Fudge dice: Difference between revisions

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If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.
If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.


Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces.  There you go: a die with -,0,+ on it.  Now roll four of them to get a result from -4 to +4.
Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces (b).  There you go: a die with -,0,+ on it.  Now roll four of them to get a result from -4 to +4.


Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8.  Be a man.
Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8.  Be a man.

Revision as of 10:19, 13 October 2011


Probabilities
Result Chance of >= Bellcurve
+4 1.2% .
+3 6.2% #
+2 18.5% ##-
+1 38.3% ####
0 61.7% ####-
-1 81.5% ####
-2 93.8% ##-
-3 98.8% #
-4 100% .

aka "dF"

aka "our d3 are different, we are so special"

Used for FUDGE and thus FATE rpg games. The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1. Maybe this is supposed to get random chance out of the rpg without actually taking our candy away. The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20.


Where to buy

When you want to be a dice snob, but can't afford to buy your own.

If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.

Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces (b). There you go: a die with -,0,+ on it. Now roll four of them to get a result from -4 to +4.

Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8. Be a man.

d6-d6

Some people are damn impatient and just roll a positive d6 and a negative d6, subtract one from the other, and treat -5 or +5 as 0. Now rolling a critical +4 becomes a 5% chance, same as rolling a natural 20, just like God intended. Also called Delta-6 method.

Links

  • Mathfags do their stats homework about dF and tarot cards and junk.