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'''Father Llymic''' is an [[Elder Evils|Elder Evil]] hailing from the [[Far Realm]], imprisoned in magic ice on top of a mountain. He seeks to escape his prison in order to remake the world to be more hospitable to him and his spawn (as in, a lightless icy wasteland). In his true form, he is a hulking demon-like monstrosity with scythes for forearms, three eyes, and skin covered in icy crystals. His title of 'Father' is accurate for two main reasons: one, [[A Game of Pretend|he often tricks others by appearing as a friendly old man]]; two, in order to escape his prison he creates 'his children' on the outside. Said 'children' are called Broodspawn and [[Great Unclean One|appear like him]], and are created by Llymic [[Nurgle|spreading a plague]] which [[Plaguebearer|transforms the infected into said Broodspawn]]. The more Broodspawn that are created by this plague, the more Llymic begins to awaken.
'''Father Llymic''' is an [[Elder Evils|Elder Evil]] hailing from the [[Far Realm]], imprisoned in magic ice on top of a mountain. He seeks to escape his prison in order to remake the world to be more hospitable to him and his spawn (as in, a lightless icy wasteland). In his true form, he is a hulking demon-like monstrosity with scythes for forearms, three eyes, and skin covered in icy crystals. His title of 'Father' is accurate for two main reasons: one, [[A Game of Pretend|he often tricks others by appearing as a friendly old man]]; two, in order to escape his prison he creates 'his children' on the outside. Said 'children' are called Broodspawn and [[Great Unclean One|appear like him]], and are created by Llymic [[Nurgle|spreading a plague]] which [[Plaguebearer|transforms the infected into said Broodspawn]]. The more Broodspawn that are created by this plague, the more Llymic begins to awaken.


[[What|His icy prison is said to melt in darkness and thicken in sunlight]] - while this does result in a net zero change to the strength of the prison over time, it ''does'' create a weakness that Llymic seeks to exploit. As such, as he awakens from the conversion of people into Broodspawn, Father Llymic uses his otherworldly power to begin shrouding the world in darkness, dimming the sun - with the end result being that the prison eventually melts enough to allow him to break free. Naturally the party's job is to either stop this from happening at all, or just kick his ass.
[[What|His icy prison is said to melt in darkness and thicken in sunlight]] - while this results in a net zero change to the strength of the prison over time, it ''does'' create a weakness that Llymic seeks to exploit. As such, as he awakens from the conversion of people into Broodspawn, Father Llymic uses his otherworldly power to begin shrouding the world in darkness, dimming the sun - with the end result being that the prison eventually melts enough to allow him to break free. Naturally the party's job is to either stop this from happening at all, or just kick his ass.


He's actually one of the ''weaker'' Elder Evils in 3E, with only a CR of 18 - though this can possibly be chalked up to him not being fully awakened, which if true would mean [[Anal circumference|you would be fucked if you faced him at his prime]].  
He's actually one of the ''weaker'' Elder Evils in 3E, with only a CR of 18 - though this can possibly be chalked up to him not being fully awakened, which if true would mean [[Anal circumference|you would be fucked if you faced him at his prime]].  

Revision as of 04:37, 13 January 2021

Father Llymic
Aliases The Alien Thought Given Flesh
Alignment Chaotic Evil
Divine Rank Greater Deity
Pantheon Elder Evils
Portfolio Ice, corruption
Domains 3E: Chaos, Evil, Trickery, Corruption, Vile Darkness, Cold
4E: Winter, Darkness, Trickery
5E: Trickery, Death
Home Plane The Far Realm
Worshippers Some barbarian tribes, Star Spawn, Broodspawn, cultists
Favoured Weapon His scythe limbs
The Mountain King comes to reclaim his hall.

Father Llymic is an Elder Evil hailing from the Far Realm, imprisoned in magic ice on top of a mountain. He seeks to escape his prison in order to remake the world to be more hospitable to him and his spawn (as in, a lightless icy wasteland). In his true form, he is a hulking demon-like monstrosity with scythes for forearms, three eyes, and skin covered in icy crystals. His title of 'Father' is accurate for two main reasons: one, he often tricks others by appearing as a friendly old man; two, in order to escape his prison he creates 'his children' on the outside. Said 'children' are called Broodspawn and appear like him, and are created by Llymic spreading a plague which transforms the infected into said Broodspawn. The more Broodspawn that are created by this plague, the more Llymic begins to awaken.

His icy prison is said to melt in darkness and thicken in sunlight - while this results in a net zero change to the strength of the prison over time, it does create a weakness that Llymic seeks to exploit. As such, as he awakens from the conversion of people into Broodspawn, Father Llymic uses his otherworldly power to begin shrouding the world in darkness, dimming the sun - with the end result being that the prison eventually melts enough to allow him to break free. Naturally the party's job is to either stop this from happening at all, or just kick his ass.

He's actually one of the weaker Elder Evils in 3E, with only a CR of 18 - though this can possibly be chalked up to him not being fully awakened, which if true would mean you would be fucked if you faced him at his prime.

Worship

Turns out Father Llymic actually has human worshippers - though whether they are willing or not hasn't been disclosed. In 3E's sample campaign, for example, there's a tribe of barbarians that worship him. Said barbarians are the reason why Llymic begins to awaken in said campaign, with their entire number becoming Broodspawns by the end of it (again, it is unknown if this was a willing transformation or not).

Obviously said Broodspawns worship him, as well as Star Spawn - the latter could be behind the aforementioned worshipping tribe of barbarians for a 5E-updated version of the sample campaign, at the DM's discretion. And since Llymic can easily dupe someone with his old man disguise, a player Warlock taking Llymic as a patron and later having to betray him upon learning his true intentions could make for an interesting campaign subplot.

How to tell if you're going to fight him

The easiest way to tell if the DM is likely going to set you up to fight Father Llymic is if you find out some mountain is said to be his prison. Keep an eye on said mountain, either directly or by proxy - if its cold begins spreading further down its slopes, shit's about to hit the fan. The sun dimming with no other explanation is also a pretty obvious tell. Finally, as Llymic gets closer to awakening magic related to darkness is strengthened and magic relating to light is weakened - so if your light cantrip becomes less effective at lighting things up and magical darkness becomes advanced darkness, he might be to blame.