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'''GURPS''' is a [[RPG|roleplaying game]] made by Steve Jackson Games. It has lots of numbers and expansion books. GURPS is the quintessential universal system It is so flexible that you can bend it in half and fold it inside itself. It is the paradigm of the Simulationist category of games. All simulationist games since GURPS secretly aspire to kill GURPS and wear its skin while drinking the delicious delicious heart's blood.
'''GURPS''' is a [[RPG|roleplaying game]] made by [[Steve Jackson Games]]. It has lots of numbers and expansion books. GURPS is the quintessential universal system It is so flexible that you can bend it in half and fold it inside itself. It is the paradigm of the Simulationist category of games. All simulationist games since GURPS secretly aspire to kill GURPS and wear its skin while drinking the delicious delicious heart's blood.


The basic premise behind the system is that you create your character and customize all of his abilities using points that you get at creation and as your character progresses.  It uses the d6 exclusively and you principle want to roll under your relevant ability score to succeed in the given task.  This can be augmented in difficulty by adding or subtracting the amount of dice rolled.  A roll of a 3 or 4 is a critical success, while an 18 is always a critical failure.
The basic premise behind the system is that you create your character and customize all of his abilities using points that you get at creation and as your character progresses.  It uses the d6 exclusively and you principle want to roll under your relevant ability score to succeed in the given task.  This can be augmented in difficulty by adding or subtracting the amount of dice rolled.  A roll of a 3 or 4 is a critical success, while an 18 is always a critical failure.

Revision as of 22:49, 29 June 2008

GURPS is a roleplaying game made by Steve Jackson Games. It has lots of numbers and expansion books. GURPS is the quintessential universal system It is so flexible that you can bend it in half and fold it inside itself. It is the paradigm of the Simulationist category of games. All simulationist games since GURPS secretly aspire to kill GURPS and wear its skin while drinking the delicious delicious heart's blood.

The basic premise behind the system is that you create your character and customize all of his abilities using points that you get at creation and as your character progresses. It uses the d6 exclusively and you principle want to roll under your relevant ability score to succeed in the given task. This can be augmented in difficulty by adding or subtracting the amount of dice rolled. A roll of a 3 or 4 is a critical success, while an 18 is always a critical failure.

SJG put a synopsis of the rules in a free pdf called "GURPS Lite", which is enough to play a barebones version of the game. Here is a link for those who are interested in giving it a look.

http://e23.sjgames.com/item.html?id=SJG31-0004