Frostpunk: Difference between revisions
1d4chan>Lord Of The Lemmings No edit summary |
1d4chan>Lord Of The Lemmings |
||
| Line 6: | Line 6: | ||
The universe itself is Steampunk that is not nearly as gaudy as normal steampunk, and also takes a page out of the 40k book by being incredibly dark. Child Labor, Propaganda, and even [[God-Emperor of Mankind|declaring yourself god]] all being possible actions you can take throughout the game. This game doesn't even hold back, and will sometimes openly call you out at the end game cutscene for having gone too far and abusing power. | The universe itself is Steampunk that is not nearly as gaudy as normal steampunk, and also takes a page out of the 40k book by being incredibly dark. Child Labor, Propaganda, and even [[God-Emperor of Mankind|declaring yourself god]] all being possible actions you can take throughout the game. This game doesn't even hold back, and will sometimes openly call you out at the end game cutscene for having gone too far and abusing power. | ||
==Things | ==Things that Rock== | ||
*The City must Survive | *The City must Survive | ||
*Automotons look like awesome combinations of Mechanicus and steampunk tech | *Automotons look like awesome combinations of Mechanicus and steampunk tech | ||
| Line 18: | Line 18: | ||
*Dreadnoughts. Think a midget version of an Ordinatus, without doomsday weapons and powered by Coal. | *Dreadnoughts. Think a midget version of an Ordinatus, without doomsday weapons and powered by Coal. | ||
*When replacing housing, you can simply upgrade existing structures at a discount. No need to demolish and replace houses. | *When replacing housing, you can simply upgrade existing structures at a discount. No need to demolish and replace houses. | ||
*Propaganda machines to incentivize your <s>subjects</s> workers | *Propaganda machines to incentivize your <s>subjects</s> workers | ||
==Things that suck== | ==Things that suck== | ||
Revision as of 16:15, 12 October 2021
The City Must Survive -Ad for the game.
Frostpunk is a 2018 survival Strategy game released by 11 bit studios, with the overall premise that due to the Eruption of Krakatoa the entire world has experienced extreme cooling. And by extreme, we mean that -20 degrees Fahrenheit is considered a WARM day. This results in a long winter that wipes out most of humanity, save those who managed to make it to the giant Coal burning generators that allow you to produce heat and survive.
The universe itself is Steampunk that is not nearly as gaudy as normal steampunk, and also takes a page out of the 40k book by being incredibly dark. Child Labor, Propaganda, and even declaring yourself god all being possible actions you can take throughout the game. This game doesn't even hold back, and will sometimes openly call you out at the end game cutscene for having gone too far and abusing power.
Things that Rock
- The City must Survive
- Automotons look like awesome combinations of Mechanicus and steampunk tech
- The ending cutscene
- Foreman. These are straight up broken and are an outright requirement for completing some of the DLC
- Steampunk that for once isn't obnoxious and overdone.
- Diverse setting. While you never play non Brits, Americans, French, and even the colonies of Britain are either mentioned or directly interacted with.
- Voice of God
- Beating the game on hard difficulty
- Beating the game on any difficulty
- Dreadnoughts. Think a midget version of an Ordinatus, without doomsday weapons and powered by Coal.
- When replacing housing, you can simply upgrade existing structures at a discount. No need to demolish and replace houses.
- Propaganda machines to incentivize your
subjectsworkers
Things that suck
- The Order Law tree is outright broken compared to faith.
- You will constantly have to micromanage buildings and your workforce unless you want to lose.
- Foreman. They take the challenge out of the game.
- Heating. This isn't so bad if you plan carefully, but if you don't, you'll strongly regret it.
- The storm.