Fluff: Difference between revisions

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[[Image:Fluff.jpg|thumb|right]]
[[Image:Fluff.jpg|thumb|right]]
'''Fluff''' is gamer slang for the stories, lore, and in-character description of a system or setting; it is the opposite of [[crunch]], which solely describes mechanical effects. For example, in [[Games Workshop]]'s official fluff for [[Warhammer 40,000]], the [[Space Marines]] are extremely hardcore superwarriors who regularly achieve kill-to-death ratios somewhere in the order of several thousand; crunch-wise, although tough, their statistics are not nearly as good as the fluff would suggest.
'''Fluff''' is gamer slang for the stories, lore, and in-character description of a system or setting; it is the opposite of [[crunch]], which solely describes mechanical effects. For example, in [[Games Workshop]]'s official fluff for [[Warhammer 40,000]], the [[Space Marines]] are extremely hardcore superwarriors who regularly achieve kill-to-death ratios somewhere in the order of several thousand to one; crunch-wise, although tough, their statistics are not nearly as good as the fluff would suggest.


[[Powergamer]]s typically ignore fluff to focus on crunch; however, the opposite extreme, a player who designs characters based solely on the fluff associated with their choices and ignores the crunch, can be just as annoying, as they have a tendency to produce characters that are very interesting and well fleshed out, but nevertheless cannot actually do anything useful within the game mechanics.
[[Powergamer]]s typically ignore fluff to focus on crunch; however, the opposite extreme, a player who designs characters based solely on the fluff associated with their choices and ignores the crunch, can be just as annoying, as they have a tendency to produce characters that are very interesting and well fleshed out, but nevertheless cannot actually do anything useful within the game mechanics.


[[Category:Roleplaying]]
[[Category:Roleplaying]]

Revision as of 12:04, 30 August 2008

Fluff is gamer slang for the stories, lore, and in-character description of a system or setting; it is the opposite of crunch, which solely describes mechanical effects. For example, in Games Workshop's official fluff for Warhammer 40,000, the Space Marines are extremely hardcore superwarriors who regularly achieve kill-to-death ratios somewhere in the order of several thousand to one; crunch-wise, although tough, their statistics are not nearly as good as the fluff would suggest.

Powergamers typically ignore fluff to focus on crunch; however, the opposite extreme, a player who designs characters based solely on the fluff associated with their choices and ignores the crunch, can be just as annoying, as they have a tendency to produce characters that are very interesting and well fleshed out, but nevertheless cannot actually do anything useful within the game mechanics.