped around the wrist. It is perfectly round, and its smooth, featureless face is curved slightly outward, such that it reflects the midday sun brilliantly for miles from any angle. Once attuned and worn, the heavy slab of metal can be moved as if it were any other part of the user's body, and rarely, if ever, uncomfortable or cumbersome, but its broad size makes holding a weapon in the corresponding hand impossible, as with any shield.
 
Exceptional Reinforced Buff Jacket (Resources ●●●)
 
Sinuous and tough, this fine jacket is made from the tough hides of the lizardlike beasts that roam the South, dyed a deep red and decorated with golden yellow markings. Plates of steel protect the wearer's chest, throat, and other vital areas, and the entire outfit is flexible, yet tough, nearly allowing the user their full range of movement due to the careful placement of its reinforced points.
 
A southern dancer's outfit of red and gold silks. Consisting of a sleeveless halter, loose-fitting harem pants, and simple wood sandals, it manages to be graceful without any unnecessary frills or sashes to impede or annoy the practical user, especially one that needs to stay moving in combat and hacking at the enemies and defilers of Creation with a large sword.


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
Rating 3 Manse: The Sun's Respite
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
 
The Sun's Respite is a solitary oasis in the south, encircled by ancient stone pillars with various prayers in Old Realm carved upon them. Various palm trees decorate the magically-fertile land, providing an endless supply of coconuts, melons, and fruit, and a cool, shallow pool provides an endless supply of water, as well as the manse's Gem of Grace - as well as its geomantic resonance being attuned to the Unconquered Sun himself, serving as an altar.
 
It has the following features:
 
Comfort Zone (●) <br/>
Temple Manse (●●●)<br/>
Glorious Halo of Hesieh (●●): The manse, being developed as a private sanctuary,typically  produces vague mirages, faint music, and other imagery pleasing to whomever is present. <br/>
Hearthstone: Gem of Grace (●●●): Provides a 3-die bonus to all Charisma- and Manipulation- related rolls when attuned and socketed.<br/>


== Combat ==
== Combat ==
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== Advancement ==
== Advancement ==
4 BP: Willpower 7-8
''it's helpful if you write down how you spent your BP and XP''
2 BP: Performance to 5
2 BP: Melee to 5
2 BP: Resistance to 5
1 BP: Athletics to 3
1 BP: Perform specialties
3 BP: Background (Manse)
 


=== Shopping list ===
=== Shopping list ===

Revision as of 22:28, 2 May 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: EI
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●

Abilities

Solar/Abyssal Block
Archery      ●     Integrity   ●     Craft         ●     Athletics ●     Bureaucracy ●
Martial Arts ●     Performance ●     Investigation ●     Awareness ●     Linguistics ●
Melee        ●     Presence    ●     Lore          ●     Dodge     ●     Ride        ●
Thrown       ●     Resistance  ●     Medicine      ●     Larceny   ●     Sail        ●
War          ●     Survival    ●     Occult        ●     Stealth   ●     Socialize   ●
Lunar Block
Archery      ●      Craft       ●      Bureaucracy   ●
Athletics    ●      Larceny     ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance   ●      Socialize   ●
Thrown       ●      Stealth     ●
War          ●      Survival
Sidereal Block
Resistance ●      Craft       ●      Archery   ●      Investigation ●      Awareness    ●
Ride       ●      Dodge       ●      Athletics ●      Larceny       ●      Bureaucracy  ●
Sail       ●      Linguistics ●      Melee     ●      Lore          ●      Integrity    ●
Survival   ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown     ●      Socialize   ●      War       ●      Stealth       ●      Medicine     ●
Terrestrial Block
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●
Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●
Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●
Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
Craft (War) ●
Craft (Pandemonium) ●

Languages: Skytongue, Old Realm

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy