Fighting Fantasy: Difference between revisions

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Created by Ian Livingstone and the other Steve Jackson, Fighting Fantasy is a series of adventure game books from the 80's. These where the same guys who founded [[Games Workshop]], because they are massive nerds.
Created by Ian Livingstone and the other Steve Jackson, Fighting Fantasy is a series of adventure game books from the 80's. These where the same guys who founded [[Games Workshop]], because they are massive nerds.


The story does not progress in a linear fashion but rather is divided into a series of numbered sections. Beginning at the first section, the reader chooses anl option (e.g. Section 1 to Section 180) which in turn provides an outcome for the decision and advances the story. Usually. What actually happens is most people read all the potential options, and then pick one. The leads to multiple bookmarks and fingers being jammed in the book.
The story does not progress in a linear fashion but rather is divided into a series of numbered sections. Beginning at the first section, the reader chooses an option (e.g. Section 1 to Section 180) which in turn provides an outcome for the decision and advances the story. Usually. What actually happens is most people read all the potential options, and then pick one. The leads to multiple bookmarks and fingers being jammed in the book.


Also, dice are involved. But not really. You're supposed to roll dice but no-one ever does.
Also, dice are involved. But not really. You're supposed to roll dice but no-one ever does.

Revision as of 14:29, 18 February 2012

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Despite the name, not that thing where two lesbians wrestle for a bit and then fuck.

Created by Ian Livingstone and the other Steve Jackson, Fighting Fantasy is a series of adventure game books from the 80's. These where the same guys who founded Games Workshop, because they are massive nerds.

The story does not progress in a linear fashion but rather is divided into a series of numbered sections. Beginning at the first section, the reader chooses an option (e.g. Section 1 to Section 180) which in turn provides an outcome for the decision and advances the story. Usually. What actually happens is most people read all the potential options, and then pick one. The leads to multiple bookmarks and fingers being jammed in the book.

Also, dice are involved. But not really. You're supposed to roll dice but no-one ever does.